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Realhi87

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About Realhi87

  • Birthday 02/15/2001

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  • Member Title
    just a birb

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Reyson

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    Tellius

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  1. Really enjoying so far! Small issue I noticed. Well, not really small, but probably easily fixable. On chapter 1-1 there is a house that, when visited gives a character infinite movement. No I am not kidding. It's the house to the right of the village that gives you the flame scroll. Just thought I should mention it, since I had to replay after Lex decided to just Yeet off the map.
  2. Well. That was a journey of conflicting emotions. I don't even know where to start. Um, I'll just summarize as best I can my opinions I guess. This is interesting, though I feel in desperate need of polish. (I get that it's new, and hey way better than anything I could make, I'm damn impressed.) Again though, reading some of the changes made me both happy, and kinda... bleh. I'll use a few examples. Let's go with that Trueblade speed cap first, as an example point. Laura as a saint has a 44 speed cap. Trueblades have 42. I mean, in the main game I'm sure 42 speed is more than enough, but it's not just that. A lot of the growth changes and stat cap changes are very odd. Why in the hell would anyone use Nolan or Boyd? One is never gonna be able to hurt anything without Bexp, one is never gonna hit anything, unless you splurge all your money on a forged axe. It's odd. I like what you did with Fiona. She seems usable now, thank god. But Meg. What in the fuck did you do. She isn't gonna hit anything. Ever. Say what you like, her growths make her completely unusable, and a joke. She can tank. Kind of. Doesn't mean much when she can't hit anything. You even made her TIER 3 CAP 11. (In skill). That's completely ridiculous, and extremely gimmicky. The laguz seem terrible to me, though I might be wrong. Sure, they have room to grow, but their bases are so shit, what's the point? Poor Volug went from being a useful early game Jeigan, to fire magic bait, even more so than before, he'll be nigh useless now. (Unless you've changed Willdheart somehow.). Kyza is terribly shit. He doesn't have any strong points now. Lyre and Lethe are garbage. (Not that Lyre already wasn't but...) What's stopping me from just using Ranulf now? Better strike rank (I approve of this though he needs that), good growths, close to some caps. Like, he straight up outclasses them. He has what, 13 levels to grow? Bexp will cap him out, easy. Muarim is bleh. He went from tanky, strong tiger, to shitty, lots of health and that's it tiger. Again, room to grow, but with his, what 3 chapters in P1, then none till the friggen end of the game? Not even worth looking at. Same goes for Vika, I don't even need to explain it. Also, weird choices with the Herons. I kinda like it, but I'd have to see how it works out. Leanne gets attacked by one enemy, and it's like, "welp guess I'm gonna just untransform real quick." To be fair, if you have your herons in combat against anything that isn't a mage... well. Then there's Rafiel. He seems to enjoy combat apparently. But his res isn't good enough to justify throwing him at a mage to get more transform points. And if a physical attacker breaths on him, he'll crumple. Weird, and not exactly worth the risk. Now, Black Knight I cannot get a beat on, because of the warp powder thing. If I can say one thing, HIS FINAL PRODUCT SHOULD NOT HAVE 14 SPEED. He's supposed to move stupid fast in that armour, not be as slow as a base Gatrie, although he's slower than usual now too. Ok, there are other characters I can rant about (Mia, wtf def, Ike wtf Def and Res are not right, Makolov skill bby plzz, wtf is Danved Gimmicky af, etc etc,), but I'll say some character changes I'm fond of now, instead of tearing your hard work apart. (For characters at least, I have far more to say on the weapons, oh yes I do.) Titania looks well balanced, Very well balanced in fact. Geoffrey seems very well done, Astrid too. She works more like a utility unit with her staves, which I like. It gives her options to be viable still if her strength takes a dive. Elincia seems very good, Not OP, but at the same time very viable. Soren looks like he'll do his job very well. Nuke from afar, and do it well, or take to the front lines with that sweet dark magic. His skill seems a bit overkill, but it does add to his nukage aspect. (Because his speed does him no favours, oh god it hurts my heart.) Right then. Weapons. I'll get this out of the way, the swords need balancing. Badly. 