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Vaporox

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Everything posted by Vaporox

  1. Oh. Ok. Lemme try that, and get back to you with the results.
  2. There are multiple other threads on this. Being a fellow inexperienced hacker, I understand the desire to post first, then look later, but if you get to page 2 or 3 here, you'll find what you're looking for.
  3. So would that mean I would need two battle animation pointers? And how would I do that?
  4. So, I want to have the FE8 General class use every strength-based weapon (swd, axe, lnc, and bow). But the custom battle animation editor in Nightmare 2 only lets you have 4 weapon animations. Is there a workaround for this?
  5. So, I changed Amelia's Recruit promotions to Soldier and Female Mercenary, just for shiggles. I also added the Female Mercenary custom animation to the appropriate class through FEditor. When I go to promote Amelia, the screen goes black. Did I do something wrong, or is FEditor being funny with me? Yet another question: How do I create a custom class in FE8? I want to have the Halberdier available as a promotion for the soldier class, but I can't figure out how to make the class and put it into the game's files.
  6. Never mind. The night I give up is the night I nailed it and it works flawlessly. Sorry to waste your time.
  7. So, I opened FEditor, added spots for the FE10 Fighter animations (Melee, Hand Axe, and Disarmed). I then put the aforementioned animations into these three extra slots. I saved this data into a junk copy of FE8, opened Nightmare2, and used the Custom Battle Animation Editor and put these animations under entry 0x8E60000, I then made this the battle animation for the Fighter class. I went into the game to see if it worked, and the game used the map screen instead of the normal battle screen. Where did I mess up, and what's the fix?
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