So recently when floating around the Fire Emblem community I noticed a new (to me, at least) dichotomy being thrown around to define different games. To sum up very briefly, some say that some FE games are played around the player's turn and involve proactively taking out enemy troops to avoid being overrun, while others are played around setting up a position and letting the enemy come to you.
I wished to get some opinions on whether others think there's some credibility to this categorizing of the games, and if so which games do you think demonstrate the properties of each category. I myself think there's likely some truth to this idea, but I'm not certain whether you can define entire games based on a single strategy, or if there are any dead giveaways to which strategy you should use other than trial and error.