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Lightchao42

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Posts posted by Lightchao42


  1. 4 minutes ago, Maof06 said:

    Xenoblade is a gacha!?

    Well yes, but actually no. Xenoblade 2 has a gacha system, but you can't spend any actual money on it. There's a DLC expansion pass which gives more summoning "currency", but it's a singe purchase and mostly for other, non-gacha content. Since you can't spend any money on the gacha itself, you can eventually summon every character if you're dedicated (and/or lucky) enough.


  2. Today's Japanese word of the day is "tansaibou," which literally means "single cell" (as an a unicellular organism) but is also used to refer to a simple-minded person. Xenoblade fans could probably guess what it was localized as.

    A few days ago I finished a quest where T-elos stepped on a bunch of people, which means I reached a milestone: now I have every rare Blade at A rank trust or higher! It only took three years of playing, but I got there. And since I watched Xenosaga's cutscenes, I actually recognized T-elos's ultimate attack (or at least, I think she used it in Xenosaga 3).

    18 minutes ago, Armagon said:

    They're gonna announce a new Xenoblade game at E3. I can feel it in my bones.

    Monolith's next game has been in development for two and a half years now, so we could see it soon. Xenoblade 2 was in development for a similar amount of time, but that might have been an unusual case. I can see us getting Xenoblade 3 instead of X2 and people complaining about it.

    In a hypothetical interview following the announcement of Xenoblade Chronicles 6:

    Interviewer: "Takahashi-san, are you ever going to resolve Xenoblade X's cliffhanger?"
    Takahashi: "I'll get to it eventually."


  3. 4 minutes ago, Shrimperor said:

    one problem with that: Shulk has the Monado in the XB2DLC

    The Nopon Archsage can summon people through time and space, so making a new Monado for Shulk should be easy for him. He even writes Xenoblade fanfics too, which is a sign of great power.

    The Archsage may also be the reason why Fiora is one of the best Blades in the game, despite her having no special powers or abilities in canon.


  4. Have you ever gotten into a debate as to whether Shulk and Fiora's appearance in Xenoblade 2's DLC is canon? I haven't, but we can at least infer that they come from after the events of their game, as Monado Boy at one point references a quote said during his game's ending.

    Spoiler

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    OCEf1Kb.jpg

    Though seeing this scene requires you to both have KOS-MOS and complete Elma: Redux, so it's not surprising if most people haven't seen it.

    That aside I'm playing the very first Super Mario Bros., specifically the Super Mario All-Stars version. But that reminds me...

    SMW-SMASSMW_Luigi.png

    It's a shame the Switch Online version of Super Mario World didn't give Green Mario his own sprites, which were added in a rerelease of All-Stars that also included SMW. Luigi also had unique sprites in Super Mario Advance 2, which was the first 2D Mario I played, and additionally had several other gameplay differences from Mario. Maybe I can find my cartridge and play it again one day...


  5. 30 minutes ago, Interdimensional Observer said:

    ...What?

    I'm not sure if your 'what' is in response to what Chugga did, or if you just have no idea what I'm talking about. In any case, it's about Chugga treating his ideas as facts for both games, not that I'm comparing Okami and XC2's endings.

    Spoiler
    30 minutes ago, Interdimensional Observer said:

    I never thought anything of reunion boss battle inside the dead Torna. What evidence would suggest this?

    The Infernal Guldo drops Galea's ID after fighting it, but I'm of the opinion that the IG isn't Galea and it's just a case of reusing assets.

    30 minutes ago, Interdimensional Observer said:

    I'd think Galea wouldn't be "wasted" like that by Monolith. Toss her into a third dimension to be the world of XC3, or even into X2 if they wanted to interlink XCX to XC.

    Eh, including another form of Galea in a future game would basically be reusing XC2's Architect twist, which would be unoriginal. I expect future games to relate to the experiment in some way, with it acting as the connecting thread between otherwise unrelated games.

