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AtunaLemep

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. What an incredibly intuitive workaround. I'll test it immediately. I'll be sure to Pm if I have future further questions. Undoubtedly I will. Thanks for all your hard work, friend.
  2. Not sure if this is where you post general questions for help with creating new materials in the data of the engine, but I figured this was as good a place as any. To summarize my goal as succinctly as possible, my goal is to recreate the Resolve skill in Rex. Obviously, Resolve gives +50% STR, SKL and SPD when at half health or lower. As best as I can tell, in my admittedly very limited experience, all of the pieces exist required to do so, but I seem to be lacking in my ability to execute on the idea. I can create a skill that provides the boost to the skills all the time quite easily, and the conditional ability to grant conditional stats while at half health also exists (as per Futuresight). Is there a command to have the game grant conditional_stat_change or something similar? Can such a feat be done by granting an invisible aura or buff, perhaps, as a workaround? And how would I make the stat changes disappear if the unit is healed above the threshold, were the workaround the only option? Thanks in advance.
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