maninbluejumpsuit
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Posts posted by maninbluejumpsuit
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Finally got around to revisiting this on maddening, and at the end of the chapter this time, there was no option to spare him.
Was there something I did, or didn't do that removes that choice? Just curious.
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Just looking for ideas. Does everyone just give it to a character on horseback? Perhaps your healer?
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Due to gender lock classes being a thing unfortunately, I usually use female Byleth for easy darting blow.
Early sylvain is great too.
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1 minute ago, Dark Holy Elf said:
Of note, you can't stack Fiendish Blow with itself (i.e. you can't master Mage then slap the skill on Dark Bishop). But you can certainly run multiple Blow skills at once, just like in Fates or Heroes.
And i just assumed I could. Well darn. Thanks.
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No restrictions against this right? I want to unlock death/fiendish blow with darting blow on a half dozen female students for later (ab)use in the renown system.
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I guess only fairly recently coming to fire emblem starting with awakening, and FE8 ROM colored my perception a bit.
Granted, Cormag, and Tana were great. I generally found wyvern riders passably good, and generally slower on average (especially in fates where wyvern lords were fashioned as flying generals).
Here in 3 houses, they're among the fastest classes in the game at swordmaster-tier, only being generally out-sped by assassins, can be rid of their bow weakness at the cost of -2 str/speed, with canto on top. Having none of these features for the past 3 fire emblem games for this class is... like they suddenly became gods.
But as I've said before, the stat bonuses on the classes made me pretty much ignore Edelguard's personal classes in favor of wyvern riding for hyper-mobility, and the option of double-ing, one-shotting, or just leaving the area.
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Title. Just wondering what other people think of it.
I kept Edelguard on dragonback after 20.
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So what does the progression stars for these skills fill up based on? Some sort of rank threshold? Getting 'perfects' during instruction sessions?
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Okay I can't figure out how it is determined on a character. There's weight. There's speed. Character has no visible constitution stat, and attack speed isn't as simple as character speed - equipped weapon weight.
So how the hell does it work?
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Merc Gray
Merc Tobin
Mage Kliff
Cleric Faye
Archer Atlas
Only things I feel I need to explain is Tobin, and Atlas.
I tried archer Tobin; felt like dead weight waaaaay too long (aka the time between not having a killer bow, and getting a killer bow). Didn't hit enough, and didn't hit hard enough if he did.
Archer Atlas is the one archer that did alot more than just chip when he hit, and he at least conveniently joins when you reach the village with the blacksmith.
Honestly, I really dislike the amount of terrain avoid + the comparatively low hit of bows in the game, effectively making archers unreliable and painful to use before killer bow, but absolute monsters when they get a killer bow. Not much inbetween at all.
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On 12/15/2017 at 6:12 AM, SilasKnight said:
thx a lot guys and girls i did it!!!
Now i'm at the final battle and i can't do it. The Duma earthquake makes my units too easy to be killed and i don't want any one of them to die at the final battle...
Tatiana. Only saint with fortify.
Tatiana + Faye = warp, rescue, fortify, and invoke.
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Witch. No question.
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11 hours ago, Levant Mir Celestia said:
Agreed. Anyway, this got me thinking, isn't there a trope for when a caretaker falls in love with whomever they're taking care of? I think there is, but I could be wrong.
Closest thing I could think of is the Hikaru Genji plan, though that's expression is more associated with raising a child to be a spouse http://tvtropes.org/pmwiki/pmwiki.php/Main/WifeHusbandry
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Reina on my first run. I'm a sucker for humble motherly types.
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Oh. Well that may be the case. The recent experience involved Tharja standing next to a nearly-speed capped assassin Say'ri with no avoid +10.
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Numerous times in my recent awakening playthrough, im seeing enemy ranged units pass up on attacking perfectly open melee units in favor of attacking the adjacent Tharja who has higher Def, and Res, and with Nosferatu equipped. Why does it seem like enemies intentionally attack the worst possible target?
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I picked Say'ri based on personality, and mannerisms since all of the ladies are attractive to a similar degree in a strange way.
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Something about the amount of homage it pays to the series because it was expected to be last game is endearing.
Also, I like the post-game DLC that justifies rpg grinding.
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On 7/5/2017 at 2:46 AM, Not_The_NSA said:
Gaius should pass Sol to Noire for easy grinding or being a solid skill in-game. Counter is a near-useless skill for the player. You don't want your units being hit by the enemy and deflecting adjacent damage that could accumulate and cause a unit's death, unless you like resetting.
Would rally strength ever be worth considering over sol to pass down to Noire?
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Sortof related. With Gaius being Noire's father, and the opportunity to give her a skill she couldn't otherwise have from the fighter class line, assuming I use Noire as a hyper-mobile assassin/bowknight/sniper should I get her Sol, or Counter?
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14 minutes ago, Thane said:
Noire looks pretty good with Gaius' hair, so the choice should be obvious. Nah will be a tanky monster no matter what you do anyway.
But... DRAGONS!
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This has always been a tough question for me. Gaius is the one galeforce trump-card left after I pair Donnel + Sully, and he can either father Noire, or Nah.
What to dooooooooooooooooo?
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Bring Tatiana, and saint Faye. You will have a pair of physics, fortify, warp, rescue, and invoke for a distraction for Duma from just those two alone.
Battle-goddess Mathilda, Catria, and trained Est are all good for blessed lance abuse to likely clear out mogalls in one turn since they're all likely to out-speed them, while Mathilda seems to have a misleadingly-high chance to crit, as well as Catria.
Bring a good mage like a trained Delthea, or preferably Celica/Sonya (for excalibur) to warp in, and rescue out for picking off the right-most bow knight, witch sisters, and the medusa-using jerk with a silver shield.
Bring a bow knight with a killer bow to pick off the bow knight to the left when you can, and deal with anything else you don't like.
Id say these are the bare minimums. Of course, you'll have far more units to work with, such as Genny for the extra physic, and Silque for the extra warp.
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That's not actually the canon origin for Grima, and the risen... is it?
Claude at the battle of Deirderu (crimson flower spoilers)
in Fire Emblem: Three Houses
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Ah. No. The option to spare is really tied to that?