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Clogon

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Posts posted by Clogon

  1. 17 minutes ago, Anacybele said:

    Alm was very popular in CYL2 as well and even almost made the top two guys. And he has more of a claim to legendary status lorewise too due to being the literal second hero king. Hrid didn't get a chance in a CYL because he didn't even exist yet. So for all we know, in another CYL poll, he could place high as well. And I'd expect him to, honestly, given how well several of the other OCs placed.

    You keep forgetting that banners are planned MONTHS in advance. The moment Ephraim was announced, Eirika was bound to follow within 6 months.

    Hrid's popularity is VERY recent. He didnt't even exist or get mentionned until a few months ago. Will he get a legendary hero version? Maybe. Who knows. Alm just like Marth will eventually get a legendary hero ALT. The question is when. His popularity growth was strictly due to the release of his remake.

     

    Dispite how you feel about Eirika, the stats show how much she gained in popularity with no advertisements even against the reddit/twitter/social media hate she got from vocal minorities due to her alt being released at the same time as CLY2. 

    13 minutes ago, Anacybele said:

    lol great growth. Around the beginning of the game she falls for a trap that Seth has to rescue her ass from, later on she gets easily tricked by Colm and her bracelet stolen, and later in the game she's even more naive and dumb and gives a Sacred Stone to the main villain. Yeah, she learned SO much.

    You talk as if you know what it is like to hope for the best in people and be betrayed by someone you grew up with and trusted since childhood. I understand from your posts how cynical you are and have trouble trusting in anyone. 

  2.  

    37 minutes ago, Anacybele said:

    Lately, people seem to be requesting Hrid and red bow Alm as legendaries more than anymore swords. Though in Hrid's case, it's because he's that cool new OC on the good guys' side, since he is a sword wielder. So I think red bow Alm was slightly more requested. And really, a lot of people don't want many more swords in general. So that looked to me like Eirika's popularity was dropping.

    "Lately" = after heros are planned out. Did you forget that banners are planned at least 5 to 6 months in advance? You are also only looking at the voices of a VERY small portion of the Feh player base.

    Eirika is a very popular lord. She only lost against Fanservice Camilla by 663 votes in CLY2. Her popularity increased by 60% since CYL1 which means a lot of casuals like her. By contrast, Camilla's popularity only increased by 10% by comparison.

    Nino's popularity within social media greatly increased thanks to memes but only yielded 7698 votes. Yet Eika gained 11080 votes with NO propaganda/memes at all. This is even AFTER the ALT saltiness from the vocal minority.

    The moment Ephraim was released with Solar Brace, Eirika was destined to come with Lunar Brace relatively soon. I am surprised she wasn't released earlier. Sadly, I got baited by Gauntlet banner despite knowing that she was coming this month.

  3. 1 hour ago, Garlyle said:

    Ok, here's my prediction for the stats, calculated in my Tool

    Mia

      Hide contents
    HP ATK SPD DEF RES
    32 26 33 16 26
    36 30 36 19 29
    39 33 39 22 33

    I would be surprised if they don't focus on her Speed and Resistance. Defense seems to be obvious bane.

    Kagero

      Hide contents
    HP ATK SPD DEF RES
    38 35 23 22 31
    41 38 27 25 34
    44 41 30 28 37

    Atk and Res seems to be her nature, so I make some sacrifice in Def and Spd.

    Niles

      Reveal hidden contents
    HP ATK SPD DEF RES
    33 33 34 30 19
    37 36 37 33 22
    40 39 40 36 25

    He looks very offensive with all the atk and spd, so he probably brings the most out of it, while also have some room for defense.

    Myrrh

      Hide contents
    HP ATK SPD DEF RES
    43 31 21 41 27
    46 34 24 45 30
    50 37 28 48 33

    3 words: Fear the dragon. With her weapon and B skill, who needs speed?

     

    I agree with the fear the dragon. I wish I had the orbs and fodder to invest into a Special Fighter QR Myrrh. :(

  4. 20 hours ago, Ice Dragon said:

    I certainly haven't been keeping tally, but I'm pretty sure I see more Tharjas with Vengeful Fighter than Bold Fighter for whatever reason (people must be skimping on the Hardin sniping).

    Yeah. Recently, Vengeful Fighter is more common. Which is very weird since almost everyone else has Bold fighter and Tharja is amazing with it...

    20 hours ago, Ice Dragon said:

    Sacae's Blessing is far more useful than Guard on Lyn.

    This is comparing Mage Killer Legendary Lyn to Mage Killer Brave Lyn.

