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Posts posted by cgRIPPER

  1. I give this game a lot of crap myself, but I still enjoyed it. Do I regret buying all 3 paths? Maybe just a little bit.

    That being said, most of the complaining I do about Fates is less about the actual quality of the game as it is about lamenting that it wasn't everything a lot of what it could have been.

  2. I wanna get in on this Fate/ in Fates action.

    Rider (King of Conquerors)

    Nohrian. With a thundering warcry this warrior crushes all who would hinder his dreams of conquest under a mighty chariot gifted by the gods themselves.

    Weapons: A-Swords, B-Axes (doesn't canonically use axes, but they fit better than S rank swords)


    Lv1 (Conqueror) - This unit takes no bonus damage.

    Lv10 (Canto) - Leftover MOV can be used after performing an action.

    Lv25 (Noble Charge) - This unit and allies within 2 spaces gain leftover MOV as damage dealt.

    Lv35 (Dreamchaser) - HP/2 % chance of adjacent allies gaining +(MOV/2) to all stats at the beginning of either turn (until end of turn).

    Stats: (not quite motivated enough to put together complete stats right now)

    HP: 70 Str+ Mag- Skl- Spd= Lck= Def+ Res= MOV: 8 Ddg+10 Mounted, Beast, Mechanical (Golem/Puppet)

  3. I'm not sure I follow the argument.

    If Birthright-Conquest-Revelation were one game it would be monstrously large by FE standards. It's not fair to say that "there is no reason to divide this game into pieces" when such the undivided game would be over 70 maps long (before counting a single paralogue).

    Another way to look at it: Birthright-Conquest-Revelation together have at least as much content as Path of Radiance-Radiant Dawn, and were offered at a lower cost (at least after adjusting for inflation; I forget the exact release date price points for those games).

    The decision to make 2 separate games came very early on in the development process. They could have saved themselves the trouble of putting so much effort into 70 chapters by making a single game that has the normal number of chapters and is polished significantly better. They could have conveyed the story perfectly fine without that many chapters. I acknowledge their effort, but I complain because a good portion of it feels like wasted effort.

    This is just my opinion, but I have a lot more beef with Fates than just its story. I still like the game, but whenever I play Fates I find myself cringing every 15 minutes because it could have been SO much better...

  4. In other words: games which exist as pairs or a trilogy often aren't terribly complete story-wise in and of themselves, and this is perfectly fine.

    This is true, however; myself and a good deal of the people I know all agree that there was no reason (gameplay-wise) to divide this one story separate pieces in the first place except to squeeze more money out of us.

    Like I said before, I definitely acknowledge how much effort went into these games, but I think they could have given us better content while putting in less effort if they hadn't tried what they did. It's not so much that the games themselves are limited to being a cash-grab as it is that that one crucial decision in the development process was for the purpose of grabbing our cash.

  5. Most of the things everyone has said I agree with. Particularly in that Pokemon uses the multiple versions to encourage multiplayer, while at the same time being made with minimal effort. The separate versions of Fates each required a great deal of effort that could have been spent polishing more important things. It's not even like this is an entirely new idea that IntSys is using here. Sacred Stones's layout of having the player choose to go with either Eirika or Ephraim would have worked just fine in Fates. We still end-up fighting Garon at the end of the game, Takumi's possession still happens just at different points in the story. There is no reason that the 2 paths couldn't have converged at the end (IMO). IntSys made an extremely poor decision that resulted in making their job harder than it needed to be at the expense of more important features than having 2 separate games.

    Fates, similar to Awakening was another "test", 'Let's throw in everything we as fans have ever wanted with the knowledge we took from Awakening and the last 25 years."

    I still agree with your main point, I just can't believe that IntSys has looked back and actually examined what things they've done in the FE games that came out before Awakening have worked.

  6. The reason people are complaining is that the quality of the game is poor. Making 3 separate games is an extremely ambitious project, and I applaud them for that ambition. However, we, the consumers, don't want 3 mediocre games. We only ask for 1 game that gets about half as much effort as IntSys put into the 3 games cumulatively. People call Fates a cash grab because because IntSys deliberately chose to prioritize quantity over quality when they decided to make 3 games in the first place.

  7. What bothers me about how eclipse was responding is that she wasn't addressing anything that was actually going on in the discussion. She was just saying "No, because Cipher is separate from Fates." (in a really rude way)

    I was not aware of the pixelized content from last year, so yes, that part makes more sense now.

