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Shanty Pete's 1st Mate

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Posts posted by Shanty Pete's 1st Mate

  1. 1 hour ago, lvrossem said:

    It finally worked out by one-shotting pallardo with Falling Star, warping Marianne, dancing, and doing it again. Keeping Byleth alive that long was definitely the biggest problem, as she couldn't stay in the initial 2x3, so I had to let her run along with the 3 fliers at the bottom, hanging on for dear life using nosferatu on enemy phase. It really felt like the scene in POTC where Jack desperately outruns a small army :)). If anyone else but Marianne had been my dancer, this would have been a whole other story xd

    Congrats on making it! That's some clever strategy. Yeah, chapter 13 tends to be a high water mark for difficulty.

  2. 58 minutes ago, Saint Rubenio said:

    He's just a little dude. Powerful enough to stand toe-to-toe with Ced, too. As I recall it's basically just the broken inheritances that put Ced ahead, otherwise Hawke is about as good. While just being a little dude.

    In some regards, like Magic (base of 22) and Resistance (base of 17), Hawke outshines most variants of Ced. Oh, and he has a chapter 9 secret event that buffs each of these by 3 more points. Plus, very solid HP, Skill, and Speed, alongside Pursuit. Inheritance on Ced is great, but the number of generics who survive a round against Hawke's Light tome, I could count on both hands.

    1 hour ago, ping said:

    but apart from Altenna, the kids are all at most 17 years old, right?

    Well, chapter 6 occurs 17 years after the Battle of Belhalla - at least, so sayeth the wiki. But some of the kids - Seliph, Leif, the Sword Twins - have already been born. Others, it's ambiguous whether or not they exist yet. It's a fair bet that they're all under 20 at the start of Gen II, at the very least.

    1 hour ago, ping said:

    Stabbing once is good and all, but have you tried stabbing twice?" - "She's a genius! She should write a book or something!"

    "But wait!"

    *Erinys pulls out the Brave Lance*

    "There's more!"

    1 minute ago, CelestialContrail said:

    It's because FE4 was going to have a separate Archer class at one point, with worse stats and only C rank in bows. It got scrapped at during development and isn't actually used anywhere in the final game, but data for it still exists in the game's class list.

    Interesting maneuver.

    Come to think of it, I don't think any class is stuck with C-rank Bows. Bow Armors, Arch Knights, Generals, and Warriors all have B-rank Bows by default. Whilst all other Bow-using classes have A-rank.

    Not like Jamke would struggle as an Archer, though. The Killer Bow is already at C-rank.

    1 hour ago, ping said:

    he only deals 2x2 dmg with Brave, and 8 with Silver

    That's a funny way of writing "7x2 with Brave, or 13 with Silver, while wearing a Power Ring". C'mon, you know he can afford it...

    7 hours ago, ping said:

    FiMFP37.png: "Nngh... Sigurd... ...No, I mustn't die yet... No... Not until the exalted blade is in your hands..."

    "Should I repair this blade for my son, or keep it at 30 weight to carry around with my dying breaths?"

    7 hours ago, ping said:

    Guarding Lübeck, we have André and the Beigenreitter (all armed with Brave Bows!)

    I do like seeing enemies with interesting weapons. That'll come up again, later in the same chapter...

    7 hours ago, ping said:
    Claude -> Ced [Light]
    	Fortify, Valkyria, Mend

    Ced with Forseti is hilarious, because he'll spam it every turn as a green unit. Without exhausting any uses. Not even recruited, and he's already pulling his weight.

    Will he be getting the Silence staff as well?

    7 hours ago, ping said:
    • Armorslayer - ...Seliph? Nanna? Too late to give this to Leif.
    • Wingslayer - ...Seliph? Fee, who might be an air-vs-air candidate, is already overloaded.

    Either of these could also go to Larcei, since she's not inheriting a ton yet. Or Diarmuid. The sooner you get a Sword, the more options you have with it. Admittedly, I'm no big fan of effective weapons in this game.

    7 hours ago, ping said:

    Speed Ring - Honestly, no idea who would need the +5 Spd the most. Could default to Azel/Patty, since she'd at least be able to pass the money from selling it to somebody more needy.

