Jump to content

Emperor Hardin

Member
  • Posts

    3,009
  • Joined

  • Last visited

Everything posted by Emperor Hardin

  1. Thanks so much for doing this, believe me, even this small change will help Lukas, Forsyth and Valbar immensely as it'll mean they'll stay 1 MOV behind the other melee infantry units. Oh and if you ever decide to add a female soldier line, the Female Gold Knight already works great for a Female Baron. Barons and Gold Knights already wear similar armor, with the Baron boss, Magnus, even using a Gold Knight based portrait. Both classes even use the same shield. I was almost going to say 7 MOV Barons to try normal MOV armored units for once, but I figured that'd be changing the game too much and simply restoring the regular 1 MOV behind regular units would be enough.
  2. I was thinking would you mind a non gender related change to simply make a underpowered class more viable? It'd be a simple change that was already done in the DS remakes. @LJ_Tenma, if you're interested, could you give Armored Knights, 5 MOV and the Baron class, 6 MOV. For reference in the original FE1 and FE3, both Knights & Generals had 5 MOV, but in the DS remake, Generals had their MOV increased to 6 so Knights still got some MOV on promotion which has been the standard in most games. Again the Soldier class would only get +1 MOV to Knight and upon becoming becoming Baron, another +1 MOV. A 6 MOV Baron wouldn't be broken, especially as Dread Fighters will still have more MOV.
  3. Thank you for taking my suggestion into account. I was wondering if you could edit any of the downloadable content, thanks for clarifying that. Well Villager caps wouldn't be for it to be a balanced class on par with the other regular classes, just a little easter egg, so you could potentially have Donnel or one of his kids fight as a villager, similar to how you can have the trainees in FE8 stay trainees but with promoted caps. You could make Villager caps, similar to the lodestar caps within FE13, which again aren't great caps, but aren't far below even a tier 1 class like villager's caps normally are.
  4. Thanks so much for taking my suggestions. For another suggestion, would it be possible to allow Armored Knights to use axes in addition to Lances as a counterpart to Cavaliers and a nice callback to FE1 Knights having Swords/Lances just like Cavaliers? Also if you feel like editing the spotpass/einherjar characters, here are the General characters that should use swords. Arden Raydrik Zephiel Black Knight Another suggestion to make General better without adding special skills/abilities, would be to raise their skill stats, so they can activate their skills more often. Also in RD, Generals had the best resistance among the physical classes, only beaten by Falcoknight. In Awakening, Generals again have low resistance and are beaten even by Paladins, I feel they should at least have a resistance cap of 40? Tell me what you think of that idea? Low speed and especially Low movement are huge disadvantages to the underpowered class already. Also kinda of a crazy idea, but what if there was something like Super recruit in that Villager could have caps equal to a promoted class and also appease the players whom miss the Halberdier class?
  5. Shannan is still pretty a great unit, who won't need to counter weak enemies on a square that heals and gives avoid, that'd be a Hannibal job, his base stats are perfect for tanking stuff like Wyverns and cavalry. He also comes with bows in addition to swords. I forgot it if chapter 10 Julius drops his leg ring if you have the other one from Pizarl already? It'd be really cool if the enemy ability to switch to whatever weapon they could counterattack with, when attacked, was turned into a skill like in Berwick Saga. Infact imagine if Hannibal and even Arden got access to it? Chapter 2 and 5 are hardly ever chapter, keep in mind, you also have a return ring and staff already at that point too, heck that makes it even more perfect for Arden to use. Even if you miss that, there's a replacement in Seliph's first chapter and a second in the chapter where you recruit Hannibal, meaning you'll have two. We already talked about how the game could give hints for secret events. Defending castles is such an underunused mechanic, I wanna see it more. PS: Anyone know of any FE4 hacks that use castle defending a fair amount? I thought Arthur would either become a sage or male Mage Fighter/WarMage, forgetting the latter couldn't use staves like their female counterparts. Its weird as Tailtu/Claude is one of the "default pairings" that the game encourages, but it results in the Valkyrie staff being unusable even though both of Tailtu's children are in magic classes. Father dependent promotions would make sense. FE4 binary had Forrest as a Sword/Bow class, as well as a FE5 Merc, which was good for Scáthach/Skashe.
