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VincentASM

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Posts posted by VincentASM

  1. 5 hours ago, Crubat said:

    so i guess fe twitter just does it randomly and posting characters whenever they feel like it. Thursday was at least consistent but they ruined that lmfao.

    I guess the only pattern rn is 1 character per week

    They must've got tired of fans easily predicting the character posts, ahaha.

    It'd be cool if they squeezed in another character on Friday or maybe even the weekend.

    I'm hoping to see Alfred, Céline and Chloé...

  2. Nice discovery!

    Mm, it didn't really sink in that Binding Blade is 20 years ago. It would've been much easier if we tried to locate the carts earlier, but at this point, I'm not holding out much hope.

    Only way I can think of seeing those maps if somebody leaks them (extremely, extremely low) or there's a Binding Blade remake that brings them back (not impossible, since New Mystery brought back the BSFE episodes, but I doubt it).

    Or somebody already dumped the ROMs/saves way back.

  3. 4 hours ago, Use the Falchion said:

    The June leak mentioned that there would be "many new characters," so I'm not sure that the cast size will be that small. Then again, "many" is a subjective and nebulous statement. 12 can be a lot compared to 6, and 15 is "many" compared to 8, so who knows how many characters there will be. 

    As an aside, I don't think that the cast being small automatically means that the characters will be more fleshed out. I found most of the Three Houses/Hopes cast pretty fleshed out despite the amount of characters in the game. Yes, a smaller cast has a more room to receive that focus and more spotlight opportunities for each character (depending on the size of the game of course), but I think Supports and Paralogues help flesh out characters a lot. 

    I don't really believe everything that miasmadelta said.

    But if you look at the screenshots...

    The scroll bar for the support list suggests at least ~35 characters.

  4. 16 hours ago, DefyingFates said:

    We know there's a one-piece (and maybe more types of swimwear), but at least  I hope the other outfits are more in line with the summer dress we saw in the trailer: cool or casual clothes that actually make sense. That could be really fun! Ditto for the accessories!

    Assuming it's the same one, it's supposedly a flared swimsuit in the Japanese version.

    So hopefully it's cute and frilly, ahaha.

    My only worry is that the outfits may not apply in battle, because they didn't show off any of them in battle. However, the trailer was pretty short so perhaps they simply didn't have enough time. Plus we had outfits/accessories in battle in Fates, which this game looks like an evolution of.

  5. The reason it was done historically, but not any more is probably because games have gotten more complicated.

    It's easy if it's a one-man job. But this is a large scale project with thousands of people and many thousands of files. It might sound simple adding, say, a debug mode/script but you never know how it'll interact with everything else.

    Now I don't claim to have any actual game dev knowledge, but even while ROM hacking, I can't count the number of times I've broken the game just by modifying something small ^^;;;

    Therefore, it's probably best to keep things as simple as possible. So if there's a risk that a debug mode/script could mess things up, I'd rather leave it out, ahaha.

  6. 2 hours ago, Jotari said:

    It's also possible Canter isn't Canto at all and just a similarly named skill that has nothing to do with Remove...That would be a bit embarrassing for the guy who made this thread.

    008-emblem-ring5b.jpg

    I think they're safe. Looks like the same re-movement skill to me.

    Now it's possible it has a completely different effect though, but that would be pretty weird IMO.

  7. 010-engage5.jpg

    Céline looks cute, although her crown kinda bothers me a little. Feels like the inner bit with the flowers is too close to her hair colour, so it makes her head look really tall xD

    If it was just the gold part (or crownless, like when she's Engaged), it'd be perfect.

  8. 13 hours ago, Cysx said:

    Yeah I was wondering as well.

    持ち物 seems to mean belongings, but... if that's just the item menu, it's weird that Alear didn't have that, he had a vulnerary and all. Maybe it's something else.

     

    It's definitely Inventory, but good catch.

    I think there's an easy explanation though. The map with Alear is probably the very first one and would be the tutorial. Therefore, it wouldn't be surprising if some options were disabled.

    The map with Vander seems to be the next map, since they've joined forces with the twins (before, the twins were NPCs).

