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Reality

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Everything posted by Reality

  1. The golden games are like an old wound, definately overated and peaked way too early leaving a boring slog after (Trent) in game 1, don't remember where I got annoyed in the other 2. Right now playing Kid Hollow, which is technically a re-implementation of Costume Party. Very,small scale, Mario-maker esque level sharing 2d platformer kind of thing. Highlight is the developer putting in whatever he wanted for the sake of variety > consistentsy (there's a costume that basically gives you Worms style, projectile aiming, another one that makes you into the solomon's key style block swapper, a bomb jumper, etc)
  2. Moving Out - getting family together to try out the beach dlc levels mainly. Not as good as Overcooked but still really good as a multiplayer crack kind of game.
  3. I'm surprised I didn't put "come 1st in a custom robo community tournament" as my gaming resolution. I've pretty set to pass the old #2 and #3 in the power rankings at the end of the year, but 2 of the new players have crept up on me so I still won't move from my #4 spot unless something good happens for me in the last 3 tournaments. Just so many close but "got 2nd place / final four" failures this year. I'm still half convinced that Zach freely loses tournament finals using fun-builds when non top 5 players get to him etc, but when ever its me he takes the ultra meta stuff out. Game is also in turbulent state with the community getting its first taste of a community balance patch. I wanted my charather to be nerfed for the good of the game but on tournament days I still feels bad since Aerial Beauty tournament results were like empty since late 2018 and strike vanisher is allowed to run amok due to some sick "oh its perfect / going to be baseline" menality despite getting ovcrcentralized to the point of over half the top 10 players using it
  4. finally found a new one in this series
  5. Any topic that makes me reach for my Math Manet: N64 Anthology is a good topic Classics Banjo Kazooie, Banjo Tooie, Mario 64, Mario Golf, Mario Tennis, F-Zero, Blast Corps, Goldeneye 007, Ocarina of Time, Majora Mask, Kobe Bryant NBA Courtside 2 , Paper Mario, Conker's Bad Fur Day, Ogre Battle 64, Rayman 2, Rocker:Robot on Wheels, Sin and Punisment, Diddy Kong Racing, Mario Kart 64, Tony Hawk's Pro Skater, Turok 1-2, Super Smash Bros, Star Fox 64, Pilotwings 64, Mischief Makers, WWF No Mercy Other Personal Favorites (That shouldn't make it) Battletanx, Beetle Adventure Racing, Bust-a-move 99, Puzzle Bobble 64, Body Harvest,Bomberman 64, Excitebike 64, Gauntlent 64, Goemon Great Advenure, Jet Force Gemini, Glover, Gex 64. Gex 3, Daffy Duck Duck Rodgers, Doom 64, Lode Runner 3D, Mario Party 1-3, Chameleon Twist 2, Pokemon Snap, Pokemon Stadium, Donkey Kong 64, Rampage World Tour, Ridge Racer 64, Road Rash 64, Snowboard Kids, Tetrisphere, Vigilante 8 (NOT the sequel) , Wetrix, Worms Armageddon, World Driver Championship, SCARS
  6. As part of the Custom Robo community, someone on our discord pointed out that Switches set to JPN region have a slightly different library and that we could start doing online play of the n64 Custom Robo game through this. Also disapointed that the New Mario Party doesn't keep the map specific costumes when playing on the Mario Party 2 maps
  7. Let's seeTurn 2D - Fighting Games - Offense better in most, but in fairness the occasional game filled with Aerial Campers or Projectile charathers in the entire high tier tends to just fail overall in attracting a commun 3D - "Arena Fighter" - Games such as Custom Robo or Virtual On - Very defense focused, even with occasional strong offensive charathers like Strike Vanishers, because Spacing to gain advantages defines the game both when going all with the Aerial Beuaty/Big Head, OR to give you the edge when two offensive players meet. Real Time Strategy - Probbably the most famous "Defense Wins" Genre in many cases (especially in the medium to high Elo level before Offense comes back at top level) Games like Age of Empires, provide simple counters to opponets being aggresive early on (in the feudal era) because siege damage just isn't available until the castle era, so walls and towers simply can't be overcome except in lucky circumstances.... Command and Conquer (Kane's Wrath) features Turrets that build at full health, although in general it is a more offensive RTS. Starcraft might have the trademark on early-game cheese but because it is so well known most players actually overprepare for it and gurantee that games get to point of 3-4 base buildup. Company of Heroes is kinda interesting on the offense vs defense because of how your income is tied to your objectives held, and that psuedo/artillery units are given many drawbacks, but on the other hand the way penetration mechanics and supportive fire works can really punish reward defensive play. Turn Based PVP RPGs - I think most of these are offense focused but tbh I think when defense gets a noticable advantage (per generation/patch) It can really drag down the game... Skarm/Bliss was NEVER that good, but it did troll low elo people, 4th gen celebi + Resttalk suicune + torment Heatran on the other hand, was a stalling nightmare, especially as premier offense back then needed setup turns instead of being good out of the gate. (6-7th gen Regenertor Cores would have been oppresive if they had appeared 1 generation earlier but were too late to handle to scaling of offense) ... Monster Santruacy is probbably a more extreme eample than pokemon, with teams that stack debuffs being generally more oppresive than teams that stack buffs.
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