     


  6. 9 hours ago, Benice said:

    Low-key sorta wish I hadn't made the supports thread, I don't really wanna write out about 20 responses again in a conversation that ain't going anywhere.

    Hey, I only responded to tell you that Finch is a girl.

    10 hours ago, Interdimensional Observer said:

    Hm? 

    As someone who did play Okami through to the end, what does the ending of XC2 and Okami have in common? -Or rather someone thinks they have in common? Elysium can't be the Celestial Plain.

    To make a long story short, during Okami's finale Chuggaaconroy presented his interpretations of Yami's forms without explaining that they were his interpretations. Naturally people who watched his videos didn't question that the ideas were fact and passed them around accordingly. It went on for so long that Okami Wiki started banning anyone who put the information on Yami's page (though I'm not sure if they still do that). Chugga eventually apologized for not doing his research before putting the ideas in his video.

    As for how that that relates to XC2's ending...

    Spoiler

    You know already that the very very end of the game doesn't voice Pyra/Mythra's final line, leaving it ambiguous what happens after. During his upload of the ending, Chugga added text for an unused line ("Hello, I'm Pyra.") while Pyra is speaking, because he preferred the idea that Pyra and Mythra lost their memories. The episode itself doesn't give any indication that the final line was added by Chugga, so anyone without any background knowledge on the game would take it for granted that Pyra and Mythra canonically lose their memories.

    In the following episode, he acknowledges that there is another unused line in the same place ("Hello, Rex.") but says he included the line he did because he "wanted to show what she really said." He presents this alongside actually canon information (the Siren model lore) which makes things even more confusing for people who haven't seen the ending beforehand. The Okami comparison is because people will likely treat this interpretation as the absolute truth as they did with Yami. Skye Bennett (who voiced Pyra and Mythra) avoided this in her own playthrough by establishing that her interpretations shouldn't be taken as canon.

    The truth is, if Pyra was "supposed" to say something specific... then the game would've had her say it. Chugga adding his own line just prevents the viewers from coming to their own conclusion about the ending. He also presents "Galea is the Infernal Guldo" as absolute fact, even though that's frequently debated as well (and he said that Alvis is Ontos, but XCDE basically confirmed that)... and he thought Tora was from Mor Ardain for some reason.

     


  7. *Chuggaaconroy presents his interpretation of Xenoblade 2's ending as fact*

    Okami fans:

    That aside, I returned to my original Xenoblade 2 file (not my replay file) because there's still plenty of stuff I haven't done yet. Maybe one day I'll do absolutely everything the game has to offer. Though that would require making 100 of Vess's dumplings, so probably not anytime soon.


  8. 10 hours ago, Armagon said:

    Ah. But wait, does this mean you haven't watched Xenogears' cutscenes then?

    Emulating it shouldn't be too hard. Unless you don't have Windows in which case RIP.

    I haven't, Xenogears's total cutscene length is longer than Xenoblade 2's for crying out loud. Most of my knowledge of the game comes from skimming the wiki, seeing what other people say about it, and Perfect Works.

    I probably could get it if I wanted to, if I'm ever in the mood to play it. And as Interdimensional Observer said, Macs can emulate PS1 games without much trouble, though I don't like emulating games if there's a legal way of playing them... that doesn't cost hundreds of dollars for a used copy.


  9. 1 hour ago, Armagon said:

    On the flip side, you, me, Lightcosmo and Lightchao have played Xenogears, due to it's easier accessibility, both legal and emulated.

    I haven't played Xenosaga or Xenogears, I watched the former's cutscenes and I wouldn't know how to emulate Xenogears. I'm a fake Xeno fan because I really only played Xenoblade 1 and 2, plus Torna and FC (though I did buy XC1 twice if that counts for anything). I got X when it released but haven't played it much, maybe I'll get to it eventually. My first avatar was based on Noel Vermillion so the lack of a chest slider was most lamented. Aside from expensive figures there isn't much merchandise to buy for extra fan credit, though I did watch Skye Bennett's streams if that counts for fan credit.


