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MeynethWilder

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About MeynethWilder

  • Birthday 09/28/1994

Retained

  • Member Title
    MWilder

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  • Favorite Fire Emblem Game
    Radiant Dawn

Allegiance

  • I fight for...
    Tellius

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  1. Hi! I've been working for some time on a Fates rebalancing project, and it's finally ready for sharing. Quick warning, I don't usually have to write English, it isn't my first language so I apologize for any gramatical or redaction mistakes along the way, specially since this is gonna be a long post. Now , I want to get a few things out of the way: What is this Project about? This is a rebalancing project for Fire Emblem Fates which aims to bring up to the same level of power the different elements of gameplay which the player interacts with. This includes: Base Stats Growths Rates Maximum Stats Pair Up Bonuses Skills Weapon Triangle Dynamics Weapon Stats Some Promotion Paths These changed apply for both Classes and Characters. Every single Class and Character has changed at least a little bit and for some classes like Master at Arms everything, including the name of the class, has changed. Things that haven't changed are Maps, units and objectives, and things such as scripts and recruitment conditions. That might come at some other point in time but I'd have to plan it beforehand. Now: Why Fire Emblem: Fates? Now, I have to be honest right now and say that Fates isn't my favourite Fire Emblem, and that's hardly a hot take. However, the gameplay this game has to offer is extremelyitneresting and one of my favourites in the franchise. The weapon variety and interactions are great, the maps are fairly fun, the classes all have great appeal, and the characters have a lot of potential. The story is a waste of time, but must of you know this. As such, I wanted to grab the potential this game has already and patch it in a way I believe makes it more appealing to play, I can't deny as well that a good reason of why I'm modding Fates is that there are powerful and noob-friendly tools to do it. This is something I've wanted to do for a while and finding there was an actual way I could do it was honestly incredible. So what changed and for which reason? Base stats, Growth Rates, and Maximum Stats for Classes all have changed. Except for HP and Luck, every stat total is the same for every class, for the most part every base class has a Base Stat total of 35, and all promoted ones of 52, except for classes that have some mixed offense which get 1 or 3 more points respectively. The same logic applies for Growths and Stat Caps, same total except for Hp and Luck, and a little bit Higher for mixed offensive classes, so Dark Knight would have a higher Stat Total than Sniper, but not by much. General is also an exception to compensate for their lower Movement. Characters all have the same 300-305% Growth Rate total, spread out on their 8 stats, Modifiers all range between +2 and +3, (the Shapeshifters have +4), and their Pair Up Bonuses have changed. This is again to bring some parity to the game, and make the janky units like Rinkah and Odin a little bit better, probably a lot in some cases. It's for the best that they'll never reveal why everyones Mods and Growths are the way they are because the discussion around it in 2016-2017 was really engaging but cases like Rinkah, Hinata, and Beruka are just absurd and needed a boost. I'd like to use Hinata as a quick example, as well as his Base Class and intended Promoted Class Master at Arms (now called Fencer). Hinata Base Stats 28 11 4 13 15 11 9 8 Growth Rates 60% 40% 15% 35% 35% 45% 45% 25% Modifiers 0 1 0 0 -1 0 2 0 Samurai Base Stats 20 5 2 7 9 5 4 4 Growth Rates 20% 15% 0% 20% 25% 15% 5% 10% Maximum Stats 50 25 22 27 28 26 24 24 Fencer Base Stats 25 10 2 9 9 7 8 7 Growth Rates 30% 20% 0% 15% 15% 15% 10% 5% Maximum Stats 65 33 25 34 32 32 30 28 So, while I always thought that Hinatas bases were just fine, his growths always were a coin toss, and bizzarre for a Samurai. But, you always had the chance to promote to Master at Arms and take advantage of higher Str and Def to complement his growths, and probably his Modifiers if you decided to use him. Why would you, though, when Ryoma and Hana are better Samurai, and Swordmasters, and even Masters at Arms, and Oboro is easier to use, and Spear Master is so good? And this is what this mod is mostly about, to hopefully make you try characters you proviously ignored, or cringed at how bad they were when you did. This is gonna be unappealing to a lot of you reading this, I know. There are arguments to be made about how promoted recruits should have low growths, either because they're given to you