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Posts posted by MaysMrDolpin
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21 hours ago, Water Mage said:
I don’t really see a problem in that, especially considering this a very common thing in FE4. A lot of villains in Judgral, like Arvis, Ishtar, Hilda, Travant and Langobalt are descendants of heroes.
It seems so, my entry point to the series was Rekka no Ken so I wasn't used to heroes being descended from earlier heroes in the franchise.
10 hours ago, Interdimensional Observer said:Historically speaking, the longest a post-Qin (Zhou lasted like a 800, but it's ancient and not the same) Chinese dynasty ever lasted was ~400 years. Japan's might be older and still extant, but it rarely ever exerted actual political power, sparing it again and again. Europe's dynasties managed to last no longer I think (well the modern ones will likely endure for longer- but only because they're powerless).
The collapse of the One Kingdom in a thousand years is thus expectable and actually miraculous to have clung on for so long. But such is video game logic.
Begnion is also miraculous, but at least some of those ~700 years were at first spent on Kingdom before radical transformation into an Empire. And we know there would have always been room for Apostle-Senate intrigue, which we have a good idea of.
He skips to show us where his Roseanne is, and never get actual boundaries for Chon'sin, we only know it is somewhere in the south, and that Walhart's formerly tiny state of Valm was in the northeast.
I guess it makes sense for a kingdom to eventually fall and be replaced.Still, I still can't wrap my head on where the f Grima came from. Was he an earth dragon or something? ANd why was he so powerful compared to Naga
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So the spot where Mila died (was it on Duma's tower or was the body transported to Mila shrine?) turned into a giant tree which the Mila Tree battle in Awakening took place, the volcano where the necrodragons spawn became Demon's Ingle (or was it where Duma died) and Alm & Celica's bloodline sired Walhart (umm... ok?) , is it strange that I find all of this to be very depressing? I have a lot of emotions after finishing the game and I only got depressed when I found out Valentia became Valm in the future. I don't know how should I express it, I feel like sequels mostly shat on a previous game's history with its own story. And what got me more disappointed was Valm became the villains ( or antiheroes for trying to destroy the Grima religion by invading ) in Awakening, disregarding Alm and Celica's legacy.
Sorry, just ranting here. It's like the feeling when you find out FFXII's Ivalice world of technological wonders all came to ruin eventually, all races save humans killed society and became a corrupt medieval religion in Tactics. And Espers became super demons or something
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Thanks for the responses, unfortunately I only havea rom version of PoR
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I finished this game a few months back and am somewhat thinking on doing a 2nd playthrough for Lehran stuff. Though I still haven't played PoR and as I recall, this game's chapters are freakishly long, especially those survive chapters takes the cake for it which makes it somewhat discouraging to replay.
So should I do a 2nd run or should I do PoR first?
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Didn't Sacred Stones also have that king that was once a benevolent ruler suddenly becoming an evil zombie that only causes war? For some strange reason, why do I still like SS's story despite its flaws compared to Garon in Conquest? Both were mindless puppets
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Conquest Chapter 14:
<SPOILER>
Kamui: Hey, who sang that cursed song to hurt my father who tried to kill me three times?
Azura: Oh hey Kamui, what's going on?
Kamui: Hey Azura, did you see a singer who sounds exactly like you that tried to hurt my murderous father?
Azura: No I haven't
Seriously, who wrote this????
</SPOILER>
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And then the inevitable "but surely Revelation will fix this mess!"
As a guy who didn't play it yet, did it?
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So, I'm currently at Turn 15 and suddenly this happens
I was having fun with this game until this part where reinforcements just pop out of nowhere. It's getting annoying and this feels really cheap. Poor Heather (I never used her), trapped in a treasure room full of halberdiers
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My friend was telling me that Conquest has mechanics that are similar to RD, so I'm curious to see how it compares. Too bad the story makes RD's flawed narrative look like a masterpiece.
Wow, Conquest story is that bad huh?
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That's pretty depressing not to expect anything from the story, what happened to that supposed manga writer who was supposed to write this one? Is this it or was it heavily modified?
