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Lightchao42

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Everything posted by Lightchao42

  1. That's true, if they don't want Sapphire Weapon to be fought at Junon then it could survive getting shot and be fought later as an optional boss. Or instead of a direct fight, they could make a scenario where Barret and co. try to rescue Tifa while Sapphire Weapon attacks Junon, because running through a city while a giant monster is rampaging would be fun. Expanding on the original like that is something I would like from a remake, though at this point it's not a guarantee if the future installments will follow the original game's plot. And if they do add a completely new boss fight, it will probably be with Genesis.
  2. In hindsight I should have expected it, but I was surprised that I went through the entire Northern Continent in one go. The Great Glacier caused some issues (besides getting lost, on one occasion Cid was confused into casting Beta on the party), but otherwise it wasn't too bad. Now Cloud is missing and giant monsters roam the land, but on the other hand, now I have an airship! Unfortunately I can't start breeding Chocobos until later. On another note, alas poor Sapphire Weapon, we hardly knew ye. Maybe one day we'll get to fight you in the Remake continuity.
  3. I think the Challenge Battle has potential for interesting fights. A Faced Mechon gauntlet, a Telethia gauntlet, fighting the cast of XC2, YOU WILL PAY FOR YOUR INSOLENCE's revenge, reenacting the Battle of Sword Valley, My pipe dream for the final final battle would be not that I expect that to happen.
  4. I finished the Temple of the Ancients, which means I'm almost done with Disc 1. I'm not sure what the halfway point is, but I assume I'm somewhere close to it. Demons Gate gave me my fourth game over (the third was when my party was petrified by two random jellyfish), even with my arsenal of enemy skills and Bahamut, but I won the second time. And I'm sure finding Aerith is very important but I did the Wutai sidequest in the meantime. Speaking of which... Why is Don Corneo crucifying Yuffie and Elena? I thought I was playing Final Fantasy, not Xenogears.
  5. You were expecting a proper answer but it was me, Dio! The proper way to beat the first Super Mario Bros. is...
  6. Yes, it was the Mythril Mines. If I play the game again then I'll try to get everyone's level 2 limits the first time I go through there. But at the moment I don't want to grind too much, and if Aerith doesn't learn Great Gospel then I can live with it. It also occurs to me that since I want all of my characters' levels to be generally equal, I've never used Cid in battle yet. I'll give him his chance after I get through the Temple of the Ancients.
  7. I have enough faith in the users of this thread for nothing to be spoiled. In regards to which I'll play first, I think I'll mostly play the main game while also playing Future Connected on the side whenever the mood strikes. Meanwhile, Cloud went on a date with Aerith at the Gold Saucer, which makes sense because she has the highest priority and I wasn't going for any date in particular. Now we're at the Temple of the Ancients, which I understand is the last area Aerith is usable in. Fortunately for my completionism, she reached limit level 3 with a bit of grinding. She still doesn't have Pulse of Life though, but I learned that most efficient way to increase the limit gauge is, of course, to have Aerith manipulate enemies into attacking her. Hopefully she'll learn it before the end of the dungeon, so she'll at least have Great Gospel for the last battle she's usable in.
  8. @Armagon @lightcosmo @Interdimensional Observer Awaken my Testaments! This seems to just be an English version of the Japanese overview trailer, but you might be interested in seeing it if you can't understand Japanese.
  9. Rex already has a canon height, he's 4'11 (or 150 cm). There's a height chart included in the artbook:
  10. I underestimated Lost Number's physical form (it will start in a mixed physical/magic form, then changes to a specialized form depending on what attacks you use on it). The physical form has only two attacks, but those attacks will one/two shot everyone in the party if you fight it at the first possible opportunity (which I did). Its magic form isn't easy to beat, but at least didn't annihilate my party. There is, but I'm playing the Switch version which doesn't have achievements. I just want them all for the sake of completionism.
  11. My current goal is to finish Final Fantasy VII and maybe get Knights of the Round before XCDE releases, and I have just recruited Vincent. I'm not sure how far in I am, but I can probably finish in around three weeks if I play every day. Lost Number was only the second enemy I got a game over against, the other being Sample:H0512 (because I forget to use Tifa, who had my only healing Materia). I'm hoping to get all of Aerith's limit breaks before... you know, but the only character to have their level two limits at the moment is Cloud. I might devote some time to having Cloud watch as I give the other two party members Matra Magic/Beta/Aqualung and have them grind on groups of enemies.
  12. Coleman coming back would be ideal, but I can live with it if Melia's new voice still sounds like Melia. Though apparently most people can't tell if Coleman's still voicing her, which is a good thing either way (either she came back or they got a good soundalike). Speaking of Melia...
  13. When someone tells you that XenoblaDE is just a port
  14. Back in ye olden days, "fish" was just a term for any animal that lived exclusively in water. That's why we have jellyfish, starfish, cuttlefish, etc. Goldfish are more closely related to you than they are to sharks.
