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leesangstar10

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Posts posted by leesangstar10

  1. I rate him 9.5.

    Pros:

    Battalion wrath+vantage combo

    Amazing bases str and growths. 12 str + 60%

    Great base skills level: D+ lance(tempest lance) and D authority

    Great bulk. 28+55% hp, 7+40% def

    Works well with multiple builds: Dancer/wyvern dodge tank, Paladin/high lord. 

    Gets Windsweep

    Cons:

    Bad at axes. Makes it really difficult for wyvern.

    Can't tutor for some time post time skip. Need to rush authority A to be effected post time skip

    Low spd in the beginning(base 7 tied with Dedue does have 50%spd growth to make it up later thou)

     

    Has pretty glaring weaknesses, but the strengths are amazing. One of the best units

  2. This might be a bit bias as petra is one of my favorite units, I rate her 8.75.

    Pros:

    Amazing bases. 9 str and 10 spd! 1 more str means she can use training sword without being weighed down.(not that important, but would like to mention it)

    Avg str growth at 40%, but good spd growth 60%. Going to be your fastest unit and.

    Amazing proficiency. Good in axes, bows, flying. 

    Comes with base D flying. Dont have to train her in flying for pegasus(heck you might not even have to train it at all for wyvern).

    Female. Can get the darting+death blow combo

    Make great wyvern/falcon knight/sniper. Dodge tank builds work well for her especially with battalion wrath

    Amazing early game due to her bases and the fact she doesn't get double by every single enemy.

    Con(all of them are pretty minor):

    Kind of squishy. Gets hit hard from magic attacks(res 2 base growth 15%)

    Combat arts are not the best.

    No crest

    Bad personal

    Have to train for lance to get tempest lance

     

    There really is no glaring weakness of Petra, its rather that her strengths are not broken like some top tier units like Edelgard's galeforce CA and Dimitri's battalion wrath+vantage

  3. 12 hours ago, Shadow Mir said:

    I don't agree with that as a con, seeing as Dark Knight requires too much effort for too little reward imho. I find it hard to justify all that investment in Riding when I could have gone the Gremory route instead.

    I just label anything that might be significant to sway my reasoning. prob should've mention that gremory is arguably better for her.

  4. Sorry but she is being way overrated rn. 6

    Pros:

    Good spell list: physics, thoron, meteor

    Female(yes being a woman is actually a pro in FE): have access to gremory

    Good at reason, faith(once unlocked)

    Cons:

    Bad at riding+neutral at lances. Difficult to raise as dark knight

    Pretty bad at magic compared to other magic units. 40% mag and 11 at base.

    Base E faith and bad at it before you unlock. Going to be difficult to support early game.

    Terrible early game. 4 move and limited spell use.

     

    Provides great support mid-late game with meteor and physics, but she really does hold you back early game.

  5. 6 hours ago, #1 Claude Trash said:

    Annette (Rallying Dancer)

    Like people mentioned before, Annette isn't that great of a dancer. Imo make dorothea your dancer for physics+meteor utility

    6 hours ago, #1 Claude Trash said:

    Raphael (Guard)

    Balthus (Guard)

    You should consider using Hubert as an adjutant for some time to give Edelgard dmg boost.

    Also I recommend replacing one of these units with Sylvain/Ingrid to give dmg boost to Felix.

    6 hours ago, #1 Claude Trash said:

    Final Class: Trickster

    Don't do trickster it honestly is a really bad class. Yuri doesn't really benefit from the class since he doesn't have a great spell list and loses swordflare. Just stick to sniper Yuri. If you want still want to use offensive magic unit, use Hubert. Or if you want to still use a mix unit, use Jeritza.(Death knight class has access to reason magic and more move!)

    6 hours ago, #1 Claude Trash said:

    Abilities: Faith Prowess, Miracle, Renewal, HP+5, Magic +2

    Do not use miracle. It really is a niche skill. Fiendish blow will be much more useful most of the time.

    6 hours ago, #1 Claude Trash said:

    LYSITHEA

    Final Class: Valkyrie

    Abilities: Darting Blow, Fiendish Blow, Hit +20, Reason Prowess/Dark Tomefaire, Dark Magic Range +1

    Combat Arts: Draw Back

    Class Progression: Noble, Monk, Mage, Archer, Pegasus Knight, Valkyrie

    Sorry this build just really confuses me. Don't do archer and pegasus. Hit+20 doesn't help since magic is already really accurate and darting blow barely helps because she isn't doubling anyways since magic weighs her down a lot(She is also very squishy. Going to be difficult to grind for all of these). Dark knight or dark flier is better than Valkyrie especially since you plan on having her use Thyrsus. Move is better to have than range(not to mention valkyrie doesn't have tomefaire). Or Gremory for double wrap use

  6. My opinion on her has changed. Thought she was avg to below, but now I think shes one of the better units. I rate her 7.

