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Knife

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Posts posted by Knife

  1. why though

    Sakurai can't even speak fluent English IIRC. You expect him to learn English just to talk to stuck-up competitive players? Have they ever made a game? I find most of the competitive players intolerable, at least for Melee. Smash 4's community, such as ZeRo, is cool enough I guess? Of course, he said that Bayonetta doesn't feel like Bayonetta's a Smash character whatever that means.

    This game is ridiculously balanced. Melee had like 6 garbage characters; this game has 3. Ganondorf, Zelda, and Jigglypuff are the only really unusable characters. I think For Glory is a perfectly fine indicator of the usual player. It's not really fair to expect the game to be balanced around the top players. This game has a massive amount of viable candidates and it has more characters than Marvel vs Capcom 2, the game where 6 whole characters are at all viable. I'd say Sakurai succeeded.

    I'd also like to address the complaints in this topic about Ryu/Cloud/Bayonetta. I see a ton of complaints about how they're more advanced or whatever, but they should be the standard of every character, not something to be condemned. The amount of creativity that went into their conception should be commended. They're so amazing and put the other third parties to shames. It's not even third party bias, as Corrin is still completely unique and fits the parameters. I hope that tons of newcomers next game have combo power and gimmicks to set them apart. I hope Monado Arts/Limit Break/Ryu's Inputs/Bayonetta's Combo become standard fair even if it doesn't help competitive. I'd rather everything be unique and flashy.

    Man, the bait is too strong

  2. ^That literally happen only on FG. I need to check up on it and knock some skulls sometime...

    Anyways, Cloud is obviously a very powerful character. It wouldn't be a stretch to say he is top 10, at least in the neutral. He is literally a sword character done right with great disjoints and frame data. Only top of this, he has top 15 mobility, is decently heavy at 100 weight, and limit break to force approaches/end stocks early. The only thing holding him back really is his bad recovery, which is pretty much Little Mac tier in terms of gimpability and distance (bottom 2 recovery) though double jump is much better than Little Mac's at least. Still, getting him off stage in a position where he has to burn his double jump and up b is easier said than done. If I were to liken him to another character in terms of MUs, I'd say he's like Mario in that he doesn't straight up lose to many characters. He will not age well like Mario as people figure out more optimal ways to force him offstage and gimp him.

    He is even more potent in doubles. Don't be surprised when you see Cloud as a very common doubles character due to Finishing Touch and his overall ease of use.

    These are his MUs from what I've observed:

    Cloud loses to or has a slight disadvantage against: Sheik, Meta Knight, Rosalina

    Cloud is even with or has a negligible advantage/disadvantage against: Bayonetta?, Corrin?, Pits, Diddy, Greninja, Ike, Link, Lucina, Mario, Marth, Ness, Pikachu, Ryu, Toon Link, Villager, and Zero Suit Samus

    Cloud beats: everyone else not already listed, but among top 15 on the 4BR tier list he beats Fox, Sonic, Captain Falcon, and Yoshi

  3. Sadly that won't effect me. A good Link is great and losing does not bother me. Perhaps but you should find a character that suits you. If you use Zero Suit but dont like her play style or cant get used to the way the character feels, it is a waste of time. Mario is pretty basic, but I like Doc.

    Fortunately not everyone thinks like you. I've had people curse/drop their controllers and its great. It doesn't work on my local scene anymore since I've effectively convinced most people here that Link is high mid tier and they don't feel bad about losing anymore. This is why I travel for Smash mostly, to elicit this reaction from people who aren't used to losing to Link outside of FG.

  4. As cheesy as they are, Mario and Cloud are some of the best secondaries in the game due to low learning curve and high reward. Really good players will learn the matchups though, especially since they are so common. Mario isn't making the splash he used to and Cloud will not age well as people learn to deal with limit/gimping him.

  5. Obviously there's nothing that can be done without ruining the top tiers. It wouldn't be fair to people who like them to have them neutered.

    The bottom tiers have obvious fundamental flaws and no amount of buffs will save them. Might as well give up now. The only way Zelda will escape the bottom is by becoming HW Zelda with a rapier or something. She's a hot mess. Ganondorf is a slower Falcon, and as such he lacks the one thing Falcon's good at. Jigglypuff is so light and her ground game is nonexistent. All I ever see for ideas for Jigglypuff is a weight boost.

    Bayonetta is perfect <3 and needs no balancing at all. I can't do any combos with her

    I was shaking my head yes until this part

  6. I knew she would be good. I think second best DLC after Ryu. Not as braindead as Cloud. Enough said about her.

    As for Corrin, he has some pretty big flaws.

    The bad:

    His air speed is pretty bad, making horizontal strings hard. Its pretty obvious he was designed to be a primarily vertical killer with fair comboing into up b and a strong uair (comparing this to prepatch Diddy uair is dumb though, there is no grab setup into it and it has more startup/endlag). His edge guard potential is also pretty low, especially when opponent elect to recover low. All he has to horizontally knock away in the air are RAR Bair and side b. I mean you can try to hit them with side b, but he can't really go too deep because of his semi-bad recovery distance. The recovery itself is pretty safe and has good protection, though I was able to counter it with Marth and eventually gimp. No grab combos hurt him when playing against shields.

    Good stuff he has is range in smashes, which are also pretty strong with tipper and not even that slow (other than his usmash). Side b is really strong (though a bit gimmicky), but unfortunately doesn't pierce shield. His projectile is pretty decent, though his middling speed only let's him follow up with dash attack or side b most of the time. Down tilt is a great combo starter and maybe a kill setup that leads into uair at kill %.

    Overall, I'd say he's mid tier. Ike is slightly better than him, and possibly Roy/Marth are on the same level as of the patch.

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