  6. Yeah, thats my point, its a very underused mechanic, oftentimes during chapter 1, I have 1 or 2 units rush in and try to finish Elliot and his troops before the Cross Knights get to them. As the saying goes, never use an ace when a two will do. Shanan has slightly bad mov, but he's still a killing machine in a game with a MOV ring and not someone whose going to spend alot of time in the castle. I missed Forseti and non important light tomes, too on my first playthrough, even though I did have Lewyn pass a son. I also did Claud/Ishtar under the false belief that Arthur would gain access to staves. So I'm perfectly open to stuff like this and some degree of reclassing for this game, would make sense. I'd be up for a village conversation or just the characters making small talk in optional info conversations, like one of Arden grumbling in the beginning of the chapter where he can find a pursuit ring. The game very much encourages Arden/Hannibal to stay at the base and for someone to watch the base. And again, they give the player warp and return staves. Having it happen a couple of times, wouldn't break the game. None of the games with defense chapters encourage anyone to stay put on the throne square like FE4 does with castles. Its not as if Arden and Hannibal are going to be rushing into battle all the time with their low MOV.
  7. Alot of things are tougher on ironman and the remake would no doubt include an easy option. Also remake could easily make little stuff like on which square to go to or whom to talk to, to get rare items, much easier. Infact its a separate topic from enemies attacking your castle. I feel it makes, at least on the early maps that would ease the player into the concept that your main castle should be guarded. I had alot of fun in FE4, guarding castles and the gate itself provides enough healing for any armored unit, like Base stats Hannibal, to survive an onslaught. Also anyone at the castle is unlikely to have that good of a dodge stat, I mean Shanan isn't someone whom is going to stay at castle's alot. Also a healing command could also be added for units staying on the main castle. In some chapters like 4, your idea would work, in others, it'd be hard for the enemy to reach your castle without flying units. The events of chapter 1 also show its possible for enemy units to arrive without coming out of any particular castle.
  8. I feel Generals could use another weapon type, Great Knights having weapons AND movement over them isn't fair. If nothing else, Spotpass Black Knight having no black armor, no helmets and no swords is too much. There's plenty of other sword wielding armored characters in the spotpass content, EX: Zephiel, whom lose access to their weapons within Awakening. Also pavise isn't so useful to General the way it works in Awakening. Generals don't have a high skill stat and they aren't in need of protection from physical attacks anyhow. So Pavise is more suited to fast and fragile high skill classes like Assassin.
  9. About time, Boyd arrived. Also when people mentioned Dart, I thought it was Dart from Blazing Blade at first!
  10. Somehow I missed this comment. Not only would this not happen in the beginning of the game, it could easily be established after the prologue, its important to have someone guard your castle. And remember the thing since FE12, where the enemy loudly announces their upcoming reinforcements to the player. Plus you get a return staff from Addean, as early as chapter 1!
  11. This topic is somewhat old, but its still on the first page, so I guess I can comment? Anyhow Aversa clearly states to Chrom, whilst she views Validar like stepfather, Validar doesn't view her as family and to him their relationship is pure business. Hence why she calls him "Master Validar." After the spotpass stuff, Aversa stopped viewing Validar as a father figure altogether. Its why the wiki doesn't list the two characters as related.
  12. I do have a device for converting raw gamecube AR codes for region. Thankfully the menu looks easy enough. Anyhow thanks, I'll tell you if it works. Keep up the good work! Also if I can ask another question, about the character replacment code, does a character's textures/unique model carry over if you replace say Fighter Boyd with Berserker Gashilama? There was an LP, where they hacked in Petrine via an unspecified method and Petrine had the generic paladin palette as well as only one weapon like the trial map Paladins. Link to the LP where this happened.
  13. I missed this, have you played FE4 binary? In that hack: Holsety is obtained by killing Musar, the hack gives him a unique portrait and goes with the son of one of Lewyns uncles stance. Yewfelle is acquired by killing Scipio/Scorpio. Brian drops Helswath/Swanchika. Arvis drops Valflame/Falaflame. Isthar drops Thorhammer/Mjolnir And finally the Naga tome is held by an original character, the 13th Deadlord/Dark Warlord! Basically only the Valkyrie staff is simply passed down.
  14. They're full units, just with generic portraits. Besides the holy blood, they also have personal skills. Incidentally Ovis/Acht and Elf/Canis use the only generic portraits for Sage and Light Priestess respectively.
  15. Simply a small mistake. The Falcon Knight trio, like Musar, are complete units. Scipio lacking minor ulir is very likely an error as he is a complete unit and in that same segment of that same chapter, Hilda has major dain blood. Ah, but Kaga's words in that interview seemed to indicate that the younger daughter inheriting the full mark was a surprise, so I think it'd make sense if it was his children after the crusade and Miracle of Daarna. Did my explanation on why so many Bosses are Barons, check out for you? I also remembered even Sage doesn't get A rank magic and both of Lewyn's uncle use Tornado. So if either wanted to use Tornado, they'd have to have Holy Blood or be a Baron, Dark Bishop, or Master Knight. For why so few enemy Master Knights, I also noticed that cavalry units never guard castles in FE4, this is possibly a remnant of dismounting?
