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Rethel34

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Everything posted by Rethel34

  1. So I've got some ideas in the works for some FE-esque SRPGs, though no SRPG engine in existence can do what I want, so my plan is to build a few SRPGs in GameMaker 2 by simply making a few changes in the directions given in a couple of different SRPG tutorials I found for GameMaker (as neither really gets to exactly what I'm aiming for, but together they come really close). I'm starting with something about as basic as it can get (really simple graphics that likely will not use more than 6 or 8 colors, and a maximum 10 classes with no promotions, no skills, and maybe some implementation of a Weapon Triangle mechanic . . . maybe), but eventually going to build a much more in-depth game (something with around 8 different races, 3 different possible racial skills per race, some form of My Unit, a detailed class tree, an overworld that can be explored in great detail--think more like Legend of Zelda than typical FE--a choice-affected storyline, online interactions, and a great deal more). Gotta start small before I get to that, though. Of course, it'd be nice if I could get GameMaker to install correctly, first. Tried twice now, and while the second attempt actually allowed me to enter the engine, it's only working for about 2 minutes before it freezes. Maybe third time will be the charm . . .
  2. I'm rather sad that I got too busy this year to submit unless I can somehow finish what I was going to do within the next week, which is doubtful. Still may give it a shot. Just gotta figure out how to get things done in that time frame.
  3. I arranged an orchestral medley last year, so, as long as the arrangement is your own, you could probably do that if you wanted.
  4. 10/10 would vote for this if you actually pull it off lol
  5. I think I've come to a decision on what I'm going to do. I'm excited, and I really hope that--even if I don't win--that whoever listens to the piece I arrange will enjoy it. I've got a lot of work ahead of me over the next couple of months, but I think I can make this better than last year. Of course, it may sound similar in some ways to my sub from last year simply because I have a certain style about my music that makes everything start blending together after a while lol
  6. Oh, man. I knew this would be coming. I've been trying to think of an entry for this since the end of the last contest. I wanted to make sure it was done in plenty of time. But I have yet to make a decision. My goal this year is less to "win" and more to improve from where I stood last year, which, in my own eyes, was still a fairly good placement, making it into the second round and all, even if I was severely outmatched there. Hmm . . . I'll likely keep it musical in some form, like an arrangement or composition of some sort, but I need to up my game somehow. Time to tighten down on brainstorming, I suppose :)
  7. Had to be one epic dream lol And sticking with Rowlet first playthrough, and likely Popplio the second. Litten kinda gives me the creeps (I don't know why), so it gets last turn.
  8. Mewtwo more or less needed it, mostly to cease flamewars between fans about Arceus vs Mewtwo. Not trying to start one here. Just saying, I think part of their goal was to put Mewtwo and Rayquaza on top.
  9. Speaking of Zora Armor, I'm looking forward to seeing what they do for that, assuming they actually use it in BotW.
  10. @ Zera: Well the lava can't be more damage dealing than King Bulblin lol Of course if I remember correctly, most other games when Link falls into something that creates a half-Game-Over scenario, I think he only loses 1 heart. Correct me if I'm wrong? Then again, back in OoT, we had Link walking on lava O_O Now that's hardcore XD
  11. The first game's map was inside the second game's map. southwest portion. But if this map were to have the second game's map inside it somewhere it would likely be a minuscule portion. Honestly, though, the only maps I've seen for Breath of the Wild have been such low quality it's impossible to truly tell what's what.
  12. I'm personally hoping the game falls in the Majora's Mask timeline. The only way it could fit into WW is through Glaceon's theory, which is the most sound idea for it going there I've seen yet. As for it going in the Downfall timeline, the issue is Hyrule is FAAAAR too big for a timeline in which Hyrule is dwindling so much. At least IMO. IDK about anyone else, but I've felt before like FSA was thrown in the MM timeline just because they didn't really know where else to put it. I feel like with the way TP ended, this could very well be a fitting sequel. Ganon did kind of blow up Hyrule Castle in the end of it, and considering how desolate Hyrule Castle looked in the trailer, not to mention the fact that Castle Town looked obliterated, it makes sense, at least in my head, for Ganon's spirit to have been sealed inside this now-ruined castle. Of course, this is just theory. But I would still be willing to say either a TP sequel, or TWW alternate timeline where Ganondorf actually got his Triforce wish, as Glaceon said.