    Pros:

    Good combat art: VeNGeAnCe and encloser

    Good personal skill. Combos well with vengeance.

    Amazing player phase/boss killer

    Have curve shot already

    Some small things: battalion wrath, pass, crest, Female(Can become pegasus/falcon knight, imo paladin is the best end game class cause of guard adjutant)

    Cons:

    Terrible base stats. 8 str and 7 spd and her str won't get much better since her 35% growth rate.

    Bad proficiencies: Bad in axes really hurt since she can't get DB which is a skill she would really want she does need lots of investment in the beginning to be effective. (later need to tutor for axes for brigand or flying for peg)

    E+ lance. (not a sure big deal, but matters when comparing to other units that have it at the start. Ex. Ferdinand)

    Terrible enemy phase unit

     

    Overall she can delete enemies on player phase the most reliably, but she sucks at enemy phase. Good thing most chapters are kill boss, which helps her rating a lot.

  7. I rate him a 4.

    Pros: (they aren't amazing)

    Can make decent ish grappler or wyvern

    Good personal consider hit rates are pretty bad early game.

    Gets battalion wrath.

    Cons:

    Terrible bases. 9 att is meh and 6 spd and 4 cha is awful.

    Terrible proficiencies. Bad in authority and bows. Not to mention he is only good at 2 things.

    Growths are meh. 45% att and spd.

    No good combat art

     

    There really isn't anything outstanding about Caspar that other units can do. Battalion wrath doesn't really help him due to his terrible speed and meh bulk. Cannot really be an enemy phase unit(not to mention he has a bane in authority, making it harder to get the skill). Imo he does better in out of house routes so you don't have to deal with him terrible bases. I rate him 4 that is the lowest I will rate a grappler/wyvern.

  8. Unpopular opinion, but I rate him as 8.

    Pros:

    Warp&physics

    Has D+ faith in the beginning so super easy for him to get physics early.

    Cons:

    Terrible base stats 10 mag and 5 spd ew

    Bad offensive spells

    Doesn't like doing chapel. Makes raising faith harder.

     

    I've seen ppl say that him being male is a negative, but imo I don't think so because I always go the bishop route anyways for any of my healers. (imo lysithea and maybe dorothea is the only ones worth using gremory)

  9. I say 8. Would normally give him a 8.5 or 9, but Edelgard is a 9 so I have to scale down.

    Pros:

    Swift strike. Broken.

    Your early game tempest lance user. He is the only one in black eagle that can use it at base. Every other house has at least 2 units that can do it at base.

    Versatile in that he can be an enemy phase unit as a dodge tank wyvern or a player phase unit as paladin. (you could do that dodge tank dancer but imo that is just a waste of dancer ability).

    have good proficiencies that can make him into different classes like brigand for DB, armor knight to get the def boost, etc.

    Cons:

    Base stats are not the best. Not the worst, but they could be better. Growths are alr too.

    Gets overshadowed in mid game where he doesn't have swift strike and tempest lance becomes less valuable(still is, but not as much) since other units would have it at this point. Ex. Petra, Edelgard is going for pegaus knight, Bernie, and other out of house units.

  10. 19 hours ago, Benice said:

    Speaking of, do you think it should be based on Hard or Maddening? (Or maybe both?)

    First you should choose one of the difficulties. A unit's viability in hard vs maddening differs a lot.

    Ex. Annette's rallies are much more valuable in maddening vs hard, thus maddening ppl would rater her higher than hard ppl.

    Imo do maddening. There is bigger differences in unit's viability in maddening compared to hard. So it helps make each unit's rating more unique.

  11. Here is my take.

    Three houses standards, no. He isn't garbage like fe6 wendy, but just not great when almost every other unit is just as good or better.

    1. Anything Ashe can do, other units can do better

    Wyvern: Petra, Ferdinand, Sylvain, Cyril

    Sniper: Ignatz, Felix, Shamir

    Bowknight: Leonie, Bernadetta

    2. Offers nothing really unique/good compared to other units similar to him.

    Bernadetta has vengence, encloser, and dmg boosting personal

    Ignatz has rallies, hit+20 as personal, and break shot

    Petra has better base stats and growths, can fly as early as lvl 10, base D in flying

    Claude has better base stats and growths and encloser

    Leonie, Ferdinand, Sylvain have better base stats and growths and a brave effect combat art

    3. Has a garbage personal skill, pretty lackluster combat art, bad bases and growths

    4. Wrath+vantage combo isn't unique to Ashe and there are units that can pull it off better/easier

    Dimitri gets both Battalion wrath+vantage.

