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Everything posted by Eruno

  1. An old friend from middle school came up with it. I had to make a nickname for her, and she had to make a nickname for me. I was playing a lot of Summon Night: Swordcraft Story 2 at the time, and she knew that I'm particularly interested in a character named Arno in the game. So that name stuck around because of her, lol. Tweaked with it a little bit and it becomes Eruno.
  2. I see that there's bits from Breath of Fire and Golden Sun, which i really really like. Most certainly a fan of this hack!
  3. Phew.. it worked.. thanks a lot for the detailed process! , and i'm sorry that i made this sound so confusing! .-.
  4. Well, i tried to not requantize it, and inserted it without importing the palette and it still looks messed up. Then i tried to save it just by using Save (i used Save As before) then when i imported them to GBAGE it looks good, like, it looks like how it should be. But then when i opened my ROM the game froze. Man..
  5. Okay so i first i imported eliwood's map sprite from the ROM with GBAGE, then i edited them in usenti (only erased bits of the cape, didn't mess with the colors at all), then i requantized it to make sure it was 16 colors, though i don't know why, but when i saved them the blacks on the image turned white (like in the image). Then i inserted them to GBAGE, without importing the palattes and it got messed up like that..
  6. first of all, thanks a lot! It does look fine, and when i insert the original eliwood sprite it looks completely normal, it's just when i insert the edited one (which i didn't mess with the colors at all, just removing the cape from the sprite) the colors got messed up.
  7. umm, sorry i think i posted this in the wrong place..
  8. okay, so i was having a problem with map sprites, i'm trying to edit Eliwood's standing map sprite, but when i insert it to GBAGE, the colors looks messed up, i edited them in usenti. Anyone know how to fix this? (yes i know i've asked this in chat, but i still couldn't figure it out)
  9. Celica, since she is the only 5* Red Tome Mage i have :3.
  10. It'll still be useful for babysitting weaker units. I think
  11. It'll be a little risky, since mounted cavaliers have somewhat low speed (+The -5spd from brave weapons) and def so they can easily be doubled and take a lot of damage
  12. 40 HP 55 Attack 20 Spd 15 Def 15 Res Seems plausible
  13. looking at the Bow Cavaliers from the Training Tower (Lv 38 and 3*), they have 47 Atk + 13 from the Silver Bow, which is quite high. Below average speed, at 16. and equally average Def and Res at 21 and 22 so yes, they can be OP from just their stat. (Again, this is an enemy from the Training Tower) . Let alone if they have skill like Vantage or Close Counter. If they going to add playable bow cavaliers, they need to decrease the base stats or growths.
  14. A little humor, i love how Hayden is described as a 'Sage King' while his base class is a Ranger XD.
  15. yes, i think. they should make them with a decrease in base stats or growths so they aren't too OP.
  16. The title speaks for itself, kind of puzzled by the lack of playable bow cavaliers in this game (if there's any). They could've used the opportunity to add some nomads at the previous FE7 summoning focus. (well, nomads and bow cavaliers are technically the same). So, any ideas why they haven't added a playable bow cavalier?
  17. Yeay!, finally Path of Radiance is getting more attention, but more importantly, MOAR ORBS TO SUMMON. my luck is getting worse..
  18. what kind of abilities that don't stack with each other? , like i just figured that rally and defiant skills don't stack. (when both abilities increase the same stat Ex: Defiant Atk & Rally Atk)
  19. As a playable, i would rather see Arvis when he's in the first generation, as some sort of glass cannon. Somewhat above-average HP with high attack and speed but subpar defense. But as a boss, i can say that armored mage would be interesting.
  20. a bit puzzled at first, there's should be a lot more themes here like, change the themes weekly or monthly. It'll be beautiful i think.
  21. yeah, especially the Swift Sparrow skill, Camilla's Live for Bounty is less useful since you only get a little amount of shards/crystal from the training tower + you don't get shards often
  22. tried to inherit Lucina's blue egg to Ursula and it didn't say weapon type limitation there and yes, i didn't dare to tap Confirm
  23. Couldn't agree more with you there :3.
  24. yes, swift sparrow is an interesting skill + Lucina has the Blue Egg and seal res so definitely going to put her on my main team, just pulled Lucina and Camilla a few hours ago, wish i got Chrom or Xander though. Didn't expect Camilla to be a Magic-Flier unit
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