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Posts posted by Soonaynay
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I would also like to know the answer to this!
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Darting Blow makes your Speed effectively 5 points higher for purposes of triggering a double attack, but only when you initiate combat. Also of note is that it doesn't protect you from enemy double attacks: if your enemy's Speed is 5 points higher than yours, they will double you even if you initiate with Darting Blow. The same goes for other effects that make follow-up attacks easier, such as Raider weapons. It also goes for weapons that make follow-up attacks more difficult, such as Steel weapons: a Steel weapon does not mean that a foe only has to have 2 more Speed than you in order for them to double, but it does mean you need 8 more Speed than them for you to double.
As for Luna versus Rend Heaven, personally I prefer Luna just because I think it has a cooler animation. Effectiveness-wise, Rend Heaven is pretty much useless if you're a physical unit attacking a pure magic-user or a magic-user attacking a pure physical unit.
Sorry, but are you sure the highlighted points are correct? I remember Raider weapons and Darting Blow helping preventing enemy double attacks, but I could be wrong. Do you have a source by any chance?
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My Castle Code: 04124-86755-43080-76936
Chosen Affinity: Hoshido
Region: NA
Food Resource: Rice
Mineral Resource: Coral
Battle Level: Medium
Unusual Skills (out of in-game base class):
FeMU (Draconic Hex, Poison Strike, Lethality)
Jakob (Elbow Room, Luna, Aegis)
Hayato (Shove, Seal Res)
Male Kana (Luna, Lethality)
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Does someone mind posting the amount of experience you earn based on level difference? Thanks so much!
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I would like to know if the child of Sakura and Hinoka can inherit Dragon Vein. For example, if I pair up Hinoka with Azama, will Mitama inherit Dragon Vein. She's basically My Unit's niece.I find this somehow compelling.
Yeah, all of the royals' children inherit Dragon Vein.
EDIT: Lmao looks like I was a bit too late
For a question of my own: Does Hayato get Dark Mage from Friendship Sealing Kaden (secondary class is Diviner)?
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Omg true, my bad.
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Awesome, thanks for answering. Going off of that, can the ally and enemy units both double attack in the same turn due to this mechanic? (For example, comparing base speeds of 10 vs 10, and ally unit is using both a Javelin and the skill Darting Blow.) According to this explanation, each separate ES calculation should be 5 vs 10, and 15 vs 10, so they should both double attack. Can anyone confirm if this actually happens?
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Ah, I think I see. So essentially, the effective speed and double-attacking thresholds are calculated separately? And each effect is calculated individually to see if that specific unit can double or not?
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I'm a little confused with what goes into calculating effective speed and doubling. So today I used Subaki to attack an enemy unit with a Javelin (Subaki's base speed: 11, enemy's base speed: 12). The Javelin has the effect of -5 effective speed, so now Subaki: 6, enemy: 12. However, Subaki also has the skill Darting Blow, which has the effect of +5 effective speed, so shouldn't their base speeds balance out to the original (Subaki: 11, enemy: 12)? Why is the enemy still able to double Subaki during Player Phase?
Thanks in advance!
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It's white and gold vs black and blue all over again lmao
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Light green means capped, dark green means there's some kind of stat bonus (either from pair-up, a skill, a Beaststone, etc)
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How should we send you the files?
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MU (Dark Blood)
Xander (Paladin-now Swordmaster for skills)
Camilla (Malig Knight)
Leo (Dark Knight)
Elise (Strategist)
Laslow (Lodestar)
Kaze (Elite Ninja)
Silas (Great Knight)
Mozu (Dread Fighter)
Jakob (Butler)
Keaton (Wolfskin)
Niles (Adventurer)
Azura (Great Lord- but I regret so much .-. I should've kept her a singer)
Lutz occasionally (Wyvern Lord)
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I feel like I'm one of the few that had absolutely zero issues with chapter 10 lol.
Only on chapter 11. Chapter 10 is actually my favorite chapter so far and chapter 11 is my least favorite. 11 was just a boring, glorified flat surface that gives me FE6 ptsd
Same! Chapter 10 was by far the most fun and strategic map I've ever played.
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It's simple, it uses RNG as a cheap gimmick to artificially make the map harder. It's impossible to really plan ahead since enemies turn invincible at random, and since the terrain is rough and a lot of them have "Pass", it's almost impossible to run from them. Also, unless you know what's coming, chances are you'll be caught off guard with Elise and Xander, who are both mounted units and very important to your army.
What difficulty did you play on by the way?
As for the Wind Clan Village, it's a bit the same for me although with less RNG. It's just not a fun map to me but hey, maybe I'm in the minority. It doesn't help that it's completely reused in Revelations though.
I played on Normal, so it's probably just a difficulty level thing. Also maybe RNG blessed me that day, but at least on my map, enemy foxes only had Beastbane on the top portion of the map. So I just sent my mounted units to the left, while I sent tankish Camilla and Lutz to deal with the top enemies.
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Can someone explain why Nohr Chapter 19 is considered rage-inducing?
I just used a Beastkiller and Flannel's Beastbane, and it was pretty straightforward. -
I can't find out where I read it, so this is really bothering me, but I remember seeing somewhere a description that suggested that the DLC Class items don't just change a character into a class, but "add it to that character's list of base classes." I'm really hoping to get clarification on this.
So if I were to make Selena a Great Lord, then for some reason Heart/Buddy/Partner Seal her to something else, would a Heart Seal then make Great Lord available again, or is it gone forever once I switch out of it? Thanks to anyone that knows.
It's still available even after you switch out of the class.
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As long as an enemy is standing next to another enemy, and enemy 1 is not in a pair up, there will be a dual strike.
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I had a similar problem recently, where I reached Chapter 16 and most of my army was around level 11-12 because I'd been trying to spread the exp equally for all of my units. I'm doing a lot better now, and IMO the sweet spot is around 15 units (including royals and singer). You seem like you're using a reasonable number of units, so that might not be your issue. Are you always pairing up/using Guard Stance? If so, then that means you really only using 8 units total. And definitely don't feed your high-leveled units kills.
That's all the advice I have, unfortunately. Hope this helped!
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I'm a girl with pretty mainstream romantic interests.
Awakening: Chrom (I'm actually pretty surprised at how few people married him in this thread)
Nohr: Xander
Hoshido: Jakob
Revelation: Shigure
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The thing is, I have been feeding them kills. I've avoided killing with any of the higher leveled characters as much as possible.
I'm honestly not sure what happened, lol. In a few of the beginning chapters, however, I accidentally ended them too early without killing as many enemy units as possible, so maybe that's a cause. I'm going to try focusing exp on 3/4 of my army instead of all of it, so we'll see if that works.
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Just reached Chapter 16, where most of the enemy levels hover around 16-17. However, I realized a good majority of my army is somehow very under leveled (11-12). I've tried to share the exp equally between my whole army. Is there any way to not be under leveled without benching units? Or did I mess up somehow? Any advice is appreciated!
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Pretty sure that's because Revelation is only going to be released on 03/10.
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Not really a relevant thread, seeing as OP is asking for advice. And that thread is just posting your already decided Assets/Flaws.
Staves such as Assault
in Fire Emblem Heroes
Posted
Got some more data!
Lissa: Atk 20; Assault 10
Attacked Cavalier: Res 5 -> 7 damage
Attacked Mage: Res 6 -> 7 damage
In addition, with Lucina's passive skill of Atk+2, Lissa did 8 damage to both the cavalier and mage.
So far, Topaz's formula looks right! (Reg damage calc)/2 rounded down works in both of these cases. Will continue to experiment!