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Tediz64

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Everything posted by Tediz64

  1. When i first set out to test the usage and leveling, it didn't even occur to me that War Strike had more than a 20 durability cost. I just started counting how many times i used it and waited till the result screen to see if it matched. It wasn't until i realized i started a new chapter and had War Strike on a new person and didn't have the meal from the Kitchen taking off 4 dura, that i really started to feel it. It took almost 9 battles to max it out and in my head i was thinking "what the hell is the differnce and why is it taking so long". Then i was holding the button down to pull up the combat arts and saw that big number and immediately face palmed since i didn't document it in my notes. 😅 However, it did still follow the might's listing and ended up with 15/20 uses. At the moment on my current file, i only have access to two combat arts that greatly exceed that durability cost (Balthus' and Edelgard's CA) so once i take those two to max, i'll report back. If you have access to Dimitri's or Claude's (cause i'm currently on a Scarlet Blaze run) unique combat arts, could you test them out? What do you mean document it by durability cost instead of might? Edit: I realize there is only about 1 combat art per weapon category that exceeds the normal 20 value (and Axe's War Strike can be grabbed by multiple people) so I won't be able to test out the others on my Scarlet Blaze run other than Shez's, Balthus', and the axe one. The lance is excluisve to Dimitri and the bow is exclusive to Claude
  2. Using War Strike (the previously known War Master skill but now transferred over to Warrior) as an example being an outlier to the normal 20 cost, it still followed the Large might rule of 15/20 uses. Self buffs such as Battle Trance and and Mortal Struggle also followed the large rule i theorized, and spells such as Restore and Ward also followed the large rule (which checks out with the durability cost). So yes, it coincides with durability cost. When i set out to test all of this, i already had the hypothesis it was based off the combat art/spell's might listing but i had to figure out the buffs/others but then it ended up matching with what i had guessed. Any outliers probably follow the large rule but i've yet to truly test it with combat arts from the special weapons such as Balthus' Eviscerate or the exclusive ones such as Claude's. I haven't gotten to mastering those yet so at the moment, i don't have that information. Worst case scenario it might have it's own separate numbers for leveling but given the previous examples it'll probably be something like 20/25 at worst.
  3. Okay so my results are based off 7 different combat arts and 4 spells that have small might; 4 combat arts and 2 spells that have medium might, 3 Large might combat arts and 2 spells and my theory and thus far results have shown to be consistent. Small might CA/spells take 5 uses to get to level 2 and 10 uses after that to get to level 3 (so 15 uses total to go from 1 to 3); Medium might CA/spells take 10 uses to get to level 3 and 15 uses after that to get to level 3 (so 25 uses total to go from 1 to 3); and Large might CA/spells take 15 uses to get level 2 and 20 uses after that to get to level 3 (so 35 uses total to go from 1 to 3); and last but not least self-buffs are treated as Large might so they follow the 15/20 uses rule. I'm also testing class exp gain but will return later when my results are concrete. I just wanted to share the leveling info for CA/spells. I'll head over to the wiki to update it
  4. On Scarlet Blaze i've been using the lowest level side-quest map (Burgundy something) from Chapter 4. I've been testing various things (such as whether officer kills of higher or lower levels offer more class exp, is there a cap to officer kill exp gain, but i've yet to get conclusive results let alone get to the point where i'd want to post it on the forums so until i'm done i'll keep jotting down my notes). When i'm done, you can check the thread where the volunteers are posting results for game data. But the reason why i've been using that map is because I can finish it in less than 3 minutes if i'm speeding thru. Killing the marked officers spawns the boss and as a bonus the map lets you deploy 4 so i can build supports. In addition to that it has two locked in durability jars (a 50% one and a 75% one so plus the starting amount i can use for combat art/spell training is 225%). [the top jar is 50% and the bottom jar is 75%] With the knowledge gem equipped and all of the officer kills concentrated on one person an Int. class will gain roughly what appears to be 90% of the meter so 4 battles to max out all 3 stars and on an Adv. class what appears to be about 60% of the meter so about 5 battles. Doing the math i can finish an Int. class in less than 12 minutes and an Adv class in less than 15 minutes while also doing some serious CA/spell leveling. Again, once i've gotten conclusive results i'll be posting in the volunteer section so you can check there.
