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    Three Houses

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  1. Recently, I got interested in trying ltc and 0% growth, but since I am just starting out and had no experience prior, I am wondering which games are beginner friendly to ltc or 0%growth.
  2. 100% agree with @LoneRecon400 regarding mages being unable to tank physical hit. Also what class would Lorenz actually would wanna class change to get +10% def. The classes that boost def are: Armor knights, cav, paladin, fortress knight, wyvern rider, wyvern lord, great knight, dark knight, holy knight. Dark knight/holy knight are too late where it doesn't make a difference(not to mention it is 5% not 10%) and cav+paladin boost 5% def not 10%. And I def would not want to make him an armor unit(trash class). While I agree he has a good spell list(B ragnorock is amazing), the reasoning in this argument is very flawed. As mentioned by @DarthR0xas, Hanneman's spell list is pretty similar(Imo better because he gets thoron). Also Sylvain is not a good magic user. He has base 5 mag and only a 30% growth rate(40% with class growth isn't that good either especially compared to other magic units). When coming up with examples, make sure it actually makes sense. Also it is important to look at damage output rather than just unit's mag stat or spell mt. Iirc between reason B to A, Lorenz has the highest dmg output out of any magic units, but outside that range, he does one of the least amount. Also you are putting too much hype on Agneas arrow. It is just a 1 more mt spell than ragnarock that is super heavy. Lysithea has warp at B and not to mention she has a boon in faith, making her the fastest unit to gain access to warp(this is especially useful for ltc/efficient runs). This makes her a better support unit that Lorenz. I think most people can agree that warp>recover. *average strength. He has base 8 str and only 40% str growth. That isn't high, that is just average. Also Lorenz does not double consistently. He only has a 40% Spd growth and base 7. Byleth doesn't consistently double, there is no way Lorenz can. Anybody can technically use a hero relic. Sure he gets pavise/aegis. I don't know the exact skill proc rate, I imagine it being less than 50%, but it is extremely dangerous to rely on such a low percentage and most(myself included) would not rely on it. Gremory being good is unit dependent. While I do agree with you dark knight being better offensively, but some units prefer staying as Gremory ex lysithea for double warp and Dorothea for double meteor. Poison strike does not make Lorenz more bulky... That's not what the skill does. Also this really only benefit him on pp. Lifetaker is a very situational skill because it only works on player phase and the enemy unit have to actually die in order for it to be useful. Not to mention, you are sacrificing your time being in warlock(which gives him x2 spells and black tome faire), which significantly nerfs him offense.
  3. You should prob edit the op to include this because context matters a lot. Also like many people mentioned before, include your play style. Is it ltc, semi efficient, turtle, etc. This matters a ton. Before you start arguing/debating with other people, do this first because we need to establish common ground.
  4. I agree with you. I also wished there was some kind of reward for keeping him alive considering how annoying it is. This and the last map imo were the only good maps in CS. Everything else was meh. Imo I think CF is the best route map design wise because it doesn't have stupid Hunting by Daybreak and time skip Battle of the Eagle and the Lion and it had good maps like Capturing Deridru and ch17.
  5. Dlc gives you new characters, items, classes, 1 new map(only playable in CS), aux battle, new prologues, new skins(if that counts), and monestery stuff like sauna. It doesn't add anything that significantly changes your experience other than making maddening easier. Personally, I had more fun not using dlc additions(some are very broken. A gem that gives you DC, +3 mov boots). Also if you want to get the golden screen, I believe you cannot use them anyways(might just be you have to do NG and not NG+ idk). Tbh, I didn't find CS that difficult so really I don't think buying dlc for you is necessary.