    Patty's a great pick for it, but Lester also springs to mind. Non-Killer Bows can get kinda heavy, while Killer Bows can get kinda pricey. Really, though, anyone with Pursuit will appreciate it.

    7 hours ago, ping said:

    Paragon Band - if Sigurd can't scrape together the money for it and the Leg Ring and for repairing Tyrfing at least a little... Arthur, maybe? He also gets a lot (read: a horse) out of his promotion.

    Get that lad a horse!

    14 minutes ago, Jotari said:

    Diarmuid and Nana are all 17+ since they all fled to Isaach with Seliph

    Diarmuid and Nanna were canonically among that cadre, too?

    ...This is just reinforcing my "Let Edain go so that they have parental supervision" paradigm. No way did teemage Oifey, and tweenage Shannan, transport seven toddlers cross-country on their own.

  3. 23 hours ago, BrightBow said:

    What confuses me are the Cross Knights. Like, were they really named that or was this a liberty taken by the translation, considering every other group of knights has a German name?

    Ooh, I'm replaying Gen I now, so I can answer this! In the original Japanese, the Cross Knights are the クロスナイツ, or "Ku-ro-su-na-i-tsu". So, as close to the English name as possible.

    23 hours ago, BrightBow said:

    And with that, Mahnya already has had more of an acknowledgement of her death than Philia had when she got one-shot by teleporting zombie archers.

    "Please reconsider!"

    23 hours ago, BrightBow said:

    Only time in the game you are seeing the female Bow Fighter.

    Reminds me of a technical note: Archers don't exist in FE4. Instead, there are Hunters and "Bow Fighters". But it's weird to think of Jamke as anything other than an Archer.

    22 hours ago, ping said:

    assume Erin's the fourth, considering that we don't have a fourth named Pegasus rider. ...and yeah, the wiki confirms that. Honestly, since she's pretty low-level when she joins Sigurd, she really does feel a bit out of place in that line-up.

    Like, I could believe that Erinys became revered, after fighting alongside Sigurd and avenging her sister's death. But before that, she's just a generic Pegasus Knight. No holy blood, just the Pursuit skill.

    ...Actually, scratch that. Pursuit alone makes Erinys the best flier in the entire continent.

    22 hours ago, BrightBow said:

    The kids' growths are 100% of the same-gender parent + 50% of the opposite-gender parent. They don't have any innate growths independent from their parents.

    Incidentally, it just occurred to me that this formula isn't sustainable. In a hypothetical Gen III, each kid will have 2.25 times their grandparents' growths. In the next gen, that becomes 3.375. Give it a few more generations, and we're talking Awakening-level growths!

    22 hours ago, Saint Rubenio said:

    Genealogy is better in this aspect than the entire series, pretty much, except Fates and I think that's it? Female generics are basically nonexistent for most of the games, outside of strictly female-locked classes. This little gang of femme fatales alone puts Genealogy well ahead of the pack in that regard.

    Huh, I thought I remembered Awakening doing female generics, but maybe not? Anyway, we definitely got them in Three Houses and Engage. But yeah, Genealogy was well ahead of the curve here. Good to see Kaga is so-

    22 hours ago, Saint Rubenio said:

    Once again. Recurring plot point.

    Thanks, Kaga.

    Erm, well, let's leave it at that.

    20 hours ago, Jotari said:

    reckon Daccar ordering the civilians to be killed has a lot less to do with making him evil and a lot more to do with introducing the mechanic of rescuing civilians for exp.

    In both cases, your units get to chow down on civilians in the fifth of six chapters. It's like poetry, it rhymes.

    Hm, maybe the Bragi peninsula could've had some Civilians to protect/munch on, in chapter 3? That could help Tailtiu get some early levels. Or Dew, as he goes there for his secret event. Both units I struggle with getting to promotion.

    11 hours ago, Jotari said:

    Maybe he raised Julia in Orgahil because there is nothing of worth there and he has to go there during Thracia so he could pick her up and bring her to Isaach. Still, pirate island doesn't seem like the best place to raise a young lady, especially if you're away inciting rebellions half the time.

    Hey, it should be fine by then. Sigurd already did his pirate genocide.

    20 hours ago, Jotari said:

    That is not an overflow glitch I was aware of. So it would be trivially easy to put Julius to sleep?