  5. Personally I didn't mind killing a small select few, but then there were a few who it was heart crushing to hear their death quote sequence come up. Made me feel like a monster. I think a good healthy balance would be to give us an option to spare them or at least inflict an injury that forces them to retreat and they can no longer battle anymore. You hear it done on causal mode (they say they'll retreat to prevent further serious injury) and in previous fire emblem installments there existed characters who would not be killed. Like for example Titania from PoR was ordered by Ike to retreat since she still could be valuable to the team outside of combat (like Soren as well). And even in the epilogue, her ending was shortened to something along the lines of "Retired due to injuries in chapter X". Jacob from Fates also retreated but continued to serve Kamui (english name Corrin). I could go on but ya get the point. People could just retire from battle. Both from your side if you lose someone, of from the enemy side if you defeat them in combat.
  6. You aren't an outlier. I also don't like having to micro manage so many people. I get that fire emblem Fates had branches and so did 3 houses but I never liked that concept to begin with. And knowing you have the capacity to pull them, I feel obligated too but I dislike it. If it wasn't for supports in 3 houses with kids from different branches, I would have never had a roster with 24+ people per play thru. Once I had those supports knocked out, I never again pulled units from their respective houses and foe the most part I also never pulled the staff/knights from the academy either. I was happy to kill them lol. Except Lorenz and Ashe/Catherine in three houses. That staff from his paralogue was far too valuable to skip and the boots from protecting Rhea that added movement was also much desired. This game would have made me damn happy if they just left each of them in their respective houses. I played almost all the Dynasty warriors games and I love that franchise for not making me play with people outside their kingdom until I played their respective route. It was fun cause I was forced to play with new people and get to know them. Fire Emblem is falling into the same pit trap Pokemon is pulling. Many pokemon players complain how about certain staple pokemon are always present and most people makes teams with old favorites. Segments of the community ask for Game Freak to make a game with only the new ones available so you are forced to get to know them and try some out. Fire emblem seems to not understand this and now you seem team comps with a few key people regardless of route on 3 Houses. And it spilled over to 3 Hope's as well to a certain extent. Ideally, I want everyone to be route exclusive with no exceptions. Actually give me reason to try out different people ya know?
  7. I would like everyone to know that if you need units mobile, given them a command to travel to a location or attack off in the distance and get away from them and let them get offscreen. They literally start to just swoosh across the map. It's like the speed force imbues itself in them. I gave one unit an order and when they weren't visible on my screen I saw them moving at a speed I could not keep up with. Let me say this now, I tested it. I waited till the only thing left standing was the boss base and then picked a corner of the map and tried to cross the whole map. I timed myself. Then I did the same thing with another unit. I got offscreen from them, ordered to go visit a corner spot where I started, then proceeded to order them to the other side I went to, and watched as they crossed the map shaving off almost like 7 seconds the time it took me to cross that distance (while keeping them offscreen from me the whole time). Then i wanted to try racing them. So I gave them a bit of a head start so they could pop off the screen and start that insane running speed, then I chased after them. I couldn't catch up at all. And for the record I tested this with us both using the same class/movement Stat. The only way you can catch up to them is if they are on foot and you are mounted. So uh yeah...happy running. We should make all the characters dress up in red suits with a thunder symbol on it.