  10. Three months ago today, Pyra and Mythra got their invitation to join Smash! And Rex got better treatment than Spring Man at least.

    If the next reveal is at E3, then we're still a month away from the next character. Only one character after that and Ultimate will finally be finished...


  11. 49 minutes ago, BrightBow said:

    Huh... wasn't actually aware that blue pencil had a name. And naturally it's a Doom reference.

    I can't wait for Jazz Jackrabbit Eternal, where Jazz uses the LFG-10000 to blow up Mars.

    34 minutes ago, Armagon said:

     

      Reveal hidden contents

    True but this is after they were awakened. Although if Malos inherited Amalthus' loathing of the world, it does make one wonder why Mythra didn't initially inherit Addam's desire to save it. Maybe Amalthus' influence was simply stronger?

     

     

    I guess it's just a very unusual case, since

    Spoiler

    Minoth has the same Driver but doesn't want to destroy the world, so Amalthus's hatred at that point was strong enough to influence Malos in a way that most Blades aren't.

     


  12. 9 hours ago, Armagon said:

    Man, i seriously need to catch up on that LP. I'm several episodes behind.

    Considering how many episodes there are, I'm not sure if "several" in this case is 20 or 40...

    Spoiler
    9 hours ago, Armagon said:

    Though it is hard to know what exactly their original personalities were, if Pneuma was originally cold and apathetic, wouldn't this clash with the precieved Logos' personality. The Logos AI is very logical and likely only thinks of people as numbers to either add or subtract. If Pneuma was originally cold and apathetic, then there wouldn't really be any need for Ontos to mediate.

    Of course, we must remember that Klaus did say that their original names don't actually mean anything beyond humanity's ego. So who knows, maybe ironically Logos was the caring one and Pneuma was the logical one and their resonance with their Drivers ended up flipping the personalities.

    Malos's initial personality in TTGC isn't very logical, Malos revels in the destruction he causes while Mythra only serves Addam out of obligation. It's implied that Malos could easily destroy Alrest whenever he wanted, but that would be boring so never used his full power until Mythra awakened the third sword. Amongst other meanings of "Logos", it is also a title for Jesus, so it's hard to tell which meaning is the intended one. The exact hierarchy of the Trinity Processor is never explained, so we don't know whether Ontos was "in charge" or if they all had equal authority over the Conduit.

    In Pneuma's case, we can see that Mythra initially has a low opinion on humanity:

    • Mythra: You mean, about him [Amalthus]? Let's see... In a word: he seemed very human. Protecting his heart with a mask of lies.
    • Addam: Are you curious what's behind it?
    • Mythra: Not really. Most humans are like that, aren't they?

    and

    • Addam: Don't you think they're worth saving?
    • Mythra: If you think they are, you know you'll have my aid.
    • Addam: Even if you disagree?
    • Mythra: That's not for the likes of me to decide. It's up to you humans.

    But this was shortly after her awakening, and later on it might be less that she's apathetic and more that she doesn't think she belongs with humans, which is how Addam interprets Mythra's unwillingness to interact with others. We can at least see that all three are naturally inclined to obey and/or work with users (Zanza and Shulk, Addam and Rex, and Amalthus and Jin), and in the latter case Malos did what he thought Amalthus wanted him to do, not what Amalthus told him to do.

    From what I know, Xenogears also has its own AI collective, but it seems to be mostly controlled by Deus, while fortunately Xenoblade's doomsday weapon doesn't seem to be self-aware.

