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TheDubiousBard

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Posts posted by TheDubiousBard

  1. 5 hours ago, Tequila said:

    Double click tmx2ea.exe and it should create an installer for all the .tmx files you have in the folder.

    What exactly do you mean by 'no changes that I make to texts or stats are saved'?

    I changed the name of Eirika to Kyleigh, put to through the text processer and clicked MakeHack and nothing changed. I checked the tables and everything and it didn’t work. Thanks for the map stuff.

  2. So I've been trying to work on my hack with MakeHack when I ran into a couple snags. First off, the map I keep putting into tmx2ea isn't giving me the .dmp file. Also, no edits that I make to texts or stats are saved. Does anyone have a solution to these issues? I would like to note that I'm using the Buildfire Demo so maybe there is a new version that I don't know about. Any help is appreciated.

  3. I can't seem to get FE Recolor working, I've got .NET 4 thing. It said there were 3 problems, Lack of disk space (I checked and I don't think that is the problem), invalid password and that the file might be damaged(?) in some way. Can someone help me? 

  4. 2 hours ago, Radrex92 said:

    I'll see if the Devil edits make it. I don't know about the enemies with 20% increase growth rates with capped Luck will make it though. I doubt it

     

    Probably. I'll speak with my editor to see if it can happen

    Thank you

  5. 4 hours ago, Tequila said:

    Which Nightmare are you trying to use, 1 or 2? If 1, just run Nightmare.exe. I've not used 2 in a very long time, but I think it's the same; at the very least, something should open.

    Wrt Feditor, open up the Dist folder and double click on Feditor Adv, the executable jar file. You have to have Java installed (I believe) for it to work.

    I'm pretty sure I have Nightmare 1, but I'm not sure. I downloaded Java and it didn't work. Is there a link you can send me

     

  6. Ok, so me and some friends are working on a FE7 hack and I'm tasked with writing and inserting the script but something is up. I was recommended FEditor Adv to put in the script but for some reason, I can't get it open no matter how hard I try. Can someone give me a step up step guide?

  7. Do Lucius and Canas not count then, since they can't heal until promoting? They don't really fit any other class, unless Mage applies to all magic users, and not just Anime magic users.

    Leo can use a sword when you get him, but I think Dark Mage is his base class, so does he count?

    Mages extend to all magic users, Canas/Lucius don't count as Healers and Leo doesn't as a Sword User

  8. Can multiple people pick the same units? I'm not totally sure on the rules, but here goes...

    1: Lords: Micaiah and Ike

    2: Cavaliers: Oscar and Kieran

    3: Mages: Soren and Lilina

    4: Healers: Lucius and Canas (Could we get categories for Light and Dark mages?)

    5: Archers: Noire and Kiragi

    6: Fliers: Jill and Est

    7: Sword Users: Ogma and Leo (Does he count, I've got a surplus of mages)

    8: Axe Users: Titania and Arthur

    9: Lance User: Nephenee and Fiora

    10: Shapeshifters: Ranulf and Nasir

    11: Villains: Sephiran and IS's Localization Team

    12: Thiefs: Matthew and Volke

    Rezzy's Bias Tally...

    Tellius: 12

    Elibe: 5

    Marth-land: 3

    Whatever the heck Fates' continent is called: 3

    If their base class fits the description, then I counts

  9. Well, here's something I thought of. This is the only thing you have a say in, everything else is at the mercy of chance. Basically, it's the Hunger Games...with Fire Emblem. You can submit 2 characters for each district (which in of itself is a specific type of unit), give them one E rank weapon and I will put each character in a randomizer to decide which 2 characters will be in each district. Like I said before, everything is at the mercy of chance, so a character or district could die because of the randomizer. I will be posting all of the results for each district as they go along in the form of a long running journal in one post. But if you want to find a less detailed description of everything that happens, check out the General post. That's it, choose your characters wisely and may the odds ever be in your favor.

    Notes to keep in mind:

    Chests are randomized with different items or traps

    Everyone will be base class

    Base classes will have all available promotions across the series

    If a player kills another player, they will get all of their items and skills

    All skills are in the form of a scroll

    Battles will not be at the mercy of chance (besides the RNG), they will be calculated

    Healers can attack on their own with "Beginners Magic," which has a Mt of 3.

    Districts:

    1: Lords (Select 2 Lords)

    2: Cavaliers (Select 2 Cavaliers)

    3: Mages (Select 2 Mages)

    4: Healers (Select 2 Healers)

    5: Archers (Select 2 Archers)

    6: Fliers (Select 2 Fliers)

    7: Sword Users (Select 2 Sword Users)

    8: Axe Users (Select 2 Axe Users)

    9: Lance User (Select 2 Lance Users)

    10: Shapeshifters (Select 2 Shapeshifters)

    11: Villains (Select 2 Villians)

    12: Thiefs (Select 2 Thieves)

    General Post:

    (Currently Not Set Up)

    Journal of District 1:

    (Currently Not Set Up)

    Journal of District 2:

    (Currently Not Set Up)

    Journal of District 3:

    (Currently Not Set Up)

    Journal of District 4:

    (Currently Not Set Up)

    Journal of District 5:

    (Currently Not Set Up)

    Journal of District 6:

    (Currently Not Set Up)

    Journal of District 7:

    (Currently Not Set Up)

    Journal of District 8:

    (Currently Not Set Up)

    Journal of District 9:

    (Currently Not Set Up)

    Journal of District 10:

    (Currently Not Set Up)

    Journal of District 11:

    (Currently Not Set Up)

    Journal of District 12:

    (Currently Not Set Up)

    You have until Sunday to make a suggestion

  10. Base Growths + Class growths wasn't a thing until FE11 and onward for player characters.

    Characters in the games prior to that just have their own personal growths. http://serenesforest.net/the-sacred-stones/characters/growth-rates/

    Class growths are more for enemies on their "randomized" levels when they are generated in the older games, although if they start as enemies (and you're playing on hard mode) the bases of those characters will be higher, and be mildly dependent on chance as well.

    Base Growths + Class growths wasn't a thing until FE11 and onward for player characters.

    Characters in the games prior to that just have their own personal growths. http://serenesforest.net/the-sacred-stones/characters/growth-rates/

    Class growths are more for enemies on their "randomized" levels when they are generated in the older games, although if they start as enemies (and you're playing on hard mode) the bases of those characters will be higher, and be mildly dependent on chance as well.

    Thank you for your assistance

  11. I've becoming more familiar with Fire Emblem mechanics and now I'm doing a test on how many Speed points Joshua will gain from when you get him, to Level 20 Swordmaster...there is just one problem. I'm not sure how Growth Rates are calculated, are you supposed to add his growths with his classes growths? I would love to know

  12. Thanks for the response. I'll try to give a suitable suggestion

    Blood Runs Red (FE9)

    The General's Hand (FE10) (Desert)

    Battle Before Dawn (FE7) (Fog)

    Naga's Voice (FE13)

    Elincia's Gambit (FE10)

    Dance in the Skies (FE4) (Yay for snow)

    Girl of the Spirit Forest (FE4) (Yay for deep forests)

    Rebirth 1 (FE10) (Yay for high enemy density)

    Blood Contract (FE10)

    Moment of Fate (FE9)

    Glory Unwanted (FE10)

    A Guiding Wind (FE9)

    I put the names for the future poll
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