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LMDHad0uken

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Everything posted by LMDHad0uken

  1. Name: Had0uken place me wherever. i was in the previous project originally as a DragonRider (lancewielder). personality similar to Glen/Haar
  2. I could fill in as a dragon rider. Name: Hadouken yall can decide on the rest of the details for the character. my fav wyv/dragon riders are Glen & Haar so personality could be based on them
  3. In a new level that I made I can't seem to open a chest. I tried looking in the guide but no success for me.
  4. Level editor wont run with 0.8.3 Traceback (most recent call last): File "LevelEditor.py", line 15, in <module> File "c:\users\patrick\appdata\local\temp\pip-build-0o75dq\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 389, in load_module File "EditorCode\Terrain.py", line 10, in <module> from DataImport import Data File "c:\users\patrick\appdata\local\temp\pip-build-0o75dq\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 389, in load_module File "EditorCode\DataImport.py", line 295, in <module> Data = GlobalData() File "EditorCode\DataImport.py", line 241, in __init__ self.load_data() File "EditorCode\DataImport.py", line 266, in load_data skills = [StatusObject.statusparser(skill.find('id').text) for skill in GC.STATUSDATA.getroot().findall('status')] File "../Code\StatusObject.py", line 686, in statusparser my_components['active'] = getattr(ActiveSkill, s_id)(name, charge) AttributeError: 'module' object has no attribute 'Metamagic' Failed to execute script LevelEditor
  5. the error was fixed with the new xml file. Ill try to create the 2 identical tier 2 classes so i get the promotion gains like FE fates. I'll report my progress later *EDIT* Confirmed to work! Awesome
  6. cant make a new save or load game with version 0.8.3 DEBUG: Engine: Frame took too long! 5507 ms INFO: Engine: Music: Fade in INFO: Engine: Music: New Song DEBUG: StateMachine: Temp State: ['transition_in'] DEBUG: main: Current states ['start_start', 'transition_in'] DEBUG: StateMachine: Temp State: ['pop'] DEBUG: main: Current states ['start_start'] DEBUG: Engine: Music: Actual Fade in! DEBUG: StateMachine: Temp State: ['start_option', 'transition_out'] DEBUG: main: Current states ['start_start', 'start_option', 'transition_out'] DEBUG: StateMachine: Temp State: ['pop'] DEBUG: main: Current states ['start_start', 'start_option'] DEBUG: StateMachine: Temp State: ['transition_in'] DEBUG: main: Current states ['start_start', 'start_option', 'transition_in'] DEBUG: StateMachine: Temp State: ['pop'] DEBUG: main: Current states ['start_start', 'start_option'] DEBUG: StateMachine: Temp State: ['start_load'] ERROR: main: 'color' Traceback (most recent call last): File "main.py", line 117, in <module> File "main.py", line 45, in main File "main.py", line 66, in run File "Code\StateMachine.py", line 189, in update begin_output = self.state[-1].begin(gameStateObj, metaDataObj) File "Code\Transitions.py", line 318, in begin options, colors = get_save_title(gameStateObj.save_slots) File "Code\Transitions.py", line 86, in get_save_title colors = [get_color(save_slot.mode_id) for save_slot in save_slots] File "Code\Transitions.py", line 83, in get_color return mode['color'] KeyError: 'color' DEBUG: Engine: Created save point from ./Saves\L0T1.p
  7. For the promotion class tree is it possible to do separate promotion gain stats for each class like FE8 & FE Fates? Like I want to make a knight -> great knight Mov+3 like FE Fates but I also want the option of knight -> general only Mov+1 Is it also possible to do negative stats on promotion like removing movement? Troubadour -> Maid/Butler would be Mov-1
  8. That's ok I can just make up another class to fill the gaps. Although I do think it would make things easier on the users on end if there is an option for a class to have a separate max level component.
  9. In the Engine is it possible for a class to have a higher max level cap in the same tier or no? Example SageLv20, BardLv40 as Tier 2
  10. Is there a way to make a magic weapon triangle similar to FE10? Like I want to divide Anima magic into its own weapon triangle of Fire, Wind, Thunder but still keep the Anima, Light, Dark triangle.
