Jump to content

Emperor Hardin

Member
  • Posts

    3,009
  • Joined

  • Last visited

Posts posted by Emperor Hardin

  1. On 1/22/2024 at 1:35 AM, BrightBow said:

    It's also 9 (or 10, counting BS) games into the series. That's a lot of games. So it's not like them using swords and lances is some weirdness of the early days.
    And even then, Axes is only an option for wyvern in advanced classes

    Exactly this and the GBA games still being in the public eye due to popular hacks still being made even this very year, Wyvern knight also can use lances+swords in Engage.

    On 1/22/2024 at 1:35 AM, BrightBow said:

    Yeah, that just makes no sense whatsoever. He are Merric are in charge of the magic city. Of course they got healers among their ranks.

    Seems like a stretch to consider this a coup either. The fact that he is currently in command of the army is probably simply because he took the initiative in directing them against the Aritian forces entering their territory.
    And Merric is obviously just trying to talk Elleran down, rather than attempting to take control of the army himself.

    I get the remake made it an optional objective to spare the healers, but directing towards that would be as easy as saying that Khadein is not really the enemy, and therefore there is no need to go out of the way to kill those who aren't even wielding weapons.
    There is no need to make them kidnapping victims.

    Exactly its incredibly out of character and Arlen is the lawful ruler of the city, of course women are going to join their sons, brothers and fathers in fighting for their leader. IS and their sexism.

    On 1/22/2024 at 1:35 AM, BrightBow said:

    Vestaria Saga Generals do have spears and throwing spears as well.

    Vestaria Saga Generals are a tier 2 class, as Generals always are. Lance/Sword Generals isn't that unusual, we had them in both Tellius games for example.

    Tier 1 Armored Knights getting Lance/Sword or any two weapons is unique to FE1 and VS2.

    On 1/22/2024 at 1:35 AM, BrightBow said:

    Berwick Saga Generals are purely limited to swords, though.

    I consider Large Shields to be another weapon type as they use an equipment, but I suppose it is debatable.

  2. On 1/16/2024 at 11:49 AM, ping said:

    Might've been an attempt to make the religion more monotheistic and thereby more christian-like, be it to avoid controversy or to make the religion seem more familiar to western audiences.

    To be honest, I don't have very strong opinions here. As I alluded to earlier, I don't think that changes in localisation are inherently problematic, and the Akaneia lore is vague enough that I can't really tell which version I find stronger.

    Ah, personally I'm bothered alot by stuff like this as it doesn't work with the story that the game presents.

    That reminds me, did you ever read Kaga's explanation magic and its connection to religion? Here's a link if you want to see. It'll also explain stuff like the fairy summoned by the Thief staff.

    On 1/16/2024 at 11:49 AM, ping said:

    8dJFPSQ.png

    Have we seen enemy Clerics before in FE3? I don't remember.

    I remembered that not killing any of them results in a reward in FE12, so I followed the Geneva convention for a change, but as it turns out, that wasn't necessary here. Oh well, it's not like they give a significant amount of kill XP.

    We have not, this is the only time in the entire game, both books, where female enemies exist. Otherwise the enemy army just uses male Bishops for healers to avoid using clercics.

    On 1/16/2024 at 11:49 AM, ping said:

     

    TTjbR2u.png: "...Master..."
    At5bqt4.png: "That is all I can say to you. I hope you will understand. You still have many things to learn, and your will is too weak. Do you really intend on retreading Gharnef's path?"
    TTjbR2u.png: "Master! I'm really sorry, I... see my wrongs. Please forgive me!"
    At5bqt4.png: "Arlen, you should begin by letting your strength be used by others... Understood?"

    "Surely, my student who is much like young Gharnef will not do what Gharnef would do in his position after I leave." - Wendell, probably

    TTjbR2u.png: "...Master..."
    At5bqt4.png: "That is all I can say to you. I hope you will understand. You still have many things to learn, and your will is too weak. Do you really intend on retreading Gharnef's path?"
    TTjbR2u.png: "Master! I'm really sorry, I... see my wrongs. Please forgive me!"
    At5bqt4.png: "Arlen, you should begin by letting your strength be used by others... Understood?"

    "Surely, my student who is much like young Gharnef will not do what Gharnef would do in his position after I leave." - Wendell, probably

    To be fair, the similarity might not have been obvious at first.

    I've read one of the novelizations delves into the Ellerean/Arlen and Gharnef connection, as well as their relationship with their masters. Apparently both had a more parental relationship with their tutor in the novel.

    On 1/16/2024 at 11:49 AM, ping said:

     

    7fe2jFN.png

    The Silver Card is the reward that you get for keeping the Clerics alive in FE12. Here, you get it as a reward for killing yet another random passerby.

    FE12 adds a really out of place line where Jagen mentions Arlen kidnapped the clerics to force them into his army, which really makes much less sense than being citizens of Khadein like Yodel, that decided to join their male family members in fighting for Arlen.

    Also Arlen's men randomly start trying to murder him when you recruit him in this version. I didn't you mention it, so tell me if you didn't notice, but all of Arlen's troops will try to leave the map once you recruit him.

    On 1/20/2024 at 7:44 AM, ping said:

    The dark breath of Earth Dragons possessed horrendous destructive power and had the effect of halving the enemy's strength. Under such a dire situation it was thought that Altea's resistance wasn't going to hold out.

    Kaga and his love of incorporating gameplay into story.

    On 1/20/2024 at 7:44 AM, ping said:

    And as Ruben put it a week earlier: Kaga's "filthy traditional monarchist peepee [was] positively ecstatic" while writing this (rather young, in-universe) legend, that's for sure. Human civilisation is being oppressed by a bunch of evil dragon, who presumably eat one or two children per day and dragon... and the biggest concern is that if this one princess dies, the royal bloodline is no more. Yes. That is the biggest tragedy that could potentially come from all this.

    Lets be honest, every Fire Emblem is obsessed with the monarchy and bloodline. Even Ike is the son of a legendary knight whom was a famous mercenary even when he was incognito.

    We'll never get a bandit hero of the people.

    On 1/20/2024 at 7:44 AM, ping said:

    mOvZesn.png

    ...and the one Berserkr, which seems to be a Hero by another name. It's a good thing that he's slowed down to 3 tiles, too, since 26 Atk and 42 Crit is very fair and balanced.

    Kaga loves his redundant classes, I feel he exists because Kaga wanted the generic enemy unit that dropped the Master Sword to stand out so you'd notice him.

    16 hours ago, Shanty Pete's 1st Mate said:

    They're "classes that could originally use Swords, but nowadays, can almost always use Axes instead".

    Also, "everyone" is an overstatement, right? Snipers and Manaketes weren't swinging Swords, were they?

    Generals can use swords in a number of games, same for Wyvern Knights/Lords. Actually Wyvern riding units having access to axes is a very recent thing and even the DS Remakes went back to them specializing in Lances with Minerva being the sole exception.

    In FE1, all lance using classes could use swords. The real weird/unusual thing was that Generals were only swords in contrast to Armored Knights being Sword/Lance. No other game brought back Sword/Lance Armored Knights or Sword only Generals, except for TearRing Saga and Vestaria Saga II.

    On 1/20/2024 at 7:44 AM, ping said:

     

    WKfYd73.png__Qi3qETI.png

    New on the enemy side, I think, is the Barbarian class: Decent Str, surprisingly high HP/Def, but godawful accuracy and the 0 AS that axe-users tend to have. Importantly, they don't get slowed down by the desert, unlike the Hunters...

    Barbarians are interesting because they're basically the closest thing to an Advanced Axe Fighter class in this game.
    Despite this, they lack an animation if anyone wants to hear.

    On 1/20/2024 at 7:44 AM, ping said:

    saXYM7S.png

    He then turns left and one-rounds the Hero/Berserker, although that was not as reliable as I would've liked.

    Green clothes, Pink Hair and Master Sword, is that Link to the Past's Link?