  8. Just let everybody know, because I myself was dying to know, I already started experimenting with exp gains for classes and combat art/magic. It seems to be fixed values. In reference to might, small CA/magic require about 10 uses to get to level 2 and I haven't hammered out the number to level 3. Then you get two discounts on durability with each level as you increase. Once I keep up my experiments ill report back on medium and large combat arts/magic. And as for class exp, it seems to be influenced by simply just showing up on the battlefield and the other factor is officer/captain kills. The more officers you kill, the more class exp you get. I'll come back and report my findings as I keep grinding. But from what I'm initially seeing, it's a fixed amount per officer/captain kill with almost no limit on how much exp you can get. I got an advance class to fill one up star and a half on just one battlefield littered with enemy officers and since I only deployed one person and they got all the kills, their class exp shot thru the roof. I will add, it's not nearly as grind heavy as before but this seems pretty ...I dunno easier? Like one battle per one star seems not so bad. It also helps since I was using the knowledge gem which I picked up from one survey spot. I picked a random side quest battle in a old chapter and it made grinding supports easier two. As the game said in its own tutorial, support gains are fixed to three events, kill an officer, unleash a dual special (even just hitting the air triggers the heart), and healing (if one unit is a magic enabled class and can cast it) are the only ways. Also you get a small amount for deploying on the same battlefield. So battles with 8 people limits are gonna make it easier and with food that can instantly fill your warrior gauge from the start you can gain those points pretty quickly. We get three warrior gauges at max and since the yellow tonics are fixed values the flask and cylinder jars on battlefield will become the most valuable. All in all, this game has a way easier grind than the first FE Warriors which had so many mechanics hidden all secretly without us being told and values that had upper limits and caps. The one thing I can't stand is how the letter is the gauge. I have to turn my head sideways and guess at what value it is since it seems to fill up pretty slowly. Initially a battle plus two of those 3 objectives for building supports give roughly what appears to be about 15% of the letter getting filled up. I don't see diminishing returns as you work on rank B or A support.
  9. Oh great you saw this 😆 i was hoping you'd catch this. I couldn't for the life of me find where your post was but i did recall someone mentioning training weapons. Since i didnt actually keep it and bought a cheap iron to substitute i didnt confirm if you could enhance it with the forge but all things considered, it seems unlikely.
  10. I found some interesting information but I wouldn't know where to put it on the wiki HP tonics: the tea cup on a plate heals 25%, the science looking flask heals 50%, the tall cylinder jar heals 75%, and the round stubby looking cookie jar that is often times seen floating with the yellow heals 100%. Warrior tonics: same as above Awakening tonics: same values as above Durability crystals: the small crystal that looks about the size of a person's head restores 25%, the crystal that looks the size of a person's torso/body restores 50%, the large crystal with two little ones by its side restores 75% and the cluster that is very large and has two medium size ones attached on both sides restores 100% The crystals restore fixed amounts regardless of your weapon's maximum Durability so those are essentially scaling as you get weapons with more dura. The tonics get improved when you have the appropriate ability equipped which is often times found in the trickster or calvary tree lines. (I think but I forgot the name of the ability)
  11. Okay so I feel bad creating a whole topic for this, I'd rather find the person who talked about training weapons and @ them so I could let them know. It was previously mentioned they weren't available in game and were just place holders. Something along those lines. Well I found out how to get them. Simply have no readily available weapons that can be equipped and change someone's class to a different one and the game will auto give you a training weapon. Not that you'd want to use it since it has awful stats. Even buying a cheap iron would be better. I found this out cause I was aiming for a skill from Archer (Armsthift) and when I class changed someone to Archer (that was a mage) but had no bows in my convoy that were below C rank (and that was all they could equip cause of their current rank) I saw they had an auto training weapon plugged in for them. I hope the person who was probably in the Help section for filling the game's wiki sees this. They aren't unused weapons, just acquiring them is a bit unorthodox. You have to be lacking in weapons that can be equipped for it to be auto assigned.
  12. They aren't actually the same pace (give or take by 2 second). I recorded a video using the switch and trimmed it down. One video where Monica did her whole y-string while pressing the button as fast as possible and another while doing the rhythm and she ended her attack sequence with a difference of about 1.5 seconds of time according the timer on Switch trimming section. The trick to Monica's rhythm is the red ring. You remember the fishing mini-game in Three Houses? How it started off from the edge of the screen and got smaller and how you had to press right when it overlapped with the target ring. In Three Hope, if you attack with Y using Monica a little dim red ring appears in front of her based off the direction she is attacking and if you spam the button on your controller it'll keep turning purple/black to show you failed. However between each button press if you wait for that red ring to get a little smaller (and it also gets brighter at the right time) and then press Y, you'll successfully keep spamming her personal ability. You can see the ring clear in the same fashion it did during the fishing mini game by glittering and popping. Monica will also keep releasing what looks like musical red notes all over the place. Monica's attack sequence is probably the most glittery and flashy of all the magic users but it sure makes a difference if you use her right. Her range is large since it keeps exploding and from my observation she keeps releasing fire/dark element. I just thought I'd share this info with you in case you wanted to give her another go.