early, or because they're meant to be used only if you lost enought units in your run, etc. But to be fair, this game has been around for long enough that we've all soloed Birthright with Ryoma enough times, and Fire Emblem is such a versatile franchise that there are endless challenges to be attempted, modded or not. This is just one that strives for fairness. Now, I won't explain all of them, but some other Important changes include: A lot of Classes have changed names. The Spear Fighter class set is now: Sentinel (Spear Master) < Halberdier (Spear Fighter) > Fencer (Master at Arms. Some skills have also changed. The Ninja and Diviner class sets are now: Assassin (Master Ninja) < Ninja > Summoner (Basara) < Mage (Diviner) > Sage (Onmyoji). Some skills have also changed. Puppeteer (Mechanist) no longer promotes from Ninja and has different skills. The Oni Chieftain and Villager class sets are now: Warrior (Blacksmith) < Barbarian (Oni Savage) > Chieftain (Oni Chieftain) < Villager > Merchant. Skills have also changed a little bit. It's important to mention that Kitsune and Nine-tails have gained +1 Movement. Two separate Weapon Triangles. Sword > Axes > Lances / Bow > Tomes > Daggers. These two don't interact with each other. There's now something to be gained from having Swords, and Tomes in the same class, or Axe and Bows, to have different advantages, or neutralities. A lot, if not all, of the Luck% trigger Skills have increased to 2XLuck. A lot of Skills have changed classes. As an example: Summoner (Basara) learns Quixotic, and Replicate. You know how all of the S Rank Classes have Innate stat bonuses? All clases have those, but not in the same amount. Berserkers still have +20 Crit, Falcon Knight have +5 Avoid, and +5 Dodge. These were meant to be completely unique innate skills, but unfortunately I have not the knowledge to code those on my own. These bonuses intend to make up for that, accentuating the strengths of each class. There are no S rank weapons anymore, but there are still S ranks. I think there's more to be gained that way, you get to use a cool weapon in a less restrictive setting, but you still gain the Damage and Hit Rate bonus for achieving S rank. It's a compromise, but a fun one, I think, AND probably mostly irrelevant. Grandmaster is now available as a female class (Credits to Moonling, but more on that later). On opinions and taste. I just want to make a quick statement on the nature of this patch. A lot of the changes made here reflect my own opinion of what makes a good Fire Emblem game: That I can play any character I want and they'll turn out fine. That level ups feel rewarding by not being incredibly or pointless like Resistance growths tend to be in some entries. That by the end of my run, some units will have Capped at least one Stat, it makes it feel like you progressed something. That no class feels like an afterthought or just there for flavour (except for Merchant, what are you even?). I do enjoy every other kind of Fire Emblem, but this is what I always look for in the series. That's why Awakening is so high on the list for me, it gives me a huge cast of Characters, a huge list of Classes, and there's one way or another in which they're all usable in any given chapter, the games allows you to and that's awesome to me. When the game gives me Henry, I can use him, train, reclass him, and he'll be good, maybe even great. So yeah, Hisame is a pickle simp, and Merchant is a weird class, but if I want my Merchant Hisame to kill Anankos, i'll do it god-dammit. So yeah, that's a big part this project ended up the way it did. Now for future instances: A GBA-like version. So yeah, I've already thought about doing a version of this game with GBA-like numbers. This means Caps for promoted stats in the 20-30's, lower growth rates (about 5% less in every growth, and 10% less in HP), and such. Again, I like Awakening's Caps, and Growths range, but that suits that games progression, amount of chapters, and such, but Fates could use a GBA distribution and work out great, so yeah, this'll probably happen in the next months, after this version gets updated I correct any errors if there are any. Some extras included on this mod, and credits to their authors. These are unrelated to gameplay and I will not list them here, BUT this mod includes a Moonling's "Fates Icon Project", and "Female Grandmaster" mods, and parts of the "FE Fates Promotion Textures Patch Redux" project. These will change your weapon Icons, they make the Female Grandmaster possible, and the Textures mainly enhance the experience. These don't of course affect the changed I made, but add tremendously to the experience and I want to give credit to their creators, tell me please if I'm missing someone: Moonling, whose work you should absolutely check out. He created the guides which allowed me