    16 hours ago, Tenzen12 said:

    Even with warding breath RA doesn't get triggered every EP battle, even if you run QR3 on him. Well especially these where he dies to Blue, Red mages and Nino, even with DD seal he is not really good mage counter. Effie and other Bulky blue, of course would have field trip with him as well. Yes it's handy but LoS allows Lyn counter even  Celica, strongest red mage in game (well maybe along with W!Tharja). 

    As for Brave Lyn, yes she can be more or less good mage counter... if you give up on her being extremely good sweeper.  That's simply stupid. Legendary  get 9/9/4/7 buff with SM, Brave would get 5/5/0/3 and sacrifice her mobility and advantage over DC enemies, so yeah saying both can use it same equally is BS. 

    A Blue unit killing a Red is normal. A Mage killing something with low Res is also normal (besides Blade tomes are easily countered by Dull Range). Are you really going to run Shield Pulse with a defensive special instead of Radiant Aether? Heck what special will you give him instead that will allow him to beat his counters and kill everything in the game? None of your points suggest that Radiant Aether isn't the prefered Special on him or that it is bad.

    Just because a unit is GREAT at something doesn't mean it can't be good at something else. Player Phase Brave Lyn being a great unit has nothing to do with Mage Killer Brave Lyn being of equal if not better than Mage Killer Legendary Lyn. Your points add nothing to the comparison of these 2 units and the builds they have access to. If I choose to run a team of 4 Brave Lyns, it is uterly stupid to make all of them the same and be countered by a single unit.

     

    Edit:

    Also your 9/9/4/7 includes an A skill. Give Brave Lyn an A skill like Fury and she will get 8/8/3/6 on BOTH phases instead of just EP. She already has more ATK and RES than Legendary Lyn. Losing out on only 2 SPD and 1 HP (Def doesn't matter) VS LoS Legendary Lyn on EP. Again she also has access to Blessings which allows her to easily cover the stat deficiency.

  5. 27 minutes ago, Tenzen12 said:

    Solar Brace and Radiant Aether aren't that excellent either, they are certainly useful, but LoS is quite more practical. 

    As for Brave Lyn there is no even point compare two. BL is player phase, where LL is enemy phase instead. Brave also can't use SM without sacrifing her mobility (standard Mulagir is better for her). As for BST it's nice there is no big difference and that BL can get blessing, but. . who do you think will give her one? In Arena you would obviously prefer Lyn over Gunnthra, because above giving stat boost others Lyn already has better BST herself. 

     

    LoS isn't more Practical than Radiant Aether, which activates every EP battle thanks to Warding Breath while being a 500 SP skill. Again, Fury is more practical than LoS.

     

    Brave Lyn isn't just Player phase. She is very strong during player phase yes but Mulgir and her stats allow her to tank mages (same EHP as Legendary Lyn) while still being a deadly mage killer in PP. SM on her is just as good as SM on Legendary Lyn if not better due to her already having higher ATK with only 1 SPD less. You require the same amount of effort to use it on both Lyn's.

    Legendary Lyn only has 2 BST more than her Brave variant (+1 Def and 1 SPD). The latter as you said could be paired with Gunnthra to be a better mage killer or mixed in with F!Robin for better Player Phase (repositioning over tress and other obstacles is another plus).

    3 minutes ago, XRay said:

    BH!Lyn is a nuke, while LOTW!Lyn is a mage counter. Stats are not everything. Color and exclusive skills also matter.

    Brave Lyn can tank mages of all 3 colours as she basically has the same EHP against magic as Legendary Lyn. Yes the later can tank Rein better but Brave can survive Rein when built as a mage killer while also counter Bold Fighter W!Tharja (the most common mage in +10 Whale land). The fact that Brave Lyn can run Mulagir and Guard means she can cancel buffs and prevent Specials from the fighter skills. Legendary Lyn sacrifices a lot of stats to acheive this combo using Gratia+. I hope IS releases Guard Seal fast! Being colourless cavalry means she is weak vs counterable builds instead of uncounterable colour. Their mage tanking overall is quite similar but Brave Lyn as a mage tank is more valuable in whale land (I face at least 2-3 W!Tharja per arena run).

    26 minutes ago, XRay said:

    Laws of Sacae's stat increase is pretty significant compared to Fury, as that 1 extra Spd can prevent units from doubling her.

    She has 36 base SPD nothing with equal investment (whale land) will have 5 more SPD than her, especially since we easily use drives and spurs. Actually, I am wrong. Non-Legendary Heroes have access to +SPD blessings, up to +9 SPD! Luckily, not many people use 3 +10 Fjorm or F!Robins in their team.