  9. Yeah, I'm a bit confused with regular classes. Especially Pegasus Knight. It feels like they're going the Three Houses route, yet we only ever see one weapon icon in the available status screens.

    As others have mentioned, staff is an exception, because it's counted like an accessory.

    I imagine Emblems will spice things up, yeah. Like there's one time Framme's brother(?) has Sigurd equipped, but he's currently wielding tomes. This should let him wield Sigurd's lances should he Engage. Similar to how Celine gets access to Celica's tome and staff while Engaged.

  10. 1 minute ago, Florete said:

    Is it possible Bolganone was supposed to be more like Volcano but the translators just didn't notice?

    It's a corruption of Volcano(n). The B and V are interchangeable, but there's clearly a G in the middle and a N at the end.

    Another example is Ragnarok, which is Rainarok in Japanese. There is no way to get a G from I. So the person who named it probably did it on purpose.

    It'd be like me naming a sword Excalipur for kicks. Like it's not exactly Excalibur, but it's inspired by it.

  11. Vander is from the 32nd generation of Dragon Guardians.

    I'm assuming the twins are in the same generation, but lore-wise, I dunno how they'd group them.

    EDIT: It makes sense since Alear's been asleep for 1000 years, which is enough time for 32 generations of people (if the generations are separated by ~30 years).

  12. I'm glad they finally changed Canto.

    Myrmidon, I think is fine. It's just a fantasy class name like Paladin and General. It's not like every General in FE is an actual general (eg. Amelia if you promote her).

    Bolganone for me walks a thin line between looking weird and being just goofy enough to look good. If they had to change it, I'd prefer something closer to Volcanon, because "Volcano" by itself is kinda boring IMO.

  13. 11 hours ago, Armchair General said:

    So, can I have an wiki account to fill out the learnset for the rest of the class pages? Because I'm getting towards at the end of Azure Gleam and I really don't feel like making an spare file.

    Sure. Although it's possible you don't need a game file, if it's just the learnsets.

    The basic info for that can be found in the data-mined sheet, on this page.

  14. Cheers, both.

    Huh, a bit weird it stops at 199. Makes me curious if they extrapolated the formula, rather than data-mine.

    Also, looking at the growth rates, it seems they rounded to the nearest 5? I kinda want to do that as well, but the current values we have are already a minor approximation.

    Lots of other cool stuff too. Didn't realise characters had preferred expedition locations, although the bonus/penalty seems pretty minor. Apparently they don't have enough samples, but I wonder if I could find it...

    EDIT

    Reminder for myself

  15. 4 hours ago, Moondrag said:

    Went looking on Japanese wikis and interesting enough, one of them has datamined info. (Although not complete) The interesting part is that it lists Money and EXP needed for leveling up at the training grounds and it apparently goes all the way to 200 despite the current Level cap being 120. So I'm wondering: Is the training ground leveling costs datamined?

    Cool. Do you have a link?

    Or does anyone have some base level up costs (eg. level 1 to 2, 2 to 3...)?

    I have a feeling I saw something like that somewhere in the files.

    What's curious though is that everyone only has growth vectors up to Level 120. But they could always expand the file. (Unless the level ups cycle or something.)

    EDIT

    Does it look like this?

  16. 14 hours ago, Moondrag said:

    So two things: Firstly

      Hide contents

    Gatekeeper's innate skills show classes he can not possibly get since...well male.

    And two, although this is more for the datamine itself: The

      Hide contents

    Crestological Wisdom ability is translated incorrectly. It actually prevents damage from Hero's Relics if the user doesn't have a crest. This is mainly for the Ch16 boss since they don't have a crest but they are using a Relic.

     

    Thanks, should be fixed/noted now ^^

  17. 28 minutes ago, Pie Burritos said:

    Well that'll speed things right on up. If we can get it all from data-mining that'll be way easier. Definitely saves me the trouble. Oh, and at this point it's very clear that there are many responses that work, though I haven't encountered an event where both responses create sparkles.

    Ta-da

    Does that look right?

    I can add the dialogue later; bit busy at the moment ^^

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