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Flying Shogi

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About Flying Shogi

  • Rank
    哲学的な梟

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  • Interests
    Badminton, Yu-Gi-Oh, Ace Attorney series, and of course, Fire Emblem
  • Location
    Delivering orbs/rewards

Previous Fields

  • Favorite Fire Emblem Game
    Binding Blade

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  • Members
    Laura

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  1. Can you explain the reasoning behind the bolded part? I would assume that outside of higher demand skills or a specific character being a favorite, this pool of characters doesn't provide much value. While this would definitely be appreciated, it doesn't seem like they're interested in going down that route right now. It also might not be sustainable as skills become stronger as time goes on. Would a weapon merge mechanic be a reasonable alternative? The way I imagine it, each unit is allowed one extra effect(non-PRF) that is available in their weapon pool and you add that weapon's effect onto the current weapon. Resource wise, this would work exactly how inheriting works right now and the unit can choose to tack on the extra weapon's effect as long as they pay the cost(they can charge Arena medals, badges, or refining stones etc.). To make this actually worth using, they'll have to increase the SI limit to 5.
  2. I've brought this up before but how realistic do you all think they'll raise the merge cap for characters up to Book III? The way I'm seeing it, it would promote more orb spendings to get the extra copies, namely skill/weekly revival banners. This also seems like an easier way to bridge the gap between stats instead of introducing new currencies like dragonflowers while not devaluing universally useful currencies like florets and trait fruits. As for arena scoring, they can treat 10+ merged units as if they're +10.
  3. That's perfect. One thing I was concerned about is her being able to take a hit. As the enemies are getting stronger and stronger, a unit's ability to survive counterattacks now needs to be considered especially for WoM Galeforce strategies. The fact that she grants offensive buffs in granting auto follow up as well as debuffs on opponents is a great package for a support unit that can also hold her own in combat. I keep forgetting that she gets DR in her refine and that'll come in handy in surviving counterattacks. Thank you for your inputs.
  4. I've been hearing good things about LH!Lucina but can someone explain to me why she's held in high regards after her refine? She's been a unit that I've wanted to pull for but never got the chance and I figured remix banners are the best time to pull when I can spark a copy. I definitely see value in Future Vision as I'm always looking to expand my roster on units that can help with one turn clears on PvE maps(GHB, BHB, LHB etc). But for my purposes, I see her as a backup option when I need her to help with positioning, which is something I'm fine with as long as she can reliably obtain KOs. Similarly, I'm also interested going for a LH!Eirika to add to my Galeforce squad. I already have a BH!Roy at +4 but free Canto seems really good given how much work LH!Ephraim has been putting in. Would she be a good replacement for Roy?
  5. List Legend Units promoted to 5★ rarity are in bold Non 5★ exclusive units where one of their merges was obtained as a 5★ are in italics Total unique: 324 -> 334
  6. Here's another data point: trailer review from サイコカス平岡
  7. List Legend Units promoted to 5★ rarity are in bold Non 5★ exclusive units where one of their merges was obtained as a 5★ are in italics Total: 317 -> 324
  8. List Legend Units promoted to 5★ rarity are in bold Non 5★ exclusive units where one of their merges was obtained as a 5★ are in italics Total: 313 -> 317
  9. List Legend Units promoted to 5★ rarity are in bold Non 5★ exclusive units where one of their merges was obtained as a 5★ are in italics Total: 300 -> 313
  10. List Legend Units promoted to 5★ rarity are in bold Non 5★ exclusive units where one of their merges was obtained as a 5★ are in italics Total: 294 -> 300
  11. Beat Hegemon Edelgard for the first time in arena the other day. Personally, I think the biggest crime of all of her skills is the combination of DR and the HP recovery. Removing one of them makes her slightly more manageable.
  12. I'm probably gonna get Feh Pass and I want to make sure I don't screw things up so I have some questions. 1) I've heard that it's possible to get 3 resplendent heroes if you subscribe for one month but that's tied to when you subscribe to Feh Pass. When's the right time to subscribe? 2) I believe the Feh Pass automatically renews itself but I only plan on getting it for a month. When should I cancel the subscription if I want to get 3 resplendent heroes? I would like to know when is the right time to unsubscribe so I don't get charged for another month. Does the pass renew at reset time for everyone or does it depend on the actual time you made the purchase? Ex: say it's the release day(25th of the month) of a resplendent hero and the reset happens at midnight but I don't actually subscribe until noon. If I want 3 resplendent heroes, do I have until noon on the 25th of next month or the day before the 25th to unsubscribe?
  13. I think Move to Reserves might have been the base functionality they used to test the reserves feature during development so they just decided to keep it in the official release. But that still doesn't make sense since Move to Reserves is too specific of a utility function to be made into an official menu option unless someone forgot to comment out that block of code prior to release. Side note, is it really called Manage Groups in the English version? "Manage Reserves" makes more sense to me unless that's already taken.
  14. You actually can designate which reserve box to move your units into by going to 仲間 -> 兵舎の整理 -> 兵舎、予備兵舎の整理. After you've confirmed your unit selection, you'll be taken to a screen that gives you the option to pick which reserve box you want to put them in straight from the main barracks in one go.
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