    On 1/20/2024 at 7:44 AM, ping said:

    jmaeyBF.png: "Marth... ...I love you <3"

    FNf1pxX.png

    THMpsw7.png: "X... Xane!!!"

    Xane had no idea that his simple prank would convince creepy fans and people whom haven't played this game to think Tiki really loved Marth like that.

  3. On 1/16/2024 at 11:49 AM, ping said:

    Understandable. I think he stands out because his death quote seems more unintentially funny (which my change would make worse, actually), compared to, say Batta the Beast or Mr Peerless Swordsplay, where their boasting and its contrast to their status as tutorial bosses seems much more like a deliberate joke.

    True, I do like it when the bosses have some characterization has some characterization, no matter  how small.

    I'll respond to the rest later, I'm super sick right now, unfortunately. I wish I could edit posts more easily.

    As for the Hardin discussion, remember FE1 was a NES game and FE3 could only hold so much data, that said I do have some ideas of how I would expand it.

    @Jotari Actually Kaga had nothing to do with Eremiya, as has been discussed, the whole "woman whom seemed to be evil on her own but is really brainwashed by old wizard" is a story bit that only happened after Kaga left. Delthea and Mareeta were clearly brainwashed to begin with and were quickly recruited if you talked to them with the right people.

  4. On 1/12/2024 at 9:47 AM, ping said:

    tTAzBy8.png__9XZ479Y.png

    The boss is very weak. I even forgot to take a screenshot of his stats, but 4 Def should tell you all you need. He's getting one-rounded by Sheeda with an Iron Lance here, who admittedly makes him look even more pathetic thanks to the Pegasus Knight class's base Res.

    Funfact, he's the only sword wielding boss in both books!

    Also I forgot to respond to this earlier.

    On 1/12/2024 at 9:47 AM, ping said:

    GXAFBcG.png

    yjgKw4E.png: "Murderer."

    There is comedy in his laconic death quote. I propose to change it to "Rude." to maybe increase the effect further.

    Dahl is actually a bit of a meme in Japan and has appeared in a few hacks with the iconic death quote.

    On 1/12/2024 at 9:47 AM, ping said:

    THMpsw7.png: "Jagen, you know of the tales of Naga? Can you tell me what you know of them?"
    5LmJEnD.png: "Yes, but I only know a little... This occured almost a thousand years ago. Back then there were no kingdoms in this continent, and people lived separately in small villages. At that time there existed frightful monsters, which would occasionally attack humans. At one stage, only around 10,000 humans remained and mankind was nearing extinction. It was said that the surviving humans prayed to the deities for help. The deities answered their wishes and sent a gigantic warrior to the earth. The warrior held in his right hand a sword of light. In his left hand was a shield encrusted with five jewels. After many violent battles, the monsters were defeated and the warrior returned to the heavens... That warrior was the Guardian God Naga, who was worshipped in this very temple."

    The english Book, Legacy of Archanea, makes large changes to this so humans worship Naga to begin with as their only Goddess and Naga sends a giant warrior to help them instead of Naga being one of their many gods, Naga being considered male by the legend, and Naga appearing as a giant man.


    Thoughts @ping. Personally I dislike it.

    Also sorry I didn't respond to this sooner.

     

  5. 15 hours ago, ping said:

    Well, so did Matthis

    Not surprising, honestly. With reinforcements spawning turn after turn after turn, there's always the issue that you can't fight one wave without allowing the next one to attack a (probably weakened) character on enemy phase, and chances are that your healer can't heal without also getting in range (or spend a precious Physic charge, if you even got it on the previous map). It's easy to get worn down in this situation. Heck, I seized quickly just to avoid the headache of rotating the frontliners against the reinforcements properly with only a single healer (who, btw, did eat one Javelin, so she had to be really careful, too) around to restore them.

    I should play this map again.

    I feel tanks like Sirius, Palla and Draug would help alot in dealing with the reinforcements, especially if they have a good position.

    15 hours ago, ping said:

    I think you could make a point for some of the FE1 characters, too:

    • Matthis - his recruitment has him basically say, "eh, I suck, so I'm going to die anyway", and the "fall in love with a thief" may or may not be intended to make him look clueless.
    • Rickard - good ol' "them funny gays" trope. I didn't mention it, but Book 2 even plays goofy music when he's recruited, so it's not a wild assumption to make that Rickard hitting on Julian is supposed to be a funni.
    • Roger - changes sides because Sheeda's non-commital (and entirely disingenuous) flirting.
    • Dolph and Mishelan - I mean, look at their portraits, and their stats considering their joining time.

     

    Fair point, but I feel Samto is the first whom is actually an intentional pure joke stat-wise if you know what I mean?

    15 hours ago, ping said:

    Damned if they don't, damned if they do, really. With a Silver Lance, Linde could just chip him down at her leasure. Lang at least has the attack power to one-shot base Linde (20 HP | 2 Def), so it's possible that you don't even have that option.

    Yeah, I feel the Javelin makes Lang a little more dangerous than other General bosses even with the speed losses. Its fitting given his plot importance, I suppose?

  6. On 1/8/2024 at 5:24 AM, Jotari said:

    Said artwork appeared in the Legacy of Archanea artbook which had an English release

    FdHDuIK.jpg

    So unlike Rummel we can actually say he has an English name (though it's up in the air if they'll actually stay loyal to that should he get localizedin some other capacity, they have changed their mind before). Which honestly feels a bit weird. Like, I guess he is an important character, overthrowing Macedon like that and kidnapping Minerva, responsible for both Lena and Maria ending up in Medeus' mouth. But...the game really doesn't manage to convince me he's actually a major character. The dude is really lacking in charisma.

    Oh that badly translated book.

    9 hours ago, ping said:

    Xa5geDE.png

    Meet the first Matthis-slayer of the playthrough! This brave Soldier, part of the reinforcements in the upcoming fight.

    F6Ap1Rl.png__wuYy39P.png__eG85GKx.png

    I suppose I didn't believe hard enough. Or maybe somebody believed really hard in Generic Soldier Guy. Now, Ruben, I don't want to point any fingers, but believing really hard in Generic Soldier Guy sounds like a very ruben thing to do....

     

    FE3 soldiers can actually be fairly tough, I feel.

    9 hours ago, ping said:

    Another point in my list for arguments against direct translation. Which, I'll say again, is not something I hold against the fan translation, but something I would hold against an official localisation.

    Although maybe one could argue that "cute" is an incorrect translation when other English words would catch the meaning better. But you could still change Matthis's dialogue to make him look overprotective, but not weirdly so. Like (oh god, I'm writing fanfiction again...) having him hyperfixate on Julian's criminal past and that Lena, in Matthis's eyes, is too kind-hearted to see how dangerous he is. You could even do a pretty good equivalent of whatever the miscommunication during Matt's Book 2 recruitment is in Japanese:

    Alot of Matthis dialogue seems to refer from direct translation, like the infamous "never fall in love with a thief" comment said out of the blue.

    On 1/10/2024 at 1:38 PM, Jotari said:

    At least Jiol has his own country and that pivotal betrayal in the backstory leading to Cornelius' death. That's pretty important. He later gets a daughter and Shadow Dragon prologue is kind enough to throw him a bone. Meanwhile Lykke is just Lykke.

    Jiol's portrait is also more unique in FE3, as it is a little different from Lang's, whilst Lykke even has the exact same palette in his portrait with Merach.

    Sidenote, I'd make Lykke a Warrior if I ever get the chance to hack the game. He takes such ludicrous defense nerfs in the DS remake, that he might as well not be a general at all.

    4 hours ago, ping said:

    0kmvffv.png

    The main danger comes from the reinforcements, even though it really doesn't look like it at first. But they spawn every turn, in random numbers. According to FEWoD, it's four potential spawns with a 50% chance each, although it seemed to me like the average was significantly above 2/turn. It also says that they spawn on turns 3-8, but that also seems wrong...

    A friend of mine had tons of trouble with this chapter and its reinforcements.

