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maninbluejumpsuit

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  • Favorite Fire Emblem Game
    Awakening

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    Tharja

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  1. And i just assumed I could. Well darn. Thanks.
  2. No restrictions against this right? I want to unlock death/fiendish blow with darting blow on a half dozen female students for later (ab)use in the renown system.
  3. I guess only fairly recently coming to fire emblem starting with awakening, and FE8 ROM colored my perception a bit. Granted, Cormag, and Tana were great. I generally found wyvern riders passably good, and generally slower on average (especially in fates where wyvern lords were fashioned as flying generals). Here in 3 houses, they're among the fastest classes in the game at swordmaster-tier, only being generally out-sped by assassins, can be rid of their bow weakness at the cost of -2 str/speed, with canto on top. Having none of these features for the past 3 fire emblem games for this class is... like they suddenly became gods. But as I've said before, the stat bonuses on the classes made me pretty much ignore Edelguard's personal classes in favor of wyvern riding for hyper-mobility, and the option of double-ing, one-shotting, or just leaving the area.
  4. Title. Just wondering what other people think of it. I kept Edelguard on dragonback after 20.
  5. So what does the progression stars for these skills fill up based on? Some sort of rank threshold? Getting 'perfects' during instruction sessions?
  6. Okay I can't figure out how it is determined on a character. There's weight. There's speed. Character has no visible constitution stat, and attack speed isn't as simple as character speed - equipped weapon weight. So how the hell does it work?
  7. Merc Gray Merc Tobin Mage Kliff Cleric Faye Archer Atlas Only things I feel I need to explain is Tobin, and Atlas. I tried archer Tobin; felt like dead weight waaaaay too long (aka the time between not having a killer bow, and getting a killer bow). Didn't hit enough, and didn't hit hard enough if he did. Archer Atlas is the one archer that did alot more than just chip when he hit, and he at least conveniently joins when you reach the village with the blacksmith. Honestly, I really dislike the amount of terrain avoid + the comparatively low hit of bows in the game, effectively making archers unreliable and painful to use before killer bow, but absolute monsters when they get a killer bow. Not much inbetween at all.
  8. Tatiana. Only saint with fortify. Tatiana + Faye = warp, rescue, fortify, and invoke.
  9. Closest thing I could think of is the Hikaru Genji plan, though that's expression is more associated with raising a child to be a spouse http://tvtropes.org/pmwiki/pmwiki.php/Main/WifeHusbandry
  10. Reina on my first run. I'm a sucker for humble motherly types.
  11. Oh. Well that may be the case. The recent experience involved Tharja standing next to a nearly-speed capped assassin Say'ri with no avoid +10.
  12. Numerous times in my recent awakening playthrough, im seeing enemy ranged units pass up on attacking perfectly open melee units in favor of attacking the adjacent Tharja who has higher Def, and Res, and with Nosferatu equipped. Why does it seem like enemies intentionally attack the worst possible target?
  13. I picked Say'ri based on personality, and mannerisms since all of the ladies are attractive to a similar degree in a strange way.
  14. Something about the amount of homage it pays to the series because it was expected to be last game is endearing. Also, I like the post-game DLC that justifies rpg grinding.
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