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joshcja

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Everything posted by joshcja

  1. Jakob and Corn both have low bases and inconsistent middle of the road growths.
  2. There is a video, in thread, of base Silias doing Jakobs shtic on ch8. Elise is neither PP nor EP she's an aurabot that can turn multiple PP units into EP units.
  3. Elise is utility. Poise+Demosel+Sblow/Inspiration with lunge access. Lemme just stack another +3/+7 or more.
  4. To be fair it's not like Odin/Ophy care what Corndog brings. They've got a standard set of Mal/HS/Riposte/Vantage/LaD and only Shuikenbreaker or a +5 help Odin at all. Ophy can jack skills from gen2's so, eh. Elise likes to marry into heartseeker for obvious reasons. Past that Bolt Axe MT is so stupidbork that we never really need more than +7 with Elise's cracked out mag/speed. She is fond of skill books and is on the list of units who enjoy Hp tonics/Robe. Divine isn't awful because early 1-2 and we can just jack any class in the game so *shrug*. Nhorble is a perfectly tolerable class.
  5. 94% hit over 7+ combats is a lot to miss. Easiest overall strat to shift into is simply subbing Silias for Jakob on a +str Corn with 4 str statues. He can take that setup and reliably clear every map in the game including ch28 no-proc. It's like jakobdin, except better in every way. The general strat is 4 early pairings and stack to high hell filling in empty slots with kids/captures/Xander/dancer. Unit choice is pretty irrelevant past that as any combination of 4 early is sufficent to efficently clear the game. It's not complicated. Intentionally sleeping on unit's like WElise is thilly :p
  6. Silias has 100% hit in attack stance with Elise.... Do a visit for the DV point? It's ch7. The only varient strat's use Wyvern Elise over Stavebot Elise.
  7. Arthur's hitrate should never actually matter on ch7. If it's really upsetting you that much smuggle in a bronze axe. Why is +MagCorn trying to Nostank? How the living actual HELL does Silias get no Exp in 7?
  8. This is in fact what is being discussed. ------------ Starburst is just also actively hyping his favorite run instead of just saving the effort of typing it every time by plugging it in his siggy. He knows his stuff. We're all emotionally wracked by Drank Odin right now.
  9. I've never seen MNlias not cap statue boosted str. 20+12 doubles in 17 ez. After that we're at or pushing 20/5 and can ride a 9-12 move birb to victory. We stack everything it's the abusable mechanic of fates. SolMN/VSorc and to a lesser extent Talismanstack Xander are just notable for being units that can be used in situations where Birbs and Ponys cannot. As Wyvern skills are mentioned the units in question are perfectly capable of jumping into birb. We have no reason not to birb when it's useful. Our priority goes to early units because... They Exist. Edit: Arthur has +15 stack on a Draco S and access to +1 move on his A+ with a Niles/Be support locked and loaded whenever it's needed. He also is an irreplacable font of AI manipulation. Pretty good for a ch7 join. He also has the highest axe rank in the game at any given time. As for attack stance. If a unit ain't blending it's solid. With aurabots (stacked auras on a unit like MK Elise) this becomes a really potent tactic for the 9+ not guard stanced units we're using. Past that it's just... another useful tool in the box and is just plain better than guard stance when we don't need GS.
  10. That looks low AF but sure. Add a Draco pairup for +whatever at S rank when Def is needed over speed. Tack on a full def stack of that's also needed FSR for another +10. Assuming 14 base (I have never seen this) we hit 31+ effective def before Aura's (up to +8 more) We live. Thugs die, and things actually attack us.