    27 minutes ago, XRay said:

    I do not see how having Laws of Sacae is worse than not having an A skill at all.

    You seem to misunderstand the "I would Whale for her". I am being quite literal with this statement. A Legendary Hero means she is MUCH more expensive to +10. Laws of Sacae is not worth the extra cost of hundreds of dollars. Will I still get 1 copy of her? Most definitely.

     

    Off Topic:

    I actually love Fjorm with Ice Mirror + Life and Death as an anti range EP unit. I have enough multi purpose heroes. QR seal is the best thing to happen to Fjorm.

  6. On 27/04/2018 at 11:40 PM, XRay said:

    I do not think you should expect nuclear performance on a unit designed as ranged magic counter though. LOTW!Lyn performance as a mage counter has actually exceeded my expectations. Celica is the most effective anti anti-meta mage due to the brute force she can muster from Ragnarok, and LOTW!Lyn as a green unit has no trouble countering Celica with a neutral nature, Moonbow inheritance, and Quick Riposte on her Sacred Seal slot; you can also do an additional Dull Range inheritance if you want to be completely Celica proof. In contrast, your typical anti-meta mage tanks/counters like Felicia and Niles need a bit more resources to build a very specific skill set [+Spd, -Def, Felicia's Plate [Spd]/Guard Bow [Spd], Moonbow, Fury, Dull Range, Quick Riposte] to completely shut her down (assuming both are at the same merge levels).

     

    If she was a normal unit without Law of Sacae, I would totally Whale for her. But as is, she isn't befitting of the Legendary status. Ice Mirror, Chilling Seal, Radiant Aether, Solar Brace and Dragon Skin are all really good unique skills. Lyn's new skill barely giver her better match ups than Fury. The skill force specific positioning and playstyle with little benefit. Most people will replace Law of Sacae due to its mediocrity.

     

    It is very difficult not to compare her to Brave Lyn. The 1 BST less can be fixed with either -ATK/SPD and +HP (for Arena Score). Even at -ATK, Brave Lyn only sacrifices 1 ATK and 1 SPD to neutral Legendary Lyn for 1 extra movement while being able to have a Blessing (for extra stats...) and 1 more MOV. Heck, Mulagir (which I think this weapon is the better mage killer) will probably be able to upgrade to the Swift version.

     

    Edit:

    To be clear, my grip with her is that she is a hard to get Legendary Hero but doesn't have the specialty to back it up since Law of Sacae is so lack luster.

  7. Oh wow! I finally get to use my merged Ryoma again.

     

    12 hours ago, Alkaid said:

    I'm gonna have fun trying out Hinoka with my core team fliers this season. +10/4 atk/spd to allied fliers in drive range seems badass. My Cordelia's going to punch holes into space-time itself.

    Holy shit. Sadly, I don't have high merged flyers...

  8. 25 minutes ago, Ice Dragon said:

    I didn't say good. I said one of the best. And the best infantry swords are top-tier units.

    And you know what? Leaf also happens to be one of the best units in the game, period.

    I wish my Erika could do instant Aether on PP and still activate more Aethers on EP, not to mention the juicy Arena points from boost stats and special B skill.

    25 minutes ago, Ice Dragon said:

    Remember the great month of February when we got Bold Fighter and Vengeful Fighter into the standard summoning pool? February was a wonderful month.

    Indeed, it was! Sadly I did not get any Bold fighter fodder. :(

     

    As someone who only cares about Performance, I don't like this new Lyn as much as I hoped. I wish she had Sacae's Blessing instead of the new A skill (which is worse than Fury in terms of versatility). Being Green instead of Blue really hurts her too.

  9. I love the art and finisher of this new Lyn but I don't like her unit design.

    For 1 of each stat, Fury is better than her A skill while helping to put her into Desperation range. Her low 31 ATK and being coloured means she is no match for reds which is the most common colour. The effect of her bow means it is only effective against front liners or isolated enemies. At least she is our first green Firesweep user but most DC units are reds...

    I shall pull on colourless. I need more H!Jakob and have yet to get F!Grima.

  10. 1 hour ago, Ice Dragon said:

    Somehow ended the last round at 5-14-11 on Team Anna. Honestly, that was way better than I was expecting, based on the map.

    I think this mode could be fun if they made some changes to the stamina system, maps, and rewards. Specifically, they should do the same thing as Voting Gauntlets and add missions to obtain more stamina restores for each round. The map should be the same each round, but with each team taking a different base each time with each player fixed to one team. Sacred Coins should be moved out of the team rewards and be part of the ranking rewards.

