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General Horace

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  1. Fixed all my bad math. Fernand - 3/3 turns Warped Grey up on turn 2 to kill the boss. Got lucky and the witches warped on turn 1. ARCANISTS - 4/7 TURNS Clair baited the mob up top to move on turn 1 with her solid res, and took advantage of Silcc's start of turn healing to keep everyone healthy enough. Shoutouts to clive's shit res for baiting dudes. Python died in a bowknight skirmish because i was too lazy to train people for skirmishes and he was almost impossible otherwise. Went and promoted Faye, Kliff, Lukas and Forsyth for future skirmishes because i have one on like every map on alm's side :weary: DESAIX - 3/10 TURNS Having a lot of units helped a ton here. Warped Steel Shield!Luthier up to kill a thwomp on turn 1, while Clair drew some fire off of him. Grey got warped up on turn 2, and he and Alm finished off two thwomps with the thunder sword, while Luthier killed Desaix. Clive killed an archer, and Tobin went off and killed the witch. Clair + a warped Clive killed the Cantor, while everyone else cleaned up the archers around. CAVBROS - 2/12 turns Clive sucked too much to kill the paladin on the left so Clair had to do it. Forged the rapier (sent from Celcia's route) and Ridersbane a bit, and made a killer bow. Shrine - promoted Tobin, Grey and Clair. Clive Sucks. Left one exp shrine for later. BOWKNIGHT - 2/14 turns Even though Tobin sucks, the enemy archers suck more. TATA - 3/17 TURNS Never count Tobin out. Oh yeah, I gave him the res shrines back in the shrine place. He still hasn't got speed. Even Clive has got speed. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12.13 36 16 16 12 11 13 04 GRAY DREADFIGHT 08/08/10/02.30 37 19 16 20 06 11 02 TOBIN BOWKNIGHT 06/07/10/03.58 42 16 17 08 12 12 06 SILCC SAINT 12/03.50 31 15 07 10 12 06 12 CLAIR FALCOKNIGHT 12/01.61 34 13 07 16 17 10 08 CLIVE PALADIN 07/08.23 32 15 08 10 10 09 01 LUTHIER MAGE 09.84 29 13 11 07 04 05 08 ==================================================== CELICA PRINCESS 16/01.05 32 20 15 14 14 13 08 LEON BOWKNIGHT 07/10/06.74 43 17 16 12 13 10 01 KAMUI MYRMIDON 07/10/04.89 37 16 16 19 06 12 02 PALLA FALCOKNIGHT 12/07.87 40 17 16 19 05 11 08 DEEN DREADFIGHTER 05/02.99 37 17 19 19 06 12 04 17+109= 126 TURNS
  2. ZOMBIES - 5/5 TURNS Celica got a rigged level. WORTH IT. Went with +1 str +2 speed at the statues. PIRATES 1 - 7/12 TURNS Turns out Celica was a mistake PIRATES 2 - 9/21 TURNS MISTAKES WERE MADE PIRATE BOSSGUY - 7/28 TURNS SO MANY MISTAKES CANTOR - 5/33 TURNS Kamui got the bosskill DRACOZOMBIES - 3/36 TURNS Leon got luck only Did the shrine up to Mila statue, saving rest for later PIRATES 3 - 3/39 TURNS The archers have big brains and attack Leon at all costs PIRATES 4 - 4/43 TURNS Leon is pretty great here. Conrad - 3/46 TURNS Conrad got a crit! Celica easily handled the boss. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 09.59 33 14 14 10 10 12 04 GRAY MYRMIDON 08/08/02.93 31 14 12 14 06 07 02 TOBIN SNIPER 06/07/02.31 30 12 11 06 08 07 04 SILCC SAINT 12/01.26 30 14 07 10 10 05 12 CLAIR PEGASUS 07.95 23 11 05 11 14 05 08 CLIVE PALADIN 07/01.69 28 12 07 09 06 08 01 ==================================================== CELICA PRIESTESS 12.38 24 16 13 12 12 11 08 LEON SNIPER 07/03.90 31 13 08 07 06 07 01 KAMUI MYRMIDON 07/03.31 31 12 12 15 02 07 02 30+46/76 TURNS PALLA/CATRIA - 4/4 turns My team was good here. Celica solo'd the bottom and Kamui/Leon with the pegasi got the top. Went back and finished seabound shrine and promoted Palla. ZOMBIES1 - 2/6 TURNS We do this one twice right? CANCER ARCHER FORT - 8/14 TURNS was extra awful with a skirmish on top of it, but worth for the exp in