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ILikeKirbys

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Everything posted by ILikeKirbys

  1. Just beat Chapter 8, Hard/Classic. No DLC or skirmishes, not sure how much that might change things. BEST: Clanne - I expected to bench this guy when deployment limits started requiring tougher decisions than “Bench Vander and the Pegasus” since Céline looked stronger and faster on arrival, but Clanne wound up a little faster and Céline only looked stronger due to Celica’s boosts. I moved Celica over to Clanne for Chapter 8 since statistically he’s slightly better in every area (I think he might have a little less HP, don’t feel like checking right now tho) while being the same level as Céline, and he improved massively. He does kinda need Celica at the moment, but he’s doing alright, and that’s better than I expected. Louis - Somehow, my best unit overall is a Knight. Maybe because mages are rare right now, but Louis and his massive Defense have been the backbone of my team so far. I genuinely don’t know how I would have beaten some maps without him. Also I gave him Sigurd and had him trivialize the Chapter 5 Thief distraction with a 10-Move knight, and that felt so, so good. WORST & MOST DISAPPOINTING: Alfred & Céline - I expected these two to be mainstays in the party since they were the first Lord-types I could identify. I figured they would be a solid cavalier and better Clanne respectively. That didn’t happen. Alfred was okay early on, but wound up too slow and a bit too fragile to rely on past Chapter 5. He’s riding the bench now, and I’m trying to decide if Amber is worth training up in his place… also if lance cav is something I really require. Leaning toward maybe not at the moment, but I’ll wait until at least Chapter 9 to call it. Céline… see Clanne. I tried making her work Celicaless in Chapter 8, but she wasn’t accomplishing much. I can’t see her getting off the bench this run. Maybe next time? WOULD BE IN THE PREVIOUS CATEGORY BUT I FEEL LIKE MAYBE I DIDN’T GIVE THEM ENOUGH OF A CHANCE: Boucheron - A bit sluggish and not especially strong or accurate when I was using him, but durable enough. Maybe he could’ve shaped up if I hadn’t benched him for Anna, but I did. Maybe next run I’ll stick with him and see what happens. Chloe - Was doing alright, honestly, I just benched her instinctively once deployment limits started showing up like I have every starting Pegasus Knight since Florina. SPECIAL CATEGORY FOR THESE POSSIBLE BENCHWARMERS: Citrinne & Lapis - I forgot these two existed after Alcryst joined up. They were okay on Chapter 7, but I already have Clanne for magic who’s slightly better in everything except HP & Magic despite being 2 levels lower (though in hindsight Citrinne would’ve been better than Céline for Chapter 8.) and Alear and Diamant for swords (seriously why give me a Sword Fighter right before giving me Diamant, The Cooler Sword Fighter?), so these two never got a chance. Citrinne may get a shot in the immediate future if I have room though, since she’s superior to Céline and second mage is something I might actually want. EXTRA SPECIAL CATEGORY FOR JEAN, ABOUT WHOM I AM CONFLICTED: Jean - Healer!Est is nice in theory, I wouldn’t have to baby him too much and he can pick up the slack for Framme, plus he got decent levels when I was using him… but then I got Yunaka, and his merely-alright levels up to that point combined with Yunaka’s 5 Move being greater than Jean’s 4 made him a bit redundant, so I benched him for her. He could come back though, since I read ahead in the story and so Jean might get his backup-healer spot back. Not 100% sure on that though, need to see how things progress.
  2. Hard/Classic, even if I do reset/Time Crystal every time someone dies/I screw up. I’m up to Chapter 8, and so far the only major challenges have been Chapter 5 (I made a bunch of stupid errors and had to reset a few times before Louis+Sigurd Engage solve the thief issue) and getting exp for Alear (she feels underleveled and a bit slow, even though she’s at the recommended level for most chapters - also a bit weak, but I just upgraded her sword to fix that). 8 reminds me of Unhappy Reunion though, and I remember having trouble with that.