  11. Read it again. Both full 2nd and and third shop were compared. Silias has natural bulk comparable to Xander + Sol Edit: We can capture in Leo's join for very early rally speed or just... live with +13 until ch13 rallyman. (Ohhell, I forgot fancy foot work, forgive me Laslow! It's +14/+18)
  12. Song+3, Tonic+2, Meal+2, Rally+4, Pairup +6. +17 speed Odin (full invest for damage ignoring Ophy): +2 mal, +3 Riposte, +3/+5 Eroom/Trample , +10LaD = +18-20 damage per hit Silias (MN): +3 Vow, +3 Riposte, +3 Eroom, +5 Faire, +5-+2 trample/Str+2 = +16-19 damage per hit. Both self heal with innate autobenchmark hp/def/res. Leo starts with +2 v Odin's potential +8, Xander starts with +6 vs Silias's potential +11. Both Silias and Odin have A+/S supports running for between +2 and +3 higher adds on benchmark stats at their competitors joins. This is a +9-+7 lead on stack before stats come into play on damage output and we will always have our other stats to do-job. The probability of either unit dropping enough growths to go below benchmarks is borderline impossible. For the sake of argument let's assume that bit of insanity happens, great, we have stat boosters. Which Leo and Xander will always need to perform the same job. There is no RNG here, our math is simple addition. We will just hit benchmark stats on early units every, single, time.
  13. This would be true if MN Silias and Sorc!Odin didn't reliably hit every threshold in guard stance.
  14. Not really? Skill/support lead is huge. As in double digit numbers huge. This lasts to third shop where the more powerful units maintain an exp lead from simply doing more combat. (In the case of MNSilias/SorcOdin this is a burial. Snowballs snowball yo). Even ignoring this at third shop we can simply skip every single chapter where Xander or Leo would outpreform our early joins. Rig is unessecary but worth noting as you seem to feel stats matter for... reasons? Bad example, we have no reliable rig at Kaze join and he joins maingame after Camilia who we can already outstat at join without the rig.
  15. Xander has a 0% chance to reach Silias's bases for 8 chapters of the game (+paralouges) and needs 5-10 maps to reach Silias's A+ and S support modifiers, skills, and Seigbert is not named Sophie. Similarly by the time Leo joins Odin has already dipped for skills, and has A+ and S going. Also Ophelia. Xander and Leo can catch up as early as ch21 but their early counterparts are picking up x/15 skills as early as ch22 with stat's buffed 2-3 over average by a light rig.
  16. It's a PMU. We're really NOT supposed to be in ChPercy that early so the exp exists. We can break things way harder than 15 at ch10 my dude. Arthur is still xl15 fighter after ch11. Hp 28+5/Str 17/Mag 1/Skl 15/Spd12/Lck10/Def15/Res6 After Buffs that's Str23/Spd18/Def17. Vs base Cam's 30hp/21str/19spd/18def. Weeeeeeeeeeeee That entire child meta statement is wrong.
  17. No. He just soloed the right side of Percy's map. What's promotion? This is fighter Arthur.
  18. What rig? He had +6/+6 from birthday/tonics/meal and was xl15. Percy was similarly buffed, (+4/+4) holding a 1 hp Corncob, and was generated by a pair of xl15's before ch10.
  19. Yup. It's reclassing. Even ignoring a hard rig we can just reclass on dead/really darn good levels for skills and wind up 2+ ahead on benchmark stats
  20. I tried once. 59 pages later I said aw heeell naw.
  21. Mind sharing his stats, level, and your chapter?
  22. Not a direct argument on any of the previous posters but more of a comment on the nature of bases/growths in fates. Ignoring stack mechanics for a moment and assuming we need bases+growths for things. Averages have no place in fates L. We can know from recruitment the exact growths of every unit in every class for the entire game. Assumed Growths/Bases tend to ignore multiclassing, mostly because it totally ruins the premise by giving an on-demand "perfect for a given value of perfect" on any given level up and by allowing manipulable bases. In short units gain the stats we want, when we want them to. It's not the perfect control of gba seed manip, but it's good enough. The only non-replicable units in terms of stat's rather than everyotherdamnthing are EXTREME outliers with the cap's and everyotherdamnthing to back or (Ophelia).
  23. Eh, 7/15 games (or all but one of the games they exist in?) ain't bad.
  24. Yes. Oh no, a berserker with low luck. Never in the history of Fire Emblem has this been worth using on every map for the rest of the game /sarcasm. Make shorter posts or @ folks for single line replies. Also what Zoran said.
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