to make this project in the first place, and was always really patient with my questions. YiannisG and Mathcat, and who made an amazing work on the Promotion Textures Project, and deserve a ton of praise for it. Here's a link to the mods included on this project, ALL CREDIT GOES TO THE CREATORS MENTIONED ABOVE: FE FATES PROMOTION TEXTURES PATCH REDUX FATES ICON PROJECT FEMALE GRANDMASTER The Info INTEGRATED CHARACTER INFORMATION Contains information about characters, in an integrated manner. INTEGRATED CLASS INFORMATION Contains information about classes, in an integrated manner. CLASS INFO Contains information about classes, by categories: Base Stats, Growths, Max Stats, on separated images. CHARACTER INFO Contains information about characters, by categories: Base Stats, Growths, Modifiers, on separated images. ITEMS Information about items. Pretty simple What's the difference between the Integrated and non-integrated info? For the Integrated Info you'll see everything about that Character or Class all together. For the other one, you'll see every class Base Stats, or Growths, all together, like this. INTEGRATED NON-INTEGRATED. So there's the difference, one shows you all you need to know about a class or character, the other one, all you need to know about a categories: bases, growths, etc. On the download link for the mod, I'll attach all the images as well. I'll probably never share the spreadsheets for this, mostly of compatibility issues between the fonts I use and other devices. If there are any problems with how I'm sharing this info, maybe the image quality is too bad for you too understand, or whatever, please let me now. PROJECT LINK https://drive.google.com/drive/folders/1mhU2K6Hdk-sPJ6gOVEtVAh8x9fruKvpH?usp=sharing Help me make this better! If you have any suggestion, comment, or feedback on this project, please by all means, let me know. As I've said, I don't trust my english redaction 100%, which might prove true for the class descriptions I wrote for the Class Info as well, so therer's bound to be a mistake here or there. Same this for the project itself. There might be an error somewhere, if you catch it let me know! I've seen these numbers on a spreadsheet for so long that it's become hard for me to notice them. I know for sure the Items section could've been put together better but it'll do for now. And thank you to everyone who actually is brave enough to play this, it's be tremendously rewarding to me if anyone actually enjoyed it. This was a project meant for myself, but I've had so much fun trying custom FE games that I've wanted to give it a try, hope you won't be dissapointed!
  2. Hi! I've been keeping an eye on this Fan Project, and I really like your commitment to presenting it, and also updating it regularly! It's been a real pleasure and real interesting to read the comments. I'll probabyl publish a Fates Rebalancing project in February, thought there's some things that's I'd still like to change that I don't know how (like modifying some skills effects), so I'll hope to get the same engage and feedback yours is getting! Nice project!
  3. Hi! I read FAQ thats claims that you can restore(?) Spotpass content in citra via extdata: https://www.reddit.com/r/fireemblem/comments/9c914x/citra_fe_faq_and_optimisation/ However I don't quite understand how to do it properly. Do I need to search for extdata files somewhere online? I already have a folder on my dump with some files on it but I suspect those are not the spotpass things I'm looking for, its only a boss and user folders, also DLC is properly installed, so IDK if it's done similarly. Thanks for the responses!
  4. There are multiple stories with very natural character and plot progression, in which you can barely perceive the hand of the author. I think you're trying to imply that criticism is invalid if you dig deep into a narrative and find inconsistencies that drive the plot forward, and point them out. You bring Shounen as an example, specifically Naruto, and say later that you should not expect a story to pander to you. But Shounen is very much aimed at a specific demographic, and follows very stablished troupes and borrows from itself constantly. This is not bad, necessarily, but it's something that happens. As stated above, G.R.R. Martin talks about letting your character grow, taking the story to places he didn't intended. How much of this is exagerated or romanticized is not something we know but he's a successful and acclaimed author, so don't assume every story is written the same way. Also, comparison is not inherently bad. Consumption, and comparison is how we develop a taste. How does this things match to this other things, and what do I like about them? These are constant processes we go through daily, and it's not bad at all. I myself am watching Naruto for the first time, episode 290 I think it's the last one I watched and it's a very simple Shounen story, with very undestandable themes, and a ton of contrivances. A friends once told me Kishimoto had to write a manga issue weekly and (if it's true), you can imagine how hard it is to do so while keeping a consistent, natural story. Not all authors have the time to carefully curate their works, but that doesn't mean they're not open to criticism, even when you like what they're doing.