     


  13. After eight months Chuggaaconroy finally reached Xenoblade 2's final chapter, which puts me in the mood for some Xenoblade rambling (spoilers for the whole Xenoblade series):

    Spoiler

    Malos and Amalthus never interact outside flashbacks in either XC2 or Torna, which is odd because their relationship is very significant. In fact, Malos telling Amalthus about his plans for Torna is chronologically the last time they ever see each other. Aside from Addam and Mythra in a flashback, Amalthus never interacts with the party in Torna either.

    There's a gameplay reason why Jin is the one to finish off Amalthus: Amalthus can regenerate health and Jin's freezing powers disable healing. This is presumably the reason why Amalthus lasts so long against the party at full power, even Pneuma. Blade Eater Amalthus is actually pretty overpowered; he can weaken and control Blades, has the powers of every Blade he absorbed, has ludicrous healing from all the Core Crystals he ate, and he can use Sacred Arrow even without controlling Mythra.

    Outside one line each, Malos and Pneuma never say anything to each other before, during, or after the final boss, which is a missed opportunity for a few reasons:

    • Obviously, they're both Aegises.
    • They now know the reason for their existence, which troubled both of them.
    • Pneuma now knows that Malos's desire to destroy the world was imposed on him by Amalthus, so he has no choice but to be evil.
    • I would say it would call back to their final battle in Torna, but that probably wasn't fully written when the base game came out.

    Granted, Malos doesn't really talk to anyone outside Rex, which makes sense since those scenes conclude Rex's character arc, but I would have liked something more between them in particular to reflect their development. On the other hand, this is the only time Malos refers to Pneuma as his "partner" outside Torna, which I suppose counts as another line.

    Playing XCDE after XC2 makes Alvis's nature much more apparent before the ending; he has an Aegis core, uses the Monado, and can see the future, so he must be Shulk's Blade, right? And that's mostly correct since Alvis is the true power behind the Monado, though the truth is more complicated. And playing XC2 after XCDE can make players figure out the connection between the games early, since Pyra and Alvis both have the same core and Mythra can see the future, then they must relate to the experiment, right? And they do, mostly, though XC1 doesn't reveal the Conduit's existence.

    Though I've never seen anyone talk about this, pre-Torna Mythra should be the closest to Pneuma's original personality, since she has the least outside influence ("Pneuma" in this case being the original AI that became Mythra, not Coffee with Milk). Most people buy into the naming symbolism and treat Pneuma as the nice and emotional one, but it would be more interesting if she started as cold and apathetic to humans and then lived up to her name by growing as a person and interacting with others. Since we know the Trinity AIs had personalities before the experiment, it is hard to tell how much of Mythra's and Malos's personalities were influenced by their Drivers. Alvis should have stayed close to his original personality on account of never resonating with a Driver.

    Taking KOS-MOS's concept art at face value, Shion, Allen, and Vector Industries all apparently exist in the Xenoblade universe. Thus, my headcanon is that alternate versions of Shion and Allen worked on Rhadamanthus and created KOS-MOS as an android weapon powered by the Conduit, but the experiment happened before she could be completed. Pneuma and Logos retained KOS-MOS's data however, and at some point the data was uploaded into a Core Crystal to create the 1/1000 Blade we all know and can never get. This explains how KOS-MOS knows how the World Tree was built (as shown in her H2H Daybreak), though it doesn't explain how T-elos fits into things...

     


  14. On 5/10/2021 at 12:38 AM, Benice said:

    Would Xenoblade 2 be a better game if Finch ended up having a backstory about how he has bad memory because his parents mistreated him so he pretends to forget, and it spins into a tale about how running away from your past and reality doesn't work?

    While I appreciate you using XC2 as a comparison, that wouldn't work because Finch doesn't have parents. Also, Finch is a girl.

    Anyway, H2Hs are basically supports already, except they are location dependent. Xenoblade 1 has them be unlocked by meeting affinity requirements between party members, like FE's support system, so you can find some early on and go the whole game without viewing them. H2Hs in Xenoblade 2 are viewable as soon as you find them they lack affinity requirements, and the ones that require specific Blades don't appear on the map until you have them. Each rare Blade also has a personal quest to give them more development, so their H2Hs aren't the only content they're getting (similarly 3H gives each character their own paralogue, though some characters get more focus than others).

