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binkers87

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  1. I am attempting to merge the patch with Shaya's. Stay tuned
  2. I have sent a few messages to those who showed interest when I initially posted the Project to playtest the game. This is more of an alpha version so keeping it small for now. Will invite more when I go Beta.
  3. I'm looking for a few people to test play the rom! Requirements are must you must have time to play the game obviously and send me glitches etc. that I need to fix. I have played through until chapter 10 with 0 problems with the menu's but I missed a few characters so not 100% sure. Please message me if interested
  4. I fixed it. I overwrote something. I was able to fix a few glitches in Shayas patch where if you hover over a character the game freezes. Sorry I haven't had much time lately to work on it. Hopefully in next couple weeks. I will need some beta testers shortly. I probably will only send you an actual cartridge instead of the rom for now so someone doesn't start making repros of a game that's not finished
  5. I'm running into a glitch with Ronan. When he attacks he has no weapon in his hands but makes the motion that he is using a bow. Does anyone know how to edit character animations? Does this happen on Shayas version too? Can someone verify
  6. Yes if you you could upload it to one of the file sharing sites and post a link that would be helpful. Thanks
  7. Thanks. Probably sometime after Christmas because I'd like to get a VWF implemented for the menu text and there is only a few who know how to do that. Otherwise things are a tight fit as far as space goes.
  8. Update: All the Menu's are done! Need to test play to see if I missed anything. Script is done up to Chapter 24 but I need to do some of the sub-conversations at certain events. Also would like someone to help who has ASM knowledge to insert a VWF into the Menu so I can type out the full item names ETC
  9. Don't even know where to start looking to find them, can anyone point me in direction?
  10. I just can't find the menu text. Normally table values are one or two bytes. The dialogue text is one byte e.g. 10=A, 11=B etc. but this menu text is different and havent been able to find it yet. IF anyone has a table for the menu text it would speed up the process :)
  11. Using tables and a hex editor. Need to understand how pointer tables work and converting them to snes addresses. Although I am finding it difficult to create the tables for FE3. I thought it might be shift-JIS like FE4 and FE5 but no luck
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