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Hammerpriest

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About Hammerpriest

  • Birthday 06/15/1993

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  • Favorite Fire Emblem Game
    Fates: Conquest

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    Nohr

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  1. Thanks for the heads up. I've edited and fixed Seraphine's xp count. As for burning villages, It's a change I've taken from Fates. I think I'll need to make a miscellaneous actions table to describe who can do what tonight when I get home. Essentially it's, all players can siege, all enemies can raze, infantry can rescue all non armor infantry, armor infantry can rescue all infantry, Horses can rescue all infantry + armor, Fliers can rescue all non fliers. All infantry can shove. Mounted units cannot shove. All units can trade and visit.
  2. I updated. Some of the formatting things got rekt somehow, so I'll fix that in a later edit. Lemme know if anything seems off.
  3. [spoiler=Main Party] [spoiler=Turn 1 Overview]Player Phase: Issac moves to K12 Albert Visits F12 and gains a Vulnerary Arthur moves to H11. Seraphine Gale Braces Albert. Seraphine gains 10 XP! Vindictus moves to H9. Albert moves to H10. Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary! Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Soldier moves to O13. Soldier moves to Q13 Soldier moves to N15 Alexander moves to P13 Cavalier moves to K12. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. He attacks Issac! Cavalier vs Issac: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Issac takes 0 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 13 damage. Issac gains 10 XP! Bandits all move 1 square south. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary [3/3] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff [20] E Vulnerary [3/3] Weapon Rank Staves D (0/30) Issac, lv1 Knight 020/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (2/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 TurnsDefeat all enemiesSecondary Objective: Defend the Village [F12] [spoiler=Eclipse's Party] [spoiler=Turn 1 Overview]Player Phase: Albert Visits F12 and gains a Vulnerary Arthur rescues Albert. Seraphine Gale Braces Arthur. Seraphine gains 10 XP! Artnur drops Albert onto F6. Vindictus moves to I14 and visits. Vindictus gains a vulnerary! Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13] Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier moves to K11. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier K11, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, J11 level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary 3/3 Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Weapon Rank Staves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (1/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Vulnerary 3/3 Weapon Ranks Light D (0/30) Victory Conditions Survive 12 TurnsDefeat all enemiesSecondary Objective: Defend the Village [F12][spoiler=Control Map] [spoiler=Turn 1 Overview]Player Phase: Arthur gains a Vulnerary Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary! Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. He attacks Issac! Cavalier vs Anastasia: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Anastasia takes 7 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 8 damage. Anastasia gains 10 XP! Bandits all move 1 square south. [spoiler=Control Map] [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier K12, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier J11, level 1 11ATT, 89% hit, 2% crit, 8% avo 8/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Vulnerary 3/3 Weapon Rank Staves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 010/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 11/18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (1/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Vulnerary 3/3 Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 TurnsDefeat all enemiesSecondary Objective: Defend the Village [F12]
  4. [spoiler=Main Party] [spoiler=Turn 1 Overview]Player Phase: Issac moves to K12 Albert Visits F12 and gains a Vulnerary Arthur moves to H11. Seraphine Gale Braces Albert. Seraphine gains 10 XP! Vindictus moves to H9. Albert moves to H10. Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary! Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13] Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Soldier moves to O13. Soldier moves to Q13 Soldier moves to N15 Alexander moves to P13 Cavalier moves to K12. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. He attacks Issac! Cavalier vs Issac: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Issac takes 0 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 13 damage. Issac gains 10 XP! Bandits all move 1 square south. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary [3/3] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff [20] E Vulnerary [3/3] Weapon Rank Staves D (0/30) Issac, lv1 Knight 020/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (2/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Eclipse's Party] [spoiler=Turn 1 Overview]Player Phase:Albert Visits F12 and gains a Vulnerary Arthur rescues Albert. Seraphine Gale Braces Arthur. Seraphine gains 10 XP! Artnur drops Albert onto F6. Vindictus moves to I14 and visits. Vindictus gains a vulnerary! Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13] Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier moves to K11. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier K11, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, J11 level 111ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary 3/3 Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Weapon Rank Staves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (1/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Vulnerary 3/3 Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Control Map] [spoiler=Turn 1 Overview]Player Phase: Arthur gains a Vulnerary Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary! Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. He attacks Issac! Cavalier vs Anastasia: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Anastasia takes 7 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 8 damage. Anastasia gains 10 XP! Bandits all move 1 square south. [spoiler=Control Map] [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier K12, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier J11, level 111ATT, 89% hit, 2% crit, 8% avo 8/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Vulnerary 3/3 Weapon Rank Staves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 010/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (1/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Vulnerary 3/3 Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12]
