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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. The hacking recommences this week; I've been on an unannounced break whilst I sorted some university stuff, sorry about that guys.
  2. Just to clear some things up: - Yes soldiers have received a buff. - There will not be a playable soldier... - Treck and Noah are both going to be cavaliers still, but with a little twist.
  3. Yeah it does or rather did, since I’m currently re-working where reinforcements spawn. You will be given forewarning if enemies spawn before the start of the enemy phase that chapter. However there will be no warning if enemies appear at the end of the enemy phase. No updates this week, I've been pretty ill and so I have not had much time for modding... sorry again guys.
  4. Opps, yeah I meant the right side... lol. The positioning of the arena and the shops more closely resembles FE7 Ostia, the top right hand side is a little cramped, but that's to restrict the amount of units that can approach the boss.
  5. The map has been opened up quite a lot compared to the original FE6 map, the entire right side of the map is no longer composed of one tile wide streets. You hit the nail on the head.
  6. Did I even mention anything about extra chapters, I thought I'd kept that a secret. On the subject of the additional chapters: - I have already planned most of them. - They will all be optional and feature during the final section of the game. - Most of the chapters have very little to do with the original FE6 storyline. And on the subject of redesigning maps, since chapter 7 is still in the works, here is a snapshot of chapter 7's new map.
  7. My hipster old-school self is extremely disappointed it’s not Sheeda. Boah's going to get a cameo even though he's not a playable character right?
  8. Wow, that was fast, officially announcing your next venture already... More importantly which translation are you using for Sheeda: Sheeda, Shiida or Ceada.
  9. ...................__ ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( BROFIST ...........
  10. There will be no nice weekly collection of screenshots this week. I don't like to post screenshots, if I haven't completely finished scripting the chapter. I haven't had much time to work on chapter 7 this week, and there are one of two bugs in chapter 6 I found this week that I want to go back and try to iron out. Sorry guys.
  11. Not yet, currently Blight uses Flux's animation, making a new animation for Blight, will probably come in the later stages of development. Gameplay first, graphics second. I wasted too much time on visuals already.
  12. This may not be the case for anymore, whilst it was originally the plan, I have a few other ideas to help Roy not get trapped at level 20 for the whole of the mid-game. If someone's willing to make one for me, personally I'm not bothered skilled enough to make one myself, I'm no Dei or Yeti. Oh and here are this week's screenshots... I forgot to upload them :( Ahh, chapter 6, or in English: f***ing tile-changing events >:(
  13. That cavalier Raider's palette looks pretty sexy. Good to see that Wallace is still an ace wall!
  14. Yeah, as everyone else has said, Saul will be a Monk instead of a Priest... All enemies will be a little bit stronger than before and will have a more varied weapon arsenal. Although, they may have their difficulty reduced later. Of course, some of the more implied pairings will have special endings, such as: Roy and Lilina; Saul and Dorothy; Noah Fir; Shin and Sue!
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