    4 hours ago, ping said:

    4NNuqcy.png

    Once you open either door (the left one, in my case), all the hidden parts of the map are revealed. Lang, brave soul that he is, has surrounded himself with a bunch of Knights, as well as two Bishops exclusively on Heal duty (i.e. without a tome).

    There's a reason why Bishops just heal or just attack.

    Enemy AI in FE1 and FE3 can only use the top item in their inventory, so a enemy unit would not use two items in their inventory like a healing staff and an attack tome. 

    FE1 just used plain priests/curates for enemy healers, but FE3 opts to use healing only bishops with curates removed, probably because they don't want to use female enemy soldiers until FE4.

    Oddly these healing Bishops stay even on Lunatic of FE12!

    4 hours ago, ping said:

    QTHVKWy.png: "I'm Samuel, a, er, humble mercenary. Since I look like Navarre, lots of people mistake me for him. So I pretended to be him. But I really hate that General Lang. If you think I'm of any use, let me help you."
    bxNNlb4.png: "Uh... I guess you would be alright..."

    It might detract from Sheeda's cunning that after her FE1 exploits, the only enemy she recruits is this little dummy. Still a funny recruitment, so I can live with that. But for the sake of completion, and with the help of a little save state magic, the other option:

    Would it be fair to describe Samto/Samuel as FE's first joke character?

    4 hours ago, ping said:

    Jx9b2Cv.png

    ...so she does just that. Being as bulky as she is, she easily survives Lang's counterattack with one whole HP.

    Maybe the speed penalty is why more bosses don't care javelins in FE3, whom knows really?

    Bs_fe03_lang_general_lance.png

    Also Lang has an unused palette, pictured here.

    4 hours ago, ping said:

    1viWMPO.png: "Please... Please wait. I'm sorry... Please forgive me. I was just following the Emperor's orders. I also hate what I have done, but I had no choice. So... So... Please... Help me... Please just let me explain. Yes... That's right... Like that... You let your guard down... Idiot... Die!!"

    Come now. That's an old trick. #GuileDidItFirst ...no, wait, Guile only does it in the FE12 translation. Kaga, you old dog, you win again.

    Its funny he can do that as an attack quote.

  7. On 1/3/2024 at 1:06 PM, ping said:

    4CmapWA.png

    And here's the boss. He tanky. Since we don't have any magic users on our team at this point, the only characters that deal any meaningful damage to him are Gordin and Ryan (so there's a possible answer to the question why we needed smol Gordin). Arran, too, I guess, but he obviously wouldn't like to be ridersbaned. At least he can tango with the other two Wyverns reasonably well.

    No mention of the fact that he actually moves?
    That caught me offguard the first time I played and I lost some units to him!

    On 1/3/2024 at 1:06 PM, ping said:

    aoXiqzC.png

    [HP 70% | Str 50% | Skl 50% | Spd 10% | Lck 20% | Wlv 20% | Def 20%]

    Seeing Katua and Warren's growths side by side is kinda funny. Although hey, he beats her Str growth by 10%! Wow!

    Of course, what ruins him is his abysmal Spd. He starts with 2 AS with an Iron Bow, i.e. literally incapable of doubling anything, and that is unlikely to ever change unless he gets some help, as he is tied with Arran and Nyna (lol) for the second-worst Spd growth. Out of all the requested characters, including Arran, he's easily the one most desperately waiting for the +Spd starshard (Libra, iirc?).

    He can be good after a couple speed levels even if he's not high tier.

    On 1/3/2024 at 1:06 PM, ping said:

    MXANYzV.png

    Arran's the guy your girlfriend told you not to worry about.

    Funny dialogue.

    Also I'm very curious as to what translation patch this is?

    On 1/3/2024 at 1:06 PM, ping said:

    cwRqTjh.png__o7o1YBM.png__C9J3AzW.png

    Anyway, this is Altean-Macedonian bowmanship at work. Gordin and Warren deal precisely enough damage to kill Rumel without any additional help.

    Rumel/Lumel's brown green wyvern and bright green armor is a brilliant palette, I wonder why such a minor boss got such a unique palette yet his own boss is one of the only General bosses in the game to lack a unique palette?

    On 1/4/2024 at 10:57 AM, ping said:

    6E6OI11.png

    [HP 70% | Str 50% | Skl 80% | Spd 20% | Lck 10% | WLv 30% | Def 20%]

    As compensation, we get another, even more overpowered Pegasus Knight. Palla's growths are, with the exception of a her Str, stricly worse than Catria's, but that's because she already has bases so high that I wouldn't be surprised if they're endgame-ready with an insta-promotion. A shitty Spd growth is a lot easier to reconcile with if you're only four points away from the cap, *Warren*.

    Just to put it into perspective: Palla has +2 Str compared to Arran and DOGA, +2 Spd compared to Catria, and her physical bulk isn't even that much worse than DOGA's (+2 HP / -2 Def). Her WLv is high enough to use the Gradivüü at base, so the low-ish growth is literally inconsequential.

    Palla and Catria break another game.

    On 1/4/2024 at 10:57 AM, ping said:

    goIffSH.png__ErCC8Sh.png

    In two turns, with throne healing in between, Linda chips down the boss to four XP...

    Another odd thing about Lykke, whom I know is Ryuke, is not only does he not have a unique palette, he directly re-uses Merach's portrait with no changes whatsoever! 

    Also he got an official artwork for some reason where he's pictured with an axe?

    On 1/5/2024 at 10:04 AM, ping said:

    jGXc1rX.png__6oACh8l.png

    Small stat change from going back to grab Iote's Shield: +1 Str / -1 Def compared to the previous Marth.

    As if fliers needed to be more broken, you get this in chapter 2!

    On 1/5/2024 at 10:04 AM, ping said:

    x2uh9el.png

    [HP 50% | Str 40% | Skl 30% | Spd 20% | Lck 20% | WLv 70% | Def 20%]

    I also forgot to show Matthis, who might be stronger in Book 2 than ever before. No, really. His growths are unchanged, with a damning 20% Spd in the middle, but he gained +2 HP/Def between books, making him the most bulky out of the unpromoted Cavs. ...at base, at least, since Rody and especially Luke have higher HP growths. And he's also an example why Lck, despite usually being an afterthought when talking about a character, does matter when it's *too* low. It's less of a problem for Warren, who shouldn't take as many counterattacks, but I'd be pleasantly surprised if Matthew never caused a reset because of an untimely crit.

    I forgot to mention, @Saint Rubenio listen too, I hear its normal for older siblings to refer to their younger sibling, male or female, as kawaii in Japan. 

    In english, it just comes off as creepy.

    On 1/5/2024 at 10:04 AM, ping said:

    itPNv94.png

    Oh, and at this point I remembered that I didn't screenshot the boss's stats. 24 Atk is pretty strong, but the Lady Sword is kinda good.

    Also, while I don't dislike the Generic Bandit Boss Recolour, I do appreciate Big Boy Guile in FE12 and his more memorable battle quote.

    Funny thing about that, I was talking with someone that translated Japanese text and it turns out Guile's FE3 text is more accurate.

    Even in FE12, Guile's Japanese dialogue is apparently still considering if he should surrender before deciding the Alteans wouldn't spare him and attacking!

    14 hours ago, ping said:

    bmO3qz9.png__WD43rKF.png

    Here, try taking the easiest boss kill in the entire series (including Idoun) instead.

    I'm actually thinking of buffing Shooter/Ballistician base stats, Toras definitely needs a huge buff.

    14 hours ago, ping said:

    Really, another kidnapped and brainwashed girl would be but a drop in the ocean. And it wouldn't even be an additional one, since we'd replace Lena (...being un-brainwashed by Julian) with Yumina (...being un-brainwashed by Yubello).

    Spoiler

    I guess I should keep mum about the remake.

     

  8. 4 minutes ago, ping said:

    First thought: "That's silly, ballistae aren't gunpowder weapons." But of course, Akaneia builds them differently.

    Still a bit funny how the novelisation feels the need to explain such a small detail.