  13. Isn't there a way you can give him the command to be assigned as Adjutant that way he is taken off the field? That was the only one I can recall in a chapter battle. I fought a few poison ones in those extras battles but those disappear and aren't available from the auxiliary menu. Sorry I can't help any further. I'm not that far into this Scarlet Blaze playthru so I can't recall any others. Trying going to the side quests battles and find a battle against a mage commander. They spam Fireball spell which inflicts burning status. Or find a mage fort commander cause they also spam fireball and some can use Thundershock
  14. It may not be that effective or practical but considering you need to press X to finish off the beast it can continue to spam you and your allies with poison attack. Go to auxiliary battles and back to chapter 3 where you free Monica and fight Kronya. The beast that is summoned inflicts poison and shouldn't be too high level that you are in any kind of danger of just taking hits. Outside of that I can't think of any kind of way to spam Restore. Are there any Combat arts that inflict a debuff you can cure? I haven't unlocked a large variety so I wouldn't know.
  15. Wait...a secret route? Are you talking about the two chapters from recruiting the special characters or some whole brand new route?
  16. I don't think Rhea and by extension the church in itself are xenophobic but due to the nature of how religious practitioners tend to shun people who practice a different denomination, it can be assumed Claude wants to get rid of the church because it is an obstacle to the people becoming more open minded toward other cultures and practices. He remarks on golden deer playthru that ties between them are possible and that you (Byleth) and him are proof of that. In 3 Houses, we hear from Hilda and a few others that they think of Almyrians are barbaric savages and in Cyril's support conversations with Byleth (if I'm not mistaken) this is confirmed that they can be rough around the edges but mean well since they always go back and drink to celebrate fighting hard (although Cyril says its a stupid way of life). We also know from Petra's supports that her people (Brigid) and quite possibly Dagda practice a religion/culture that is the equivalent of our real world Taoism. They believe in spirits governing the world and offer their blessings. Shamir also in one chapter remarked on how she found Fodlan to be a weird place for a variety of reasons and says the outside world is nothing like it. I was going to reference Ingrid and her phobia of people from Duscur but since I vaguely recall it don't quote me on this tidbit. Her phobia stems from the Duscur tragedy and how she lost someone she loves so she hates them all (or more aptly put, can't forgive them). And from her supports and the blue lions story POV, it is implied that many people from the kingdom feel that way. I know the church had no hand in that but it goes to show how easy it is for people to make up their mind about another group when their is a difference only between what region you were born in. Also recall the minor quests that seemingly only existed to give some weapons and gold. I forgot what chapter it was in 3 Houses but Seteth inside the church tasks you with gathering intel. You talk to a generic npc student outside the great hall by the classrooms and student says the many nobles don't take kindly to foreigners being in their land and to be warned of who you get friendly with. The mini quest was call Dissidents (something) and was actually supposed to flesh out the idea that people from Fodlan don't like others for whatever reason. With that all being said, Claude may just want to remove them since he believes that practicing the church of seiros way is going to stop people from accepting others based off the religion or culture. It seems like a pretty odd perspective but there is some merit to it. If you really want to dig even deeper into it I'd also like to reference the books in the hidden library (that Claude may or may not know of) in the underground but we as the player can read into and come up with our own assessment of the church and its true nature. One book presents information on how the church proactively stepped in and stopped any further usage and research on a "black flammable liquid" (presumably oil) and cited reasons that it would be too powerful in the wrong hands because of it's explosive properties and could cause turmoil in an attempt gather such a valuable resource between nations. Another book references how the technology and advancement of the printing press became available but they outlawed it and cited the reasons as it would make it too easy to produce literature/books that could undermine the church's power and authority. We as the player can easily reach the conclusion that the church is stifling advancement for the sake of keeping its religious followers in line and it is possible Claude's intuition is telling him the Church is bad even if he is unaware of all those books under the Abyss library. Edit: This is super important and i totally forgot about it I forgot to add the church also controls information which in itself can be seen as bad. One generic npc located in 2nd floor library comments on how Seteth often comes to destroys books not allowed by church and deletes things. It was in Part 1 but i forgot which chapter. One book in the underground Abyss library also had Seteth's signature after he deleted all the content by ripping the pages out. In part 1 of 3 Houses Claude grabbed a page from a book that had a picture of the Immaculate One and Seteth caught him and confiscated it. He also interrogated him on how he got it and Claude revealed how Solon (disguised as Thomas the librarian) gave it to him. We as the player may have the luxury to amass all this info and easily conclude the church is in fact devious in how it controls the world, but Claude was depicted to be a person who could read the room figuratively speaking. He was depicted to be clever and he may have just naturely picked up bad vibes from the church after running around asking questions and investigating.
