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Emperor Hardin

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Everything posted by Emperor Hardin

  1. As in make a more balanced and/or fun experience.
  2. Gotcha. Wyvern Lord seems a bit overpowered to me, but the remake might change things. Ok, a minor dain blooded character, neat! Honestly opinion, but its hard for me to think of ways that any remake could surpass fan projects like FE4 Binary?
  3. Classes in FE4 aren't created equal either and WyvernLord is a perfect example of that. I'm thinking if we got a wyvern, it'd be a Dragon rider(don't know what the localized name of that class would be?), the tier below WyvernRider/DragonKnight and would promote to that instead of WyvernLord. Also thinking of Arden, I think the best thing to do with him would to simply add times in chapters where enemy reinforcements come out and target your castle, giving more occasions to use that rarely used gameplay style. Do you mean every minor holy blood or every major holy blood as well?
  4. I agree thats the gist of it too, but Fighter is more protagonist-y in FE than Pirate/Brigand is, so Kris having Fighter as an origin over pirate is sticking with that. Back on the topic of FE4, I'd maybe want a Wyvern Rider or Fighter perhaps, but honestly FE4's very character driven, so its hard to add new characters without changing everything completely.
  5. @Jotari and @Acacia Sgt It should also be noted that Kris can't start as a Pirate, Hunter, Curate/Cleric, Dark Mage or Male Myrmidon even among the promotable classes. I think IS prioritized the "main" or "popular" classes?
  6. Thats fair, I'm kinda reluctant to add new boss characters when I brainstorm improvement hacks.
  7. I don't imagine Medeus was the King either, but I imagine the actual King was called Gaia and was Medeus's father or brother.
  8. Looks good. That reminds me, map animations show the Shadow Dragon can burrow just like its prior form. This is your hack, so don't pay me heed here, but I didn't get the impression Loptyr/Loptous was the king of the Earth Dragon, just a champion/notable member.
  9. Any plans for an Earth Dragon? There's a big fish in FE3's map, I wonder if Dagon's are supposed to look like that or the unused sea dragon of FE3?
  10. Looks interesting, are any of the dragon sprites finished?
  11. Oh yeah, the big thing is that the other mages got magic growth buffs to his level, so his magic growth is no longer uniquely high. Mage base stats were actually lower in the original Mystery of the Emblem compared to the remake, they really should've buffed Yubello's growths to fit in with the new mage base stats instead of giving him negative base stats. Also supports were rare in FE3 and Yubello was one of the few characters to have one. Maybe FE12 could've given him more supports as a small bone, like with fellow Grustians such as Mallisia, Jake and Roger or the sable order? If I can join in on the Gangrel discussion, my problem was his motivations weren't clear and the Walhart connection was weird.
  12. Armors/Generals are scary in the first half, but by the point of chapter 19, where Nehring has a defense of 20 and a speed of 21 just like the Eibel, boss of chapter 15 did, whilst generic DracoKnights have 17 defense and 23 speed, I think thats a little too weak. To a lesser extent, this applies to some of the generic generals, but its not as glaring as Nehring who would be a much tougher boss in any other class. Lowering the defense of classes that are supposed to be low defense sounds interesting, how would you handle Dracoknights? Do you have any opinion on player ballisticians having access to 3-7 range variants of the Ballista weapons, as opposed to the 3-10 weapons of the enemy units? Longbows were available freely on the FE12 online shop back when it existed, but I was thinking of making it so Generals could use it as well?
  13. I suppose, but Ballista weapons wouldn't be an infinite resource, the player could freely squander. Honestly I feel making playable Ballisticians not broken in Fe12 would be much easier than making playable Manaketes in FE12 worth using. I've been wondering if adding more enemies, as opposed to altering existing enemies, is possible with the current DS hacking tools? I like the idea of units with weird growths, like I was thinking of giving Macellan good resistance growth, so I like this idea. A Spear would probably work good on Lang. I've also been thinking of a 1-2 range bow for Bosses, but for Lang to have that in chapter 6 might be too early. What would you think if Lang had a regular General's 15 physical defense , or even 19 defense like he had in the original Mystery of the Emblem? For whatever reason, the developers of the DS remakes, especially FE12, seemed scared of giving unimportant armored bosses good physical defense, even though the game hands out anti armor weaponry like candy and powerful mages still exist. As such, alot of bosses have a negative personal defense stat and I think thats a little strange. Also do you have any opinion on all the enemy bishops with just healing staves and nothing else? Personally I'd love to replace them with curates/clerics or at least give even the weakest of them, a single fire tome. There's a specific reason why FE3 enemy Bishops only ever wield a healing staff or tome. On a similar note, I'd also give the boss bishops more to do, like Willow the meteor bishop having a Thoron or Bolganone tome or Yodel having a physic to heal his troops at Khadein. one thing to remember, is even with hacks like this, you'll always have the original version with the awesome garbage units more widely available than the balanced version with balanced units. I was thinking of that too, as well as most pre-promoted units having low luck and at least one good base stat. I really liked Ballisticians and I think it could be fun, but I like hearing your input and I'm keeping it all in mind. What do you think of playable Ballisticians having different weapon variants than the enemy Ballistician, like the player accessible version of hoistflame is 3-7 range like the Berwick Saga ballistas rather than 3-10 range?
  14. Blizzard is indeed effective against Fire Dragons, its just there's only one blizzard tome, whilst there's multiple fire and wind tomes to use. I think even the Ballistician's firegun deals effective damage against Ice Dragons!
  15. You mean Beck, right? Assuming this is true as its been a while since I did a hacked playthrough, I wonder if the enemy AI could be changed with current hacking tools so they move as soon as they're attacked? Same for the reinforcements when the boss is dead, but if I hacked FE12, I'd definitely buff all those weak General bosses that can be doubled by anyone and oneshotted by any effective weapon. Good point about the dancer refreshing Ballisticians, I hadn't thought of that. I feel in that case, the Ballisticians being just as vulnerable to them might make things more even, dancers aside. I remember having fun with Toras when I played a hack a whilst back, but you didn't come across as mean, I liked reading your points. I actually have a silly idea of a buffed FE11/FE12 where all the "free silver" tier units are all given buffs and pre-promotes are made to be the same strength as they were in the original, in addition to buffing bosses, so I'd love to hear your ideas for improving Horseman Beck.
  16. Did you ever hear of the Tear Ring Saga balance hack?