  16. Wait, you mean Hezul's eldest child was born before he made the pact, are you sure? Cuvuli is Misha's father, obviously. I find that hilarious too. I guess we can say Coulter's true appearance has a blue cape and green hair at least? Also I still wish one of the bandit/pirate bosses in FE11 had kept the original's cowlicks sticking out of the bandanna.
  17. Again, they likely just made the assumption, Rahna had the blood based off Musar and Daccar not having it, its just a small error, I wouldn't hold it against them. Musar and Daccar have no holy blood to save on data in all likelyhood.
  18. I remember the old family tree putting Rahna as the major blood holder, its interesting that it was the father. To be fair, the family tree did say, lineage for some characters was speculated. Checking it, you're right there's no mention of whether the eldest child had any mark. That said, I still imagine Hezul's direct lineage should have still have some blood, so I imagine its more of saving game resources that Chagall has no blod, he's just a minor baddie whom isn't supposed to be liked and isn't even allowed to keep his portrait. Lewyn didn't kill his father, so why would Musar want revenge on him for his father dying of natural causes? Really the question is why a complete nobody like Ovo gets to have a unique portrait, whilst people like Musar have no portrait. Ovo should be Zyne/Harold and Musar should have Ovo's portrait. Similar applies to Macbeth, that'd fit Bramsel or Daccar so much more.
  19. You mean Musar, right? Musar is actually a very tough boss in Generation 2, which has alot more complete bosses. Also Musar has a backstory, a villager says he bears a grudge against a Silesian fighter in your army for killing his father. The only one that would fit that would be Lewyn's Uncles, Daccar and Myos. Even Japanese sites speculate he's their son. Neither Musar, Daccar, or Myos were bothered to be given unique designs, so like I said it was just lower priority enemies. Given the backstory with Musar as well as Kaga saying there was a reason Feena could use rapiers, I'm sure Musar has Forseti blood in canon. Chagall's ancestor had minor blood though, so I imagine Chagall has it too. Japanese fans have run with it in stuff like FE4 binary. At the very least, I imagine Chagall had the heritage to pass on the minor blood himself. I don't think Musar being related to the uncle would be a retcon, it was always fan speculated.
  20. So anyone have any thoughts on the Baron info as well as FE4's minor bosses and generic enemies having different mechanics? Do you think people like Chagall and Lewyn's Uncles will get holy blood in the remake?
  21. I'm inclined to say point 3 is the choice. Even in Genealogy, Kaga makes it vague if Naga and Salamander's forms were their true humanoid forms, only saying that was how they appeared to the crusaders. Than there's Forseti not using female terms for Naga either. Naga in Awakening was written way differently than how the character originally was. I don't think Naga was meant to be definitively male, but I think Kaga wanted it to be ambiguous at least.
  22. My point is Naga was referred to with masculine terms in early games and combined with also being described as appearing as a little girl, I think its clear, Kaga intended Naga to be genderly ambiguous rather than explicitly male or female. So I'm not big on Xane explicitly calling Naga female in FE12's translation, as in the Japanese version, the terms in the Japanese script used either had no gender or were a lil masculine in the case of the ruler titles. Honestly the bigger deal with Nuibaba, was how they made the character, beautiful.
  23. ただ紋章ではOPに出てくる姿が男な事と、神竜女王ではなく神竜王と呼ばれているので、父親の可能性が高いというくらいか。 It specifically mentions Naga is referred to by the masculine term for ruler in the test I posted. We aren't talking about later work like Heroes, remember Awakening is in no way accurate how Archanea or its characters were meant to be. Later writers made Naga explicitly female, but Kaga made it ambiguous by having Naga referred to by a masculine term, but once described as appearing as a girl, albeit in a tone making it unclear if it was their true form or not. Remember there's tons of inconsistencies in how Naga is written in the 3DS games compared to Kaga's.
  24. ただ紋章ではOPに出てくる姿が男な事と、神竜女王ではなく神竜王と呼ばれているので、父親の可能性が高いというくらいか。 cause he is called the God Dragon King instead of the God Dragon Queen, it is highly likely that he is a father. Missed this. What is stopping Lewyn's uncle from having holy blood is that they're not complete units like how Arvis and the playable characters are. Too save on data, generic enemies and minor enemies have incomplete data like FE3 enemies, which means they cannot have luck, personal skills or holy blood, essentially working off different rules. I think Kaga meant Naga's gender to be ambiguous rather than clear cut. Awakening's time travel joking dragon is definitely very far from the concept of Naga portrayed earlier, I feel.
  25. Any opinion on gender swapping Larissa from Shadow Dragon? Here's a page on him Unlike Nuibaba, female Larissa would still be a minor character with the same "ugly" features like narrow cheekbones and prominent forehead, kinda like Cyllene from Pokemon Legends?
×
×
  • Create New...