  17. I'm not going to proceed to type out numerous paragraphs detailing all my praises or disappointments similar to like you did, but you aren't the only one whose feelings are all over the place on this game. I can relate to what you are getting at. To help illustrate or visualize, imagine an old school thermometer that fills up with mercury (the red stuff). Now give about 5 of them titles over as a representation of feelings (eg. disappointed, impressed, and anything else you can think of that describes how you feel after experiencing something) and the more full they are, the intense the feeling. All of mine are full. I never thought a game could invoke such strong feelings in so many categories that are so contradictory. I found myself playing and thinking "this awesome!" and then a few minutes later "you f**king suck Nintendo, how could you possibly mess this up!" all in one hour of playing. They got some parts right and some wrong.
  18. No. I think most of my submissions were here in these forums. I tried checking my laptop where I have all my documents saved back when I was doing research on FE:W but when I clicked login it didn't auot fill them. I may have not created a login but just contributed by posting here. Well I got lots of notes written down regarding FE3H. Such as how many Sundays you get, how many lessons you can teach, and how many certifications you can do per month on Chapters 1 thru 11, notes on all the in-game events such as fishing events or garden stuff and what dates they are. I got written down the chapters or points in game were certain services become available. I nailed down the info on how much exp students get when tutoring on normal/hard as well if the result is good, great, perfect (including the chores you can assign to two students and if the result is a good, great, perfect) plus their exp gains on their weekly goals for Saturday if they have two/one and if it is boon, base, or bane. I tend to do stuff like this for games I get absorbed into. I totally get ya. I too have experienced burn out when it comes to games. I did so much research and compiled almost 300 hours worth of mapping pokemon and locations, spawn rates for Legends of Arceus but then one day, felt it hit me. Since then I've never turned the game on and left it indefinitely on hiatus. I was working hard to create a good guide but just became weary and fatigued. I did FE:W the same but at least for that game, I came back to it after I think maybe 3 or 4 years. It was like 8 months ago I picked it up again and clocked another hundred or so hours on. But for this upcoming title, it looks promising and I intend to not just grab info for others players, but play it in spurts. Maybe like 10 hours every other day if my schedule permits. That way I don't get burnt out. Cause between now and November (for scarlet/violet) I got no other plans to buy any new games and all my time is usually on these two franchise and the occasional rpg that catches my fancy. I don't care for the title of lead or co-lead, but if any questions pop up for the game, and you want a person to go grind out experiments, you can ask me. I'll try to think of what others might be curious about or ask and then get concrete info on it then submit it here on these forums. I think it'd be funny if this site could literally grab all of google's queries instead of gamefaqs or fandom when it comes to people fielding questions for the game.
  19. I made a few contributions to the previous FE Warriors (similar to how Anomalocaris jot down notes) with supports as a mechanic and since I am picking up this game, I'd also don't mind chipping in info where I can. But I don't remember my log in info to the wiki at all. My upcoming days off are when I'm going to try out the demo and from there, I'll figure out what players who like FE games would like to know and how we can really fill up the page for it here on SF. I'm sad to this day we still haven't filled out 3 Houses quests tab, paralogues, and more. I don't like fandom's user interface much but they got good data so I gotta go there when looking for stuff. Hopefully we can make a more comprehensive page than them. This UI looks so much more pleasant. I'll try to submit what I can, when I can. Also I remember you. Glad to see ya back.