    By Ballista gunpowder, I think it specifically said the "Elephant/Pachyderm", which is a type of cannon and so would no doubt have gunpowder to make the gunpowder fire. I read this on a Japanese site.

    4 minutes ago, ping said:

    Good advice, but with Matthis already on the list of unit requests, I don't want to fill up too many slots with Cavs.

    Fair enough.

     

  9. 14 minutes ago, Saint Rubenio said:

    Yeah, effective weaponry isn't that big of a deal, but still, the fact is that the designers have historically deemed armored knights amazing enough to require a dedicated slew of gear that targets them specifically. Meanwhile, the likes of mages don't get that even though they've always been basically better archers.

    The debug menu of FE3 labels the "Lady Sword" as "Magekiller", indicating a mage effective weaponry was almost in FE3! The concept got into the Vestaria Saga games.

    The anti armor weaponry usually does make sense from a player perspective as for all the problems as player units, Armored Knight enemies are not only very common, but can give the player alot of trouble in how hard they are to crack.

    I do admit though, FE12 adding an Anti Armor bow when the Hammer and ArmorSlayer already exited, really perplexed me though, especially as Armored enemies had their defense stats nerfed to the ground in the DS remake of Mystery of the Emblem, meaning the player already has no trouble with them.

    And several late game bosses would be much more powerful if there almost any other class even without the effective weaponry as the DS remakes use FE6 Caps.

    14 minutes ago, Saint Rubenio said:

    I was doing LPs years ago and it was the same then. Just one of Serenes's annoying quirks.

    1 hour ago, ping said:

    I don't know why that is - maybe a measure to make it more difficult for bots to circumvent moderation, but in that case, I wouldn't know why it's mostly long posts that suffer from this. In any case, it's been a thing for a while now, so I'm not very hopeful that it can be fixed. Very annoying when you're doing this kind of stuff or a screenshot Let's Play.

    Damn it, so its not just a me issue.

    I'm having a long conversation with Shaky Jones and alot of the time, I really need to edit stuff in.

    Someone should really figure out whats causing the issue, but they probably won't.

    1 hour ago, ping said:

    Not a good map for a 5-move character 😕 Even Navarre didn't see any action apart from fact-tanking one attack on the last enemy phase.

    Yeah Lorenz is meant for indoor maps!

    1 hour ago, ping said:

    Sure! I'm actually curious how salvagable she is in FE3, considering her awfulness in New Mystery.

    I think Kaga planned her to be a high tier unit, but it didn't quite work out, but she's still ok.

    2 hours ago, ping said:

    I have to say that this opening very much reminded me of a few of Conquest's story beats, in the hope that nobody is offended by that opinion. But you have the naive lordling (note: New Mystery's Marth does seem to be pretty faithful to this one); Lang somewhat combines Hans's mindless brutality, Yago's sadism, and Garon's approach to admistration (you can say the line if you want, Ruben); and the "these are just bandits" shtick absolves Cor-- I mean Marth from the guilt of murdering Good Guys, if in a less silly fashion than CQ.

    Hans reminds me of Lang too, with a bit of Gazzak.

    The "just bandits left", despite them starting near Lorenz, always come off as a bit of a copout to me.

    2 hours ago, ping said:

    lvzuOUo.pngTHMpsw7.png

    I don't think his face changed too much, hard to tell because the angle seems slightly different, but his hair grew a little and he got himself a new warderobe.

    I'll do a comparison picture later, but Marth's outfit in his book 1 portrait appears to be the Toga he wore in the NES artwork and his SNES battle sprites, conversely his Book 2 portrait appears to be wearing his modern outfit.

    2 hours ago, ping said:

    dj18A1q.png

    [HP 60% | Str 20% | Skl 40% | Spd 40% | Lck 20% | WLv 40% | Def 10%]

    DOGA has higher growths now, if you can believe it. His WLv growth was doubled, even!

    He also gained the most levels out of the returning characters, but his gains from those five level-ups is much more modest than Marth's. Only +2 HP and no extra Def, and only +1 to Str/Skl/Spd/Lck doesn't exactly spark joy. I suppose it's not a bad thing for him to be closer to his promotion, but... yeah, he really doesn't seem like a remarkable character at all.

    I don't think Draug's extra levels really helped him personally.

    2 hours ago, ping said:

    UNjclzH.png__bEzDnS6.png__4lvm4pv.png

    [HP 90% | Str 30% | Skl 30% | Spd 40% | Lck 10% | WLv 40% | Def 20%] (Luke)
    [HP 70% | Str 40% | Skl 50% | Spd 50% | Lck 40% | WLv 60% | Def 20%] (Rody)
    [HP 50% | Str 30% | Skl 60% | Spd 60% | Lck 30% | WLv 70% | Def 10%] (Cecille)

    Coming from FE12, it's interesting to see that the only advantage in growths that Luke has over his buddies is his HP. He has a lower growth total in FE12, too, of course, but he still has the highest Str growth out of the three there.

    That said, I'm not entirely sure how these three stack up against each other. Without the FE12 prologue, Rody's lower bases seem more impactful, so I'd guess that he's the weakest? Luke vs. Cecille obviously depends on how valuable his additional bulk is vs. her higher Spd, which I can't really predict.

    I rarely use Rody or Cecille in New Mystery, since they both kinda feel like worse version of other units, so I'm tempted to try and keep one of them on the team. Not both, since there's a certain shitty cav on the list of requests, so if anybody has a preference between these two, feel free to point it out.

    They also have some support bonuses if you want to hear. I feel if you use Rody or Cecille, you should use the other.

    2 hours ago, ping said:

    2yc2PNn.png

    ...can I recruit you instead, please? Ruben, make a note in case you make another big silly hack. I'm sure she'd fit right in.

    She has a nice and unique portrait, it'd be nice for a playable character too.

    This is one of many things disproving the Archanean didn't have glasses comment on Awakening's official site.

    2 hours ago, ping said:

    ve9QEIW.png

    And then he fucking explodes.

    THMpsw7.png: "General Lorenz!! How could you..."

    Apparently the novelization says he used gunpowder from a Ballista.

    2 hours ago, ping said:

    I think I wouldn't get this far even within a full hour messing with a map editor to be honest.

    But yeah, the map is less interesting than the FE1 version both visually and in gameplay, despite the large dead space in the left part of the FE1 version. Maybe the symmetry even works against it a bit - I'd expect the "city of illusion" a bit more screwy, with narrow alleyways, not this nice and orderly structure.

    I really do wonder why they made the Thabes map so linear in Book 1?

    @JotariIt'd be nice if a lot of Book 1 bosses got more screentime, I imagine Xemcel is a personal friend of Medeus given he has such an important job.

  10. Anyone know why I can't edit my comments most of the time, it is really odd? I wanted to add more to my post earlier, but it kept saying the post was either "too old" or "moved", even though less than ten minutes had passed?

    On 12/7/2023 at 12:47 AM, ping said:

    Now then, for maximum dramatic irony, everybody headcanon Lorenz and Hardin to become best buddies during their zany advantures with Marth.

    Woo, they're best friends and drinking buddies.

    18 minutes ago, BrightBow said:

    Wrys is probably just a victim of the fact that male priests simply do not exist in this game. All the enemy male priests that existed in FE1 were replaced by Bishops here.

    Male priests/curates don't even exist within the game data and the game is rather stingy on what classes load on every map, even TIki's Manakete class variant didn't make the cut.

  11. Whenever I make a post, particularly a long one with images and alot of quotes on this site, either in a topic or direct message, and I try to edit the post, I get the result "this comment may no longer be edited, it may be too long". 

    Note this happens minutes after I post it and occasionally if I keep pressing it eventually lets me edit the post.

    Anyone know what is causing this issue? Its making me reluctant to make long posts?

  12. On 12/22/2023 at 10:18 AM, ping said:

    Sw4vhAL.png: "Garnef captured me so that he could obtain the resurrection staff, Ohm, from Gato. If this staff is used at the temple south from Durhua, it can allow any person to come back to life. Let's go, Marth... To bring back the most important people that you lost. Let's go!! To Durhua!"