    Caspar, Bernadetta, Petra etc gets Battalion Wrath at C authority. It allows them to access the combo much earlier than Ashe

    Byleth, Felix gets Battalion vantage so instead of mastering vantage as merc, they can get other better skills ex. death blow, hit+20

  12. On 7/29/2020 at 5:01 AM, Anathaco said:

    Dorothea- Faith (White Mag Avo + 20)

    While the ability itself isn't particularly useful, especially on Dorothea, I feel like unlocking Faith as a boon is important to Dorothea overall- she learns Physic, so can be a strong healer alongside Linhardt for BE. Additionally, if Dorothea wants to end as a Gremory (which, admittedly, I haven't used her enough to know if that's her best option or she'd rather end as a Warlock), she will definitely want Faith to be a boon of hers- especially since it starts as a bane.

    I feel like this should be this should move down because it isn't the skill that is good, it is just faith turning from bane to boon that is good.

    And any seal skills can probably go down a tier

     

  13. On 7/2/2020 at 12:54 PM, FireEmblemFan3475 said:

    Point one: Ever heard of lysithea's def?

    Lysithea is an amazing unit who is literally a walking nuke, but dies when any enemy so much as breathes in her general direction. Even her res is pretty bad. Lorenz, on the other hand, depending on his class path, can have a def growth of 40% (lysithea has 10%), making him the only bulky mage. He is the only mage who can hold his own on the frontline, making him far more versatile than lysithea.

    100% agree with @LoneRecon400 regarding mages being unable to tank physical hit.

    Also what class would Lorenz actually would wanna class change to get +10% def. The classes that boost def are: Armor knights, cav, paladin, fortress knight, wyvern rider, wyvern lord, great knight, dark knight, holy knight. Dark knight/holy knight are too late where it doesn't make a difference(not to mention it is 5% not 10%) and cav+paladin boost 5% def not 10%. And I def would not want to make him an armor unit(trash class).

    On 7/2/2020 at 12:54 PM, FireEmblemFan3475 said:

    Point two: What the hell is a wide spell list?

    There are some pretty good high magic power users in this game who have a pretty bad spell list (Hanneman, Sylvain, to name a few), who can't properly utilize their magic completely (Hanneman is good with magic bow though). Lorenz, on the other hand, has fire,sagiatte, ragnarock and AGNEAS ARROW. Despite having less powerful magic than say marianne or lysithea, he makes up for it with ridiculously powerful spells.

    While I agree he has a good spell list(B ragnorock is amazing), the reasoning in this argument is very flawed.

    As mentioned by @DarthR0xas, Hanneman's spell list is pretty similar(Imo better because he gets thoron). Also Sylvain is not a good magic user. He has base 5 mag and only a 30% growth rate(40% with class growth isn't that good either especially compared to other magic units). When coming up with examples, make sure it actually makes sense.

    Also it is important to look at damage output rather than just unit's mag stat or spell mt. Iirc between reason B to A, Lorenz has the highest dmg output out of any magic units, but outside that range, he does one of the least amount.

    Also you are putting too much hype on Agneas arrow. It is just a 1 more mt spell than ragnarock that is super heavy.

    On 7/2/2020 at 12:54 PM, FireEmblemFan3475 said:

    Point three: y u no heal lysithea 😞 ?

    Lorenz has access to recover (most units have this but its still useful and WARD. Lorenz is the only unit (which is viable) that has access to ward. This helps lorenz in the long run become even more useful at support roles. Lysithea only has access to heal, making her even less flexible.

    Lysithea has warp at B and not to mention she has a boon in faith, making her the fastest unit to gain access to warp(this is especially useful for ltc/efficient runs). This makes her a better support unit that Lorenz. I think most people can agree that warp>recover. 

    On 7/2/2020 at 12:54 PM, FireEmblemFan3475 said:

    Point four: What is this madness? a mage with high strength?

    Unlike every other mage, lorenz actually has decent str and decent combat arts (lysithea does have soulblade), allowing him to remain on the frontlines slightly longer, whilst once again increasing his versatility. If lorenz runs out of usages on his spells, his decent speed allows for doubling occasionally (consistently in my case), meaning having a silver lance or brave lance is also viable.