    I personally am still going to hold on to my hope for the reasons that I stated in my very first reply.

    However, as I have said over and over, a reason to hope is not a reason to get excited. There is a significant difference.

  8. No. You're not getting off on a case of basic reading comprehension. If the topic title wasn't enough, go read the first post. I think TC's intent was clear enough.

    This topic is the kind of stupid baseless speculation that turns into equally stupid rumors which becomes a giant pain in the ass to disprove later on. I encourage basic research into things before trying to make connections that are tenuous, at best (because Cipher merchandise does NOT mean the possibility that anyone is going to be added into Fates). I want to drill two things into everyone's head:

    1. Cipher is something that's its own entity (or I'd have a FE6 remake in my hands)

    2. Trying to tie two things that have very little business being together and raise some sort of discussion is ignorant at best and dishonest at worst, and I'm not sure which one I dislike more

    This is why I'm ruthlessly squashing any sort of hope about Roy/Sigurd and Fates - because if it really was true, the link wouldn't be in a product that's tangentially related to Fates, at best. It would probably be leaked or announced.

    So yes, it does matter, and yes, I'm going to be less than pleasant about pointing out why it's a bad idea to think there's any sort of merit in TC's logic.

    No. You're not getting off on a case of "I don't like this conversation".

    The OP shows pictures and the question: "A Roy and Sigurd sprite appears 3 times on the promotional material. Could both characters be coming to Fire emblem fates as DLC?"

    It's still a question. You're still ignoring the entirety of my post except for the first sentence.

    I understand how frustrating it is to see misinformation get spread around, but "someone claiming that something will inevitably happen" and "people speculating whether or not a desirable outcome is likely" are completely different things. Hence why I said that anyone who neglects to take what is said here with a grain of salt can only blame themselves if they get let down. The most we can do for a person like that is share our reasonings for why or why not they should be getting excited and let them decide from there. If someone still refuses to give up on a lost cause then you'll be a much more pleasant person if you move on with your life and let them be disappointed by what unfolds.

    I also understand that since you're a mod you might not have the luxury of just not looking at threads that bother you. Even so, there are better ways of taking out your frustration than by being nasty to people, and I don't plan on just rolling over and taking it despite how much I appreciate the work of forum mods.

    Now one last time, I will try to have an intelligent conversation over whether or not this is a reason to hope. Regarding your assumption that this is only tangentially related to Fates at best: the white bag and the pen (2 of the 3 items this discussion is focused around) have no shown logos of Cipher at all. If it wasn't at an event for Cipher, then there would be no reason to draw any connection to Cipher in the first place. As I've already stated (and am still waiting for someone to correct me if I'm wrong) Cipher doesn't use sprites. Furthermore, not only are they sprites which already puts a distance from Cipher, but the others beside Roy/Sigurd are the exact same ones used in Fates. You're free to disagree if you like, but I wouldn't call that a tangential relationship by a longshot. Moving on, you say that Cipher and Fates have very little business being together, but they irrefutably have significantly more to do with each other than Fates and Smash do. Despite that fact, we already had the latter 2 things come together. If you want to state your opinion in response to the points that I make in my post, then that's fine but I will not stand around while someone dismisses an entire viewpoint without even addressing the supporting statements of the person they are quoting.

    I apologize if I've crossed the line here, but I'm trying to make a point at how immature you're being. What you do with that knowledge is up to you.

    EDIT: Also, sorry to anyone whose desire to participate in the conversation has been hindered by this.

  9. I don't think Quixotic is a good idea. Enemies don't need higher hit against you. Dedicating three skill slots to Lethality also strikes me as a waste of time, particularly since you need to be capable of dealing damage for Lethality to work* and there will be times where an enemy is impossible to damage unless you deliberately keep levels low (which should be no problem in Conquest, but would be an issue in a grinding Birthright/Revelation file). Crits and defense penetration/overwhelming have been more reliable in my experience.

    Not that Lethality isn't fantastic when it works, since as far as I can tell enemies do not have Miracle and none are immune to it; it's a valid setup. But critrate + RH/Luna is roughly as likely to proc, takes up fewer skill slots, and takes out enemies just as well.