the long run i think. Forged a +3 iron bow for Leon so he'd still double with some power and accuracy, it was pretty good. Sonya - 4/18 TURNS Palla killed ~4 dudes on turn 1, then her and Leon cleaned up. Palla ate the cheese so she could bait Sonya without getting doubled. Gave Leon the Golden Apple and went back and promoted him. My undrafted chumps had to win an encounter which was pretty scary for them. Forged him a killer bow mostly by selling his old Iron bow. GRIETH - 7/25 TURNS Leon even with 6 AS doubles most of the map, lol. Kamui killed Grieth after Palla baited him. Palla ORKO'd the enemies on the side which was nice. VALLEY APPROACH - 3/28 TURNS No joke, a Cantor skirmish spawned and saved a turn because the archer and witch suicided on Palla at 1 Range. Needed an extra turn to kill the bossguy. Palla ate another cheese. DRAGON SHRINE - got deen exp to promote. TEMPLE OF MILA - 5/33 TURNS Palla opened the door on turn 2, and the rest was pretty easy. 76+33/109 TURNS UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 09.59 33 14 14 10 10 12 04 GRAY MYRMIDON 08/08/02.93 31 14 12 14 06 07 02 TOBIN SNIPER 06/07/02.31 30 12 11 06 08 07 04 SILCC SAINT 12/01.26 30 14 07 10 10 05 12 CLAIR PEGASUS 07.95 23 11 05 11 14 05 08 CLIVE PALADIN 07/01.69 28 12 07 09 06 08 01 ==================================================== CELICA PRINCESS 16/01.05 32 20 15 14 14 13 08 LEON BOWKNIGHT 07/10/06.74 43 17 16 12 13 10 01 KAMUI MYRMIDON 07/10/04.89 37 16 16 19 06 12 02 PALLA FALCOKNIGHT 12/07.87 40 17 16 19 05 11 08 DEEN DREADFIGHTER 05/02.99 37 17 19 19 06 12 04
  3. MAP 1 - 2/2 TURNS Carmine totally RIGGED and Alm crit. MAP 2 - 4/6 TURNS zzz. Grey Merc Tobin Archer. MAP 3 - 5/11 TURNS SILCC killed the merc. Everyone else had stuff mopped up by turn 4. MAP 4 - 5/16 TURNS SILCC is THICC but has no magic MAP 5 - 3/19 TURNS zzz MAP 6 - 5/24 turns Lightning sword OP. Shrine - Promoted everyone except Alm and Clair. Silcc got the str statues, forgot to say she got 2 speeds earlier so she wouldn't suck. Clive got the other one. DESAIX - 6/30 turns Grey and Alm did most of the work. Tobin THICC SHOTTED the one annoying soldier in the tower. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 09.59 33 14 14 10 10 12 04 GRAY MYRMIDON 08/08/02.93 31 14 12 14 06 07 02 TOBIN SNIPER 06/07/02.31 30 12 11 06 08 07 04 SILCC SAINT 12/01.26 30 14 07 10 10 05 12 CLAIR PEGASUS 07.95 23 11 05 11 14 05 08 CLIVE PALADIN 07/01.69 28 12 07 09 06 08 01 Carmine totally rigged magic :cain:
  4. in getting kliff in the draft is easier than getting him in heroes
  5. CHAPTER 17 - 10/45 TURNS CHAPTER 17X - 3/48 TURNS CHAPTER 18 - 3/51 TURNS CHAPTER 19 - 5/56 TURNS Man Dorcas is terrible.
  6. CHAPTER 11 - 6/6 TURNS CHAPTER 12 - 4/10 TURNS CHAPTER 13 - 4/14 TURNS CHAPTER 13x - 7/21 TURNS Not recording defence maps because they're boring af. Dorcas solo'd the bottom with vulnerary healing, Marcus got the village, and Hector, Rebecca and Eliwood took out enemies up north. CHAPTER 14 - 4/25 TURNS CHAPTER 15 - 7/32 TURNS Marcus trapped the boss so reinforcements would keep spawning. Rebecca and Hector mostly stayed up north, and Erk, Eliwood and Dorcas went south, with Erk getting the boss exp. Didn't get either chest. CHAPTER 16 - 3/35 TURNS Rebecca is totally ridiculous, I wish any other unit got her level ups :(
  7. Just noticed your message now, i've uploaded an old version of the patch, I accidently deleted it from my dropbox when I was cleaning it out, my bad guys. If anybody has the fixed patch (with the name still in the description), please PM it to me so I can replace the old patch in the OP. Thanks!
  8. Yeah, confirming i'm cool with Jaffar for my last pick. If you think the Lowen is good, his level 8 Bartre has 8 speed.
