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Reality

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Everything posted by Reality

  1. Custom Robo Battle Revolution (The Gamecube one) Playing online only for tournament practice.... my full thoughts on the state of Custom Robo Netplay are complicated by A: being on the balance council, and B: Hating the community patch that has become the new standard C : there being no counter argument to how broken and imbalanced the vanilla game is. Availabiity of players is a bit of an issue, because it is hard to get worthwhile practice against people other than other members of the top 10 to be blunt. Wizardpunk (Indie game based on Custom Robo) Should have been labeled more clearly as an early Alpha / Early Access for its Steam launch. Compared to Ionaxxia it's barely a demo. I also think that the "endurance gauntlent" setup of the game is one negative that will never go away - on the one hand it prevents me from binging, but I think Custom robo is interesting because of mix of playstyles, while with the health carryover for ALL battles Wizardpunk encourages campyiness above all else for preserving your HP. Has many other problems but most of them will probbably be removed, but the gauntlent thing is intentional so I can't really be that positive with my long term prospect.
  2. my thomas X videogame remix addiction continues
  3. Command and Conquer 3 : Tiberium Wars Me and a friend both claimed that it was our favorite game in the series and my revisit is going okay, except for one thing... the Zoom-Out distance feels AWFUL compared to C&C 1 or Red Alert. I'm probbaly going to have to look into mods to deal with it if I want to keep on (forcing the spectator camera into singleplayer etc). Problem affecting both story missions and skirmish mode.
  4. I'm saying all-arounders but I don't mean in literal terms.. I really just want everyone to be beefcakes. People might think it's ridiculous but I love boosting HP and defense on even my magic charathers in any game. Con/ViT > over everything else, in every game, every time.
  5. I'm really fond of these games but both have annoying sections with heavy backtracking (Ages especially). To get an idea - Ages contains - The Tokay Island trade section , the Goron minigame section, and to a lesser extent you could even point to overuse of that 4-way clockwise only turnstile thing that forced you to find a way to make figures 8s in multiple dungeons. Seasons is bulked out a bit compared to Ages (with subrosia, and you know, 4 variations of every overworld screen) I think the Gameboy era item switching rears its head in this game more than in Ages (Or even Awakening) because it makes use of combo items like Bomb+Arrows and Seeds(mostly peagusus)+feather. Having shoulder button quick select or better would be much appreciated in Seasons. I think both games are a pretty interesting take on Zelda though - The time spent on overworld to get too each dungeon is a substantial mini-adventure in itself (sometimes too much) and the dungeons themselves are kind of clever, with their main fault being excessive. Much more heavy use of puzzles (including item-less puzzles with things like the tile puzzles) than seen in Nintendo's own 2D zeldas (I prefer them to a lot of Link to the Past / Minish Cap dungeons tbh). A few of them need serious reworks (Jabu Jabu's Belly's attempt at 3D with the water levels doesn't work very well). And the 4-way turnstile is overused (backtracking within dungeons after the backtracking forced by the overworld is kind of a slap in the face). Other things - Both games have "introduction" sections for the 3 mounts (Moosh the bear, Ricky the Kangaroo, Dimitri the Dodongo) as well as 1 overworld/psuedo mini dungeon area that is completely transformed depending on which of the 3 you choose to be permeant later on . Compared to 3D Zeldas though you don't really have a "mount" feeling with them, because the amount of items needed to cross any 3~ screens on the overworld makes also switching to hem on top of all the other items you need feel bad (nevermind peagusus seeds outclassing all 3 of them). I don't want them to "flatten" the overworld, but it's just an observation that maybe the flat overworlds in OOT/Twilight/Windwaker/etc had some good points in this regard
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