    Completely agree

  11. 6 hours ago, Zeo said:

    As for the next season, Priscilla is score death so I'm pretty much forced to use M!Robin or Alfonse. It sure would be nice if I had Ephraim.. y'know... the only true favorite left of mine I still don't have in any form in this game.

    Priscilla at 4* +10 shouldn't be too bad. Otherwise, I am on the same boat. I wish I had Ephraim too but he has always eluded me. I will probably promote Alfonse this week.

  12. 2 hours ago, Johann said:

    To drive this home a little further, the Eirika you have as your representative is well invested and I'm sure she's an excellent fighter, but I have zero use for her in GC because she doesn't have the mobility. I'd rather use my 4* Gunter.

    Yeah I lack WoM fodder to give to her. I could give her escape route but I haven't tested how well this would be. On this note, I wanna try a Reciprocal Aid Fury WoM Anna when I get more WoM fodder. This will allow her to teleport to anyone and help others teleport as well.

     

    Overall, I agree with most of your suggested changes.

  13. 12 minutes ago, Johann said:

    It's one thing when a player's strategy won't work and they have to come up with something new, but it's bad design if they have to completely shelve their favorite units and adhere to using a very narrow playstyle.

    I wouldn't call it bad design. It is one that is disliked. But forcing players to do something different isn't always bad as it can lead them to enjoy a few found passion. I enjoy the fact that TT, AA, Arena, GHB and now GC all force you to use different set ups.

  14. 4 hours ago, XRay said:

    That is what the friend list is for. Free players can send a friend request to any whale they see in Arena. Players can also visit various forums and other websites and make friends with whales there.

     

    4 hours ago, Johann said:

    I'm F2P and I get S clears on Infernal without fail, to the point where I have to wait for enemy reinforcements to get my 20 kills. Incidentally, my own units are lacking Wings of Mercy 3 because every Cain I've pulled has been 5*'d and merged. Not to mention, anyone can just make friends with all kinds of people. Hell, they've added a thing that let's you browse through and add random players, and you might find someone who fills a role you need.

    Agreed. Sadly, it is easier for people to just complain than adapt.

    3 hours ago, Ice Dragon said:

    And that's the problem. It's not trivial. Did you even bother to read the numbers?

     

    No, it really isn't.

    Do you receive feathers in 20,000-feather stacks? No, you don't. You get them a few hundred or maybe a few thousand at a time.

    Assuming a 5-star promotion and a maxed Sacred Seal are roughly equivalent (the best measure is how quickly a player can acquire each of those), the difference between being very lucky and being very unlucky is equivalent to the difference between getting 4,000 feathers and 400 feathers. Even the difference between being very lucky and doing average is a difference of an approximate equivalent of 2,000 feathers, which is roughly the same as skipping the normal Arena for a week.

    For players who buy orbs, the trade is even worse because feathers are worth less to us than they are to free-to-players. If I can normally acquire the feathers to promote 5 5-star characters at the same rate that I can acquire Sacred Coins to max 1 Sacred Seal, getting the average reward instead of getting very lucky (or getting very unlucky instead of getting the average reward) costs the equivalent of 10,000 feathers of progress.

    I hope they link Sacred Coins to individual rewards next time instead. Getting such a precious resource from luck sucks.

  15. 4 hours ago, Ice Dragon said:

    Okay, new gripe. Your rank carries over to the next round and there are no new stamina restores to be obtained. They even added quests, but those only give an orb and some trivialities. I thought they learned their lesson from the first Voting Gauntlet. It seems they haven't.

    Agreed.

     

    1 hour ago, Johann said:

    I just hate that this mode is barely playable once you've used your stamina recharges, and I have to sit back and watch my team squander any chance of a comeback.

    Yeah, it sucks not being able to participate any longer...

    7 hours ago, TheNiddo said:

    hate how min-maxed the enemy units can be on the higher difficulties

    They aren't min-maxed. They are player created. They don't all have optimal Boons/Banes nor do they all have good skill builds. They aren't even at +10. They are a big step up from your usual PVE content but this is PVP so it doesn't really compare. This is not much different than Arena but you face a greater veriety of units instead of horse meta.

    1 hour ago, Hilda said:

    This has been so far the best strategy for me.

    The F2P don't have the reasources to beat infernal at a high success rate. The strategies available to them is limited by what they pull. That being said even I need more wings of mercy units.

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