  20. I know it has been named already but I'll take this chance to again boast the "Tales of" series and the excellent system it had. I remember in Tales of Xillia streaming a combo with over hundreds of hits and using my abilities to keep regaining action points and also juggling them through the air. You had to pause for a brief half second to let the enemy come down so you can resume hitting and make good use of moves that move your character forward or position them somewhere to continue and the most beautiful part was the easy stream lined system of switching what character you controlled mid battle. I had the item to allow more shortcuts enabled and had to memorize what moves I wanted to use and at what time while carefully pressing the correct combinations. And what made some of these combos come to life was tag teaming. Having a partner move with and switching control. I remember flying so high with Leia and sometimes Milla doing so many air combos. Then when I mash them down to Alvin or Jude I kept just tearing into them. Similarly, I tried to juggle and keep my combo on Tales of the World: Radiant Mythology. However you couldn't switch control that easy and back then when that game came out, they didn't have certain mechanics in place but it was still quite rewarding to get a 50+ or 100+ combo going with the right moves. And I love Tales games simply cause most of them have such great stories so I got good gameplay and plot to boot. As for people mentioning the Paper Mario rpg games, I also quite enjoyed them. It was simple but also filled with room to get creative. Like for example the turtle shell item in Partners in Time where the baby had an input to spin while passing while the adults had to keep kicking the shell. I loved trying to keep my item combos going. Felt great to see high numbers. Half the time the enemy was dead and I was overkilling them by not letting the animation end but I really wanted to see how long I could keep the combo going. Outside those two game series, not very many others stand out that were "addicting" so I have to spend some time thinking about what other ones were as fun. All I can say is that games that allow player creativity and have no correct/incorrect way to play are the best ones. Cause then, it supports more unique styles to play a game. I remember this one set up I saw on YouTube of Bravely Default that I myself would have never came up with but though was cool. It involved have super low HP while being in a certain class and using a move that inflicted damage that scaled. I saw Edea and Agnes doing it. It was one of those late game classes. That is the kinda stuff I like seeing and doing myself in RPGs.
  21. I appreciate all the feedback everyone who has posted. I'm gonna spend some time thinking about it all. Where I stand at now is that I still don't think the mechanics are fun. I didn't like some of the concepts they used such as hoshido weapons adding a layer of buffs/debuffs while the nohrian counter parts didn't. The way reclassing didn't reset level (like awakening) meaning I had go plan out at what time to class change to get certain skills, the limited funds on Conquest, the fact that weapons had penalties like the silver ones inflicting -2 to your damage stat and skill, the rate of recovery from debuffs and so forth. The list goes on and on. I just felt the game had too many layers. I could do it. It just wasn't fun doing it. If I had to use a metaphor to describe the feeling or an analogy, it was like back in school when my math teacher told me to solve a problem and I already had the answer in my head but she wanted me to "show my work " and write it all out and take a half a piece of paper. I just always felt that was tedious and unnecessary. I could go into more details but I'm multitasking so I can't type up more. Still, I greatly appreciate the feedback. I'm just trying to see the appeal but it seems to fly over my head. I liked the mechanics and simplicity of Path of Radiance and Radiant Dawn and heck, even Sacred Stones. I hope more people can keep posting so I can hear more examples.
  22. So I have a question and hope people can help me grasp the angle or perspective fans of Fates are using. Why do I see people praise Fates for gameplay mechanics (not including map designs) saying its better when it sometimes gets posed as a question of when it is better than Awakening or other FEs. I don't understand the population saying Fates had better gameplay and was more balanced. But I want to understand how or why they think that. I actually thought it was the most flawed in mechanics since I saw it as being complex without any meaning behind it being intricate.