    *average strength. He has base 8 str and only 40% str growth. That isn't high, that is just average. Also Lorenz does not double consistently. He only has a 40% Spd growth and base 7. Byleth doesn't consistently double, there is no way Lorenz can.

    On 7/2/2020 at 12:54 PM, FireEmblemFan3475 said:

    Point five: tough luck, Lorenz also has the best heroes relic.

    Thrysus, an accessory relic, gives +2 magic range (4 range ragnarock!), which is busted, but if a unit has a crest of gloucester, they get pavise/aegis a lot of the time. Lorenz and lysithea have access to this effect.

    Anybody can technically use a hero relic. Sure he gets pavise/aegis. I don't know the exact skill proc rate, I imagine it being less than 50%, but it is extremely dangerous to rely on such a low percentage and most(myself included) would not rely on it.

    On 7/2/2020 at 12:54 PM, FireEmblemFan3475 said:

    point six: What is so special about gremory?

    Gremory is literally just handicapped dark knight but also is exclusive to female units. Its extremely overrated; its only advantage is slightly higher charm and dexterity growth. Dark knight has higher mobility, versatility, strength and equal magical capabilities. If anything, lysithea is misssing out on access to poison strike and lifetaker (both help lorenz become more bulky).

    Gremory being good is unit dependent. While I do agree with you dark knight being better offensively, but some units prefer staying as Gremory ex lysithea for double warp and Dorothea for double meteor.

    Poison strike does not make Lorenz more bulky... That's not what the skill does. Also this really only benefit him on pp.

    Lifetaker is a very situational skill because it only works on player phase and the enemy unit have to actually die in order for it to be useful. Not to mention, you are sacrificing your time being in warlock(which gives him x2 spells and black tome faire), which significantly nerfs him offense.

  14. 10 hours ago, FireEmblemFan3475 said:

    Based on how well they have performed overall in my experience (over all routes and files I have with them) when I try to give them the best builds possible (apart from Jeritza, who Is rated low for only being there for 6 chapters and having no mastery abilities and falling off in the end of maddening). Oh yeah, this is a maddening tier list.

    You should prob edit the op to include this because context matters a lot. 

    Also like many people mentioned before, include your play style. Is it ltc, semi efficient, turtle, etc. This matters a ton. 

    Before you start arguing/debating with other people, do this first because we need to establish common ground.

  15. 1 hour ago, vanguard333 said:

    Am I the only one that thought Miklan's chapter was fine, but just didn't like how dumb Gilbert's AI is?

    Actually, the more I think about it, the more I didn't really like it. I guess its only redeeming features for me were the bottlenecks and the different elevation making it that archers could safely shoot at my units. I enjoyed baiting the archers with my tankier units and then bringing them down with my own archers. 

    I agree with you. I also wished there was some kind of reward for keeping him alive considering how annoying it is.

    1 hour ago, haarhaarhaar said:

    Danger in the Dark (CS Ch. 4)

    This and the last map imo were the only good maps in CS. Everything else was meh.

    Imo I think CF is the best route map design wise because it doesn't have stupid Hunting by Daybreak and time skip Battle of the Eagle and the Lion and it had good maps like Capturing Deridru and ch17.

  16. Dlc gives you new characters, items, classes, 1 new map(only playable in CS), aux battle, new prologues, new skins(if that counts), and monestery stuff like sauna.

    It doesn't add anything that significantly changes your experience other than making maddening easier. Personally, I had more fun not using dlc additions(some are very broken. A gem that gives you DC, +3 mov boots). Also if you want to get the golden screen, I believe you cannot use them anyways(might just be you have to do NG and not NG+ idk).

    Tbh, I didn't find CS that difficult so really I don't think buying dlc for you is necessary.

  17. I haven't seen much on this forum talking about the maps in 3H but here we go. You can include any maps from any route, even dlc.

    Imo, map design is probably the weakest part of 3H. There some good and bad, but lots of mediocre maps that are recycled. I understand it being recycled due to multiple route. But I am really disappointed when we got unique/special like maps we seen in conquest.

    Best maps:

    VW ch 22: I like the concept of the map where you have to defeat all the elites before defeating nemesis. No idea why there are chest on this map, but still I like the overall design. Also, the music is amazing. I have a separate save file just to play this map.

    Battle of the Eagle and the Lion ch7: The map itself the design isn't great, but the concept was good. Having to face two different armies was really fun. Even though you don't have to, the map incentives you to kill the other two army before they kill each other with the objective and the army raising morale after they defeat a number of units.