  13. Just because it's related to a witch doesn't mean it's the same as Delphox. Delphox is not a cat of any form. It's more closely related to a fox, which is in its name. (Fennekin was a Fennec, as well, which is related to the Fox). Especially if the Dark-Type is used instead of Psychic, Litten's full evo could turn out rather different from Delphox. If it does become Psychic, then I might have issues, because then we'd be starting a new trend in Fire-Type starters. Rather than the Fire Fighters, we'd have the PK Fire starters. Needs to remain exclusive to Fennekin's family, IMO. But then again, it wouldn't have to become a witch. If these truly are alchemically-related starters, it'd be neat, but one could go a number of different ways. I personally am kind of excited to see if they continue with this trend. Guess only time will tell, huh?
  14. Honestly, I don't see them changing the mechanics of the move. The three opposing Pokemon would likely count just the same as, say, a horde battle. Changing multi-target moves just for one multiplayer function seems rather out of the way. Unless they revamp the move completely through the game. And again, no real reason. And in the case of the above post: Why would they give these moves a 100% recoil just for multiplayer Battle Royal. Why would you conjuring a giant wave of water hurt the one doing it? Doesn't really make much logical sense. These things aren't guaranteed OHKOs, either, so I don't get all the fuss over it being overpowered. Train your Pokemon well enough and you don't have to worry about it. Fussing like this is like fussing over Razor Leaf (or some similar move) in a double battle, at least in my eyes. Not to mention, most Pokemon have access to at least one multi-target move. Be it Discharge, Boomburst, Earthquake, Rock Slide, Surf, etc. So things are still relatively even ground. Not to mention, there are things that can resist moves like Earthquake and Surf, so if that's really such a big concern to you and you're going to complain about it being "broken", find yourself a good Dragon-Type that can resist most of these moves, or simply don't do Battle Royal. It is an optional style of multiplayer battle after all (at least from all we've seen so far)
  15. I was worried there wouldn't be many that would be accessible. I personally hadn't had much luck, but I usually don't with online searches. I asked simply to see if others had had more luck in the matter, but it would seem not. Might still try my hand at a few more, though, just for the heck of it.
  16. Yeah, the raw art with no text, if possible. I don't want to do an ugly opaque white text box over the already existing Japanese ones. Especially considering they're likely to come out different sizes when translated. It would end up looking unprofessional. For Chrom, I used the card sleeve. But there are only so many chars who got printed on sleeves. That, and the shapes of everything in my template don't perfectly line up with the japanese versions anyway, so that could make things even uglier if I were to use direct scans.
  17. Thanks for the compliments; they mean a lot! :) I might do a couple more once I get the template sorted out properly, but unless a few others join in to help out, I don't think I'll do them all. Too busy and too little time to search for all the arts and such (though once arts are in my possession, I could make at least Blue promoted cards easily from what I've got lol)
  18. And after only a couple of extra minutes worth of work . . . [spoiler=Chrom is finished!] Or at least I think so. Any improvements that need making?
  19. The issue here being I absolutely suck at most things involving the visual arts. XD There's a reason my submission to the SFS contest was musical, but I'm giving this the best I've got. [spoiler=Mostly Complete Chrom] Haven't put the quote/flavor text in yet but this is the gist of it. Still kind of "ehhh", I know. But for being no good at this in the first place and only spending a couple hours worth of free time on it, it could have turned out worse.
