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Anomalocaris

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Posts posted by Anomalocaris

  1. On 6/29/2023 at 7:52 AM, DefyingFates said:

    Heck, if there's one thing I've learned from how companies respond to feedback, they're likely to throw out everything Engage did instead of just the stuff people actually disliked, which is going to be a huge shame considering how complex and fun the maps are compared to Three Houses.

    This is admittedly a concern. I've joked with friends that IS will, in response to Engage underperforming, go back to having mediocre maps because clearly that was the selling point of Three Houses while keeping the shallow story.

    But I think they're smart enough to know why the games performed as they did.

  2. It is... okay.

    The gameplay is good; the map design, while not as interesting or varied as Conquest, is still a decent step up from Three Houses, and the combat is honestly some of the best it's been in a long time; the break mechanics make the weapon triangle more meaningful (and indirectly buff armored units by exempting them from its downsides), daggers' debuffs are now way more intuitive and simple than Fates' varying stat changes, and the Emblems add a great deal of complexity without being overwhelming. Having every weapon type in a single game could have been overwhelming, but it actually manages to be surprisingly balanced in that regard, with bows, tomes, daggers, and arts all serving different-but-important niches without stepping on each other's toes.

    The Somniel is an improvement over the Monastery in some regards; it's not nearly as cool, of course, and the lack of chapter-specific dialogue does reduce characterization opportunities, but it's concise enough to let you do your "chores" quickly and get on to the next chapter, which I appreciate, especially once I realized I don't have to exercise, fish, and wyvern ride every single break. It's still not a perfect system (the fact that I called them "chores" should make that obvious), but I didn't grow tired of it the way I did the Monastery on repeat playthroughs.

    But now the bad stuff.

    Character designs are really hit-or-miss. The environments may be gorgeous and a big step up from Three Houses, but I don't know why they hired Mika Pikazo as the lead artist here. I love her art but its (intentionally) overdesigned nature is not a good fit for Fire Emblem at all, as seen with characters like Timerra and Hortensia who just have way too much going on and look bad in motion.

    The script, plot, and characters are bleh. I will admit I was expecting a total trainwreck like Fates, and mercifully the plot was closer to Awakening instead, which is... adequate. There were even a couple twists that genuinely surprised and engaged (heh) me, like Chapters 11 and 22. But compared to Three Houses it's about as shallow as a puddle. The four nations feel like generic Super Mario Bros. worlds instead of functioning countries with different sociopolitical situations like Fodlan. The characters are really shallow and cartoonish. I wound up only really liking maybe three or four of them, and even then only with heavy qualification. Freakin' Raphael had more personality and nuance in his left bicep than half of Engage's cast combined. Compared to Three Houses, Engage just feels... dumbed down in every way except the gameplay, and it's weird. I don't like it.

    This is all compounded further by Engage having one of the worst localizations I've seen in a while. It's seriously bad. I don't know how many people here bother comparing the original Japanese version to the localized version, but it's almost as bad as Fates' localization in terms of randomly rewriting entire characters and censoring stuff that didn't need to be censored (I'm not even talking about the S-supports). Perhaps it's getting less attention because it didn't remove an entire gameplay feature like Fates did, but it's still not good at all. The only consolation is, like Fates itself, at least it's a mediocre script getting butchered by Treehouse instead of a good one.

    6/10. I normally value gameplay over writing/story, but with RPGs I value both, and Engage really underdelivers hard on the latter. I'm honestly glad that it sold less than a third of Three Houses' sales, hopefully that sends a message to IS/Nintendo of how future titles should be.

  3. 1 hour ago, Fabulously Olivier said:

    A sheet for weapon skills would be a valuable addition. 

     

    Edit:

     

    Also stages. Iconic places and what objectives their Warriors version would use.

    Added preliminary pages for weapon attributes and stages! If you'd like to start adding to it, including adding columns I didn't think to add, be my guest!

  4. 17 hours ago, Fire Emblem Fan said:

    I've spent some time adding certain missing classes (like Kitsune and Tageul) and some prominent missing characters. I know just about every single playable character from every game is there now, the sole exceptions being the capturable bosses from Fates. All the major antagonists and NPCs are as well, I believe.

    Thank you for your contributions.

    I wonder if we should consider adding more columns or sheets for more data.

  5. 7 hours ago, Jotari said:

    There should be a personal skill list for the playable characters. Or at least something to distinguish them in terms of gameplay. Otherwise it's basically just a list of all the somewhat popular characters.

    I will add that. I figured it'd be a good thing to have, too.

    Edit: Added.

  6. 1 minute ago, Fire Emblem Fan said:

    I've removed the secondary class. I'm not really sure what else to do for him, since being a archer/hunter and then promoted bow knight is what he naturally is. But, I guess in a Warriors game, you don't necessarily have to have promotions from the main series present like that.

    Yeah if there's no precedent for a secondary class, we can just give them whatever feels natural. Or base it off an alt from Heroes, if they have any.

  7. 1 minute ago, Fire Emblem Fan said:

    Thank you! I added Eliwood, Hector, Isadora, Gregor, Cormag, and Castor. Some favorites of mine. That'll be all from me, at least for now, don't wanna go too crazy or anything.

