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Enemy Stand

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  1. Recently beat Revelations Lunatic. I have to say that it was disappointingly easy. Especially the end game which took little effort to win and, I have to say that Birthright's Lunatic mode gave me more trouble overall. Really the best part of this for me was the mighty Swordmaster Silas and his bottle. WVW69kCnqyAdIgqWfN.jpg

  2. Been going through Vanilla Lunatic again, this time I used Panne as a Wyvern Lord and she's been really good for me. Got her to level 15 and, I've been trying to decide what to do with here class wise. Would it be good you think to re class here back into Taguel or just keep her as a Wyvern Lord and reclass her back to lv. 1 once she reaches lv. 20?

  3. Gameplay wise I have to go with Wolfskin hands down. While having decent speed avoid and great res is great for tanking against mages, since beast stones are one range he won't be able to attack back unless the mage has to attack close rage. Additionally, the anti-mage position could be better filled by a Master Ninja like Kaze who is good in those same stats but can actually retaliate with long range weapons. On the other side while a Wolfskin is slower, it has great strength and defense making it a good offensive tank, and while there are long range physical attackers there are more close range attackers letting Keaton counterattack more often. It also helps that Keaton comes with both a Beast stone and a Beast Rune giving him more versatility.

    Design I like them both though I do like the hoods on Velouria and generic Wolfskins more than the Kitsunes.

  4. In Awakening all the offensive skills had a order to see which skill will check for activation first and if that one doesn't, it'll check the next skill you have of less priority (Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance). I believe Fates does the same thing so does anyone know what the priority is in this one? I get the feeling that Rend Heaven might be lower since it has a higher activation rate and Dragon Fang possibly one of the highiest.

  5. Top Conquest

    1. Chapter 10: Just like others have stated this is just a great map. Plenty of challenge offer room for different methods of tackling the map to see if you can get all the treasures and keep your units alive all while defending an area. I'm still trying to think of a strategy where you can take down Takumi in it.

    2. Chapter 12: The whole pot Gimmick was really cool and the fact that you are under a turn limit prevents you from rushing things. So you really to plan things out in order to get the treasure and capitalize on Exp.

    3. Chapter 23: This was a really interesting chapter with nearly all the enemies having an interesting array of skills with the snipers all having counter and the spear users acting as Rally bots. It really made me have to think about which units I sent out and how I positioned them and whether or not I want to go offensive or tank.

    Bottom Conquest

    1. Chapter 21: You have to have all your units escape along with there being enemies with high attack range and the others having savage blow. Pretty difficult to get experience on this map. I had to resort to using a Corrin Camilla pair up and just rushing it.

    2. Chapter 20: Really just the wind gimmick. It's just really annoying and can cause the chapter to drag on if you have your units at the wrong place on the map. The enemies themselves are perfectly manageable its just the gimmick that ruins the chapter for me.

    3. Chapter 19: You have half the enemies possessing pass making it difficult to take and, then you have the gimmick of a number of them being unable to be targeted every other turn.

    Ha! my least favorite chapters are clumped together.

    Top Birthright

    To be honest I can't think of a top 3 since I really didn't enjoy Birthright overall, I found it kind of dull even on Lunatic.

    I did like Ch. 19 do to the reverse stats. That did catch off guard and acts as a healthy reminder to always check enemy stats before playing the chapter.

    Bottom Birthright

    1. Ch 24: The chapter itself isn't to hard and the gimmick is beneficial there are just way to many reinforcements. I spent tons of turns just tanking at the top with Kaden tanking Malig Knights and Ryoma killing the Wyvern Lords just waiting for them to all die so a could kills Hans but, there's more than five waves of reinforcements I believe, that's what it seemed like. It was just so boring.

    2. Ch14: This chapter seems like It was pulled out of Awakening since mos of it is an open field. Really just a dull map thats just sums up to tanking approaching enemies until they all die then proceed.

    3.CH15. Another chapters that really just revolves around tanking until all reinforcements die then proceed.

  6. After the previous chapter I did, both Kaze and, Laslow reached there level cap. Kaze is a Dread Fighter re classed from Master Ninja and Laslow is a Lodestar re classed from a Hero. I did give Kaze an Energy Drop and possibly a Goddess Icon and Laslow got a Dragon Shield. These are the stats they have:

    Kaze:

    Hp: 40

    Str: 30

    Mag: 4

    Skill: 30

    Spd: 35

    Lck: 20

    Def: 20

    Res: 30

    Equiped Skills: Poison Strike, Lethality, Shurikenfaire, Aggressor, Iron Will

    Has S rank with Elise

    Laslow:

    Hp: 53

    Str: 30

    Mag: 0

    Skill: 39

    Spd: 32(29 base plus 3 from Dancing Blade)

    Lck: 36

    Def: 26(27 base minus 1 from Dancing Blade)

    Res: 14

    Equiped Skills: Strong Riposte, Sol, Axebreaker, Dancing Blade, Speedtaker

    Also has a A+ with Xander

    How did the rng treat them? Is this how there stats normally are at the end or did the get blessed or screwed in certain stats?

  7. I got Xander to Lv.15, and he's married to Charlotte. Do think it would be benefit him more to Heart seal into a Great Knight for Luna, Partner Seal into a Hero for Sol, or keep him as a Paladin. I could also make him into a Lodestar but I was thinking of using that on my Corrin.

  8. Grima beaten. Had Severa activate a rally spectrum, then had Olivia perform dance on her, then Severa paired up to MU to o up to the Berserker in front of Grima. Severa killed him than Galeforce activated for MU to hit Grima with a forged Brave Axe. After that I sent up Cynthia paired up with Chrom in which she activated Luna on the first attack and, then Aether on the second. Following that sent up Sumia and, Lucina where Lucina activated Luna with Parallel Falchion to finish Grima off. Overall I was happy with this run, especially since I avoided DLC.