  3. Managed to pull Fallen Berkut. +SPD/-ATK, which is nice 'cause I only wanted him for Warding Stance 4 fodder, and after getting his Heroic Ordeals Dragonflowers, he's just gonna be fodder for me. Since I already exhausted the Tickets for this banner and got Tiki, I'm gonna start saving my orbs. Now I just need to decide who I want to have Warding Stance 4... Would Fjorm be a good option?
  4. So, since we have Fallen Heroes, here are a couple of potential future Fallen Heroes: Chrom - Risen Exalt | Red Sword | Armored 49/52/55 HP | 39/42/46 ATK | 18/21/24 SPD | 31/34/37 DEF | 23/26/30 RES Weapon: Grim Fang [MT 16 | Grants ATK +3. When unit initiates combat, grants ATK +6 during combat and deals +10 damage when Special triggers.] EXCLUSIVE Special: Luna [3 Cooldown: Foe's DEF/RES is reduced by 50%.] A Skill: Fierce Breath [When foe initiates combat, grants ATK +4 and Special Cooldown Charge +1 per attack during combat.] B Skill: Rightful King [Accelerates Special Trigger (cooldown count -1). After combat, if Special activated, grants Special Cooldown -2.] EXCLUSIVE C Skill: Panic Ploy 3 [At start of turn, inflicts [Panic] on foes in cardinal directions whose HP is at least 1 lower than this unit's HP.] - Sumeragi - Samurai Shade | Red Sword | Infantry 39/42/45 HP | 31/34/37 ATK | 37/40/43 SPD | 25/29/32 DEF | 21/24/27 RES Weapon: Hagakure Blade [MT 11 | Inflicts SPD -2. Unit attacks twice when initiating combat.] EXCLUSIVE Special: Astra [4 Cooldown: Adds +150% to damage dealt.] A Skill: Brazen ATK/SPD 3 [When HP < 80% at start of combat, grants ATK/SPD +7 during combat.] B Skill: Ganglari [Grants ATK +3. Deals +10 damage when Special triggers, but if Special triggers, deals 8 damage after combat.] EXCLUSIVE C Skill: Odd ATK Wave 3 [At the start of odd-numbered turns, grants ATK +6 to unit and adjacent allies for 1 turn.] [NOTE] Sumeragi wields his equipped weapon with his right arm, and always holds Ganglari in his left arm. Ganglari is used to attack instead of the equipped weapon when his offensive Special triggers during combat.
  5. Just pulled Fallen Tiki. +SPD is nice, -DEF less so, but I wanted her the most so I’m happy. And I’m one Tiki away from Tiki Emblem, so maybe I’ll +10 Adult Tiki.
  6. I could see Faye’s Bow of Devotion being a ranged Vidofnir at base with the option to add “When an Infantry Sword or R Tome ally is within 2 spaces, grants DEF/RES +5 during combat” to make her a better defensive unit. Lukas I could see getting a 16-MT Slaying Lance with optional Guard effect when above 50% HP. I have no idea what Stahl and Sully could get, or if they’re gonna get basically the same weapon like Cain & Abel did.
  7. Wasn’t expecting both CYLs to be rerun for Golden Week, nor did I expect it to come with a bunch of Tickets for both of them. I’ve used 1 Ticket each and 15 Orbs on Legendary Alm’s banner, and so far I’ve pulled: Brave Lucina [+RES/-HP] The only CYL1 Hero I hadn’t pulled yet, got her on the free pull. 5-Star Reyson [+DEF/-ATK] CYL2 Ticket pull, not gonna complain since I have a second one that’s +SPD and has been waiting for a merge. Winter Eirika [+HP/-SPD] Got the Colorless I wanted most, since Alm will come back on future Legendary banners when I (hopefully) have more Orbs. Definitely gonna summon on the CYLs again since I haven’t exhausted the Tickets for those. May try for Alm/Red/Green on the Legendary banner again, but I’m not 100% sure about that.