  6. I haven't seen much on this forum talking about the maps in 3H but here we go. You can include any maps from any route, even dlc. Imo, map design is probably the weakest part of 3H. There some good and bad, but lots of mediocre maps that are recycled. I understand it being recycled due to multiple route. But I am really disappointed when we got unique/special like maps we seen in conquest. Best maps: VW ch 22: I like the concept of the map where you have to defeat all the elites before defeating nemesis. No idea why there are chest on this map, but still I like the overall design. Also, the music is amazing. I have a separate save file just to play this map. Battle of the Eagle and the Lion ch7: The map itself the design isn't great, but the concept was good. Having to face two different armies was really fun. Even though you don't have to, the map incentives you to kill the other two army before they kill each other with the objective and the army raising morale after they defeat a number of units. Worst maps: ch5-Miklan map: Slow, ambush spawns with merc that have pass. Gilbert is so annoying keeping him alive because it is really easy for him to die and he always suicides. I sometimes just drop the run because I hate this map so much. ch13 Hunting by Daybreak: I like the concept, but everything else I hate. Especially on a blind playthrough.
  7. Personally, I find 25 boost to all be better. If you use gifts/flowers to motivate student, it really helps you save money/flowers. Doing this helps saves activity points for other things like: tournament(helps with money/fast professor exp), sauna, cooking, and tutoring. Objectively, dining is the worst thing you can spend activity points on(or 2nd).
  8. Realistically, Byleth ain't doubling much in the first place(tbh nobody really does). Regular desperation could work well with defiant crit, att/mag. But that's really stretching it. tbh kinda disappointed in the skill combo in 3H. Can't be creative as awakening/fate.
  9. Uh armor knight is really bad so I highly advise against this. Just put her in brigand/pegasus. If I had to choose, I'd choose Yuri. Personally, I just don't think Yuri is that good. He is like average at best. Also there is nothing wrong having too many fliers. You always can dismount and ignore bow weakness. If you are worried about too many fliers, you could also make Ferdinand a Palidan. He can become a swift strike player phase unit. (having Lorenz as guard adjutant can help). Well you are planning on going brigand, and you need D+ to at least certify. And if you do plan on making her wyvern rider, you should invest until C so you can min certify(assuming you pass flying). You don't need to heavy invest thou. You should prob focus on lances thou cause Byleth is prob gonna use lances more than swords(cause lance faire). For your class path: As mentioned before, Bishop for Lysithea for advance class. Petra can become wyvern rider for advance. Have Felix and Ignatz become brigand instead of brawler/archer for DB. Unarm combat sucks and Ignatz has hit+20 already so DB would benefit him more.
  10. Once you obtain the skills, class change into wyvern. You need to train in axe anyways and you prob have the flying rank to do so. Early game everybody gets doubled and gets destroyed. I'd say this is the time where tanks shine. Personally, I think avoid tank is the best way to enemy phase end game. Ppl have diff opinions. @Shadow Mir mentioned it but Bishop has a class skill that gives you +10 more hp when healing. Gregory doesn't really provide anything for healing other than giving you more magic. The trade off is not worth it. Gremory is only worth using for units that are great offensive and utility. Ex. Lysithea. Another tip, make Lysithea a bishop for advance class. Lysithea gains nothing from warlock because she uses dark magic. With Bishop you at least get another warp use and other more uses on other spells. Valkeryia is an option, but I only would do that if the end game class for her was Dark Knight instead of Gremory.
  11. Battalion wrath. Which this combo is exclusive to Dimitri. There really isn't a lot of creative skill combos you can do in this game like you can do in awakening/fates.
  12. Byleth- Not sure if you planned on class path, but I recommend during Advance class stage make her a wyvern. Other options you could do is stay as pegasus or assassin. Marianne- couple tips: once she has most of her basic skills/spells(physics, thoron, etc), start investing into riding to get +1 mov. Make sure you recruited a healer before you certify her/use her as dancer. Once she becomes a dancer, she won't be healing as often(not to mention the limited heal spells she'll have). Petra/Ferdinand- I personally recommend you to choose one of them and replace the other with Hilda. It is better to have more in house units in preparation for ch 13. Shamir- Use Ignatz. Same reason for Hilda. Need more units to use for ch 13. Rn you only have 3 available units you could use by turn 3 for ch 13(Byleth, Claude, and Leonie). Mercedes- keep her as bishop. You lack healing. She isn't really meant to be an offensive mage anyways and her reason spell list sucks. Yuri-Personally never found Trickster a good class. Imo sniper is the best class for him(will require more invest thou). Recommend to recruit early. Eh not sure where you got that, but imo physical tanks are better in maddening than in hard mode. Dedue makes early game AM more manageable. Even in endgame I'd argue they are okay. I recommend Alois instead of Caspar since he provides mt bonus to Leonie. Other options you could use instead of Caspar: Balthus(Hilda), Sylvain&Ingrid(Felix), or Catherine(Shamir).
