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Khrene Cleaver

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About Khrene Cleaver

  • Birthday September 29

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  • Favorite Fire Emblem Game
    Awakening

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    Inigo

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  • I fight for...
    Nohr

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  1. Bruh, the color choices on the teal haired cowboy!!! You show good restraint with his hair not being too saturated and really sells the warm wild west lighting! Also enjoying the final shade of the brown being purple! Structurally/anatomically he reminds me of Yoshitaka Amano's, but moreso on Front Mission rather than FF, although your style is far more developed with heavier shading and no fear of being a tad cartoony with characters where it's appropriate. If I wanted to the make Metal Gear Solid: Pixel Ops, that style would be bloody perfect! I also really like the cityscape scene, it looks like if Pokemon were a Point and Click Adventure! The lack of lifework, the slight de-saturation and more complex shading defintely make you work different, and more grounded. Front Mission Examples
  2. >So yeah, I'd appreciate some feedback on how I can go forward with my game, since I'm getting confused again with it's current direction. I just can't figure out how to make more impacting environmental setpieces (like when in metroid fusion, the game mine is based off, the sa-x blasts through the wall and looks at you). Subtraction. All the Metroid games do this to an extent, but Fusion really capitalizes off creates tension be taking away Samus's abilities and giving them to her foe. Same goes for the end sequence in Zero Mission, and to a lesser extent the end of the power bomb sequences in AM2R. I don't know what vibe you're going for, but consider limiting your character's options. Give them an ammo count, have a pesky enemy steal their gun, have them have to escort someone. Maybe say the energy field their power-suit's barriers emit radiation and you don't want to destroy the precious item or hurt your fragile NPC. Cause you know, if your character is all powerful, you have no room to create challenge or growth. With that said, you might want to tinker with changing the core mechanics too. Note the only metroidvania that's mechanically close to Super Metroid is Axiom Verge, and it still limits movement speed and transversal options and replaces the most powerful powerup with subversive/world bending ones. It's case there isn't much room for designing interesting combat situations or even platforming situations in Metroid, because well, Metroid isn't a game a about combat or platforming. Those things are supports to Metroids core engagement: exploration. It's the reason why the final upgrade in the game is basically flight, now you can go anywhere and destroy almost anything that isn't a boss or a laser beam. If you're gonna continue with this project without reducing/changing your combat options, you'll need to develop an interesting world to explore that's aesthetically different from Metroid, or plays with and/or develops upon Metroid's world design language. By world design language I mean stuff like, you see a crack in the wall? Shoot/Bomb here. You see a space that too small to fit in? You'll need an alt form or another body. Relevant internet funny man: 13:05 to 14:05
  3. These are super cute! Good job animating these characters!
  4. The FE8 Skill patch has a Str/Mag split and does all the necessary things yo have a dual Weapons/Magic class. Best yet, it's 100% compatible with FE Builder inks in the description
  5. My word... The level of quality on display is astounding! Your use of more a more de-saturated FE7-esque palette really lets you're wonderful line work and anti-aliasing shine! The portraits look almost painterly with how the values ease into one another! I'm super impressed that you also stick to the 15 color color palette rule! Even when you broke it in the Deidra (Spear-cleric) sprite, the white was a highlight that could easily be rolled into the skin tone! (Yes I'm aware that use more colors were used in the waist band, but that wouldn't show up in the GBA sprite) I'm also impressed by your cleaver replacement of the 5th skin value in your sprites! I didn't notice in the one guy from FE3H and was shocked when I zoomed in and saw a cool grey tone! It manages to roll into outline well enough and gives him this subtle harshness to his features when compared to his cohorts! Same goes for Bara! It subtly sells a sickly demonic presence! *cough* when do you stream
  6. I'm trying to create an item that grants a temporary +6 to Str/Mag/Spd at the cost of 13 damage and 13 max HP. How much assembly knowledge is required, if any? Has anyone done something like this before? Below are a breakdowns my goals for the item. Main goals: Secondary Goals: Alternatives Goals: Many Thanks!
  7. Hey my dude! So IMO Chiara's skin looks very sickly and green. I wanted to post these 3 suggestions for palette swaps I made. I don't have the old my old hacking tools so its not formatted in anyway. The first is derived from video captures of old sprites I made long ago, and has relatively light skin. The second I think captures the skin tone you were going for. And the last has a lot of red pigment like Afro-Latin folks and Dark Native American peeps, and I think looks the best. Hope you enjoy! Peace, Love, Power! PS: Enjoying the Hack!
  8. Yeah figured that, shouldn't have tried this at like midnight. I wasn't making smart moves. I'm in the middle of looking into APE editing now. Regardless I'mma still need to remove the white blotch on her face, which is the real reason I decided to actually edit the sprites directly. Still find it weird, the dump file and extension-less file must contain palette data... Oh so all I need to do to use what I got is edit the palette data. I figured it would act like inserting any other animation and replace the palette data automatically.
  9. So I wanna make Lyn Black, and the portrait was easy enough, but the battle sprite... I dumped all her animations like so: Editted them in paint.net Usenti says its 16 colors I even resaved it using usenti and the pallete did get wonky? Heres the error I'm getting Where am I going wrong? I am working off like 4 or 5 years old hacking knowledge.... Is Paint.net messing thing up? SHould I only work in Usenti?
  10. After finally seeing your reply, I clicked the link and Sunset Riders wasn't what I was talking about. I was thinking of a really similar game though: Wild Guns.

  11. Hmm, I don't think Sunset Riders (that's the game) had any mecha in it. It is for the SNES. If you click on the sig and have access to youtube you should be able to see a vid of the applicable boss fight.

  12. In your Signature, what game is that?

    It looks like this old badass Cowboy Mecha Shooter for the SNES.

  13. Welcome to Serenes Forest. Enjoy your stay here!

    OH, YEAH, I FINALLY BEAT SOLUNA, BANANAS, AND WHOEVER ELSE NORMALLY BEATS ME!!!

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