Thanks for the response! It's not that I am not having enough Lucina, it's more of the fact that I trigger her when I attack or Lucina is defending, so I eat damage easily. Most likely just bad luck lolI ended up adding many attack supps in due to the stacking ability, hence why Robin F and Chrom showed up. They were useful in their own regard but it ended up being more situational than anything else really. Plus, most people ended up evading the two orb hit, which was good for the minus to hand but many games I end up losing the endgame if I don't get a good enough lead early game with turn 3 Lucina and Nowi 1 bond fodder to deploy and play aggressively. Cordelia is great also, but she also is extremely squishy, and evades kind of screw my Galeforce plans. I couldn't find many great additional 70 attackers that had good synergy with blue other than just running Chrom or Fred. I didn't want to run into the Inigo problem with a tanky mc and squishy everything else, which I think ended up happening anyway. Is the meta still running a billion flying units? I was helping a friend build a Lissa deck and tried Henry over Tharja and I think I like him also, but I noticed that dark mages would only work well if I had an early game lead.
Thank you for the response! Very insightful! I was considering cutting RobinF as well, but I splashed her in due to the supp like you said, for I have difficulty fighting decks that run to the back, and my only range 2 high attacker being Nowi 3, getting bodied by falchions.Looking over your comments, your advice suggests to cut most of my techs for board control and run with straight flying support, correct? I'm gonna play a bit of Devil's Advocate to get a better understanding. It seems that by maximizing the flying units, you lose out on high base 70s, currently being Lucina, Fred, late game Nowi, and Gerome. I originally ran 3 Fred but cut to two due to hand clutter. Why would maxing be a good idea? He is likely to die in a turn unless you get him out early, plus the inability to bond him adds to more clutter. I guess they could be used for evades but they usually could lead to more dead draws and a double minus if your opponent can still kill him after an evade. The idea was to have many attacking units to mill the opponents deck as well hoping for same character supports and manipulation of my own top deck on my turn. Gerome is great, but also seems like a good beater but dies to falchions next turn as well.
Is the general meta to trade 40+30 early game and just aggressively hit for 100/110 by turn 3? Is it enough to just drop 2 resuce units in the back to attack with mc and then rescue to the back each turn?