  5. F5 is a mountain tile. Only fliers and units with mountain walk like bandits can walk on them. Units with Mountain walk must spend 5 move to walk on Mountains. They give +3 def/res and +40 avoid. The tile on F6 is a Hill. It gives +2 def/res and +30 avoid. Any non mounted unit can cross this tile by expending 3 move. Correct on movement sans Albert who has 4 move because he is a trainee. Other than that, I've got the maps for the updates finished, I just can't do calcs atm due to having to leave for work. I'll have an update asap tonight.
  6. Vindictus can't get to P8, do you mean H8? Other than that, updating tomorrow night with moves. Only unused move currently is refreshed Albert, Also, should it matter for movement reasons, Albert, and Baladwell both receive vulneraries. This will be reflected in the update, but I wanted to let you know in case this affects where you'd like to move Albert. After this update, I should be good to update every other day.
  7. Just a reminder that someone has to post for Eclipse's character on the main map. Also, I'm going to shoot for an update tomorrow night, so any non submitted moves will be filled in.
  8. I force deployed Vindictus so I could get an update out before the work week begins. [spoiler=Main Party][spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon Rank Staves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Eclipse's Party][spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon Rank Staves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Control Map] [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon Rank Staves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] . We can continue to use the other thread as an OOC thread until the playtest is finished.
  9. Alright. So it begins. Here's the map. You may choose to deploy your units on any tile within the square (F,11) (F,13) (H,11) (H,13). [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon Rank Staves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] @eclipse, I will create a second copy of the map after deployment phase. Redploy zone for incapacitated units is the same as the deploy zone.
  10. Posting from mobile atm. Your numbers look good. I'll begin finalizing the map when I get home. Also a question. Like Sairyu mentioned earlier, it's possible to split the playtest into parallel maps using the same party to get more testing done. Would any of you 6 be interested in taking control of your own map? Ideally we'd run 2-3 versions of these maps.
  11. As a shaman, you still get 230% growths, it's just your class bonus growths for being a shaman have 20% less. Other than that You're good. Also don't worry about RP'ing. This first set is just a quickish playtest, A final draft if you will. EDIT: Edited the FAQ to reflect recent Errata. EDIT: 2 Organized the Weapons Tables by Weapon Ranks and also whoops. You're good Eclipse. I derped on the math. EDIT 3: I'm going to busy tonight so the playtest most likely won't start today, so hopefully we'll get one more tester. If not that's okay. I've got 3 maps ready, but here's a teaser of the first. The goal is to start slow with a smaller map and then move onto a more complex one. Once the list of testers is finalized, I will add a grid and place both enemy and allied units.
  12. @Feldmarschall Rommel Looks good now! Looks good! Looks Good! On Muses: Hmm. On a quick run through I agree on the caps. I've adjusted them as follows Muse 35 18 25 26 22 20 21 Daggers C Braces B Virtuoso 45 29 32 36 36 27 28 Daggers A Braces A As far as Braces go: They don't require gold to be used. They have limited uses on purchase similar to healing staves. In order to offset this a bit, I've just changed the D rank braces to have infinite use but increased their costs. Also the A rank Brace is pretty powerful yeah. But it has literally one use and costs as much as two A rank weapons. I think that's a fair tradeoff. On Seraphs: Seraphs can't attack. They have high caps, but for the most part, will never get to use those caps save for Def, Res, Spd, and Luck, Mag on staves doesn't really do too much once weapon rank starts rising enough as the base healing is usually enough, and skill is only for status staves. I don't forsee it being an issue, but I certainly will keep an eye on any seraphs. On formatting: That's a good Idea. I'll set aside some time tomorrow to completely reorganize the weapons tables. Thank you for your input! @ Everyone: A quick update. I've folded weapon proficiency bonuses into the base stats of weapons to discourage sticking lower ranked weapons as Terrador mentioned earlier. This also lowers general bookkeeping and should serve as a net gain. I've also lowered enemy base stats in a separate table. In previous playtests, I started players at higher levels to test different weapon features, ergo the base stats of enemies had less impact. On running a quick map playtest between me and Sairyu to make sure everything worked, the enemies proved a little too powerful. I realized that enemy stats may have been slightly skewed towards being fair opponents to higher level PCs. This should make the playtest go a lot smoother. I'll update to FAQ to reflect these changes.
  13. Your base stats add up to 41 instead of 40. Other than that, you seem good. Just a reminder that the base stats for the class are for generics and just a guideline for pcs. You can allocate however you want within class caps and chargen rules.
  14. Alright. Big update. I have added some Special Playtest rules to the end of the doc. An MvP system, An Average Levels system, and the Retainer System. I'm planning on either having me or Sairyu run a playtest for these rules on this forum starting this weekend. Anyone who is interested can reply to this thread, and we will set up a new thread when we are ready. If all goes well in this playtest, I think we will be ready to start a test campaign under these rules.
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