    **What I'm not sure about are aura personals such as Misfortunate or Quiet Strength, and adjacency skills like Heartseeker. I did some preliminary testing with Arthur and it does appear that the self part of Misfortunate works (i.e. enemies have higher crit chance on him), but based on his stats and base crit with Iron I'm not certain whether the enemy part works (i.e. Arthur does not appear to have a higher chance to crit them); if it did work, then Arthur as a Berserker supporting his wife would presumably grant both extra crit at no risk to himself, but I'm not sure it does. The problem is we can't see arena enemies' stats, so we can't extrapolate from our stats and their stats whether certain skills are working. My gut instinct is that the arena does not consider units to be located anywhere for the purpose of adjacency, but the easiest way to test it would be to see if Heartseeker works. I'll try looking into that.

    * I'm pretty sure you'll never get an opponent that your lead unit deals 0 damage to. I've had some really low numbers, but never 0 on the lead unit. I don't have a lot of confidence in IntSys anymore, but I don't think they'd let the arena screw anyone over like that.

    But yeah, there are better options available.

    ** I'm 99% positive that skills regarding a character's position in relation to other units on the map have no effect. As an example, Dragon Ward has never ever proc'd for me in the arena; presumably because it affects "adjacent units" regardless of whether they're being supported.

  10. Again, they're basing themselves on the amiibos, which uses the default settings.

    I understand the logic, but I don't think it's a good reason at all. By that logic, female robin is just an alt costume within Awakening too because your cursor defaults over the male option when creating the character. Heck, maybe that is what they're thinking.

    More than anything though, I think they were looking for an excuse to gender-lock the Fell Brand just so that they could cut costs. The Amiibo einherjar itself I can easily understand, but the Fell Brand itself which isn't even obtained through the amiibo is just them being lazy.

    Anyway, I understand the reasoning, I just think it's a shoddy excuse to cover up their attempts at cutting costs. I've said my piece and I'll leave it at that (especially since this is quite off-topic in this thread).

  11. [spoiler=snip]

    I feel like the TSS villains were just plain intimidating compared to many of the more recent villains in Fates. Of course, Valter, Caellach, and Riev were made more intimidating by the power of the minions they send after you in earlier chapters. Valter is made more intimidating not only because of reasons stated above, but one of his minions is freaking Tirado, a very worthy boss to be the first with the second boss theme of the game.

    First we see Valter gravely injure Seth, then, after a bit of a lull in enemy power, we meet Tirado: The first real promoted boss of the game, who just so happens to be a Level 1 General with amazeballs stats (and the first with the intimidating new boss theme, "Powerful Foe", and one of the most fitting for it) who can only really be defeated efficiently by either Seth or Ephraim (assuming Ephraim has eaten every ounce of EXP possible to this point, which is only two chapters worth, and using the Reginleif). From here, we only get more insight into Valter's true insanity and maniacal methods. Then, he kills Glen. Who is much stronger than Seth was in the beginning. This is where you fully realize he literally LET YOU LIVE FOR SPORT. Because he could have killed you before the Prologue started. Easily. But he didn't because he thought it would be more fun this way. So when you finally fight him in Chapter 15, nothing is more relieving in the entire game than watching his HP drop to 0. Once you bypass his Fili (Iote's) Shield and find someone who can hit him for decent damage.

    "I've no use for these bloodless minnows... Give me prey that will sate my bloodlust... I hunger!"

    If IS ever manages to create a boss who gives me worse nightmares than Valter, I'd be surprised. Nothing has yet (though Mad Ashnard definitely came close).

    Thanks for reminding me, Fates and Awakening both have a few nice tracks here and there, but somewhere in FE's rebirth we lost the badass boss themes that I fondly remember from the good'ol days. Powerful Foe definitely did a lot in making the Grado generals into extremely satisfying fights.

  12. Thinking about it, I'd actually like it if the difference between certain classes was more evident, or if every single class would be considerable for the end-game as opposed to class A being inferior to class B because class B has natural Crit chance or something.

    Another thing that bothers me is the abundance of weapons that you can't get more copies of without living inside Museum Melee for a long time. Why can't there be a more not-DLC method of getting more Brave weapons or more Guard Naginatas?

    To go with the above, make wanting to buy stuff from another players vendors worth the castle visit rather than "visit for resources, leave with a skill or use of the Arena". For instance, why not make a shop offer one random weapon/item each visit that is normally limited in quantity (dependant on the shops rank, so bronze shops can never offer Brave weapons).

    To be fair, you can get those weapons from the lottery lol. But yeah, I understand that they felt like they needed to rebalance weapon availability to account for the removal of durability, but they went too far with it.