  8. Picnic banner gave me Picnic Genny. +RES/-SPD is pretty good, Genny’s SPD sucked anyway and the RES could make for a decent Ploy user and backup magic-tank for facing Red enemies (plus Toasty Skewer+‘S defensive buffs will be much appreciated by Leo). And today, Children’s Day B gave me a second PegaNino on the free pull. This one’s +RES, and the other one’s +DEF, so I’m not sure which one to merge into, but I’m definitely merging them.
  9. Well, I used up the free summon and all of the Tickets and got nothing of note. Then went in with 15 Orbs after finishing the newest Chain Challenge got Ranulf twice on the same circle. Not sure if +DEF or +HP is better for him, though I'm leaning toward +DEF at the moment since he'll end up with 48 DEF when his weapon's effect and Fortify Beasts/DEF Tactic are both active, which is awesome. Either way, I wanted Ranulf the most from this banner, so I'm super happy right now. At the very least, I can start sniping Red on any future sessions since I don't need to shoot for Green any more.
  10. Just pulled another Legendary Lucina on the Yune banner, so now I have a +1 +HP Lucina instead of a +HP/-ATK Lucina, which is nice. Probably gonna shoot for Yune some more once the April quest and Voting Gauntlet Orbs come in, since I'd really like to get Lewyn, Ophelia or Yune, but at least I got someone.
  11. Cavalry Charge! [Just a bunch of cavaliers who aren't in the game, and who I would like to have in the game, and also skills/stats I could see them maybe being given though that part's very wishful thinking on my part so feel free to ignore it] Sain [Blue Lance Cavalry | 37/41/44 HP | 35/38/42 ATK | 26/30/33 SPD | 26/30/33 DEF | 13/17/20 RES | Sain's Spear (MT 11 | Accelerates Special Trigger (cooldown count -1). Inflicts SPD -5. Unit attacks twice when initiating combat.) | Glimmer | Sturdy Blow 2 | Chill DEF 3 | Odd ATK Wave 3] Kent [Red Sword Cavalry | 39/42/45 HP | 29/32/35 ATK | 34/37/40 SPD | 24/27/31 DEF | 14/18/21 RES | Kent's Blade (MT 16 | Grants DEF +3. When initiating combat, if unit's DEF > foe's DEF + 1, grants Special Charge +1 per unit's attack during combat.) | Bonfire | Steady Blow 2 | Odd DEF Wave 3] (Demote, with Odd DEF Wave 3 available at 4-Star) Rath [Red Bow Cavalry | 36/39/42 HP | 33/36/39 ATK | 30/33/36 SPD | 23/26/30 DEF | 12/15/18 RES | Rath's Bow (MT 8 | Inflicts SPD -5. Unit attacks twice when initiating combat. Deals +10 damage when Special triggers.) Luna | ATK/SPD Solo 3 | Chill SPD 3 | Even SPD Wave 3] Kieran [Green Axe Cavalry | 36/40/43 HP | 32/35/38 ATK | 32/35/38 SPD | 26/30/33 DEF | 12/16/19 RES | Crimean Axe (MT 16 | Inflicts Special Cooldown Count -1. Grants ATK +3. When unit initiates combat, grants ATK/SPD +3 and deals +10 damage when Special triggers.) | Moonbow | Brazen ATK/SPD 3 | Desperation 3 | Odd SPD Wave 3] Grand Hero Battle: Rudolf [Blue Lance Cavalry | 46 HP | 36 ATK | 24 SPD | 33 DEF | 16 RES | Emperor's Lance (MT 16 | Grants DEF +3. Grants Special Charge +1 per attack when foe initiates combat.) | Ignis | Angel Ring (At the start of every 2nd turn, unit recovers 10 HP. After combat, unit recovers 6 HP. Exclusive Skill, cannot be inherited.) | Even ATK Wave 3] (Even ATK Wave 3 at 4-Star)
  12. Got a 4-Star Soren from Bartre & Fir since there were no Reds. Meh. Pushed my pity rate to 4.25% shooting for an FE6 banner focus character who isn’t Sue since I got her twice, but thanks to the BHB I had just enough Orbs to pull Idunn! She’s +SPD/-DEF, not the best but also not the worst IVs. Mostly just glad I pulled her, really.