    1. Saint Rubenio

      Saint Rubenio

      I have heard of it, yes. Didn't really pique my interest. What do you think of it?

  17. Just found this thread and its looking real interesting so far, I'll try to keep up. Yubello, like Dice, is another character that got nerf to his growths in FE12, his FE3 counterpart had 50% attack, the highest attack out of any magic user and a whopping 30% more attack growth than both Merric and Linda This is still at a pipe dream stage, but I'd like to rebalance FE12 some day. One of my biggest ideas is making dragonstones repairable at armories, but I don't know if thats possible with the current hacking tools.
  18. Wind and fire tomes will let base stat Wendell shred wyverns and ice dragons to pieces.
  19. Wendell's base stats are also pretty incredible in both books. Incidentally I thought the 5 MOV class with 7 MOV promotion was an interesting idea and I'm toying with the idea of implementing that in a FE3 hack for Knight to General, see how much it affects the game. Mystery of the Emblem has alot of interesting things in its data that are unexplored.
  20. So I was thinking, how much would re-adding playable Ballisticians affect Fe12's gameplay, like if Jake and Beck were recruited in their original classes? Their growths may have to be lowered, especially Jake's for balance purposes, but the most OP thing with FE11's Ballistas was the ability to forge them. In FE12, even with their unobtainable state in FE12 Ballistas cannot be forged in anyway if hacked into a player inventory, which would greatly tone down playable Ballisticians ability to cheese powerful foes. The only maps I can think of where the use of Ballisticians might be too powerful would be chapter 12, 13x (than again the fog), 16x and maybe 20. Anyone have any thoughts including ideas or opposition to the idea of playable Ballisticians in FE12, I'm all ears?
  21. From my experience, the main thing people hate is Archers having 5 MOV and preferring Hunters. It helps that Javelins are nerfed pretty hard in the game due to having 20 weight. I also remember Wendell and to a lesser extent, Bantu, being underrated back in the day.
  22. Since when did people consider bows bad, how else are you going to finish Rumel of B2 Chapter 2? Last I checked people love Castor/Kashim and Ryan isn't too unpopular either.
  23. What really, I was about to ask that? I thought there might be more wildcards like how Kasatai got in the last one? At least, Lekain, Levail and Shihiram are in, right?
  24. Titania would be a little weird as armor, but she and Lex could fit, as well as Kieran if Koei did a surprise pick. No one in Archanea remotely fits Frederick's moveset, so a mounted lance really should've been chosen instead. It also could've allowed Xander and the other Cavalry class characters to have two movesets. Libra and Balthus aren't popular enough I feel, and several of Lissa's non staff animations use magic from my recollection. The War Cleric moveset really shouldn't have been in the game if there was that little room for movesets. Very few characters in the whole franchise can use it, let alone characters from the Archanea series.
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