AcquiHime
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Posts posted by AcquiHime
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I made his sword, added some dirt splashes and finished 1/3 of the frames.
Timing still needs some work but I'll polish that after I finish the frames.
Did you sculpt the model yourself or...? I seem to have a lot of problems sculpting models QQ
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Aight ^^ just what I was looking for. Thanks Eliwan!
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In regards to inserting the Weiss animation, it is important to note that FEXP only allows for three frame dodge animations. The animation also needs a dodge without any weapons if you want to insert the animation into FEXP, unless you want the repeat the same dodge frames for unarmed.
Oh. I didn't realise that. Thanks ^^
I'll cut out the back three frames from the anim and remove her sword when I shove her into RMXP. Gonna leave the sheet as is, though, in case anyone wants to use it (unlikely as that may be)
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Hi o/
I'm a newbie spriter, venturing into the realm of full customs, and I was wondering whether anybody has a guide or a link to a guide for FE-style motion blurs? I'm having a lot of trouble with them; I've attempted several, but they just don't seem to turn out like how the FE ones do. Any tips?
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Hmmmm...
Probably messed up the motion blur XD
It probably looks better just completely cutting out the motion blur frames and inserting a tilted sword frame from the attack anim.
Well, I'll leave those there till I get good enough to properly update them. Thanks for the feedback \o/
Current WIP: Ryougi Shiki (Kara no Kyoukai) (15 COLOURS :O)
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I love the sort of stutter walk back to the starting point after Weiss's critical hit XD
Lol. I was considering either that or a backhop, but decided that fencers were more likely to retreat using backsteps than risk losing their balance with a hop.
EDIT: NOW WITH SPRITESHEET \o/
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Added a (rather simple and underwhelming) dodge for Weiss.
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Head is very strange, I can't tell if he's facing left or facing right with hair over his other eye. Body is too thick. He looks like he's wearing plate armor. Shading is basically nonexistent, but I'm assuming you just haven't done it yet. Dropshadow does not follow the outline of his body. Arms look much better than the witch's though.
The bg is probably due to whatever graphics program you're using setting your bg colour as the transparency colour. Playing atound in settings for a bit and clicking anything you can find should help.
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Did you make that rigged blender skeleton yourself? I'm thinking of experimenting with this method too :x love your work, by the way, everything looks great!
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LOL this would indeed make for an amusing, if slightly unbalanced FE game...
Hmmm...
*starts sketching Rory's poses*
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Left arm is bent unnaturally, the upper arm in particular is way too thin. Same with the region where it bends, the elbow portion should be closer to an inverted triangle than a U-shape. The dropshadow is inconsistent with the light source, which seems to be top right, I believe? Hair could use more texture and ahading, particularly at the area under her hat. The right limbs are unnaturally straight; her right leg doesn't seem to stem from her hip. Right shoulder should be a curve, not a straight diagonal. The top part of her dress, at the cut, is also too straight - does not follow the contours of the human body.
That's all I can see. I'm still new to spriting, too, so someone more experienced could probably give more extensive critique.
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Good choice in software! There is always room for improvement when it comes to animations (ex: more details with shading and color, making the clothing folds more fluid, or extending the number of frames) but I think it is fine as long as you are satisfied with your work. You can always come back to it later. I suggest posting your work in progress, so that you can get more tips and feedback. I look forward to seeing more animations and sprites from you!
Hi~ Could you elaborate on making the folds more fluid?
Also, updated first post to include her magic anim. Her magic crit is the same thing but with multicoloured rainbow circle things.
Weiss sheet ~60% done \o/ Just need to finish up armed/unarmed dodge/hit.
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If that is your first full custom, then I would say that it turned out great. What program did you use to draw the frames?
Thanks^^
I'm using the paid version of GraphicsGale.
Edited OP to include critical animation.
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Hi o/
I'm new to this site, registered because I just only recently discovered it, and because I recently started working on a fangame in FEXP.
So this topic is where I'll toss my finished gifs/spritesheets/customs for archival/critique; hopefully I'll see myself improve as I continue doing this.
Note: The intended fangame will be a crossover fangame from a number of different series, so most of the sprites posted here will be of existing characters. I do not own any of these characters, all rights go to their original creators, etc. All sprites are done in GraphicsGale.
Note that as these sprites are meant to be used with FEXP, unless specified, they will not adhere to 16 colour limits, and therefore will likely look terrible when placed in a GBA.
Any and all feedback would be appreciated, thanks ^^
#1: Weiss Schnee (RWBY) [25-52ish unique colours] [COMPLETED & PUBLIC]
Basic Attack + Critical attack(Full Custom)
Notes:
-First attempt at making a full custom. Don't think it turned out too bad... :s
Magic (Full Custom) / Critical Magic
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Notes:
-Bleargh I suck at diagonals.
-And I know her glyphs don't do that shiny thing in the show but cmon it looks cool.
Dodge
Notes:
-Again, not something she actually does, except that one time in the White Trailer, but it felt like something that fit her mage-y style.
-Pose was reused from her attack sequence, so I just played around with the circles to try and make them look nice.
Spritesheet
#2: Ryougi Shiki (Kara No Kyoukai) [15 COLOURS] [idle Sprite only, due for anim]
Idle (Full Custom)
Notes:
- I actually already did an animation for her, but only recently realised that I made her bigger during her attack frames by accident, so those are due for redraw.
Frozen's mapping and spriting thread (plz leave feedback)
in Sprites
Posted
The left side of the body (sprite's POV) is largely fine; what needs work imo is the right side. Something about the arm keeps bugging me, and I feel like his upper torso could use a bit more depth.