  13. Wait, Selkie has the same base RES as Jagen? I didn't know that. This might be a better effect for him then I anticipated. And yeah, quad-Ploy would be pretty good on him, especially with the Foxkit Fang effect since he's getting +2-3 in all stats if RES Ploy hits someone on top of the -4/-5/-4/-5 that they're also gonna be experiencing. Well, Cain can run triple-Brazens and Galeforce, two things that Ares cannot do as well since IIRC Special Spiral doesn't activate after Galeforce, so he's not able to run it especially well, and Ares doesn't have a Brazen on his weapon, limiting him to double-Brazens. I tried to make him into physical Celica with a Slaying weapon, though he probably wouldn't be as good as she is. Abel's refinement is a Brave Lance, not cooldown reduction. Glad you like the refine though... And now I'm thinking that I could've given him a Klein-type Brave Lance with 1 less MT and only a -2 SPD penalty since he has alright SPD and it'd be better with the Refine effect, that probably could've been good on him. Gonna edit my last post with that. I don't think IntSys would give Gordin a Klein-type Brave Prf since he's rather slow (25, compared to Klein's 33). Outside of that, yeah insta-Moonbow would probably help Gordin, though he could also run Bonfire/Ignis with Special Spiral and one/two Infantry Pulse allies to make use of his DEF with some investment. Glad you liked Draug's, I went back and forth on it for a while (it was a Safeguard with the DEF-based omnibuff, then a Klein-type Brave weapon with Steady Blow refine, then a Steady Blow weapon with Gordin's refine attached, then the Wo Dao + DEF-based omnibuff I stopped on). Warding Stance 4 was chosen because it boosts the only non-HP stat Wrys has that isn't crap, plus the Guard effect should help him tank mages (because his statline doesn't really help him do anything else). Ovoid Staff's effect was chosen since it isn't a combat effect and Wrys doesn't have the stats to do meaningful damage in combat so a mid- or post-combat effect wouldn't be all that great for him. Also, granting stats on heal is already a series of Specials, so I'm not sure they would put that on a staff (though buffs-on-heal would be good if we ever get Barrier/Barrier+, and now that I think of that I should've called this weapon Wrys's Staff instead of Barrier, not sure why I didn't do that). I'm quite glad you liked these! And yeah, Staff Prfs when? Mainly Lachesis/Nanna with a staff that references their Earth Sword, though IMO the Cavalry Staves introduced before Veronica and all the Infantry Staves who aren't Loki/Mikoto could all use a Prf too. IMO Mist and Genny should be top priority since they're 5-Star-locked and not especially great (Mist I covered last page, TLDR she's Wrys except more balanced and still not good, Genny has solid ATK and RES but lacks the SPD to double and thus is not as good as Loki/Mikoto offensively). I feel like ATK/DEF Ploy 4 might be a bit too good... -5 would probably be sufficient. And does Jagen really need a second effect if he gets Foxkit Fang's effect and ATK/DEF Ploy 3? That effect being always active feels too good, but I see your point. Maybe something like "When unit initiates combat against foe using Sword, Lance, Axe, Dragonstone or Beast damage, grants ATK/DEF +4 during combat, and if foe can counterattack, unit performs a guaranteed follow-up attack" could work? Maybe it's a bit OP, but it might make him a decent archer for taking on DC melee units?
  14. Ah, I see what you mean. Elise is inferior to Maribelle and Brave Veronica offensively and fodder-wise, yeah. I could see her getting a Prf to help her compete with them. And to be honest, I would like to see that.