    Nf1uujo.png

    Yes!

    On 12/24/2023 at 12:27 PM, ping said:

    The map! I unfortunately had to bench a few main characters - Maji and eventually Lawrence in favour of Minerva - to allow the Whitewings to make an appearance. It is, of course, obligatory to get at least one Triangle Attack in, and I'm not even sure if they can do one when dismounted, which I'm pretty sure they will be on the next, final map.

    This map shows that Kaga was not happy with people skipping its FE1 version by triangling the boss and warping in Marth. Three Manakete surrounding the boss say no to that, so I guess we'll have to actually play the map.

    I should keep that anti warp skipping measure.

    Also I miss Lawrence.

    On 12/24/2023 at 12:27 PM, ping said:

    MqJqkQz.png

    [HP 50% | Str 10% | Skl 50% | Spd 60% | Lck 80% | Wlv 90% | Def 10%]

    She has enough WLv to use Physic. I think that about sums up what she can do in addition to Ohming the dead.

    You know its a shame Elice comes in so late, she has powerful growths.

    On 12/24/2023 at 12:27 PM, ping said:

    ldxaVRS.png__2GA5KMp.png__sfCpoW3.png

    And secondary objective achieved.

    Its a cute animation with a map animation too, but was it really worth it?

    On 12/24/2023 at 12:27 PM, ping said:

    D86LAhA.png: "This world, and everything on it, is ours... The ones who intruded were you humans!"

    haAGgg2.png__AHYaJWc.png

    Like, really.

    Xemcel has no bos quote in FE1, I believe.

    I believe the caps lock is speaking in Katakana in Japanese to convey an inhuman tone, I'll have to check later.

    On 12/24/2023 at 12:27 PM, ping said:

    zXHCH99.png__hCBxhXG.png

    He is back!

    I hope you pumped him up with some stat boosters.

    18 minutes ago, ping said:

    41Xvhbn.png

    And here is the big bad evil huggable dragon.

    Its a nice design.

    18 minutes ago, ping said:

    1j2oSyv.png__7nGuDRW.png

    Behold: Banutu's only stat gain (outside of the Angelic Robe he ate) in all of Book 1.

    Bantu don't need stats, but its funny he got resistance.

    18 minutes ago, ping said:

    TSioTTD.png__HI96xdN.png

    This... didn't work out that well in the following enemy phase in a first attempt, but as long as Kashim avoids the crit (which he does on a second try), he's the best option for this. He doesn't have to take an attack from Medeuth, the Demon Dragon guarding the big man has to spend a turn transforming, and the second Bishop only has a... Physic staff, I think. Maybe Fortify.

    Poor Kashim. Also its funny he has a persian name for some funny reason.

    18 minutes ago, ping said:

    F8VIjX5.png__P2Yno3q.png

    In the top left, Rena restores the Gradivus after Sheeda spammed it quite a bit on the last map, so that Lawrence can go choke the point. He two-shots the Hero and the Sniper, which means that he'll eventually win this little encounter.

    Lawrence is still a good unit.

    18 minutes ago, ping said:

    1g7EdBL.png

    ...

    Its ok, 0% runs usually have Lorenz do the deed with Gradivus with support from the Earth Orb.

    18 minutes ago, ping said:

    Does Book 1 fulfil these criteria? Well... partly. We have Atk/hit/avoid on the character screen... but the displayed hit is capped at 100, so it doesn't help nearly as much as it should. There's a battle forecast of sorts, but they apparently haven't figured out how to put all the relevant numbers on a single screen, nevermind subtracting Def from Atk, or Avo from Hit, to make life easier for the player. Item management is good, with bonus points for the convoy being large enough that I never had any issues with its capacity, with the only small knock being that you have to go two layers into the menu to trade items during combat. But as a whole, this means that FE3 is firmly in the middle between FE1 and GBAFE when it comes to UI.

    One thing that might be related to that: Book 1 was, overall, really easy. Sure, there's the occasional difficulty spike, like the Silver Lance Paladins charging at you at the start of Camüh's map, but... even these felt very modest and more... frustating because of crit-related RNG dependencies, rather than truly difficult to figure out. I'm not sure how much of this comes from the increase numerical clarity - it does really help that you can figure out offensive and defensive benchmarks without opening serenesforest.net - and to which degree the game just has more favourable numbers for the player, but in either case, the game just wasn't terribly interesting.

    As a result, I feel justified putting this into the C tier, alongside FE1 and Gaiden, and probably ahead of the two. Honestly, I was ready to not put this into B because I simply dislike that it's an incomplete remake, removing stuff, both maps and characters, from the game. But at the same time - if I hadn't known of Darros's excellence, or Wryf's baldness, or Roger's simping... would I really have noticed a Darros- or Wryf- or Roger-shaped hole in the character roster? Well, a Wryf-shaped hole maybe, as Rena joins a bit late considering she's your first healer now, but it's hard to deny that FE1 has a bunch of unit redundancies, where some don't have too much to distingish themselves from the competition.

    I've been planning a harder hack for FE3, we'll see though.

    I noticed Snipers and Bishops took hits, which may have also made Book 1 easier than FE1.

    18 minutes ago, ping said:
    Warren (Dayni)
    Bantu (suggested as temporary by Zapp Branniglenn; requested as a starshard target by the Observer and Ruben)
    Tiki (Interdimensional Observer, and I think Ruben didn't mind the Double Dragon request)
    Mathis (Ruben, approved by Shaky)
    Yumina, and NOT Malliensa (Ruben)
    Arran (Shaky)
    	Arran could use Libra, the Spd boosting thingie, since Manaketes don't double
    Yubello (Ruben, lower priority)

    If I can add, could you do Sheena too? Also I second Bantu as a normal unit.

    Sorry about the late reply.

    Oh @Saint Rubenio, if I can respond to a post earlier this month, I agree that Armored units are too weak, but I don't think armor effective weapons really threaten player units outside of the DS remakes on lunatic mode where the enemy not only common uses effective weaopnry, but has it forged!

     

  13. On 12/10/2023 at 12:00 AM, Jotari said:

    Can you mount outside and then ride inside and have mounts throughout the map?

    Mounted units, even if placed on no mount tiles, cannot move.

    So in other words, no.

    On 12/7/2023 at 4:45 AM, Jotari said:

    Dolhr doesn't make a whole lot of sense imo. As Gharnef is implied to be keeping Tiki there against Medeus' will or, possible even knowledge, as Medeus would much more likely want to outright kill a powerful a threat to him as Tiki (one of the few things that can kill him in both gameplay and lore). So having anything other than Dolhr soldiers there makes more sense. Labeling them just Raman makes it vague enough to be anything, but imo, they're probably Khadein forces Gharnef brought there himself.

    We don't know Gharnef's motivation for keeping Tiki in the temple, him telling that he's protecting her from Medeus appears to be part of the false scenario he created to get her to fight the Archanean league.

  14. On 12/6/2023 at 2:33 PM, Jotari said:

    *If you promote in doors from an unmounted unit to a mounted unit, they get to bring their newly created mount to the indoor map. At least that's what happened when I promoted Kashim in the Fire Dragon Graveyard map in Book 2. Probably doesn't work that way for units who are already mounted and rendered forced dismount in an indoor chapter.

    Spoiler

    You can actually mount outside of the beginning portion of the Fire Dragon graveyard map. 

    Promoting indoors won't let you mount indoors. Like if Cavalier Hardin or Rody promotes to Paladin in a castle map, their spirte will be mounted during the promotion sequence, but as soon as it gets back to gameplay, they'll be back on foot.

    Even if you hacked a mounted unit in a indoor map, they wouldn't be able to move across the tiles.

     

  15.    

    On 11/25/2023 at 4:39 AM, ping said:

    BOXHhef.png

    The goals of the map are threefold: Recruit Alan (as requested by Shaky), turn around and recruit Chainy, continue to seize the gate. So, Marth initially goes west, and ping finally remembers that he grabbed some boots two maps prior.

