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sinnergy

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. same issue here, tried a couple times and yeah; gilliam & franz will be same class as eirika
  2. I finished the hack and revising my thoughts: First off this was really, really good. Only Fire Emblem hack I've finished and enjoyed all the way through. I take back what I said about chapter 11, I think the difficulty is fine. Honestly great difficulty all the way through. abilities really add a lot of ways to get out of situations versus just being straight screwed. What I want now is someone to rewrite this and make FE8 into 30 chapters! Nothing felt cheap or OP. 'Provoke' ability was quite handy though. Only critique would be that the promotions that gain access to magic or weapons that didn't before, their growths kinda make it a little bit useless. Bugs: Eireka's Aether was bugged and would take her HP away instead, had to bench.
  3. This is really good, first SS hack I've played that isn't like a completely redone game, which i didn't like as much as this. Just played up to chapter 11 iron man, some feedback: Overall the difficulty has been fantastic, first FE hack I've played that feels difficult in a good way. So I'm not sure exactly how much tower of Valni use is assumed by you/the original game, but I held my own pretty well and got myself out of some pretty sticky situations up to chapter 11, in which I was completely wiped, like we stood no chance whatsoever and retrying without being a higher level would be almost impossible i think. I haven't done any tower valni or grinding, so maybe thats it, not many promoted characters. We crushed Chapter 9 - Fort Rigwald, Chapter 10 - Turning Traitor was very challenging but I made it through with only 1 death and some missed items, but Chap 11 by the time the Deathgoyle boss popped up, it was totally over. Thinking of maybe trying again but grinding up to the level of the last recruited non prepromote, maybe exp gain is a bit low still? Lute has been my best character basically cause her ability leaves her decently overlevelled compared to other characters. Thinking out loud a bit here, but basically I don't think chap 11 is that doable without grinding or maybe by only training the pre-promotes up to that point Changed my mind
  4. I guess I'm just surprised at how little criticism I see on this board for this game as a whole, knowing the fire emblem community lol. But maybe those people just steer clear of the forums for these newer games. I guess for me, part of the attraction of new fire emblem games is seeing how the classes now look, or how their animation differs and whatnot. I remember getting PoR after playing the GBA for years and seeing the fully 3d classes I knew and loved was so cool, and thats kinda absent for this game with all these totally irrelevant classes. It'll probably still be a great game, its just a disappointment for me I guess. Generally to me it seems fire emblem games are (were) rather conservative about the changes they make for each game, and now we just shot like wwwaaaayyyy out to left field with this one, a bit shocking. So, no matter which game you get, you can get character for every class? I'm confused, then whats the point in listing them separately? Or is it like, endgame access?
  5. Why are there so few classes for each game? And wtf is this Naruto Rebirth shit? Just entirely new irrelevant classes?
  6. Just heard about this the other day, I'm completely baffled by this game(s). I'm all for change and trying new things, but the classes are completely revamped! Does Rebirth seriously feature, basically, entirely new classes? I counted them up for each game and it's considerably less than what I counted up for Awakening, like almost half (counting prepromotes). I'm just going off of the Fire Emblem wiki, maybe its incomplete, but I'm pretty shocked. All the classes in Rebirth seem to be something you'd find in a Disgaea game, it's like Fire Emblem Naruto version. The Conquest game seems to contain some familiar classes, but missing a bunch of them, plus a couple really gimmicky looking ones (seriously, no swordmasters? assassin? thief? warrior? pegasus anything? only a couple mages?) Not here to rant really, just wanted to find out the real deal on classes. I'd like to learn more, but man, this whole class thing is really disappointing. EDIT: Nvm, delete this, found the classes thread. How disappointing...
  7. Hey guys! I am a huge fan of FE7, 8 and 9. I'm currently playing FE6 on my iphone, I'm enjoying it but I can definitely see its shortcoming compared to 7 and 8 (the characters and dialogue seem to have "shadow dragon syndrome"). Anyways, my little brother is a big fire emblem fan like me, he has played the same ones as me and radiant dawn (which he liked for the characters and story, but said some of the difficulty is a bit cheap) He got awakening, and HATED it. Said it just strayed too far from the GBA games he liked so much but never really got into specifics, just that it was easy (we have both beaten 7 and 8 on highest difficulties) and too much sort of extra "fluff" like they add to modern pokemon games. I am thinking of giving it a shot, I think I'm a bit more open minded when it comes to video games than he is so maybe Ill like it. I was wondering if anyone could give me a rundown of how it differs from the GBA games? I'm seeing all this pairing stuff, a world map to move around, heard that units don't actually die anymore? Quick summary would be awesome:)
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