  15. Caeda, Merric and Linde have had refines for a while now, with Ogma and Navarre also getting refines recently. I agree with what you're saying though. Cain, Abel, Jagen, Gordin and Draug could all use refines to stand out, and hell, throw Wrys in there too. Maybe stuff like... Jagen - Veteran Knight Veteran's Lance | MT 16 | At start of turn, inflicts ATK/DEF -4 on foes in cardinal directions with lower RES than unit through their next actions. Refine: When unit's RES > foe's RES during combat, grants bonus ATK/SPD/DEF/RES equal to 50% of the difference. (Maximum bonus of +8). Cain - The Bull Bull Blade | MT 16 | Accelerates Special Trigger (cooldown count -1). Refine: When unit's HP < 80% at start of combat, grants ATK/SPD +7 during combat. Abel - The Panther Panther Spear | MT 11 | Inflicts SPD -5. Unit attacks twice when initiating combat. Refine: Grants ATK/SPD +5 during combat when a Cavalry or Flying ally is within 2 spaces. Gordin - Altean Archer Altean Bow | MT 9 | Effective against Flying. Inflicts SPD -5. Unit attacks twice when initiating combat. Refine: When initiating combat, if unit's DEF > foe's DEF +3 at start of combat, grants ATK +4 and Special Charge +1 per unit's attack during combat. Draug - Gentle Giant Giant's Sword | MT 16 | Deals +10 damage when Special triggers. Refine: When unit's DEF > foe's DEF +3 at start of combat, grants ATK/SPD/DEF/RES +3 during combat. Wrys - Kindly Priest Barrier | MT 14 | At start of turn, unit and allies within 2 spaces recover 7 HP. Refine: Grants RES +8 to unit and inflicts Special Charge -1 on foe during combat when foe initiates combat. So, something like "Grants "When foe initiates combat and uses Bow, Dagger, Magic, or Staff, grants DEF/RES +6 during combat" to Infantry Magic and Infantry Staff allies within 2 spaces"? Basically Distant Guard 3 except better and exclusive to Infantry mages (so, Micaiah) and healers (because Micaiah could use staves in Radiant Dawn, also just in case Micaiah ever gets a Staff alt Sothe can protect that Micaiah as well). I'm not so sure Elise needs a "patch job," as she has Cavalry movement and access to Cavalry buffs, decent ATK and SPD, enough RES to run Ploys, and Dazzling Staff so she doesn't have to worry especially much about her flaws of being fragile and getting murdered by anything physical. If there's any 5-Star-exclusive healer who needs a Prf ASAP, I would say it's Mist, who's basically a more balanced Wrys (which isn't a good thing, as she still doesn't have enough ATK/SPD/DEF to be able to do all that much with them... maybe if she got a staff with Foxkit Fang's effect she could make use of those stats, but otherwise she's just balanced to a fault) but 5-Star-locked and could use a personal staff to elevate herself above other infantry healers. I agree on Luke and Azura 1.0 though, it'd be nice to see those two get refines.
  16. So, uh... Did not expect the Embla siblings to get seasonals. Or Loki. Palla joining her sister in the having-a-seasonal club is welcome, and Marisa is surprising but I'm alright with her getting one. Loki's gonna be a free Colorless Flying Bow, which is nice. Would probably appreciate her a bit more if I didn't have Summer Takumi, but she'll probably be alright. On the banner characters, Bruno's the only one I find noteworthy since he brings another Push skill. Kinda thought they'd forgotten about those. I'll be pulling Blue for my free pull though, since I'm looking for either another Shanna for Desperation fodder, a Mae because I only need one more to +10 her in the future, or the flying Marisa because hey, she's alright. Still, glad I have an easy skip banner, I need to use those orbs to break my pityrate on the Binding Blade banner and then maybe save them for CYL3 or whatever interests me. Hopefully I see Blue and get either Marisa or the last Mae merge I'll need down the line, but if not, meh.
  17. This, along with at least two of Erk, Sain, Kent, and Rath, is what I'm hoping for. Indeed, the Spring banner's Tempest Trials+ would be a great time to include Yarne as the TT+ reward. Not even Spring-banner-themed Yarne, just regular Yarne. We've got a New Heroes banner starting 4/10. It's all the way on the right side below the Grand Hero Battle Revival for Garon, and it's tiny on this calendar, but it's there.
  18. I'm out of Tickets and pulled the entire session on every ticket, and in addition to the Sue I pulled when the banner dropped, I have a second Sue now. The new one's +DEF/-RES, so she's either getting merged into my +ATK Sue or used for Hone SPD 4 fodder.