  20. I know that there have been no true signs of FE0 being released outside of Japan, so I was wondering if for the Lackey program, it would be possible for us to create english versions of the cards. I'm not just posting this to say, "here's the idea, someone else do it." I am fully willing and able to chip in to some degree, but I wanted to see how this would go over before I go too far with it. That and I can't do it alone. For a preview of what I've been doing so far: Still a lot to do, but this is the result of only a handful of free time and starting nearly from scratch in Photoshop, and while not a perfect rendition, the goal is to at least give the gist of what the card game might look like if it came to English-speaking regions of the world. My hope was that perhaps if this project were to garner enough interest, we could use the cards that came out of it in Lackey. Mostly because I don't want to have to rely on the ugly pop-up text box to be able to easily read the cards. So, opinons? Anyone interested in helping out? Or should I just give up now (because I'm not doing all of those cards alone). If you're interested in helping, I need help obtaining raw card arts so I can insert the English text boxes over them (or maybe fan art would be possible? Of course, we'd need permission from the artists, but then again, I'm just throwing random ideas out there). Also, I could fix up the template to where I could send it to any others who might be able to improve upon the flaws in mine so far if anyone wanted to do so, or even to those who wanted to make cards themselves. Anyway, I'll shut up for now and let everyone else talk.
  21. I feel like the TSS villains were just plain intimidating compared to many of the more recent villains in Fates. Of course, Valter, Caellach, and Riev were made more intimidating by the power of the minions they send after you in earlier chapters. Valter is made more intimidating not only because of reasons stated above, but one of his minions is freaking Tirado, a very worthy boss to be the first with the second boss theme of the game. First we see Valter gravely injure Seth, then, after a bit of a lull in enemy power, we meet Tirado: The first real promoted boss of the game, who just so happens to be a Level 1 General with amazeballs stats (and the first with the intimidating new boss theme, "Powerful Foe", and one of the most fitting for it) who can only really be defeated efficiently by either Seth or Ephraim (assuming Ephraim has eaten every ounce of EXP possible to this point, which is only two chapters worth, and using the Reginleif). From here, we only get more insight into Valter's true insanity and maniacal methods. Then, he kills Glen. Who is much stronger than Seth was in the beginning. This is where you fully realize he literally LET YOU LIVE FOR SPORT. Because he could have killed you before the Prologue started. Easily. But he didn't because he thought it would be more fun this way. So when you finally fight him in Chapter 15, nothing is more relieving in the entire game than watching his HP drop to 0. Once you bypass his Fili (Iote's) Shield and find someone who can hit him for decent damage. "I've no use for these bloodless minnows... Give me prey that will sate my bloodlust... I hunger!" If IS ever manages to create a boss who gives me worse nightmares than Valter, I'd be surprised. Nothing has yet (though Mad Ashnard definitely came close).
  22. Similar name is not a reason for this to be laughable. PKMN Conquest was released long before Fates was even conceived, so if anything ripped the name, it would have been FE, but just how generic is the term "Conquest" when referring to fantasy of this kind? Extremely, so pointing out that similarity is . . . well, unfounded. And that aside, FE is just one of many kinds of Tactical RPGs, all of which have some things in common, so why does Pokemon having a game of this genre, made when GF crossed its series with another company who specialized in games like these, bring mockery? I personally enjoyed the game, and thought it was a stroke of genius. Not perfect, but fun, nonetheless.
  23. I actually agree with many others here that the Middle East would make a VERY interesting region geographically. So much there. Of course, GF I doubt would have any blatant terrorist references anywhere. Even the slightest one would be a bad move, so geographic inspiration would be the main focus of using it.
  24. I don't know yet which I'd buy. Prolly Sun 'cuz that lion legendary looks awesome. But regardless, I choose Rowlet, even if its evos disappoint (I'm looking at a particular other brown Grass starter here yeah, you, Chespin). Worse comes to worst, I'll keep it at its basic stage and give it an eviolite or something.
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