  11. Ah I missed closing a bracket. that is always an issue haha thx Also is there a method in properties to set win condition to defeat all enemies? or how to properly implement this with interact script?
  12. Awesome thx. Also is there a method in properties to set win condition to defeat all enemies? or how to properly implement this with interact script? another issue i dont know what this error is for starting up the .exe Debug: 1 Version: v0.8.0 libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile Traceback (most recent call last): File "main.py", line 29, in <module> File "c:\users\patrick\appdata\local\temp\pip-build-0o75dq\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 389, in load_module File "Code\GlobalConstants.py", line 92, in <module> PRELOADDATA = ET.parse(loc + 'Data/preload_levels.xml') File "<string>", line 62, in parse File "<string>", line 38, in parse cElementTree.ParseError: not well-formed (invalid token): line 302, column 16 Failed to execute script main
  13. Level Editor bug Anyone can walk through the thicket. Is there a way to quick fix the issue?
  14. this occured when trying to look at a new character stats that i added Main Crash 'charmap' codec can't encode character u'\u2019' in position 0: character maps to <undefined> Traceback (most recent call last): File "main.py", line 117, in <module> File "main.py", line 45, in main File "main.py", line 63, in run File "Code\StateMachine.py", line 191, in update begin_output = self.state[-1].begin(gameStateObj, metaDataObj) File "Code\InfoMenu.py", line 33, in begin self.helpMenu = HelpGraph(self.states[self.currentState], self.unit, metaDataObj, gameStateObj) File "Code\InfoMenu.py", line 628, in __init__ self.populate_equipment(metaDataObj) File "Code\InfoMenu.py", line 776, in populate_equipment self.populate_info_menu_default(metaDataObj) File "Code\InfoMenu.py", line 888, in populate_info_menu_default self.help_boxes["Unit Desc"] = Help_Box("Unit Desc", (24, 84 + GC.TILEHEIGHT//2), create_help_box(self.unit.desc)) File "Code\InfoMenu.py", line 937, in create_help_box description_length = font.size(description)[0] File "Code\bmpfont.py", line 183, in size print("%s is not chartable"%(c)) File "encodings\cp437.py", line 12, in encode UnicodeEncodeError: 'charmap' codec can't encode character u'\u2019' in position 0: character maps to <undefined> === === === === === === not sure how to add debug log it wont let me
  15. Running through a playthrough of the new version: https://www.twitch.tv/mfhad0uken
  16. O i got it, I just redownloaded the patch. Thanks for helping!
  17. Hi! I want to play this hack but it doesnt seem to work when patching on FE7. is this a non US version? Ive patched other hacks onto FE7 and they worked fine.
  18. Thnks! Thanks! I do not play a lot of Smash 4 these days but sounds like fun, I'll let you know if it comes to my mind.
  19. Thanks! It is a pretty good fan game, great story and gameplay. It took me a while to beat the previous demo that they had (I was lazy about beating it lol) but after I was glad I did. I'm excited to play the new demo that they just released along with Fates, so at least I'll be busy playing them this month 0_0
  20. Same I only got 1 vote lol. Maybe next time Thanks! The Fates characters do look interesting, can't wait to learn about them!
  21. Hi! I joined the forum for the Serenes Forest Scribbles competition, but didn't get past round 1. Oh well. Anyways I just browse all the Fan Projects and I am highly interested in playing them (just finished FE7x:Immortal Sword by BwdYeti) and I was thinking of doing LPs for them (streaming/youtube VODS). I always wanted to try streaming and if my internet was great I would do Smash Bros but it isnt so I have to satisfy with something not needing internet or decent graphics. Besides it seems like FE does not get a lot of love in terms of streaming, so I think it needs more of that. It might be that its hard to keep some interested, idk. But I am down to show and talk with people about how great FE is and this giant FE community. Thanks for reading my little intro and hope to get along with you guys! Open to any suggestions, FELORDZ P.S. I would do my own hacks but I have other priorities that does not give me time to learn to hack (use to, I failed lol. Waiting on my bro to learn coding and FEXNA...).
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