  15. I've finished watching the cutscenes for Xenosaga Episode I, and it's nice to see where the Xenoblade games got their DNA from. I guess I'll say some random things about it that come to mind. In the meantime, I also found out how long the cutscenes for each game are: Xenosaga Episode I: seven hours Xenosaga Episode II: four and a half hours Xenosaga Episode III: almost nine hours Xenoblade Chronicles: ten hours Xenoblade Chronicles 2: fourteen hours It puts things in perspective, doesn't it? There's also a DS port of the first two games, which was never released in English but I can check out the changes they made later.
  16. When I'm not playing Animal Crossing or another game I should be getting to, I've been watching the cutscenes for Xenosaga Episode I. As a way to commemorate the occasion, let's have fun with "censorship!" Try to guess which is the original and which is the edited version.
  17. Unless Sakurai can see the future or has a time machine, probably not. But the DLC characters are all chosen by Nintendo (whatever Nintendo means in this context), so whether or not Rex gets in is up to them. So he's not guaranteed, but he's not deconfirmed either.
  18. The former. It's well documented that "Monado: The Beginning of the World" was the original title, and that it was Iwata's idea to rename it to Xenoblade as a homage to Tetsuya Takahashi's previous works. I was wondering how the follow-ups would change if the Monado title was retained.
  19. I wonder how XCX and XC2 would be handled if the first Xenoblade Chronicles was named "Monado: The Beginning of the World " like it was originally planned, because they would probably try to justify the title somehow. Would Pyra be "the Monado" instead of the Aegis? Would all Blades be called Monados? Would BLADEs be MONADOs too? Or would the title be switched to Xenoblade at some point? We can't travel to alternate universes so unfortunately we'll never be able to find out.
  20. That's true, but you don't directly play as the Blades outside Torna so I didn't count them. You can say that XC2 has twelve main characters (Rex, Pyra, Mythra, Nia, Dromarch, Tora, Poppi, Mòrag, Brighid, Zeke, Pandoria, and Azurda), and the plot generally does a good job giving them all attention even if some characters have less focus than others. Though this topic was specifically about playable characters, parties can have NPCs too; I've heard that Dragon Quest VIII has characters who don't participate in fights but accompany the party for the entire game. In fact, this topic was partially inspired by the Iwata Asks for Xenoblade Chronicles, which had one of the writers saying that it was hard to write dialogue for every character since they're all always present and they all have to react to the plot. Some people say that XC2 does a better job at balancing its cast than the first game despite having several more characters, so I suppose he improved in the meantime.
  21. Throughout the long history of JRPGs, the numbers of characters has varied drastically depending on the needs of the plot and gameplay. Final Fantasy has ranged from four characters to fourteen characters. Just from the games I played, Xenoblade Chronicles has seven, Xenoblade Chronicles 2 has five, and Dragon Quest XI and Octopath Traveler have eight each. But what do you think is the best option? What is the best middle ground between having too little variety and being too bloated? Of course the answer can vary depending on the circumstances (like the battle system, how the plot is structured, etc.), so there is no correct answer, but it can be fun to think about.
  22. I don't mind either way, but regardless we can be the Four Horsemen of the Xenopocalypse. I appreciate the quality-of-life updates, as some of these things kept me from fully getting into XC like I did with XC2. Now we just need bonus experience and a cutscene viewer and I'll be good. I know Tyrea lived, "fate was left open" meant that we don't see what happened to her after her quest, not even during the ending. Dunban says their paths might cross again afterwards, which is why I'm not too surprised by her being in Future Connected. Alvis isn't female though. It wouldn't really fit with the plot but I can dream. _______________________________________________ I seem to have settled into the tread of alternating between Animal Crossing and Final Fantasy VII while waiting for XCDE. I caught a coelacanth only six days into the former, which I suppose is comparable to learning Beta even if I can't annihilate the game with it. I'm liking the museum's redesign, and especially the "hall of evolution" fossil exhibit. Though it implies that ornithischians are more closely related to pterosaurs than they are to saurischians, literally unplayable.
  23. Get a rocket and hide an egg on every moon in the Solar System. One of the eggs might even have five dollars in it! The proper way to walk into Mordor is...
  24. It's good to see that Future Connected will have a sizable amount of content, and I'm not surprised that the Bionis Shoulder will be expanded on if it's a full campaign. Being as long as Torna would be pretty good. Does "help from the Nopons" mean they aren't full party members? If so, is there a third character or is it just Shulk and Melia? What will the new battle system be? Things are getting curiouser and curiouser... Looking more closely, I'm pretty sure that the High Entia in the rightmost image is Tyrea. Her fate was left open in the main game so it's not too unexpected for her role to be expanded on. Maybe she'll be the third party member?
  25. Even though Project X Zone has been around for a while now and I have the second game, I still don't think I've wrapped my head around its existence. Case in point... I never thought I would see Phoenix Wright of all people talking about the Monado, but here we are. Though he did fight Galactus once, so maybe it isn't too farfetched.
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