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OmegaX128

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Everything posted by OmegaX128

  1. I think it'd just be best not to say things any further I'm an idiot X<
  2. Wait Ragnell has 18Mt Ike's capped Mag is 30 Ashera's Res is 50 (40????) What's going on there?
  3. inb4 Soren is tanky This is probably my favorite change to a sage type, gives me a reason to do cool things with Soren, who always happened to turn out worse than even Illyana
  4. Again, sorry for my stupidity on the subject XD What is Ike's magic cap now?
  5. This is the first time I've been visibly disappointed in a decision that has been made so far. Ragnell now seems completely useless, because last time I checked, Ike's magic stat was literally worse than poop
  6. http://serenesforest.net/forums/index.php?showtopic=59593 I AM BEGINNING WORK ON THE CHAPTER :D Check out above for details!
  7. Hello all, the name is Omega, and I am bringing you a Fire Emblem chapter made in FEXP! The planned release date is Feb 1, in time for the MAFC submissions. The basic premise is that this chapter is at the end game of a theoretical Fire Emblem game where timelines and worlds have collided. Which means that the player controls characters from all over the Fire Emblem series in one game. The specific chapter I am making is an endgame chapter; most units are promo lvl 14-17, and lords are highly leveled as well. Some units will have specific skills dedicated to their character, esp. if they come from the Tellius and Magvel games. (ex. Soren w/ Adept) Each lord that has a special weapon dedicated to them will have infinite uses on said weapon. (Which means yes, Roy w/ Inf SoS) HOWEVER, each weapon will have some detractor to using it, (ex: SoS having lower Mt, Rag having high Wt, ect...) but will have an extra feature to separate each other. (SoS has effectiveness against Armors and Cavilers along with Dragons and Wyverns, Rag has Crt, ect...) S Rank weapons are available to some of the units on the team. The synopsis of the chapter has a portion of the army made of Elibe and Tellius's characters to seize one of three castles that projects a magic barrier, guarding the Tower of Heaven. (What would be the END endgame chapters) This castle is guarded by two major villains from Elibe and Tellius. Zephiel and Ashnard watch over the interior, with The Black Knight and Nergal guarding the outside. (They are under the control of the MAIN villain of this theoretical game, hence why Ashnard and Zephs are working together, and blah blah yeah) In order to gain access to the castle, you must dispose of all the enemies on the outside, and seize it. Once you do, part 2 begins, where you mop up the enemies inside the castle, and seize that as well. Now for why I ended up posting here, I need help with sprites and some mugs. I need animations/mugs for the following lords: Ike (Swords and Axes, Map anim, and mug) Roy (blinking frames) If no one wants to help with the GBA lords, I'll try to rip them if I can. And then: The BK (just an Alondite anim and map anim will do) Ashnard (Map, Battle, and Mug) Zephiel (blinking frames) If you want to help with this in anyway you can, go ahead and reply, but either way, I hope I can get this out very soon to everyone who wants to play it!
  8. If possible, Nihil should have the ability to cancel Nihil and vice versa, but Parity cancels both Nihil and other skills.
  9. Okay, yeah, I completed a playthrough of Radiant Dawn like, just now so the base game is still fresh in my mind Yeah looking at the other weapons....I'd have to agree with this change XD EDIT: If you can find a way to do so, will Mantle be nerfed?
  10. I agree with a lot of changes here (Double Bow broke) But why the huge Ragnell and Alondite nerf? I think that is a little too much, either Mt or Hit would've been fine, imo.
  11. I SHALL BEGIN More details when I come up with something I know this, every unit will be promoted and high level, and it will be an endgame-esque chapter
  12. Hey I think I might participate in this! Is FEXP allowed?
  13. Will any classes be receiving CRT bonuses? Or will that stay the same?
  14. That is freaking sick I cannot wait to play that
  15. I think that FoW enemies should not be very dense, but should have many enemies spread over key locations. They should also not be very strong, or have limited access to special weaponry (IE: Slayer weapons, effectiveness type weapons that aren't bows, ect...)
  16. Is there anyway you can add the unused unique A-supports between certain characters back into the game? Or special support convos in general?
  17. Sorry if I'm necroposting, but has anyone found a way to edit animations and models? Like doing stuff to give say: Edward a lance?
  18. Yeah, I guessed as much. One of the reasons I backed out on the idea to begin with :P I'd like to see it if it becomes a reality :D
  19. Back last year, I wanted to create a Fire Emblem game that would basically take Brawl's Subspace Emissary and a bunch of Smash characters and their stories and such, and make it into a Fire Emblem hack, making the FE characters the leading ones, and throwing in a bunch of references to a lot of other character's series's. Of course, I would never have the time to make this, nor the team. If anyone wants to capitalize on this, go right ahead. You don't even need to mention me.
  20. I think I like that change. It'll make them a lot more interesting to use. In my first run of RD, I equipped Ike with a forged Iron Blade, and he destroyed everything too easily, so yey
  21. Do you plan to make any changes to the heavy weapons? EX: Blades, Greatlances, ect...
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