  13. sorry but what's the point of telling me this. This does not support ur argument EO > MS. I never said you should train in reason if you do EO Byleth. As I said it is only 4.5 more. That doesn't make or break a unit's performance unless there is some benchmark. I don't think these extra stats make much of a difference. Personally, I think +4 dmg makes more of a difference. Yes Ragnorock with tome faire killing while levin+ not is situational, but I find these +4.5 extra stats mattering to be more situational. Wrong. You are forgetting the fact that most enemies have much less res than def. Idk exact numbers, but most units have at least 7 more def than res. Either way, it is kind of pointless to talk about which shit is better when both are shit. Wyvern/Falcon best class for Byleth because 1. They are just straight up a better class than most end game class. Ex. Pali, SM, assassin 2. Best build for dodge tanking. 30(alert stance+) + 10(class skill) + 30(Spd) + 15/10(lance/axe prowess) 3. This isn't about endgame but only mentioning it because the natural class path, but Byleth being flier is extremely useful for ch 13. Especially for Azura Moon since it is the only route where you aren't given a flier.
  14. I mean if you plan on using EO Byleth, what are you going to invest in? Unless you are aiming for faire skills, what are you going to do with the activity points that could've gone to reason. Myb I meant SM is less investment. Still, I stand by wyvern/falcon being more rewarding. Also note that the best way to cheese ch 13 is to use wyvern. Watch Mekkah's recent video.
  15. We are discussing end game class so I assume EO's availability isn't considered. Also I'm not saying don't use EO if you plan on using MS Byleth. You could use EO until MS is available. Yeah forgot to mention this is like the only strong argument against MS that nobody else seems to mention. I mean by late game getting a skill to level B in order for min req for certification isn't that hard. I don't do aux battles/quest so I basically do monetary/seminar every week so personally I didn't have a problem with this. But I do see that activities like cooking to be much more valuable. Haven't rlly thought about wasting activity points thou. I also just realized that for CF it actually could be a huge problem(make me think MS is worse for CF, but other routes not sure now). I mean MS is kind of low investment compared to other end game classes. You really only need to tutor 3 skills sword, reason, and authority. Faith u really only need C(unless you are going for white dodge tank). Also, by end game if you moderately invest in authority, you should get A or close to without the boost. I'm not equipping either skill so Sacred power being better than warding blow doesn't really help the argument. As I said -10% is just 1 Spd less per 10 lvls. So it really doesn't affect much unless there are crucial benchmarks. Byleth gets doubled anyways so it doesn't affect negatively that much. No Swordmaster is not considerable for end game class when Assassin easily outclasses it. +1 move > crit+10 any day. Also I find stealth to be kind of annoying lol cause sometimes I want them to target Byleth but they don't. Also I personally find curve shot to have about the same effect as windswept(not get counter attacked). Most enemies don't have 3 range options so using curve shot u are normally safe. If there are enemies with 3 range, they are usually archers/snipers which you can just attack 1 range(thank god they don't have close counter). The only con is awkward positioning, but if Byleth has canto this really isn't an issue(another reason why flying byleth is best end game class). I mean sure it is less investment compared to sword master, but Byleth as a flier is much more rewarding. Found my calc. At level 40 EO Byleth has +1 str, +1 mag, +1 Spd, +0.5 def, +1 ch over MS. This includes stat boost, stats from growths. As I said stat wise they are very similar. Main reason why I'd find MS to be better(very slightly) is just overall dmg output to be better. Idk maybe because I just attack with spells a lot if I make Byleth a hybrid class(pitfall? cause I am not required to use them)
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