    I don't know if its true, but I've heard Xane/Chaney was named after Lon Chaney, the man of a thousand faces?

    On 11/25/2023 at 4:39 AM, ping said:

    clRSEH6.png

    The boss still has the wonderful design decision of a Killer Lance on the final enemy you have to fight. Clearly, Kaga wants us to cheese all the bosses with 2-range attacks, specifically with Marich or Linda.

    I think Hollstadt is the only boss to wield a killer weapon.

    Bs_fe03_hollstadt_general_lance.png

    He also has an unused dark purple sprite if you wanna hear.

    On 11/25/2023 at 4:39 AM, ping said:

     

    Rs6yUTs.png

    There seems to be some confusion about their effect - Marth only goes from 7 Move to 11, despite the item description. Not sure if it's an error in the translation patch or if FE3 is just confused to begin with.

    I think it might be an error in the translation patch, like Minerva calls Harmein, "GENERAL HAIMAN" at one point?

    On 11/25/2023 at 4:39 AM, ping said:

    fnBL63G.png

    Chainy has his own bases and growths, of course, but what do they matter when he can just transform into physical perfection? Although he can't quite reach Biraku's qualities, since he can not use the Dismount command.

    Chainey definitely does benefit from the HP growth.

    On 11/25/2023 at 4:39 AM, ping said:

    RUxd9KJ.png__DKJJfcM.png

    The boss goes down to slow chipping from Navarre (with a Thunder Sword) and Linda, the latter of whom gets the final blow.

    SZDeZDQ.png: "General Camus, I leave the rest to you..."

    Funfact based off Hollstadt's dialogue, the sable knight near him and the next chapter's dialogue, Hollstadt was definitely a former underling of Camus and possibly a member of the Sable order!

    On 11/27/2023 at 10:26 AM, ping said:

    g8zM0D9.png

    Moses then splits the Red S... I mean transforms before the map even starts. Good on him for not letting any Warp cheese get to him.

    Moses also has 1-2 range now, good for him.

    On 11/27/2023 at 10:26 AM, ping said:

    HgOcaqr.png: "YOU... DID WELL... BUT YOU CAN'T WIN... AGAINST LORD MEDIUTH..."

    (not my caps lock)
    (and I thought it's Garnef you can't win against)

     

    Other Manakete characters do this, I believe its supposed to be speaking in Katakana, which is used to show he's speaking in a distinctly inhuman tone.

    7 hours ago, ping said:

    FE3 Book 1 Chapter 15: Mamkute Princess

    Sorry about the slow pace these past weeks. Bit of a stressful time IRL.

    I took forever to reply so all is forgiven.

    7 hours ago, ping said:

    Ivexbht.png

    Like the very memorable boss who ate Marth's mum and split the Red Sea, Chiki transforms before the start of the fight. Into a DivineDr, but using IceBrth as a weapon, it should be noted. Apparently, this is a Book 1 quirk that will persist when Chiki is recruited - maybe so that she doesn't deal effective damage vs. Mediuth so that getting Falchion is more important in terms of gameplay? According to the main site, Mist Breath is effective against "dragon units", which I assume includes the man dragon himself.

    Maybe it was to keep Tiki/Chiki like she was in FE1, a palette swap of the Fire Dragon that only has effective damage against regular manaketes?

    7 hours ago, ping said:

     

    lvzuOUo.png: "Hmm... I suppose we shouldn't be intruding this sanctuary... But this temple holds the objects that I must seek. We must try not to provoke the temple's guardians. I will only bring in a couple of soldiers with me."

    Interesting factoid, the enemies here are labeled Dolhr in FE3, but Raman in FE1.

    7 hours ago, ping said:

     

     

    0kUoemL.png: "Chiki... The great princess of the Narga tribe, which fell into ruin long ago. Use your power to burn the intruders of this holy Raman temple. Haha... You mustn't forget it was I who rescued Banutu from Mediuth's grasp."

    You know its interesting how Garnef controls Chiki, not by changing her identity or directly controlling her, but by putting her in a false scenario.

    7 hours ago, ping said:

    EdMQE8d.png__6drSwvk.png__fWhN83Y.png

    ...and, er, Ruben? Can I interest you in a bearded, eye-patched replacement?

    tgoxyFE.png

    Because to be honest, I'm not that interesting in replaying the map.

    I didn't know you were doing ironman, well there's also the Ohm/Aum staff.

    7 hours ago, ping said:

    LPhXWCc.png__Ivexbht.png
    [HP 80% | Str 50% | Skl 90% | Spd 90% | Lck 90% | WLv 0 | Def 0]

    These are effectively the same, excellent growths Chiki had in FE1 - she technically lost her WLv growth, but, well... Other irrelevant growths are her excellent Spd (she'll always be weighed down to zero) and Def (as Def/Res is fixed after transformation, I believe), although I guess they matter if Chiki ever sees combat while untransformed.

    Considering that Banutu still is relavant, thanks to his fixed 1-2-range damage and good bulk, I expect that Chiki will be quite decent as well. She isn't as physically tanky (especially with Banutu's +14 HP), but 32 HP / 12 Def is still very good, and she hits a tiny bit harder (+1 dmg...) and a lot more accurately than him. And unlike Banutu, who has managed six level-ups without any stat gains at this point, Chiki does benefit from gaining XP a decent amount. Her HP growth is equivalent to 160% and she's likely to become even more hard-hitting and almost guaranteed to become even more reliable than she is now.

    Chiki gives Bantu a good support too.

    7 hours ago, ping said:

    jfcwUcL.png

    Sheeda also got another two levels on this map, overshooting her Spd cap (18 unmounted; her Pegasus provides a +3 bonus). Curious if the game will remember that or if she might go back to 17 Spd if she dismounts on a later map.

    I think it does.

    On 11/27/2023 at 6:35 PM, BrightBow said:

    That sprite has to have been intended for the unused Sea Dragon. I don't see why it's tail and body would go through the ground otherwise. It would make perfect sense if it was only able to move on water terrain.
    ...also the map sprite looks nothing like this snake thing. It's the same as a fire dragon, but grey. And there IS a grey version of the Fire Dragon sprite for combat animations too. It's used by Tiki's Book 1 Divine Dragon form.
    Meanwhile the map sprite for the Sea Dragon is fittingly snakelike.
    un_seadragon.png
    I would guess that when they decided to cut the sea dragon, they figured it would be a shame to waste such fancy sprites and that they might as well reuse them for the other dragon tribes. Then the palette swap that was meant to be used for the Demon Dragon was moved over to Tiki and her unique sprites became a Book 2 exclusive. Maybe as a reference to FE1, where the divine dragon was also just a grey palette swap.

    I think the Mage Dragon battle sprite in FE3 was meant for the Ice Dragon based off concept artwork?

  16. On 11/15/2023 at 3:42 AM, Saint Rubenio said:

    Huh. That feels so weird. Especially since in FE11 they let him keep the FE1 manakete boss design. I wonder if that would've changed had he been the first to get the Khozen design in FE3.

    I forgot to reply to this, I imagine Khozen would like Mannu does in the DS version, but with SNES Khozen's eyes!

    On 11/19/2023 at 12:19 PM, ping said:

    t7GFtd9.png

    Sheeda, Navarre, and Linda clear the enemies guarding Jiol. The Hero is quite fast and tough, but both Sheeda and Navarre avoid getting doubled, so they can trap him in his chokepoint until Linda is close enough to nuke him.

    That is a Mystery of the Emblem enemy addition along with an extra sniper, looks like Jiol upped his security.

    On 11/19/2023 at 12:19 PM, ping said:

     

    QCnPxih.png: "The Kingdom of Gra... is done for... My daughter... Sheema... You must... for me..."

    Some last-second humanising.

    I think it is good foreshadowing.

    Also Jiol has a pretty cool palette, Lorenz could've used it, IMO.

