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Loopulk

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Everything posted by Loopulk

  1. Thanks! It's not working from a blank template, so I'm just gonna have to edit the currently existing one. Wish me luck!
  2. Yay! I got the text file. Thanks! It looks like there are 20+ units there even though only five are in the map... Does this include cutscenes? This is the prologue events by the way.
  3. Does anyone have the text files for the currently existing events for FE8? I tried following Arch's video tutorials for the prologue but it didn't work and I think I might have an easier time just by editing a currently existing text file (like the prologue events) at least to start. Does anyone have them? Thanks!
  4. I can't wait for the update! Gonna have to restart by game but it'll be fun seeing if I can promote the other two trainees this time around (Andre promoted in my game). Also, does anyone know what's happening with skirmishes? I'm curious.
  5. But what if we don't have a bunch of questions at once but they come one after another? Do we NOT use the "answered" feature then?
  6. Unfortunately, the units walk into the map so I'd have to change their walking paths too. Oh well. I'll do that later I guess. XD Or maybe I could just remove that cutscene all together and just make it fade into combat. Hmmm...
  7. Yes! Thank you! Now I just have to find out how to edit Eirika and Seth's paths so I can make it so they're coming into an arena area.
  8. I used the free space you recommended and check the thing, and it was free. Anyway, so I followed the steps in the tutorial to which you linked me and I got THIS as a result. As you can see (or not), it's outside of the castle during the second prologue cutscene just on a different tileset. I changed the thing in Event Table Editor, but it's just taking them to outside the castle instead of a custom map. :L Do you know what went wrong and why it worked for me before (kinda) but not now? Thanks!
  9. So I looked at the Ultimate Tutorial on map insertion what exactly is "free space?" Where do I find it? I did some digging in the guide, but found nothing on it that I understand. Thanks!
  10. Oh dang. How am I supposed to add in maps, then? :X As for the hex thing, I used HxD Hex Editor as done in the tutorial, but the last line wasn't complete so I added i zeros so I could start a new line. Edit: Wait. Are those gray tiles not floors!?
  11. You just click and drag them. Once they're in place, click save below the Eyes always closed option and then save the rom.
  12. Okay, so the side of the hair is getting cut off due to the thing not being in the (hidden) limits. I actually made a thread about it and someone helped me, so check that out for that issue. In FEditor, does it look jumbled like this? If yes, then drag the mouth and eyes into place then save the portrait and then save the rom.
  13. So after the second prologue cutscene in FE8, it goes to the map (I replaced the old map with a new one via MarkyJoe's Youtube tutorial) and then freezes a bit after the character replacing Seth (the archer) comes out and moves. Anyone know what's going on? Thanks! [spoiler=Screenie] Edit: When I went into the Hex Editor thing, I couldn't just add a new line since the last line wasn't complete, so I added zeros to the end of it. Not sure if that's relevant.
  14. Could you provide some screenshots of the mugshots in game and in FEditor? If the mouth isn't aligned in FEditor, then it won't be aligned properly (in which case, move the mouth/eyes and save).
  15. Horribly wrong subforum. LOL FE: Fates isn't a fan project. This should be posted in the FE: Fates forum. :P A mod should hopefully move this over. It'll get answered sooner there. Good luck! :)
  16. Welp. I never knew such thing existed. Thanks! Gonna have to resize her a bit.
  17. So when I went to enter my character into FEditor, it cut off the side of her hair. Below are images of her in Usenti and in FEditor. I'm not sure what's causing the problem, but the hair only gets cut off after I change the Input index and go back to it. Thanks in advance!
  18. Unless there's reclassing, then the STR/MAG split is useless for the majority of characters and is thus just another stat. I personally won't have it in my hack, but can see how it could be useless if carefully planned.
  19. Thanks! I missed some other things, too. Anyway, so I did some testing around with Seth's thing in Palette Association Editor, and one of the editors (there are two parts?) didn't seem to do anything, but the other did the trick. It worked! :D Anyway, so is the "Part 1" editor just a waste, or does it have some use?
  20. There is no such module (unless mine's bugged). There's Battle Palette Refrence, but I'm not sure what that does and if it'd help me. Hmm...
  21. It worked! Kind of... How do I change the non-promoted palette of a unit that's normally prepromoted (Seth)? Is there a way? Thanks!
  22. So I made a new palette for archers via FE Recolor and got this on my clipboard: 5553FF7FDF6F3F472C25361A900D0C11BF53DA3EEC1CF3367232CB254821A514 Where exactly do I place that? I looked at some guides and I don't know which other programs to download (if any) since I only used colours from other sprites and found the hex codes vie FEditor so I didn't need any other problems to just do the recolouring. Thanks!
  23. Thanks! I'll be sure to remember that for later.
  24. I'm an idiot. I put the stuff in chapter one instead of the prologue. LOL
  25. I changed Seth's class to Archer (F) and made him female in both his recruitment AND his character, but he's still a paladin? His stats changed (I changed them) and he did get the bow I gave him, but he has his other weapons and his weapon ranks (in addition to a bow rank I gave him). Do I need to do more? Thanks!
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