    Thanks for participating.

    If it's not too much trouble, though, you gave Castor a bow class for both his primary and secondary classes. As stated at the top of the character sheet, I'd prefer to make sure characters don't have the same weapon type in both their classes, for (hypothetical) mechanical reasons. Do you mind giving him a different secondary class?

  8. Just now, Fire Emblem Fan said:

    Predictably, I added Brom. There's some others I'd add for other games that already have characters, but I can't figure out how.

    Haha, I figured that was you adding Brom. How fitting he's the first Tellius character to be added.

    You can add more characters by adding new rows to the spreadsheet. Right-clicking on an existing row number and clicking Insert 1 Row Above.

  9. There's been many threads in this sub-forum for theorycrafting elements of a future Fire Emblem Warriors title, but I figured it might be fun to create a community-editable spreadsheet for us to all contribute to and build upon.

    You may find it here: https://docs.google.com/spreadsheets/d/1RKkl1W8Vq146VLO_i1XvVYXxwABw6jcu5jpZzvAd3fA/edit?usp=sharing

    Right now, it includes a list of characters and a list of classes/movesets. You are free to add whatever new characters and classes you like! There are other fields we can fill in, too; giving each character a secondary moveset, giving characters prf weapons, and we can even add more columns or pages as desired, if you want to get involved in creating new skills, tertiary classes (if you think two isn't enough!), or whatever other data you might wanna keep track of for this project.

    Please do not vandalize the spreadsheet. Removing somebody else's contributions constitutes vandalism (unless, of course, you're undoing their vandalism). If you have an issue with something on the spreadsheet, please leave it as a note or bring it up in this thread for discussion.

    Besides porting over all the characters, movesets, and prf weapons from FE Warriors 1, I've also added a handful of new classes, some Three Houses characters, and assigned secondary classes to a few characters.

    Oh, and I might as well bring up a topic of debate; what should Linde's moveset from FE Warriors 1 be called? It's not a light magic class so I hesitate to call it Priestess, Saint, or anything like that, but there aren't many other anima mage classes to name it after.

  10. 15 hours ago, Florete said:

    I despised Three Hopes while I loved Warriors 1, so yeah, I'd 100% love to see a true FEW2. The only thing I would want to see from TH is class-changing, but only 1 or 2 options per character.

    Class-changing (specifically each character having a secondary class), combat arts, and each unit having a personal skill for me. Most of the rest of the gameplay I honestly think FEW1 did better than Three Hopes.

    I definitely don't want to see the war map return, keep Story Mode and History Mode separate.

  11. 1 minute ago, Fabulously Olivier said:

    I guess my mindset is "why not both." I don't really see why a canon/alt history musou can't have freeform modes with lots of content, and I also don't see why big crossover musous can't create their own alt history (imagine an FEW2 in which say, Celica and Edelgard went to war against one another). Just because they haven't done it doesn't mean they can't.

     

    And it's really unfortunate that Three Hopes never got a History Mode, as that was the real missing ingredient to pushing it to the very top of what the formula is capable of.

    Yeah, I guess that's fair enough. It's not the story itself that bothers me about alt-history musous (in fact they have better stories), it's the way the side missions insist on being canon-compliant too for some reason.

    I just miss the Adventure/History Mode of the original Hyrule Warriors and FE Warriors, I want to navigate a bunch of freeform missions with strange combinations of characters instead of whatever makes sense story-wise.

    I would trade out Three Hopes' story-contained war map for separate story mode and side mode in a heartbeat.

  12. 2 minutes ago, Fabulously Olivier said:

    And there's even a potential alt history war in Trails of Cold Steel 4 that would be perfect for an Age of Calamity/Three Hopes style musou.

     

      Reveal hidden contents

    Imagine if the Radiant Wings plan didn't happen, resulting in Musse having to sacrifice her flagship and enact Operation Mille Mirage in full. We're talking a prolonged war involving over 2.5 million people and characters from the whole continent.

     

    I admittedly prefer the more freeform "big crossover" style musous over the Age of Calamity/Three Hopes style alt history, but that would definitely be a good place to do one. That or as an alternate telling of Reverie, that way you have a pre-existing excuse to

    Spoiler

    include dead or otherwise-unavailable characters appearing as simulacra, and possibly even have maps set in artificial recreations of locations that don't exist anymore, like Phantasma or the Infernal Castle.

    But this is probably getting a little off-topic. I wouldn't mind discussing it elsewhere.

  13. On 12/14/2022 at 8:46 AM, Fabulously Olivier said:

    (The dream for me is Trails, but I'm not under any illusions that it sells well enough to warrant the spinoff.)

    I would kill for Trails of Warriors.

    Realistically, though, I'd enjoy just an FE Warriors 2 that uses what it's learned from both the original game and Three Hopes to deliver a satisfying experience with tons of hours of content.