  9. Got past Ch.24 Validar went down real easy. Debating on whether or not I should try the additional paralogues after endgame. Owain ended up a really powerful Sage which surprised me. paired up with Nah plus Tomefaire his magic stat goes up to 49 plus with a 40 speed he can double a lot of enemies, and then he can still activate Luna. It would be even better If a I leveled up Lissa as a War Cleric and gave him Renewal.

    1. Lv.13 Warrior Mu, 2. Lv.1 Great Knight Chrom

    3. Lv. 12 Falcon Knight Sumia, 4. Lv.8 Falcon Knight Cordelia

    5. Lv.4 Great Knight Lucina, 6. Lv.6 Grandmaster Morgan

    7. Lv.20 Sage Owain, 8. Lv.11 Sorcerer Nah

    9. Lv.5 Paladin Severa, 10. Lv.6 Paladin Cynthia

  10. Made it through Ch.20 and have a few units near or at Lv.15

    1. Lv.10 Warrior Mu, 2. Lv.13 Paladin Chrom

    3. Lv.8 Falcon Knight Sumia, 4. Lv.6 Falcon Knight Cordelia

    5. Lv.14 Paladin Lucina, 6. Lv.15 Dark Flier Morgan

    7. Lv.15 Sage Owain, 8. Lv.6 Sorcerer Nah

    9. Lv.14 Grandmaster Severa, 10. Lv.13 Great Knight Cynthia

    For Morgan I think Grandmaster or Dark Knight might be good though that would require to level up a lot in sword rank. For Lucina maybe Great Knight and, Cynthia to Paladin. Severa and Owain I'm not entirely sure, if Owain re classes he'll lose his tomes but, he'll still have over 30 strength upon re classing and he's more of a support unit. Severa any class with swords would be fine I guess.

  11. Cleared the recruitment chapter for Severa, only child left to recruit is Cynthia before resuming the story missions, leaning on re classing Severa to Myrmidon for Vantage and later Astra from Swordmaster, not quite sure exactly what to do for Cynthia, the only good options for re classing are Cavalier or Knight. Also still need to think on S supporting Owain with one of the Daughters, even though it won't do that much the extra support will always help.

  12. Okay so MU is now a Lv.20 Hero, and I only have one second seal from Nah's chapter. I'm thinking of re classing into a Warrior, though that will leave me with a E rank in bows. I'm one story chapter away from buying second seals so I know Nah wont be hurt to bad by using her second seal on MU.

  13. Made it past Ch. 14 and also recruited Morgan, with Lucina at level 20 and Morgan making it to 18, not sure if I should go ahead for Cynthia, Severa, and Owain or wait till I got more abilities on their parents like Galeforce, I think I'm good for Owain passing down Miracle and Luna. Also conflicted with Lissa, I leveled her up to lv.10 troubadour, but her magic stat is only 12. Will promoting her to Valkyrie help with her magic growth?

    1. Lv.13 Hero MU

    2. Lv.6 Paladin Chrom

    3. Lv.10 Troubadour Lissa

    4. Lv.13 Great Knight Frederick

    5. Lv.11 Dark Flier Sumia

    6. Lv.4 Dark Flier Cordelia

    7. Lv.20 Manakete Nowi

    8. Lv.11 War Monk Libra

    9. Lv.20 Lord Lucina

    10. Lv.18 Pegasus Knight Morgan

  14. Got passed Ch.12, and got Mu's Axe rating to C and Chrom's spear to B. Sumia is only level 8 so Lucina won't come with Galeforce when I recruit her, but I don't think it's crucial. Have both a Second Seal and a Master Seal. I'm wondering if I should use that Second Seal on Lissa or save it for Lucina when I get her.

    1. Lv.6 Hero MU

    2. Lv.1 Paladin Crom

    3. Lv.20 Lissa

    4. Lv.11 Frederick

    5. Lv.8 Dark Flier Sumia

    6. Lv.2 Dark Flier Cordelia

    7. Lv. 15 Nowi

    Also have Libra at 6 and Anna at four for second healers, I'm leaning towards Libra do to support, as well as a 15 Olivia though I don't know if I'll use her in the long run. Is my party at a decent size or should I bench certain ones because I still have some child units to recruit in the future chapters.

  15. I wasn't able to get the arms scroll unfortunately. Also just remembered that I had a second seal from the Ch.8 map so I can use that, probably on Chrom to Cavalier. Would it be best to go to Great Knight after that for Dual Guard, or will Chrom not gain that much experience from being a support unit?

  16. Okay so Paralogue 4 was the biggest pain I've had to do so far. I had to reset multiple times just because Anna got killed on the first turn. On the plus side I managed to cap Chrom, Sumia, and Lissa as well as get some levels in for Cordelia and Nowi.

    1. Lv.12 Mercenary MU

    2. Lv.20 Chrom

    3. Lv.20 Sumia

    4. Lv.20 Lissa

    5. Lv.9 Frederick

    6. Lv.15 Cordelia

    7. Lv. 7 Nowi

    Trying to decide right now whether to promote Sumia to Dark Flier, or Falcon Knight. Dark Flier will get her Gale Force but Falcon Knight will benefit her better combat wise. Also I'm not quite sure what I'm going to do with Frederick, is it safe to ditch at this point or should I just keep him as a defense support for Lissa? Also got to decide what I'm going to do with my stat increasing items. Thinking about giving a Sumia a Dracoshield to help her since shes going to be a main combat unit.

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