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I just finished Conquest two weeks ago and despite the maps being more fun than Awakening, the story was pretty questionable, if not worse than Awakening (I thought they hired a manga author to write the story?). It also left a sour taste in my view of Fates series. One evidence of this is I've been reading the Corrin is an idiot thread nearby.
I'm actually playing Radiant Dawn for the 1st time and I find it more engaging for some reason in terms of story and gameplay for some reason.
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I, for one, am very glad that Corrin isn't Ike or Robin. I'm not really a big fan of either, they're too perfect, yeah they have determination and can accomplish anything (especially Ike). Seen that story before, I'm bored of it. There's only so many times you can keep me interested with the "hero overcomes impossible odds" story I've seen hundreds of times before. Awakening sure as hell didn't succeed. Path of Radiance did for a while because the stuff in Begnion is legit interesting, but I definitely got bored later on.
Different stories demand different characters. Corrin is a bit of a weakling and that's okay. She makes some big mistakes and it's interesting to think about why, because there are actually pretty good, in-character reasons for all of them! But some people don't like to see that in characters. That's okay, that's your right, I just disagree.
To be honest given how much random Corrin worship exists in some aspects of the game (everyone of the opposite sex can marry you, you perfect being you! And like a dozen characters have loyalty/love to you as one of their main traits!), I'm pretty happy she isn't just Little Ms. Perfect in the main plot.
Isn't that a trope usually common in shonen/harem medias? Maybe they're catering to the otakus especially with those confession scenes and touchy treehouse. (Though to be honest, I found some really cute but most? ugh)
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So I picked up Radiant Dawn after playing Conquest. I'm still at the Dawn Brigade chapters but I'm enjoying the game more for some reason than Conquest. Maybe its the story or Micaiah's not as spineless as Kamui? The game though really likes handing out op units on the go.
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Was the old patch the one with the shoddy translation?
Anyway, the supports in this game are buggy as hell. Sometimes, they never initiate a support no matter how many times I end turn
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So in other words, they're useless... Welp, no use buying Hoshido route then. Just gonna stick with the 3rd one if it comes out
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I really don't think it's hard to code the specific endings for each character given we're currently taking up programming.Heck the paired ending is pretty basic to do, just time consuming. Text blurbs are only a few bytes large.
IS just got really lazy
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Because they were lazy basically. You get some real doozies like when the Avatar is said to have worked alongside their spouse to spread peace even if you married Azura on Nohr or Hoshido.
Oh yeah, I married her to Xander in Conquest and she ruled together according to the ending.
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It's quantity over quality, as with many supports. There's a widespread belief that the quality of character interactions would increase dramatically if everyone had around three supports with each gender, or something along those lines.
I suppose they just thought it'd be too much to write for every single possible pairing, even though a few directly clash.
I'm a bit curious on which endings clash. care to share some examples?
Also, I take you didn't like the whole Fates story or just some paths?
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I've noticed that the paired endings are pretty much copy paste to each other and sometimes doesn't make sense. For example, I paired up Camilla and Niles together and Camilla's ending is something like this His wife, Camilla, gave up her royal title and spent her days at home doting on her family, and I kind of looked at the wiki and her ending is the same when you pair Camilla with any other male candidates. Same with the paired males where the ending is something like this, X did something, (insert generic wife ending here). The worst type is the Avatar's ending in Awakening Many wrote of Avatar's legendary exploits, but accounts of their origins and character varied. Scholars, poets, and bards agreed on one thing alone—they loved his wife/her husband, (name), above all else. where the spouse's ending is literally replaced by the Avatar's generic paired ending.
I kind of missed the older FE paired endings where it was something unique like Heath x Isadora, or Kent's endings http://fireemblem.wikia.com/wiki/Kent . I wonder why they sticked with the generic endings in later installments than writing a unique ending for pairs
So about Valentia's fate in the future
in Fire Emblem Echoes: Shadows of Valentia
Posted
Nope, haven't completed Thabes yet. Do I have to grind more thru DLC or reclass Dread Fighters back to villagers? I did beat the boat levels but foundthat the Dagons or Water Dragons were really annoying. And I heard Thabes was hard.
Also, does this make Duma an Earth Dragon and Mila a Divine one? Mila & DUma seems way more powerful than Tiki in her teenage form, being able to revive the dead and Duma having access to dark magic and making women soulless babes