Jump to content

Loopulk

Member
  • Posts

    116
  • Joined

  • Last visited

Everything posted by Loopulk

  1. Thanks! It fixed Eirika's glitched one too! :D I thought that the dragging there was only for fun. :X
  2. So I added a custom portrait to a clean rom (I replaced Seth's portait) and THIS happened. Has anyone else experienced this problem before? Here's the bitmap I used for her. Thanks!
  3. Thanks for the critiques! The hair on our right was taken directly from a generic villager girl (lol) so I changed the shading up a bit. I'm not sure if it's right though. Is the anti-aliasing where her hair meets her arm correct? As for her shirt... I don't know what to do with that. :X I changed the back of the hair a bit so hopefully it curves in better (the original hair got cut off by a shirt, so I had to shorten it). How old do you think she looks by the way? Updated version: It also matches up nicely in FEditor Adv! :D Edit: I'm working on those hanging hairs now. Let's hope it's not a disaster. Another Edit: I've made some progress!
  4. I think so. This is actually just a splice. LOL Here's a huge update! :)
  5. Are the hair and the arm better? What should I add to her design? I think she'll be an archer. I might recolour her to more natural colours.
  6. Here is my first mugshot I made. My main concerns are that one arm and the end of the hair, though I'll take any criticism as I really want to see if I can make a decent mugshot. Thanks!
  7. Is there maybe a way to remove the addition of a paired ending between characters? If so, one could just give each character a single paired ending and that issue would be resolved!
  8. Is there a way to change it so one can have more than one A support? Or maybe is there a way to make it so characters X and Y can only get a C support and a B support? Thanks!
  9. Hmmm... I dumped them and got five files, so I'm assuming I'd have to edit them all. Is there a way to edit a specific character's animations without messing up an entire class? Thanks! Edit: Please tell me if this is right, but when character X is class Y and attacks, it uses class Y's animations but uses character X's palette?
  10. Actually, could I also just go through each of her frames one by one so I could also make other edits (e.g. shortening hair) to it?
  11. So does that mean I'll have to play through the entire game each time I'm testing something? Edit: I went into FEditor and changed Eirika's name and now the game glitches on the prologue chapter once combat begins (the cutscenes before are fine). Is this a common problem? Edit: Okay it's somehow working again? Not sure why honestly. New question! So I recoloured Eirika's hair and armour a bit, and it saved nicely and went into the game, but her battle sprites won't save when I recolour them using FEditor. Where do I save the colours so I can add in more? Thanks! Picture if needed.
  12. Weird thing just happened... I was making a big picture with all the steps (and screenies) of it and it somehow worked! Thanks! :) Oh, but Eirika's level was set to five in my thing but she was level one when deployed. Do I have to go to chapter units or something to change that for future reference?
  13. Thanks, but it's still not working. Hmm... Does "Link Rom To Modules" do anything? I tried adding that in also to the steps above and it didn't work.
  14. I extracted it using 7zip. Oddly enough, the values are normal now after I checked again to be sure that it was a .gba file. It was one! Now, when I edit the values and go to play it on VBA, the values do not change in game. So I change the values, load the modules to the rom, then save. Then, I close Nightmare and open up VBA and Sacred Stones, but the stats are the same. Thanks for the reply and answer, by the way! :)
  15. So I downloaded a clean Scared Stones rom (1997 - Fire Emblem - The Sacred Stones (U)(TrashMan)) and used VBA. I opened the rom up with Nightmare and went to change Eirika's stats only to see this: So I clearly did SOMETHING wrong, but what? Does anyone know? Thank you!
×
×
  • Create New...