    Worst maps:

    ch5-Miklan map: Slow, ambush spawns with merc that have pass. Gilbert is so annoying keeping him alive because it is really easy for him to die and he always suicides. I sometimes just drop the run because I hate this map so much.

    ch13 Hunting by Daybreak: I like the concept, but everything else I hate. Especially on a blind playthrough.

  18. 12 hours ago, Dark Holy Elf said:

    Also, a minor comment, but regarding "I won't complain about the motivation boost for everyone"... I actually find that pretty worthless overall? It's only a 25 boost and under normal circumstances you want 100, and most major methods of motivation boosting give you that much anyway (meals, support conversation with Byleth) with a few more giving 50, so I find one person getting a full boost more useful than a bunch of 25's.

    Personally, I find 25 boost to all be better. If you use gifts/flowers to motivate student, it really helps you save money/flowers. Doing this helps saves activity points for other things like: tournament(helps with money/fast professor exp), sauna, cooking, and tutoring.

    Objectively, dining is the worst thing you can spend activity points on(or 2nd).

  19. 5 hours ago, Barren said:

    I'm also a bit disappointed that battalion desperation isn't really worth using either as much as regular desperation is. I mean I guess you can make it work but then how useful is it really?

    Realistically, Byleth ain't doubling much in the first place(tbh nobody really does). Regular desperation could work well with defiant crit, att/mag. But that's really stretching it. tbh kinda disappointed in the skill combo in 3H. Can't be creative as awakening/fate.

  20. 1 hour ago, TriforceLegend said:

    I'm still wondering if I should swap someone out for Hilda. From what I'm hearing it sounds like having a physical tank early is good so would a good plan be to have Hilda tank early with an armored class and then move into Wyvern Lord

    Uh armor knight is really bad so I highly advise against this. Just put her in brigand/pegasus. If I had to choose, I'd choose Yuri. Personally, I just don't think Yuri is that good. He is like average at best. Also there is nothing wrong having too many fliers. You always can dismount and ignore bow weakness. If you are worried about too many fliers, you could also make Ferdinand a Palidan. He can become a swift strike player phase unit. (having Lorenz as guard adjutant can help).

    1 hour ago, TriforceLegend said:

    Lastly, regarding Byleth -why do I need to train in axes? I was going Falcon Knight intending to stick with swords because of the Sword of the Creator so I figured Falcon Knight was a better fit

    Well you are planning on going brigand, and you need D+ to at least certify. And if you do plan on making her wyvern rider, you should invest until C so you can min certify(assuming you pass flying). You don't need to heavy invest thou. You should prob focus on lances thou cause Byleth is prob gonna use lances more than swords(cause lance faire).

    For your class path:

    As mentioned before, Bishop for Lysithea for advance class.

    Petra can become wyvern rider for advance.

    Have Felix and Ignatz become brigand instead of brawler/archer for DB. Unarm combat sucks and Ignatz has hit+20 already so DB would benefit him more. 

  21. 22 hours ago, TriforceLegend said:

    re: Byleth, for my CF play I did Myrmidon -> Mercenary -> Swordmaster and then when the Enlightened One class became available I switched. Hadn’t planned it as I didn’t know it was coming. For the next play I planned to go Brigand/Pegasus Knight for their mastery abilities and then skip advanced classes to go straight into Falcon Knight.

    Once you obtain the skills, class change into wyvern. You need to train in axe anyways and you prob have the flying rank to do so.

    22 hours ago, TriforceLegend said:

    I can’t cite the source for the comment on tanks, but what I’d read was that enemies can pretty much one shot everyone and that avoid tanking was the way to go. Is that not the case?

    Early game everybody gets doubled and gets destroyed. I'd say this is the time where tanks shine. Personally, I think avoid tank is the best way to enemy phase end game. Ppl have diff opinions.

    22 hours ago, TriforceLegend said:

    Lastly, I had planned on getting the movement bonus for Marianne and using Mercedes as my main healer. Why keep Mercedes as Bishop? Is going to Gremory not an upgrade as a healer? I kind of thought it was a neutral class that benefited both white and black mages. 

    @Shadow Mir mentioned it but Bishop has a class skill that gives you +10 more hp when healing. Gregory doesn't really provide anything for healing other than giving you more magic. The trade off is not worth it. Gremory is only worth using for units that are great offensive and utility. Ex. Lysithea.

    Another tip, make Lysithea a bishop for advance class. Lysithea gains nothing from warlock because she uses dark magic. With Bishop you at least get another warp use and other more uses on other spells. Valkeryia is an option, but I only would do that if the end game class for her was Dark Knight instead of Gremory.

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