  23. If you are already indifferent towards it then I suppose my point probably didn't come across regardless had I worded it better. Which I'll clarify in a sec And this is the the direction I was hoping the conversation would go in. Discussing why the story isn't changing and we keep doing the same routine but I'll add more in a sec I should have added that I'm not advocating for the removal of those features. But to put more of an emphasis on why do we keep giving Nintendo our money when they keep throwing at us the same formula over and over again when we could ask for more than that. So now I'll try to actually clarify where I was going. When I approached the discussion from the pov regarding inclusion and who it leaves out I guess it was interpreted as me saying this should be removed and it should go back to it's default but that isn't what I meant. I meant to say or drive home we should be holding them more accountable to give us more options to play as other than just a child with the same old story board. So I read a book on economics and how in the relationship between the consumers and producers, it is the consumer who actually has control of the prices and can dictate what sells and what gets shelved. If we (collectively as a community) don't buy or pay them for continuing to give us the exact same quality of a product many aren't happy with, they'd have no choice but to either do better or drop this idea and move onto the next. The fact that each pokemon titles sells and makes them loads of money is why they can keep doing the same thing without thinking of changing it up. I'd really like to go further but then the discussion will reach deeper into the realm of business production and how consumers communicate with those who create content. I just feel like we could ask for more, and should be able to get it. But it's cause all of us aren't on the same page or we don't all push at the right time that they are gonna keep doing the same thing over and over. As long as this gen4 remake gives them enough money to break even on sales (or earn profit), they'll never understand that this isn't accepted by all of the community. But at the same time, the people who do buy the game don't understand how powerful their dollar is and how they can use it as a vote or means of communication to the company. We should demand more. And the company needs to listen, but we consumers need to work together and get synchronized. I think I've probably made myself more clear but I'm sure this is also pretty off topic so I'll stop there. To summarize, I wasn't advocating for the removal of customization. I meant that we could demand more and actually get what we want, but not until all consumers withhold their money and send them a message that the same crappy product they keep making is going to make us happy anymore.
  24. I just wanted to ask you three since you all seem to like character customization and feel it is a must in the series, are you children? I don't mean to make that sound condescending by the way so I hope you don't interpret it like that. Because if you are self inserting into a 10 year old child that is a bit of an issue. Pokemon stopped being inclusive since like 2005. Some of the original fans who started liking it as a kid have long since grown up. Some are even in their 30s or 40s! I doubt it'd be an exaggeration to say that there probably exist more than 10,000,000 fans who are adults yet pokemon is still marketed to children. We all take granted that this game hasn't had an actual improvement to its story board in over 25 years and it relies on us having knowledge of video games worlds to get by (as the player I mean). How is a child supposed to know how to read a map so they can get to locations without getting lost? How is a child supposed to know to care for life forms when they have barely any, if at all, knowledge of biology? We still have to start a journey as a child with no experience in the world and simply ignore that? This game is flawed on many levels. But I don't want to derail this conversation and go into all the details. I just wanted to point out the one important detail loads of people seem to leave out. This game is made for children. We play as a child character. Pokemon has been going over 25 years with some of its fan actually having children of their own who picked up the franchise. This game was never meant to be inclusive. Them adding skin tones and customization was just a business maneuver to prevent them from being criticized. If anything the game should have fire emblem awakening's opening as a story board. We wake up with amnesia and meet a kind professor who helps us get started on traveling the world. Then we could maybe have an immersive story.. We can wake up as a humanoid shape shadow and can then customize ourselves later or early on to get the ball rolling. This whole playing as a kid and leaving home (and in some games leaving right after we just moved in lol) is stupid. They have to get out of that mold. It is holding them back. I'm not a child anymore and so are millions of fans. Awakening had 3 molds (one kinda looked child like, while one was very adult and large like). But I think I've said enough. I'm sure y'all get the point. TL;DR this game is not inclusive and never will be. As a business they know how to use smoke and mirrors to keep taking your money.
  25. Tediz64

    Pokemon Unite

    I just started playing this game and have to say, I'm fairly content. I played LoL and a few other Moba(s) style video games but seeing a pokemon skin was actually quite refreshing. It was like when I saw Fire Emblem copy and paste Dynasty Warriors by Koei Tecmo. Fun game play and even better lore/story I can get behind since it is a game universe I like. So onto my main point for creating this thread. I'm looking to play with others on teams (and if you want to join a discord so we can real time talk to better sync up even better.) I want to add people to my team and aim for the top or best. Anybody in? Also if you don't want to chat or are shy, then I hope you don't mind if we can still discord and I can just talk outloud to help coordinate in real time.
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