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joshcja

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Everything posted by joshcja

  1. Fortunate Son Allies within a 2 tile radius have their Critical Evade increased by 15, while the user’s Critical Evade is increased by 5 Negligible. I don't qualify single digit critrates as risky. Edit: I didn't say pairup fodder, I said support, bird movement, roses thorns, savage blow, lunge, rally def.
  2. Oh its real discussion, I take it back i'm down for that. Once you get percy crits never happen to you again so by the time enemys have critrates that are over single digits arthurs weaknesses are pretty negligible. Elsie will natural max magic as will most dywers who care about it, ophelia effectively starts at 20/x with hilarious bases so she's bumping the cap, nyx is nyx, camelia has a full time job supporting, leo is honestly the only other relevant dust target and there's more than enough to go around. Edit: I guess avatar/kana could eat some??? Sorc is still honestly more useful for EP utility on odin/ophelia imo, they both have a lot of potential high move partners, bowbreaker is a fantastic skill, and while vengeance isn't the utterly broken POS it was in awakening it still has very real utility on the player phase for orkoing stronger enemies, keep in mind you have pretty free control of just how bulky you are on EP via debuffs/aura manipulation and nos is a flat one hit one heal no mods now so you can control the exact amount of hp you go into the player phase with which makes vengeance VERY consistent when stacked with the ham duo's absurd natural critrate and an arthur debuff. Edit: To elaborate on why i'm not a huge fan of dark knight, you get leo who already does the job well enough, the army will likely have roughly a million birds/ponys by the time odin promotes, and you're extra move kinda gets ruined by the same things that ruin...the rest of the army at that point. Sorc honestly has more freedom of movement in that context. Also the main draw skill wise is seal magic, (oh boy lifetaker at x/15 to do the job of a 4k tome....once...on player phase) which is...a really easy re class if you need someone other than leo with that utility. Basically it just offers more even after the nerf from lolgodofVV to a real class.
  3. Solid derail, gonna saythis one more time and be done. It, works, yo. You get a ton of dusts in nohr with very few targets, huge base magic is a given. Nos is no longer instant godmode, but it's still a really good weapon for tanking. For actual important EP orko's/sweeper use you have lolcritratevengance/+speed spirit or tome doubling. It's still a valuable tool throughout the game. Hell if you really really need it proper pairup/aura abuse can let your nos users orko their way through the early/midgame on EP, its normally a bad idea because it completely screws your exp curve and really doesn't shave turns, but yeah you can do it. Arthur would be awful in a no reset playthrough but outside of that low luck is just AI manipulation.
  4. Nos works fine if the unit using it has a real def stat, its not awakening nos but its still a high damage sol every round of combat and with the new dual gaurd system giving completely free healing at a predictable pace its completely reliable even on lategame lunatic. Edit: on topic mozu is the only unit you really should actively "feed" the rest make do on efficient use of the noncombat/split combat exp pools, its really not rare at all to have a fully promoted squad after ch14 (13 if you dont care about those last 1-3 unpromoted levels). With the way the exp curve is managed here its honestly a BAD idea to focus one unit too much (though there will still be a level disparity between the tanks sweepers and noncoms everyone should stay effecint at their role with natural play) Just pick and chose from the earl pool, in conquest (birthright you can use litteraly anything), you want 2-3 ep tanks, all the noncom exp you can stack (totally free), and fill in the rest with sweepers/buffers/debuffers. Bows are good, camelia is great but don't use her heavily in a combat role until the exp curve actually catches up her passive and utility alone earn her a deployment slot early on not her mighty axe.
  5. I dont get the odwain hate, he has actual nostank stats, is an early join, all his flaws can be covered by his fast supports, and thanks to the nature of fates!nos/pairup he and his chosen waifu don't actually eat any of the combat exp you want to feed your sweeper units despite being permanent frontlners and will consistently promote at 19/20ish around ch13/14 despite eating few to no actual kills (or ever actually fighting.outside of a rare killshark in his waifu's case) He's effectively free even on lunatic outside of the admittedly stiff 4k you need to up front on his preferred tome (but thats not a problem if you 3 village) and really never falls off outside of not doubling but you dont actually need to double to be a good unit in this game and with his spastic critrate and the fixed rng its not like he suffers from a lack of orko ability when he needs it. Similarly author is pretty damn good, he mass debuffs and has fat tank stats earlygame with a really easy ch10 curve, his skill will eventual patch up his shaky hitrates. midgame onwards he can either be a reliable EP tank that like odwain leaves a lot of free exp laying around for his buddies or can go berserker and divebomb the middle of groups for fat attack stance adds and critrates without ever actually taking kills. Def stance utility is also very real but its not his main function, also his kids paralouge gives massive exp and percy is just good. Edit: Low luck on arthur is amazing for AI manipulation, its actually one of his strong points. I'm not certain how 2 of the most efficient units in the game draw as much hate as they do.
  6. Put her on owaindin and shark kills when the coast is clear, she wants to be a speed boosting bowbird so its not like you're building wep rank unless you just really want sol. The northwest village+wall is literally made for solo nostanking and she has just enough time to get to him before the strong wave starts. Silias can tank the map as a cav if didn't clarify that. +8/-5 from vow+elbow+supportive off his high nat bulk and pairup adds is already overkill. He's one of a handful of legitimately good EP units in a game that focuses on player phase do yourself a favor and don't waste him avatar can easily gain 1.5-2 levels off the map in their one ep of combat+gaurds so its not like they're going to drop off from it.
  7. Odins worth feeding if you give him a decent speed pairup and a nos tome. Otherwise nyx is worth feeding with....a fat husbando and a nos tome. If its casual play immediately seal mozu and feed her every kill you can. If its fast play give her a seal and quickly feed her every kill you can. Archers are amazing in this game.
  8. My lunatic strat for ch10 step one hand silias a javalin and activate C support with avatar. step 2, kill corin, there is a really convenient group of oni+nina that you can feed on to trigger this and level up. step 3 Just have him divebomb groups if you want exp/villages, any groups, he literally cannot die on this map, or just have him go stab takadieinhell if you want to skip the juicy free exp. Other mooks do other mook things and get levels (nostank owaindin also feeds pretty hard here as does a very sanic arthur and both archers). This should let you skip pretty much all the early promo/non utility camilia use and get pretty good exp distribution.
  9. (lurkerpostgo) Sillyass is probably the best for gameplay, early join, early royalty kids, pony advantage, and JUGGERNAUT mode makes him completely invulnerable for most of the game on lunatic!conquest.
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