    On 11/19/2023 at 12:19 PM, ping said:

    Or maybe FE1 players didn't like it? It's what cinches my perception of Sheeda as cunning and manipulative instead of the Lilina-style "pure and innocent" girl - for me, that makes Sheeda a more interesting character than her BinBla expy, but I wouldn't be surprised if a bunch of nerds weren't happy that their potentially waifu turns out to be, well, cunning and manipulative. Just look at Shaky

    Maybe you are right that fans back than thought manipulating Roger wasn't Waifu material?

    On 11/19/2023 at 12:19 PM, ping said:

    I can believe it, considering just how awful the Ballisticians' stats are in Mystery. High-def units can shrug off their hits pretty easily, as long as you don't fly Minerva into an Arrowspate's range.

    Basically just keep low level fliers away and the only real threat is the boss, Grigas. I think they went overboard in giving Ballisticians low stats in FE3.

    On 11/19/2023 at 12:19 PM, ping said:

    6ev6djI.png

    Jiol is another boss who just automatically loses to any Mage or Bishop. He hits hard, as he predecessors, two-shotting most folks, but he has low Res and no 2-range.

    Most bosses weren't smart enough to carry Javelins, which are admittedly less potent than they were in FE1.

    On 11/19/2023 at 12:19 PM, ping said:

    Feel free to if you want! I've discussed Civilization V with the Observer, so coding stuff is far more on-topic than some of the stuff I posted myself. :lol:

    So player Manaketes use dragonstones in their "Item slot", whilst enemy Manaketes use dragonstones in their "weapon slot".

    This means that enemy Manaketes can use any dragonstone they get their hands on and will never revert back to Manakete form upon transforming into a dragon!

    On 11/19/2023 at 1:29 PM, Saint Rubenio said:

    ...You know, of all changes to revert in FE11, why this one? Why not keep something like, say, Wendell being in prison instead of among the Macedonian troops, or dragons being good?

    I've actually been brainstorming on ways to fix player Manaketes in the DS games!

    On 11/20/2023 at 11:15 AM, ping said:

    5sg7v1V.png__7gBftc4.png

    However, not everything is easier than before. Unless I'm seriously misremembering this, Garnef did not move in FE1. I don't quite know how Shadow Dragon handles this - I'm pretty sure Gharnef moved on the difficulty that I played on, but I'm not sure about him leaving, or if he moves on all difficulties, etc.

    He definitely moved if you got in range in the NES version and he had much higher speed, even if Imhullu weighed him down a ton.

    On 11/20/2023 at 11:15 AM, ping said:

    JaEacah.png__gDI3nqk.png

    In this version, he leaves quite early - turn 4, I believe this is, and I was able to completely avoid fighting him. On this turn, a Barrier-boosted Sheeda would've eaten a hit.

    Checking on the NES version, he leaves on Turn 8!

    On 11/20/2023 at 11:15 AM, ping said:

    It is very noticable how tough enemy snipers are. Needing three units just to kill a single one of those is really atypical for FE3, or at least for Book 1.

    I think Sniper's base speed was actually slightly nerfed in FE3, *checking*, yeah it was 14 base speed in FE1!

  17. On 11/15/2023 at 3:42 AM, Saint Rubenio said:

    TRS has... issues. I love it and its weird idiosyncrasies, but it's become an increasingly more difficult game to return to.

    TRS is kinda strange in a difficulty sense if that is what you mean?

    Like you can be fighting super easy generic units and pushover bosses, than suddenly you face a super boss with a gajillion skills and a ridiculous weapon.

    On 11/15/2023 at 3:42 AM, Saint Rubenio said:

    To be fair though, they did add Wrys and Frost, so it's fine. They clearly had some fondness for Wrys too, with the role they gave him in the prologue.

    Wrys is still a bit of a joke character, note he is one of the few characters in FE12 to keep his original underpowered growths, which were based on the underpowered all FE1 Priests/Clerics had!

    On 11/15/2023 at 3:42 AM, Saint Rubenio said:

    Gotoh's so weird, especially in book 2. Near the final map he gives this whole speech, and then he loses his plot importance for the final few maps and it really feels like he should've joined there, but then he didn't. And then came FE12 and he still didn't join! He does give you Nagi at that point, but still, why don't you actually get off your soggy ass and help us save the world, you old fuck?

    Because Gotoh isn't a waifu, /s.

    Honestly I'd have preferred Gotoh to Nagi, myself.

    On 11/15/2023 at 5:30 AM, Jotari said:

    "Oh, and we could save Boah too. And make Gotoh playable again."

    "NO! No old people!"

    Funfact with Jagen, Lorenz and Gotoh gone, Frost is the sole user of the gray haired palette within the game.

    Also the gray haired palette for tier 1 classes go unused again.

  18. 6 minutes ago, Jotari said:

    I mean, sure, but that's only because that's the way they made it. They absolutely could have implemented any of those classes in those engines, and only ballista, which they fundamentally changed as an idea, would have actually made a difference. In other words, it didn't have to be that way, and the fact that it is actually suggests these cuts were made pretty early in development.

    I guess it depends on whether they made/planned Book 1 or Book 2 first?

    That said, keep in mind, that female infantry/magic classes as well as Merric's version of Bishop take up separate class slots.

    Even Vyland FE wasn't able to get rid of the class map graphics entirely, which is why they excised pirate as playable. Intelligent Systems probably just prioritized the classes they thought were most important. Though why Soldier was in that small list, we'll never know?

  19. If it is not too late to post here.

    20210726020805!Portrait_massena_fe02.png

    It is a crying shame, not even one character in SOV kept this blue pompadour and muttonchop combo portrait! It is great

    Portrait_massena_fe15.png

    I think Massena could have used it as his design in SOV is very generic I feel.

    20210117214831!Portrait_gail_fe03.pngPortrait_gail_fe12.png

    Also Gaile should've kept the same purple coloring for his outfit.

    20210117220814!Portrait_willow_fe03.pngPortrait_willow_fe12.png

    Same for Willow.

    And I still maintain at least one criminal boss should've kept the bangs peeking out of the bandana. Maybe Gazzak as he had the bangs in the old anime.

  20. 1 minute ago, Jotari said:

    I think the cart might be before the horse a bit there. The curate class was probably removed because the removed Wrys, and obviously Pirate isn't playable if the playable pirate is cut, if we there then it would be playable. Gotoh also easily could have come without Swarm in his inventory (and I'm still surprised they didn't give you him in New Mystery when that game made a mission out of having every existing Archanea character playable). Jake and Beck do seem like they were unavoidably axes because of their classes though, but for the others, I think the mechanics of the classes weren't necessarily a factor. At least, not directly in how the classes are implemented, as, if I was to speculate, the reason Roger was cut probably comes down to the number of Armourered units already available in the game. Five is a lot for one class when most other classes are have 3-4 members. The only exception is Cavalier/Paladin which has a bunch of units in it, yet despite that, cutting out any of them would have some plot issues.

    I am a little familiar with the engine of FE3 and every playable class, Bar Tiki and plus the unplayable Soldier loads on every map within the game. The other classes like Pirate will have their map graphics glitched if they're loaded on the wrong map.

    I guess they could've changed Gotoh's inventory, but maybe Kaga thought  it was weird, who knows?

  21. @Ping

    You know I really don't know why Roger got cut in Book 1 of FE3.

    1. Wrys got cut because there is no curate class anymore.
    2. Darros got cut because pirate isn't playable and was made weaker anyway.
    3. Jake is a ballistician, which are no longer playabe.
    4. Beck is also a Ballistician.
    5. Gotoh is plot relevant and swarm is now enemy exclusive.

    But there is no reason for Roger to be cut, as his map is still in the shortened Book 1, his equipment works as he comes with a Lance and Armored Knight is perfectly playable?

    Maybe Kaga just disliked Roger's recruitment conversation, whom knows really?

     

    On 11/11/2023 at 10:20 AM, ping said:

    nnSJmlI.png

    PPvotAI.png: "The Aritian knights... Are strong... So strong..."

