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chuggaafan1

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Hmm, well, I'm on chapter 5. The lack of personal skills is a bummer, and I'm not too fond of Cain's portrait. Also, the random guy with a Silver Lance in chapter 5 needs to go. What the hell. Otherwise, it seems fine. Was not expecting Norris. Edit: Alright,
  2. perhaps, for the pegasus trio, add tellius/awakening's axe wyverns?
  3. As long as you can send stuff to the convoy without it being there like in FE6, I wouldn't mind the idea back. Tweaking would be nice, though.
  4. Awakening: Remove supports/plot relevance from the spotpass characters, make them all-around more like the bonuses from FE8 (also make yen'fay and gangrel more unique), make Priam less lame, take Valm and make it its own game, give Chrom and Lucina more in-story development, make the story focus less on MU. Radiant Dawn: Fix supports, make part 3 less "Ride of the prepromotes", give the dawn brigade more tier 2 time, make the script line up with the japanese hard mode script. Path of Radiance: Promotion branches, ala sacred stones. Berserker Boyd, anyone? Sacred Stones: More complex development for the lords, Eirika especially but also Ephraim. Make the last unit in the game not...Syrene. Creature Campaign-only level resetter. Blazing Sword: Fix the whole "blow the plot load at chapter 20" nonsense, make Eliwood more lance-focused, make the Sol Katti stronger, add a non-crutch knight. Binding Blade: Give Roy a Heaven Seal before the second route split, add dismounting (CECILIA), make the regalia stupid durable (Did you know that Roland slaughtered half of Spain, attempted to smash Durendal on a rock, and it still didn't break?), let Hector live as an endgame prepromote that isn't a magic user or Karel, make the plot line up better with FE7.
  5. Takumi's got diversity, since he can be any bow class without suffering from a low weapon rank cap. That being said, RD!Shinon (or Rolf, if you're into that) have 1-3 range without any external source and can just have something like Counter, Wrath, etc slapped onto them, since reclassing isn't a thing in RD. also i have a soft spot for noire
  6. Would it be possible to remove the trade locks on certain items? (Amiibo weapons, monster weapons, etc) Or would I need to hack them directly into a unit's inventory?
  7. I have managed to get the Homebrew menu to recognize Awakening through the flashcart, but it doesn't seem to be able to actually access to save file. It gives me a "can't access the save data archive" error. EDIT: I re-loaded Awakening, saved, and now it works (I had been playing Fates recently, maybe I did something with the file organization, I dunno.)
  8. I have attempted that, but, from what I can gather, Gateway won't keep the Awakening ROM loaded while the homebrew menu is open. I might simply be doing something wrong, but that's simply my attempts and observations.
  9. While AR codes are a tad outdated (in fact, pretty outdated compared to external programs), I would like to request a conversion of the Class Modifier code from earlier in the thread for a European version. I really would not like to come off as rude, the reason I ask is that I can't seem to dump my save properly for FireEditor through a Gateway card. The tutorial on the front page doesn't seem to work for a file with DLC or SpotPass, both of which I have. Would this be possible? I apologize in advance if I've missed a converted code already, or something along those lines.
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