  14. On 11/9/2022 at 2:48 PM, JacobSan said:

    I have one questions. Question may be idiotic to ask, but I just want to be completely sure. When you reset a character's level, are the crests you gave them undone? But speaking of help, I have decided something important for myself. In any game you need a helper or advisor. For myself I chose one option on this page

    You probably have your answer already, but no, the crests are not undone. The only thing that's undone is their experience level.

  15. 39 minutes ago, Shadow Mir said:

    What are some good stun breaking combos? The only thing I can think of off the top of my head is Gauntlet S3 (assuming I have the numbering right).

    Brawler S3 is one of the best. A lot of S3s are good for it. Armored Lord, Great Knight, and Archer are all similar to Brawler's, being single, powerful hits that lop off a ton of bar, while Thief's S3 is a ton of small hits that achieves a similar effect.

    Bow Knight's S3 (the horse kick) is good when it actually connects, but it's a pain to get the distance right.

    Gremory's S1 is pretty good for it if you launch the opponent into the air first, it keeps them held in place while the beam steadily depletes the bar.

  16. 45 minutes ago, Archeleon said:

    People in the Kingdom aren't very bright.

    In fairness, up until Tomas's fancy lightshow, the people of Fodlan would have absolutely no reason to believe shapeshifters are even a thing, let alone that Cornelia was replaced by one.

    Now, the Blue Lions continuing to wonder "Hmm, I wonder why Cornelia's personality changed?" long after they've not only learned that the Agarthans can shapeshift but also that Cornelia is allied with them, that's about as bright as pitch.

  17. I assumed Cleobulus isn't transgender, he just doesn't mind taking on a female form for the Agarthan's purposes. Gender's probably not a huge deal since they see their stolen bodies as mere disguises anyway, though Cleobulus does seem more hedonistic and self-interested than the other Agarthans.

    It's worth noting that Thales only uses masculine pronouns to refer to Cleobulus in the localization; the original Japanese is gender-neutral. It could be the translation overstepping and making an assumption, but 8-4 is usually pretty good at not doing that, and were careful when it came to Shez, Byleth, and Arval's genders, so I have to wonder if they're privy to secret developer lorebook knowledge we aren't.

  18. Honestly, I think the mage movesets are fine and pretty fun in a vacuum, it's just the enemy Archers (the ones they're supposed to counter) are so stupidly aggressive and powerful compared to every other enemy type that it makes player mages feel needlessly weak and fragile against them.

    If anything, bows feel like a tome counter gameplay-wise. Maybe the secondary triangle should have been inverted. Bows should beat Tomes because they can match the range and are much quicker on the draw, Tomes should beat Gauntlets because they have a range advantage and can exploit brawlers' weak res, and Gauntlets should beat Bows because they rush in while def-tanking arrows and beat the archer to a pulp at close-range.

    Gauntlets could be argued either direction, but I do think bows should beat tomes instead of the other way around.

  19. On 7/30/2022 at 12:37 PM, Armchair General said:

    Regarding the classes and their movesets, it turns out that the availability of the combo strings are tied to your weapon proficiency, which goes up by unlocking new classes as opposed to an certain heavy attack only being available to an Advanced class. Which means that it's possible for an Fighter to do that rolling attack that you'd normally see while playing as an Warrior. And that an lot of them share the same moves (with an few variations between the characters) with about two or three other classes.

     

    As for which class unlocks what, I actually lost track of it because this is the type of game where everything unlocks so fast that you won't be hindered by not going through it. At any rate, I only have one or two characters that I haven't touched, yet; and I would like to fill out the pages for whatever that pops up for them, since I'm not burning through classes like I was, earlier.

    I can confirm they unlock their C5 at C rank, C6 at B rank, and C7 at A rank; the combo finishers align with reaching Intermediate, Advanced, and Master Tier, respectively, which creates the impression that it's tied to class rather than weapon level.

    Not 100% sure on the weak attack string, but it seems they unlock their W5 at D rank and their W7 at B+ rank. W6 I assume is C+, but I don't have any units with a C+ at the moment.

    The Mercenary, Cavalier, Priest, and Mage movesets have attacks that can only be used by demoting yourself back to one of those classes after reaching Master Tier, since they do not have Master Tier representatives themselves. Especially egregious in Mercenary's case.

  20. 10 minutes ago, Archeleon said:

    You could make Halberdier and Sentinel use variations of Dimitri's Lord move set. 

    That's the exact opposite point I'm going for.

    The point is to allow the existing Soldier moveset to have classes in Intermediate and Advanced tier (without needing to dismount). The moveset exists, it's the classes that don't.

  21. 16 hours ago, Corran said:

    I don't have wiki access, and I don't know that I want it since I'm pretty much done with data collection for now.

    Would someone be willing to add the stuff I did contribute to this thread for me? I'll summarize here.

    1. To recruit Leonie in Scarlet Blaze, you need to have recruited Byleth and Jeralt.

    2. To recruit Gatekeeper, you need to be on chapter 5 of your final route, not just your third playthrough.

    3. Animal crossing Amiibo cards do work.

    I got Gatekeeper during Chapter 4 of Scarlet Blaze. He joined at the same time as Manuela and Jeritza.

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