50 Weight on a sword is way too fucking much. I like that the Wo dao and Killing edge have been balanced, before the killing edge was strictly better in almost any situation. Too many of the swords are way too fucking heavy, but that Claymore hurts me physically. Vauge Katti is probably balanced better yeah, 50 uses and 22 mgt was too much. Right then, I have a serious question though. Wtf did you do to Ragnell and Alondite? I'm overreacting, but hear me out. The Alondite now does... Magic... Damage. OK... that's fine... Oh wait. It has more hit, and might, and less weight? Wait, but the Ragnell gives Res, and the Alondite gives Def? I see what you're doing here. The blades contradict each other. Sure. But all you are doing is prolonging the BK fight. It's underwhelming af in the main game don't get me wrong, but this is not how you balance that out. This just makes it more tedious, and adds fake difficulty. The game is squaring them off to be shit at fighting each other. That's not good. Lances now... I'm pretty happy with them actually. (Notice-Heaviest lance is 35 weight. Sword is 50. No no no no no. Bad juju.) The axes also seemed very well done. (Heaviest axe-38. Boi. That sword is made for a fucking titan.) The bows seem... interesting. (Holy shit 40 weight bow. I get that it's 3-5 range but fuck my guy...). I'm having a hard time getting the full scope of bow usefulness. They seem pretty alright, but at the same time, I feel like some of the bows are just.. bleh. Astrid's gonna milk that bright bow though, ooh baby. Okay daggers knives... yikes. It needs work. Tell me why a dinky little knife weighs 28 please. That's too much. I know it probably won't make a difference by the time you get it, but it just seems off. 50 hit Stiletto, tell me why. Magics now eh... right. Fire seems the most balanced, which I am okay with. It's for sure the "safest" magic type, and I'm okay with this. (Holy shit Sanaki actually has a spirit bomb wtf 30 might someone stop her, Ashera is scared in a corner). Thunder is high risk, high reward. That one range, but that crit. It's definitly the worst magic type though. Mages need to be in the back. They are squishy. Thunder magic does not help their case. Wind looks very interesting. That range is spicy. But you better damn well make sure your mage is protected, cause they ain't countering shit while using that at close range. Light seems the least changed to me, other than Nosferatu/Resire being physical now. That 10 shine might is lit though. Now dark. Oh baby. Finally it's not utter shit. Like thunder, except instead of being high risk high reward it's... oh. Low damage, low reward, low risk... oh. It needs some tuning. It has tremendous might, yes, but doubling is a funny joke, archers are gonna eat them alive, and dat range. oh my. It's good for trade swapping if you have a mage exposed, but you best pray to god no archers are nearby or goodbye mage. NOW. STAVES. OH YES THEY HAVE MIGHT NOW AGHHHHHHH- Oh god the uses. Well. Staves look fun, we'll actually get access to the el-staves, which is cool. My soul can't handle those uses, but it makes sense. Throw a friggen heal staff on a max magic bishop, that's a clean 45 hp gain. Staves need to be conserved even more now. Ok Strike. I do not like some of this. Why the hell do Wolves lose hit? Why do cats have a static 75 Hit? Why do the Tigers get way more hit and might than the cats? Changes need to be made, the strike system is bleh. I'm conflicted on the Biorhythem. It was already an annoyance on hard mode, and you've made it even worse?! I do not agree. -25 avoid is wayyyyy too much. Leave it as is. Also, you said you "Changed peoples biorhythems to make them interesting." Sure, but you changed them for the better... right? Not arbitraily? (Boyd would have huge ups and terrible downs, Soren would be level headed at all times, etc), that kind of thing? I'm conflicted on the support thing. That's nice and all, but it makes them feel even more cheapened then they already do. Tone it back aa bit, how about 6 turns next to each other, not just 1. That seems extreme. Affinity changes... I got nothing. I never optimized my supports, I just chose what I liked. Go nuts with it. Bargains. I like it. Nothing else to say. Keep that going. Right then. that's my say exauhsted. My hands are cramping, and I'm tired after typing all this. But it was worth, because FE10 is both my first, and favourite FE. I want to see this hack come to fruition. Clean up the rough edges, don't get too liberal, and you'll have something great here.
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