    The only way to translate this into FE would be to drop support points and have characters talk to each other in the middle of the map. Pent and Louise's supports already did this, but it would be more complicated if every support conversation did, especially since you can't return to previous areas in most FE games.

    2 hours ago, Sayyyaka said:

    When you get to an A/S support and the characters express how strongly attached they are to one another...I just don't feel it.  I saw you talk about your favourite food in your C, talk about some flaw in your designated character quirk in your B, and suddenly you'd die for one another.  Sorry, I just don't feel it.

    In most cases it's assumed that the characters interact more offscreen between supports, so it's not like the supports are the only times they ever talk to each other.


  15. 12 minutes ago, Armagon said:

    But....but that's the reason I don't play VNs.

    I know I effectively cheated my way through Layton but I wouldn't do that again in this day and age.

    What I should have said is that you could play the game normally and use Story Mode to skip whatever you get stuck on, since you can turn it on or off whenever you want. Unlike Layton, AA is mostly based on your ability to put together information and notice contradictions, so it usually isn’t very difficult if you’re observant.

    (My only experience with Professor Layton is the Ace Attorney crossover, but I don’t recall any of the puzzles being particularly difficult. Also it has a few Xenoblade VAs which is cool.)


  16. 14 minutes ago, Armagon said:

    But at the same time, I'd feel like I'd just suck at it and just look up all the answers haha. That's exactly what I did with the Professor Layton trilogy. Got to a point where I was just there for the plot and looked up guides for each and every puzzle that came my way.

    Conveniently, the upcoming Great Ace Attorney Collection has a "Story Mode" that essentially makes the game play itself, so now you have no excuse not to get it. Capcom games go on sale every week anyway, so it's not like you had much of an excuse to begin with.


  17. So today I just spent an unreasonable amount of time trying to find out if Xenoblade 2's "coffee with milk" was different in the Japanese version. There are apparently no English videos with Japanese subtitles, so I had to look up a Japanese playthrough on Niconico. The answer is that it's basically the same, though the specific wording is "café au lait" instead (or "kafeore"/カフェオレ in Japanese). Café au lait is specifically coffee with hot milk, so you can make use of this useless information as you see fit.

    Spoiler

    I'm not sure how I'd find out if Japanese fans refer to Pneuma as Kafeore, however, or if that's just an English thing.

     


  18. While the modern Doom games were the first things that came to mind upon reading the title, since the character you play as is presented as a GOD OF VENGEANCE that is the BANE OF DEMONS EVERYWHERE and RIPS AND TEARS through every enemy he faces, they aren't quite examples as the demons can easily kill you if you aren't careful. Basically, Doom is a power fantasy you have to work for. On the other hand, Doom Eternal has unlockable cheat codes that can be used when replaying levels, so you can more easily RIP AND TEAR through demons while looking for collectibles you missed the first time.

    I wouldn't want to be a GOD OF VENGEANCE in every game though, because at some point I start feeling bad for the hapless enemies I'm fighting. However, unlimited power can be enjoyable as a reward for doing something challenging; as another Doom Eternal example, there's a powerful weapon you can get after completing six optional challenges that can be used for the rest of the game. It isn't an instant-win weapon since ammo for it is uncommon, but it is useful for dealing with powerful enemies.


  19. Even disregarding the idea of whether or not Mickey is eligible to show up (which he isn't), I wonder how worthwhile it would be to negotiate with Disney to feature one of the most famous characters ever... as a PNG (or some other non-playable role) and nothing else. You might as well not even bother at that point.

    But on the topic, I remembered that the Chronicle exists and that licensed Game & Watch games were mentioned there. Mickey, Popeye, and Snoopy confirmed?

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