    Speaking of dragons, I'd probably make that a more important part of the plot. Is it ever brought up again after chapter 5, barring Kanna's paralogue? I don't even think the Nohrians ever acknowledge Corrin's sudden ability to shapeshift.

    Yeah, I'm still confused at why they bothered to even bring up Corrin being a dragon when you get Kaden in BR if they weren't even going to include it in Kaden!Corrin supports...

    All three routes are included. Birthright Boring Rout maps are either defeat boss, escape, or seize. Classic Mode disables grinding while a new mode, called standard has perma death and grinding.

    I also heavily second this.

  13. Read. The. Thread. Title.

    Then, keep in mind that Cipher and the FE video games may have a bit of overlap, but not something like what the topic title says.

    I like how you completely ignored the majority of my post where I explained why I didn't think it really mattered.

    Correct me if I'm wrong, but as far as I know Cipher doesn't use sprites at all. It would make much more sense if this is overlap from either new fates content or mobile into Cipher and not the other way around.

    Also, the topic is a question. The fact that the title is a question means that this thread is discussing the possibility of Roy and Sigurd in fates. Yes, it being at a Cipher event slightly decreases the likelihood, but my point was that the merchandise existing at all is more reason to hope than it being at a Cipher event is to give up hope. Hence: "Hope for the best, prepare for the worst." Anyone starting to romp around shouting that "Roy and Sigurd are coming to Fates!" because of this thread only have themselves to blame if it turns out not to be the case.

    A side-effect of the classes being based on their Sm4sh counterparts.

    Except that female Robin is in Sm4sh too...

  14. Ephraim and his 3-man army smacking around Valter's entire platoon did more to showcase Ephraim's brilliance than make Valter seem less intimidating.

    "I don't pick fights I can't win." Friggin love that scene.

    IMO tho, Valter doesn't really have a fates equivalent. I feel like Iago is closer to Riev than Valter, and Hans is like a dumbed-down version of Caelach. Gosh, comparing fates to a game from FE's golden era (IMO) really makes me realise how bad the character designs are...

  15. There are so friggin many things I'd change (most of which IntSys has actually done right in previous games at some point or another) but if I had to pick 1 single thing...

    It'd have to be bringing back weapon weight. The entire weapon system of this game is an abysmal disaster.

    -Weapon weight was the natural balancer to high-powered weapons. Weight was removed in Awakening to make the game more simplistic and approachable, but the lack of any sort of balance was highly detrimental to the game. Fortunately, IntSys realised this mistake and decided to... make an even more complicated system of effective speed and follow-up restrictions? They removed a feature that worked perfectly well to make the series more accessible and then when they found out what that did to the game-balance, they created something totally new to do the same thing the feature they just removed did in an even more complicated way...

    -Learning what weapons each character should use made so much more sense with the weight system. I personally liked PoR/RD's use of STR to determine what weight a character could handle, but CON was still better than the mess that we have now. Or even better, they could make it based on SKL instead of STR. This would make a mediocre stat better and would mean magic wielders don't need to have STR to carry around (apparently) really heavy books.

    -I have no problem with the removal of durability, but I never understood why Hammerne was the only way to repair weapons, like seriously, c'mon people is it that hard to take good care of your weapons?

    I could go on and on about this so I'm gonna stop myself here.

  16. Why does it matter what the content is being showcased for? The main reason people don't think we are gonna get Roy Amiibo support is because of the effort it would take to create completely new content that isn't already in the game data. Regardless of whether it's being used for Cipher, Mobile or something else entirely, IS has reduced the amount of effort it would require for us to get these characters and IMO that alone is a reason to hope.

    Hope for the best, prepare for the worst.

    EDIT: Especially since sprites aren't even actually used in Cypher (as far as I remember anyway).

    Also Robin probably isn't in it because he is not a lord.


    Takumi, Level 35 or higher Ballastician, Fujin Yumi obvs

    Life or Death

    Quick Draw


    Rend Heaven


    Then destroy everybody from 10 tiles away.

    And then there's this shit

    Azama, Ballastician, married to Beruka.


    rest of the four skills don't matter

    start of your turn have him Lunge an enemy from 10 range

    rescue him

    deal with the now seperated and alone enemy

    I take it that you haven't actually gotten a ballistician yet? Because neither of these work in the way you seem to think they do.

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