  9. Gonna be out for most of the day, my next pick is (don't look at me until after you've picked epoch)
  10. You'll always pick two units after FinalInsanity. I'll choose Isadora.
  11. Yep, but you get to take another unit, since you get the last pick of round 2 and the first of round 3.
  12. Drafts are usually just on the normal game, but it's up to the OP. I'll pick Florina.
  13. if you need a 5th, i'll play OP hasn't been around for 2 days though.
  14. Heath is imo the best flier in the game behind Florina by a pretty big margin. He totally blows Fiora (and Farina) out of the water offensively upon promotion thanks to his much much better strength, and the speed gap isn't even really existant thanks to his much better con (and Heath actually only has 5% less speed growth than Fiora and the same speed growth as Farina). A 12/1 Heath has 12 AS with a Javelin, a 14/1 Fiora has 11-12 herself and 3 less attack (and this will only continue to grow since Heath's growth is significantly higher). His res is a lot worse, but promoted enemies, even in HHM are awfully weak. Heath with a pure water or barrier staff isnt going to die anytime soon to them. His physical durability is a real advantage, Fiora''s evade come mid-lategame (lets say she's 14/8 to Heath's 12/8), is 6 better than Heath's before you account for attack speed loss which Fiora definately will have. So at the very least, he draws even or even beats her in that catergory if she uses a weapon heavier than 9 WT (Javelins, Axereavers....). At the same level, Heath has ~10 more HP and 5 more defence,. Against enemies with 25 attack, Heath eats 2 more hits, against enemies with 20, he eats 5. It's a pretty huge gap. Offensively Fiora loses every metric possible. The last advantage Heath has is minor, but he can rescue Hector once Hector promotes, since he has 1 more aid than Fiora and Farina. It's minor, but having a flier to haul around your 5 mov lord is definitely a boon. Fiora's advantages (an extra 3.5ish chapters, only one of is is flier friendly), and much higher res aren't really comparable to all of Heath's advantages. Even lategame Heath will outperform Florina offensively unless you played Lyn mode. Florina is definately still better due to a huge availability lead, but their performances after Heath's promotion are very similar and probably even in Heath's favour lategame.
  15. CHAPTER 8 - 3/48 TURNS Gordin recruited Jeorge as a cav. Killed the Arms Scroll general. Also drill grounds'd Cord a bunch and promoted him before the map. Recruited Roger for his free stuff. CHAPTER 9 - 6/54 TURNS Killed the Thief on turn 1 to send the thief staff to the convoy and then got the boots. Sent Sirius up towards Minerva's village with the help of Feena, and Marth recruited her on turn 3. I made the most use out of her dracoknight life by pure watering her up and flying to the boss, collecting Etzel along the way. Everyone went up the right side so Etzel wouldn't run south. Got all the items and stuff. Let one of the thieves get the chest shard then killed him with the legendary thwomp Caeser. Didn't really have a target for the arms scroll so just used it to increase Cord's sword rank. Etzel actually isnt as terrible as i expected. UNIT CLASS LEVEL HP ST MG SK SP LC DF RS WEP LEVEL MARTH LORD 17.36 43 13 00 18 21 20 11 01 C SWORDS RONAN ARCHER 14.61 31 10 00 15 12 14 10 02 B BOW ARRAN PALADIN ??/08.62 29 11 01 14 12 04 12 06 A LANCE D SWORD DOGA CURATE 12.40 23 04 01 08 14 07 04 10 D STAVES CORD HUNTER 18/02.12 32 15 01 15 22 11 12 03 C BOWS D SWORDS SIRIUS SORCEROR ??/06.07 32 09 08 13 13 07 09 07 D TOME D STAFF NORNE MAGE 08.62 21 03 05 05 09 09 03 05 E TOME CAESER THWOMP 07.60 26 10 00 05 02 06 14 00 E LANCE FEENA DANCER W/E MINERVA SWORDMASTER ??/05.51 35 11 01 18 22 12 13 03 C SWORDS ETZEL WARRIOR ??/06.51 36 09 07 16 15 08 11 07 D AXE E BOW CHAPTER 10 - 3/57 TURNS Marth water walked. CHAPTER 10x - 1/58 TURNS Cord just got in range of the real Roro and killed him with a bow over two turns. Got Dice, another real combat unit! CHAPTER 11 - 6/64 TURNS Drill Grounds'd Sirius for another point of speed, and gave him speedwings, and a speed bond from a Cord support so he could double dragons with Elfire (he even ORKO'd!) He killed the boss with a Thoron crit after rescuing Marth on turn 5. Got a few of the items with some undrafted fliers, but couldn't visit the secret shop.
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