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Tsbrdain

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. @Czar_Yoshi Thanks, that looks exactly like what I wanted! I think Baldrick even found the patch, so hopefully I can test it soon. @Baldrick That'd be really awesome if you could link to the tutorial. I tried looking a couple of days ago but didn't have any luck. And thanks for the patch! Do you know if I can include it in my hack, or if I should just link to it and suggest people use it? I tried to find the original forum to see if the maker had any special rules for distribution, but I couldn't figure anything out.
  2. @Czar_Yoshi Thanks, but I'm already using that tutorial. By set growth rates I meant consistent growth rates. Like 50% growth would give you one point every two levels, 25% growth would give you exactly one point every four levels @Baldrick Wow, thanks a lot! I'm sure that'll help me make improvements. I noticed the weapon triangle doesn't have much presence anymore, (just like a 3 point damage boost for effective weapons) but not really sure what I could do to fix it. Same goes for terrain since the avoid boost is gone. I planned on introducing mages in the next chapter, so hopefully that'll give more variety to the combat.
  3. This is my first hack so, I'm looking for feedback on it. What I did right, what I did wrong, stuff you liked, stuff you hated, anything like that. Features: -1 Chapter/Prologue -Custom Dialogue -Original Map -Terrible Writing/Story -Bad Jokes (And not the good kind of bad jokes) -And less RNG based combat (See more details below) All in all, it's mostly just an interactive Fanfic. Screenshots: There are some known issues that I'll probably fix if this project is ever updated/expanded, but they mostly seemed like minor issues that wouldn't cause too many problems while playing this one chapter hack. Known Issues: -Yes/No answer box is completely broken. Appearance wise and functionally. -Ballista can cause issues on the first turn you enter it, if you choose not to attack. More about combat changes: Weapons have been edited to be indestructible, always hit, and never crit. My hope is this will create a different type of strategic gameplay that relies more on the player's ability to strategize, predict, and learn verses a dice roll. Because of this though, I'm expecting replay value to be very poor compared to other FE games and hacks. Oh, and unfortunately I have no idea how to do set growth rates, so there is still that aspect of RNG. I tried to make this chapter challenging, but not too difficult or dull. Despite having an indestructible staff, enemies come at you fast and can overwhelm you if you play too defensively. Please let me know what you think. I'm eager to hear peoples opinions on the changes to weapons, map design, and enemy placement. The story is just something to get the action going, but feel free to give feedback on that too. I haven't really decided if I'm going to continue this project or not yet, but I had had lots of fun making it, so I'll probably do some more hacking in the future. Thanks for playing!
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