  19. Well, it took me two years and not pulling Legendary Roy for me to focus enough to finish this, but I finally managed to +10 my Roy! Image in spoiler:
  20. One free pull, two Tickets, and 45 Total Orbs gave me a bunch of feathers/fodder... And +ATK/-RES Sue! She’s one of the two characters I was hoping for on this banner, and good IVs make this perfect! Now, just gotta hope Idunn comes home before the banner ends, but even if she remains out of my reach I’ll still be happy.
  21. Legendary Roy’s banner barely gave me any Reds to pull, which sucks, but I got another Summer Micaiah today. So Micaiah’s RES bane is gone, which is great since that had been mildly bugging me and now she can run double-Ploys. Gonna save my Orbs now since L!Roy doesn’t want to come home, and wait and see what the next banner brings before I decide whether or not to shoot for Velouria/Kaden one more time.
  22. Hey, Sophia's finally getting a refinement! That +ATK/-SPD copy I have has been waiting for this... but she'll have to wait a little longer since my next 66,000 feathers or so are being reserved for Roy to +10 him, and also I don't think I have the Dew ready for any of these. Also nice to see the Dark tomes get refines, since they could use extra effects these days. Makes me hopeful that Armads will get a refinement eventually. So, guesses as to what the current batch'll wind up as: Sonya - Dark Excalibur [Refine] | MT 14 Deals +10 damage when Special triggers. Skill-Refine: At start of Turn 1, grants Special Cooldown count -2. Starting with the 5-Star I've managed to pull, Sonya gets a refineable Wo Dao tome with optional Quickened Pulse 2. It's fairly good for both herself and Merric, though Sonya probably appreciates it more since she gets instant Moonbow on her first combat with her default skillset while Merric needs SI to do the same. Delthea - Dark Aura [Refine] | MT 14 At start of turn, grants ATK +6 to Sword, Lance, Axe, Dragonstone, and Beast damage allies for 1 turn. Skill-Refine: When HP > 50% at start of combat, if foe's attack would defeat unit, unit survives with 1 HP. Moving on to the other Dark tome, Delthea's Dark Aura gains the Prayer Ring she comes with in Echoes, which allows the tome to have Tyrfing-style Miracle on it, allowing Delthea (or Linde, who can also use this weapon) to take a physical hit and live, which probably makes them better. Sophia - Eternal Tome | MT 14 During combat, grants bonus DEF/RES equal to number of allies within 2 spaces x2. (Maximum bonus of +6.) Skill-Refine: When Special is charged, grants ATK/SPD/DEF/RES +3 during combat, and unit can counterattack regardless of foe's distance. Moving from Dark tomes to Dark mage, Sophia gets a Glittering Breath tome (presumably Fae taught her the secret of getting tankier when you're near your friends after she got back from Christmas Winter Seasonal Banner with the Renais twins) with the option to gain Golden Dagger's refinement effect except with Close Counter, allowing Sophia to use Close Counter without sacrificing her A Skill as long as she can keep her Special charged (which, well, Special Spiral, Infantry Pulse, Quickened Pulse and Velouria exist, so it shouldn't be too difficult to keep one stocked at all times). This one's pretty unlikely, I'll admit, but I think it would be good for her. Klein - Argent Bow | MT 9 Effective against Flying foes. Inflicts SPD -5. Unit attacks twice when initiating combat. Skill-Refine: Unit attacks twice when foe initiates combat. Moving from an unlikely refine to the refine that took the longest to nail down, Klein gets a stronger Brave Bow with the option to have a dual-phase Brave Bow. I'm not sure if they'd go with Enemy Phase Brave as a refinement for any weapon that didn't start with it, but it'd make his weapon work well with both of his passives (gets an ATK buff from Death Blow on Player Phase, gets a guaranteed quad via Quick Riposte on Enemy Phase), so I'd be alright with it happening. So, are any of these even somewhat likely to happen? Or be good, if they did?
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