  5. Hi! I started playing the game December last year, and played for a bit then I had to stop. I've been meaning to come back to it, but then I remembered I was pretty much stuck lol. I'm lvl 12 and should be doing Heroic Ordeals and Aether Raids to keep on leveling but I have no idea what any of that is or how I should prepare for it. Also I always had a lot of trouble doing challenges on the final difficulties, I don't think I ever completed one. Mostly, I want to know the game real well but I feel it's been too long and there's a lot of new stuff like forging and a lot of new Units and it's a little bit overwhelming. So basically, if anyone has some advice as what to do daily, how to progress, Unit tier list, a link to gameplay mechanincs guides or something, list of usefull skills and how to correctly inherit, everything like that, I'd appreciate it a lot! I attach some pics of my Units gallery. Mostly I play with Altina cause RD is my favourite Fire Emblem and she's got what at the moment I thought were nice skills and weapons.
  6. I agree with the response above, it's not a matter of Growth Rates, or Base Stats, it's mostly availability and the circumstances of the chapters they're in
  7. Already edited, my bad. I'm looking for a Fates ROM
  8. Hey, I've asked DeathChaos if he could do this for me but I might as well post it here, but I want to know if anyone knows if it's possible to change modifiers, growths, class stat caps, class growths and base stats (enemy as well) in Fates, which I assume it is, and also if someone would be willing to change those values for me. I'd be willing to pay, depending on the amount of work it is, if it's not a weird thing to ask.
  9. I agree with you a lot. No game in isolation is as bad as Fates, or even within the context of the FE Universe. I do think that when comparing casts, there's not much to say from FE1-12 since really characters didn't even had a voice or dialogue. I think that Fates are the least forgettable even if you hate them just because they have a looot more screen time.
  10. I think that the answer to this post if that generally speaking Fire Emblem is a terribly written series when put into context of another entrance. They kinda work in isolation but completely fell apart when trying to set rules about how things work and you should take it all as fantasy: everything is the result of divine intervention, magic, or unexplained sources and that's aight.
  11. I'll say that with how fucked up my level ups were from this game weird growth rates, I only really leveled up Alm, Celica, Mathilda, Saber, Mae, and Sonya. Just used them since the other units were all trash lol so I just had those 6 be really broken since they were the only ones gaining exp. Oh and Forsyth.
  12. I went over the 100 limit and got some of my best ones erased. I'm looking for the Weiss, Dest and Osa Calling Cards, I think the first 2 are on the forums but the other one isnt and ometimes changes to another avatar because im guessing the dude uses anothe save file. I'd appreciate any help.
  13. I was basically making a spread sheet of my calling cards and registered every castle I have that has aptitudes, and I myself have every aptitude for the parent generation except for Kaden. So if you want aptitude on any unit ask for it and I'll either update my castle for you or give you the castle adresses of the ones I know have them. I know that most people already got the ones they want and that there are skill request threads but this one's for aptitude mainly, I did took note of some rare skills on some castles I want for myself, so you can ask if I have it registered but other than aptitudes I cant contribute much. So again, ALL APTITUDES PAREN GENERATION EXCEPT KADEN, KNOWN CASTLE ADRESSES FOR CHILDREN APTITUDES.
  14. So I'm not sure what caused this but 10 times in a row I fed Lilith Berries exclusively and the Stat Growths for those level ups where: 1st lvl up Magic +1 2nd lvl up All stats Up +1 3rd lvl up Magic +1 4th lvl up All stats Up +1 5th lvl up Magic +1 lvl up All stats Up +1, excepto Magic cause she capped that already. I have no idea if I just got ridiculosly lucky, or If anything on my save file might've screwed the RNG a bit. I got a +SPD -HP Avatar, and fed her exclusively Berries. Is this a bug or a Christmas miracle?
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