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kirauza343

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    Female

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Celica

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  • I fight for...
    Tellius

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  1. Guys: Claude, but I do like Eliwood’s design and I love that Swift Sparrow 3 fodder Girls: As a pre-CYL version choice, Celica. As a unit, Micaiah. She’s everything I wanted Celica to be and then some (still bitter that Brave Celica is an infantry sword...her b skill is fantastic but it’s such a bloated category and it was her third red version)
  2. Other than the feh pass (bleh) most of the news was great Really excited about the divine codes for fodder and also I saw that Celica...I see that merge. It’s gonna be bittersweet when you get combat manuals for units you haven’t pulled but want to build though. Lowkey love the voting gauntlet for a Hero Rises...it’s so chaotic So many free summons for anniversary! We might’ve lost one seasonal banner (and I actually do like the one free random seasonal) but we’re getting five more tickets thanks to CYL3 Honestly really disappointed by the Valentines banner. I love Celica but that art ain’t it and I hate that she’s reduced to being Alm’s cheerleader. Not even gonna pull for her outside of the free pull, and I’m saying that as someone that pulled for all of her alts and would have an all Celica defense team if I ever decided on a C skill for Fallen Celica. I’m really glad Silque’s free though because she’s the only one I’m interested in and 4* focus units are a great change
  3. No screenshot sorry but I did Heather, Vika, Lucia (Radiant Dawn), Shamir, Dorothea (war phase), Mitama, and Midia (Shadow Dragon)
  4. Normally I wouldn’t bother with Ruptured Sky with how rare it is, but if I gave her distant counter it would be from Male Byleth so she might as well inherit Ruptured Sky while she’s at it. I have to disagree that melee units are dead weight. I do prefer ranged units myself, but melee units can be plenty useful even on defense. ...maybe I’ll go with something unexpected, or have her play support/buff bot for her good counterparts. Wings of Mercy would synergize great with the mage Celicas and I can always give her the expensive stuff later if I decide I still want to.
  5. So with the release of Legendary Celica I want to make a Celica Emblem team and 3/4 of the Celicas I have are fantastic with great natures! But Fallen Celica is giving me problems. Her prf is really not great at this point and the only one I have is +hp -spd which hurts real bad. I was considering slaying edge/ruptured sky/distant counter/wrath/quick riposte (maybe swapping to vantage if she ever ends up getting a brazen refine like vanilla Celica....), but I dunno about sacking my only ruptured sky/distant counter fodder just to make her useful for a meme team. I considered a steady breath/high power type special, but after Marisa her defensive stats leave a lot to be desired. Any suggestions?
  6. Of course! I don’t think I have it in me to change it at this point since it’s been these four since Marisa and Micaiah’s release. I’m just too attached to them lmao (not to mention how much I’ve invested into them...), and even if I did shake it up there’s no way I’d take Celica off. Sure it makes finding places for new characters a challenge but that’s what other teams are for!
  7. I’m really glad they decided to rerun the revival banners! I’ve been wanting a Celica with a better asset for ages and the last time this ran I only made it out with a Laegjarn, but this time my free pull was a +spd Celica!
  8. Catria looks great, especially her art minus the no nose thing! I’m so excited that Conrad’s the GHB, though I hate that that means we probably won’t get his mask as an accessory. Python looks like the demote (changing up the third character pattern!) which will be great both for the Short Bow AND our first summonable unit with blue tomebreaker! It’s been so long Not gonna spend a single orb though since this probably means we’re getting Legendary Celica this month which on the one hand it’s about time! But on the other hand I have no orbs Edit: Aaaaaay Valbar too! As a 3-4* unit! I really like this new trend
  9. @Alexmender Petra made the two most challenging enemies look like the easiest. Nice theme clear! I like how Rinea hums when you select her. @mampfoid It’s nice to see Yarne’s debut! He fits in nicely. Roy’s refine is looking very nice! Even Caineghis didn’t give him any trouble. So we’ve got two clears this time: my standard team and a for fun semi-solo clear. I was always disappointed that I hadn’t been able to let Marisa enemy phase Naesala during his runs, but I guess Tibarn is the next best thing. Swift Sparrow 3 has been an excellent addition to my speedy Micaiah! I usually save my flier team for Abyssals since emblem teams are so strong, but I was messing around with them and found that Brave Micaiah was capable taking everyone out herself. She’s really been everything I ever wanted out of her Brave version and it’s so nice after Celica ended up being another infantry sword unit.
  10. I really hope Bantu is setting a precedent for future banners. I’ve just noticed that Astram’s epithet is “Midia’s Hero” and now I’m sad because Midia’s not in the game yet
  11. Ooh, we’ll finally have colorless reposition fodder in the colorless 4* pool! And it’s on the only person I want. But in bigger news NEW 3/4* UNIT!!!!!!!! Thank god. I can’t wait to see Bantu’s kit
  12. @Alexmender That pulse smoke really came in handy, Julia’s Dragon Fang is really deadly (found that out the hard way with Brave Micaiah). Surviving a round with her is a huge achievement for Kaden! Great teamwork all around. I hate that you weren’t able to solo it but this is definitely a difficult map to solo with a red unit. So many annoying blue units I love my free Micaiah already, but I’m hoping I can pull a +atk or spd (speed meme builds are so much fun on her!) version eventually.
  13. @mampfoid It was really close especially with Roy but they made it work! I like the use of Clair; I feel like I never see her used. Great job! The addition of Julia’s Close Defense seal on Abyssal was cruel, as was the lance fighter’s deflect magic. I was not interested in trying to Celica and three dancers this one because that Julia is scary, but the terrain lended itself well to a flier team (and without having to resort to Legendary Azura). It’s weird seeing Camilla not do much in one of these but the positioning worked out better for Micaiah and Elincia. And it’s Brave Micaiah’s first time working with this team and she’s already pulling her weight! Overall I don’t think this map is too bad other than Julia herself. Unrelated but man I wish Brave Micaiah and Yune didn’t share a color
  14. I like drives on my three infantry one flier main team. It’s not as high of a boost as tactics but it’s not visible so it can’t be panicked, and the positioning for them is easy to satisfy (plus they’re a pretty cheap option). I also suggest guidance (seal or as a c slot) if you do stick a flier on there because it’s good to have different movement options. Wave skills can be pretty hit or miss (unless it’s someone like Nino who has one in her weapon) thanks to the turn limitation, plus the atk and spd ones are very rare besides the one that comes with Fallen Delthea. The joint hones are great though if you ever manage to pull one. Just one less point to the stat and it effects the user too. Smokes can be useful too, especially atk smoke on a tank. Really it depends on your team and what they need. And I’ve got a question for y’all: any non-Victorious Axe suggestions for Edelgard? The guaranteed follow up is nice but it and the rest of her kit don’t really synergize with a team, especially since she’s a melee infantry unit. That two move hurts, and I don’t want to have to run a dancer with her to use her well. She’s +def -hp if that helps
  15. The only enemies that should be able to dent her that much are bow/dagger units (which she shouldn’t be attacking anyway unless they’re on a horse or are armored) and distant counter users/dragons (which apart from dragons are uncommon outside of Arena/Aether Raids) and the horse and cavalry ones she should be one shotting apart from a few high resistance reds. Personally my priority isn’t Arena/AR, so distant countering is less of an issue in general (and even in AR my speedy blue Micaiah is very useful on defense because no one expects her to be fast enough to double them), but I still think “you can only rely on it once” is a stretch. Edit because I forgot that dagger units existed for second
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