    Have you ever discussed the nice Boss palettes in this game?

    I tried hacking and they work perfectly fine for player units so long as you don't do something like use an Armor class palette for a cavalry class.

    If I was better at hacking, I'd give every playable unit in FE3 their own palette.

    On 11/11/2023 at 10:20 AM, ping said:

     

    FAbmfPm.png__RonuJxC.png

    An important change are, of course the Ballisticians. They finally got their 3-10 range, but they payfor it with truly horrendous stats. They're very easy to one-round, very inaccurate, and don't even hit that hard. Even the Arrowspate doesn't do a ton of damage vs. flyers, although it is significantly more likely to hit something.

    Funfact even if we got the Ballista map in Book 1, it'd be easy except for Grigas. I know that due to playing a hack that re-added it.

    On 11/11/2023 at 10:20 AM, ping said:

    keNwrt2.png

    The boss of the map is Shosen, who starts the fight untransformed. In theory, that opens up some warp shenanigans, although the boss killer better be tanky if you want to go that route.

    I actually played with Khozen quite a bit when I learned to change boss inventories with AR.

    Turns out Enemy dragon transformations are indeed effected by their stats as Manaketes contrary to the FireEmblemWiki.org's stance.

    Also Khozen can use any dragonstone put into his inventory, even the Divinestone and Earthstone! I can explain if you want?

    On 11/11/2023 at 10:20 AM, ping said:

    And nice to see that Banutu is the bigger badass between the two.

    FE3 Bantu is actually quite strong!  

    On 11/13/2023 at 11:44 AM, ping said:

    d0xvbvx.png__gLR01wb.png
    [HP 70% | Str 30% | Skl 40% | Spd 30% | Lck 10% | WLv 70% | Def 20%] (Tomth)
    [HP 50% | Str 30% | Skl 10% | Spd 20% | Lvk 10% | WLv 40% | Def 10%] (Mishelan)

    If you can't tell by these numbers what character Ruben wants me to use, you clearly don't know him at all.

    I think the tooth fairies' stats have been unchanged, but of course, they do have access to promotion now. +3 Spd and +4 Def are nice bonuses from that, too, but crucially, they do not gain any additional movement. As time waits for no man and the boots are clearly Marth's size (as indicated by his exclusive village grabbing skill), I can't really make any promises that Mishelan will actually see meaningful combat. Heck, Maji has trouble grabbing XP because of his low movement already, compared to Biraku.

    I actually have some balance patch ideas for how I'd change the Armored Knights to make them a bit better in a game like FE3, ideas that I'm probably never going to do due to being unfamiliar with Nightmare.

    On 11/13/2023 at 12:37 PM, BrightBow said:

    Since Himmler no longer exists, he is also no longer the guy who took Boah's Thoron, but our Bishop friend here.
    Which I suppose technically means that now it's thanks to Camus that the boss doesn't have a better tome to use.

    Funfact, Camus defines Heimler as from Grust, but Volzhin is from Dolhr!

    Also I read somewhere on a Japanese site that Volzhin learned some spells from Gharnef.

    On 11/11/2023 at 1:00 PM, Saint Rubenio said:

    There's a good chance our dearest Nyna supports slavery. Think about it.

    You have to wonder why they bothered with the fence if they still left a hole for Minerva to squeeze through. Would've been a lot more productive to plop an archer or two in there.

    Also the generic merc is Raddy, I just noticed.

    I really have to wonder why they gave a unique portrait to the most irrelevant manakete in the game, instead of giving it to the one that murdered Marth's mother. It's easy to forget that Morzas killed his mom, or that Marth had a mom to begin with, but he totally did!

    I feel the OG FE12 fanslation holds up well enough. It's a bit dry but it doesn't have anything wildly awful or profane. Heck, it translated the only scene that matters (Wrys's introduction in the prologue) so well.

    But yeah, these old fanslations tend to... not be exactly a work of art.

    To be fair, he does make more sense here than in fucking Pyrathi, of all places. How did he even get there? I thought Mannu didn't like outsiders.

    To be honest, I don't really get why the "I dressed up as a boy and got an alternate portrait for it" plot point exists. It doesn't make it any less horrible, or more. It just feels like such a superfluous little tidbit. But who am I to judge the designs of Perfectly Well-Adjusted Individual Shouzou Kaga.

    I like how you say "vanilla" as if FE3 was a mod of FE1.

    Listen, my brain refuses to read that as an s sound. It just goes "B" every time. I was never going to realize this.

    Hello Python.

    Veyle could've been so much more interesting...

    According to Camus, Nyna's father was negligent and it is shown that Nyna was sheltered.

    On 11/11/2023 at 1:00 PM, Saint Rubenio said:

    I really have to wonder why they gave a unique portrait to the most irrelevant manakete in the game, instead of giving it to the one that murdered Marth's mother. It's easy to forget that Morzas killed his mom, or that Marth had a mom to begin with, but he totally did!

    I can actually answer this.

    Mannu actually has a portrait associated with his ID unlike the other cut bosses in FE3 and his portrait..is an exact copy of Khozen's portrait. 

    So Khozen was almost a re-use of Mannu's portrait!

  22. On 11/6/2023 at 5:18 PM, Shaky Jones said:

    And yet, FE11 mentions the silver sword for Hardin that Hardin can't use

    Emereus's dialogue is actually changed again in the DS version, now instead of mentioning his Silver/Steel weapon, he curses his guards for not being there when he needs them!

    Also funny thing about the Ballistician chapter in FE3, well I'll say later.

    On 11/7/2023 at 10:08 AM, ping said:

    But then why doesn't have Rena 100% growths in every stat? Kaga loves his mind-controlled girls!

    Rena actually got a HUUGE Buff in FE3: 

    1. HP up by 30% (it was originally a flat 0)
    2. Strength up by 20% (Another 0)
    3. Skill up by 40%
    4. Luck up by 30%
    5. Defense up by 10%(0 in FE1 again)
    6. Resistance up by 3%(0 like all FE1 resistance growths)

    Actually I'd wager that Wrys would have gotten a buff if he'd been included too.

    Funny thing is modern IS loves mindcontrolled girls more than Kaga.

    Though as discussed in the past, Kaga mindcontrol is more "playable character is made temporarily bad for a couple turns", whilst modern IS take is "this female enemy character that seemed evil was really under mindcontrol the whole time!"

    On 11/7/2023 at 10:08 AM, ping said:

    But seriously, yeah, I can see that. Roshe was the one guy in the Wolfguard with a unique, non-recolour portrait besides Mr Turban, so it's not unrealistic that Kaga, liked the guy. For whatever reason - not like Roshe has any presence in FE1. Maybe he carried Kaga's team in one of his own patented ironman runs.

    Roshea and Wolf are also the only Wolfguard members with unique endings in FE1.

    On 11/7/2023 at 10:08 AM, ping said:

    That's interesting - something I think I heard/read somewhere before but have forgotten since. Pegasi being a female-only class is mixing up mythology anyway - it was unicorns that could only be tamed by (virgin) girls. The Pegasus even had a male rider!

    This is the only time they exist so pay your respects to the Generic Male Pegasus Knights, as IS sure doesn't respect them.

    On 11/7/2023 at 10:08 AM, ping said:

    Maybe because Naga could theoretically be pronounced "Nay-ga"? At least I think it can, English is weird.

    That reminds me, Naga was changed a bit in a recent localized book. Can't say I'm fond of the change!

    Also fun fact about Canaris, @ping, is in turns of pure base stats, Kannival is actually one of the toughest generic bosses in the entire game!

    1 hour ago, BrightBow said:

    Well, this is how Naga is depicted in the intro:
    maxresdefault.jpg

     

    Funfact

    Spoiler

    the localization for Legacy of Archanea, possibly TreeHouse, completely changed this so Naga sent that giant guy instead of being him. They also altered Naga from being one god among many to making it sound like Naga was the only god they worshipped.

    Though we can discuss that when we get there.

×
×
  • Create New...