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Aggro Incarnate

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About Aggro Incarnate

  • Birthday 10/21/1994

Retained

  • Member Title
    Good. Then let us commence our offense.

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  • Interests
    I try to be nice, username notwithstanding.
  • Location
    Velthomer Castle

Previous Fields

  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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    Volke

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  • I fight for...
    Nohr

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  1. There is a 0% growths patch for SoV made by DeathChaos here, though it is set to guaranteeing a stat gain in Luck b/c of the game's guaranteed HP proc upon on otherwise empty level up. I also recall that there was an issue with Conrad's growths which I'm not sure was fixed in this. Karma has a true SoV 0% growths run on hold, might have some luck asking for a link. I believe Valkama manually edited growths using Nightmare for the Gaiden 0% growths (except Luck) easy mode LTC run.
  2. Trailer screenshot Nice combat forecast, I particularly enjoy that 1 damage, very telling 😛
  3. If you look at the part of the stat screen where it lists killcount, in particular the section for killcount for each weapon type, it will show that the unit gets +1 displayed hit and avoid for every 10 kills when you check out its description with, uh, I think it was the triangle button. But for staves, it instead lists MaxHeal %, which is given by staff use count divided by 10, rounded down. When the staffer in question is using Heal or Physic, it makes the crit sound when the 'healing crit' activates, and it upon activation heals the target to full.
  4. Raffin, Narron, Zieg, Renee, Sierra Honorable mention to Plum but just barely didn't make the cut
  5. Yeah I don't think the bow in Tetratrick is a magical bow, b/c the damage difference between the lance, axe and bow are consistent. The damage with the Light Brand, however, is not, which suggests to me that it is the Light Brand that does magic damage in these instances.
  6. The objective of Chapter 17 being Defeat All 6 Commanders is pretty cool I guess So is the idea with the bond rings like, you feed/gift not!Lilith or talk to allies after a map (you can walk around the map after beating it) to get bond fragments, and use that to pull bond rings which give additional stat boosts? I'm guessing the bond ring bonuses are tied to equipping the Emblem Ring (I don't see them doing 480 bond rings in the inventory for instance). Also im guessing the time crystal allowed uses being displayed with the infinity symbol is a difficulty setting thing or depends on game progression b/c otherwise if its just infinite throughout there is no reason to display number of allowed uses.
  7. So my memory was foggy but someone has indeed located the purple gem below HP bar. It was on Ivy's spotlight, under Zephia's HP bar. Anyhow, so we got to learn more about Skills on units So player units have1 Personal Skill + 0~1 Class Skill + 0~2 Additional Equippable Skills from Emblem Ring Skill Point Purchases, for a maximum of 4 skills on units (these don't count the secondary skill slot from Emblem RIngs) which is consistent with what we've seen on trailers so far We've seen some units have the 2nd skill slot while others without, which makes me wonder if class skills are only on some classes (promoted), or whether you would need to reach a certain level as in Awakening/Fates Noteworthy that skills from Emblem Ring SP purchasing have overlap with Synchro skills on those emblem rings (but not Engage Skill or Engage Attacks, which makes sense) With Perceptive / Break Defenses / Unyielding available from Marth Ring (but not Divine Speed / Lodestar Rush) Likewise with Holy Stance / Resonance / Favorite food available from Celica Ring (but not Echo / Warp Ragnarok) The remaining skills available for SP purchases are so far Prowess Skills on a certain weapon type, or +stat/combat parameter skills (like Magic +2 or Avoid +10)
  8. So a thought just hit me. The Somniel trailer says that characters can improve their relationship with Emblems through the ring polishing minigame. Does this actually mean it will increase Bond Lv EXP between the character and the emblem...? Higher Bond Lv unlocks more engage weapons, skills and higher stat bonuses from emblem rings, so I wonder how impactful this would be. With Sync skills being quite impactful, I think I can see being more impactful than Private Quarters in Fates.
  9. The Korean website has a Bond Level 2 Marth with Alear. (In fact it also has Bond Level 1 and 3 Marth with buffs shown, https://www.nintendo.co.kr/news/view.php?no=VEd2b1hpTlhteVlhK21sNmdnWHlJdz09) Unlike Corrin, Bond Level 8 Byleth with Clanne doesn't have a 3rd skill unlocked, and we do know that Emblem Byleth unlocks (at least) 5 skills. Sad that the one footage with Bond Level 5 Celica has the skill list obscured.
  10. I wonder if poison is a stackable defensive debuff status with a different name. The tweet does not mention a HP chip for each turn being a property of poison, which makes me suspect if it's not a thing at all. Instead what we know is - it is stackable, up to at least 3 times and potentially more - It is effectively a defensive debuff - The effect lasts until a Restore Staff or an Antitoxin is used (This being a modern title, I fully expect Antitoxins to be buyable, or easily accessible at least in bulk) What Engage does with the Weapon Triangle (or Weapon Advantage should I say) has shown that it is not shying away from reimagining traditional FE mechanics, as it does not seem to affect damage or hit rates but rather through a Break mechanic that disarms the foe for a turn. In Fates, Devil weapons have also been changed from random chance to backfire to set HP reduction per turn. I think something similar could be the case for poison in this game.
  11. Yeah I think sometimes it's a thing. I also remember noticing back in the very first reveal trailer, there was an enemy with nonzero AS but zero Avoid. Emblem Leif and Panettone also have skills that both use the Vantage icon. I am a little hesitant to brand shared icon skills the one and the same skill, b/c 3H has made a precedent of different skills getting the same icon. But we'll have to see. Speaking of skill icons... Would appreciate things I've missed (BTW I'm not planning on including cut-off skill icons, like the ones we've seen from those obscured by various Instruct effect text descriptions in the Emblem Byleth trailer) On another note, I recall people suspecting these red gems below HP bars being an extra HP bar. We've seen it on enemy Hortensia and enemy suspected-to-Micaiah character so far... Incidentally, here, it shows up even below the HP value in the bottom of the screen, so this seems quite likely. That said, I also vaguely recall also seeing a purple gem below the HP bar somewhere? Also, yet another instance of Alear with an empty Emblem... Caught on multiple frames, so this does not seem like a loading issue.
  12. They seem to be separate instances of combat given one of the Alfreds is sync-ed with a Byleth Ring while the other is not
  13. Also I think it's Areadbhar on Cavalry based on icons Meanwhile wrt the Instruct Engage skill, which also depends on type: Dragon - Spectrum +3 Flier - Res +5 Cavalry - Dex +10 Armor - ? (perhaps Def) Backup - Str +4 Mystical - Mag +4 Covert - Spd +5 (see Engaging with Emblems) Qi Adept - Lck +10 Is Byleth's 1st synchro skill literally called 'Divine Pulse' lol but its basically an another RN roll where an attack that would otherwise miss would get to hit Swordmaster!Etie interesting, are there choices in promotions or reclassing? Is that a Caladbolg but a sword and a weird spelling Steel Blade cannot perform follow-up attacks, also when initiating, always attacks later (as in the first strike always goes to the opponent?) but triggers Smash "Elsurge": 1-range (not 1-2 range), guaranteed hit rate? Also Thyrsus: +2 range on magic as expected from Thyrsus (and 'seldomly' halves incoming damage) lol is Fogato's class here "Cupid" (nonstandard katakana transliteration but still)? Also FE4 map that enemy density on the minimap tho:
  14. Is it understood why Pandoro had 5 mov in one instance while 6 in the other, despite being High Priest in both?
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