    Well, first you'd need to actually hit him with the Sleep Sword. And the status swords are not renowned for their accuracy.

    ...I'd be really curious as to whether this will actually work.

  4. 8 hours ago, Jotari said:

    was playing paragon mode mind you. That probably needs to be stressed more (but I also insisted on not early promoting which was a laughably stupid idea,so it probably balances out).

    Ah, the duality of Kaga. To be sick and twisted enough to make Thracia 776 in the first place, yet also benevolent and merciful enough to provide a slightly easier secret mode. Love that the original Japanese title - "Elite Mode" - makes it sound like it's gonna be harder.

    I wonder - have any games since done anything like Paragon Mode? Closest I can think of is Fixed Mode in Path of Radiance, but it's debatable whether that's slightly easier, or merely different.

    8 hours ago, Jotari said:

    A Sigurdless playthrough genuinely sounds more difficult than a Sigurd solo.

    Yeah, Quan has become my closest thing to a "carry". Also I'm gaining more appreciation fo Naiose, who has been dealing more damage in one hit than Alec manages to exert in two. Plus, going Sigurdless means that Ethlyn and Ayra get to play around with the Silver Sword. So, not a total waste.

    Maybe I'll count how many turns this takes me, then count how many turns "Sigurd solo" demands, and see which one comes out on top (bottom?). But I've never done a Sigurd solo, so... more work, yay.

  5. 2 hours ago, ping said:

    Mixture of annoyance at myself for accidentally deleting the Wind Sword

    RIP Wind Sword.

    Gone, but never forgotten.

    2 hours ago, ping said:

    - Aideen hasn't gone through the arena yet, and there's no reason to leave that money on the table for her, so it really should've been Raquesis (who's gone through the arena and shouldn't have had trouble hitting Lv.30 next map even without any combat in ch.4) remaining at Thove instead, even disregarding the "defenseless" part

    Can't wait for one of Pamela's squad to "pull a Thracia", kidnapping Edain and robbing her of all staves.

    For my part, I like having Lex sit on the castle. He tends to be so defensive that the generic enemy Pegasi don't even try to attack. And with Paragon, getting him to the level cap is trivial. But I could see a promoted Lachesis working as well.

    2 hours ago, ping said:

    Side note: Project Naga calls the four named Pegasi the four Falcoknights of Silesse. Very immersion-ruining. Erin is just an unpromoted Pegasus Knight when she joins.)

    So the best Silessian knights are Mahnya, Pamela, Deetvar, and Erinys? Out of everyone in the country, they have the most talent and experience? Why aren't old Pegasus Knights allowed to exist? Of course, that would get into FE's scant track record with older ladies in general, so...

    2 hours ago, ping said:

    unsuspecting player off-guard.

    7GDmMY3.png

    Lamia herself can be quite dangerous

    ...Y'know, she's not older-looking, but she's a woman and a villain. Thank you, Kaga, very cool.

    1 hour ago, Saint Rubenio said:

    There's also the fact that she has an all-girls band, which is a pretty unique tidbit.

    It's neat to see, when all the way through the DS era, female generics in non-female-exclusive classes were practically nonexistent. Heck, Genealogy is probably better in this aspect than any of the GBA titles. If only barely.

    2 hours ago, ping said:

    Anyway, Mahnya's death causes some reactions:

    It really bugs me how they all realize this immediately. Do they see her die? Hear her cry out in agony? Either way, it screws with the scale. I'd rather have Rahna realize it when Castle Silesse gets stormed. Something like "The castle is under attack? Then that means Mahnya... oh, gods...".

    2 hours ago, ping said:

    And after she got the boss kill, I notice that Ayra also didn't get through the arena yet, so she's the last one to do so. Not the most efficient character to carry the Paragon Band into ch.5, since she and Lex are filthy rich already, but it'll do.

    Casual players: "Paragon is a great skill, because it doubles Lex's experience gain!"

    Me, an elitist: "Paragon is a great skill, because it means Lex doesn't have to buy the Paragon Band."

    Kinda funny to think that Paragon and Bargain, as different as they sound, kind of have the same endpoint in "optimal" play. I'm still not sure which skill I appreciate more.

    1 hour ago, Saint Rubenio said:

    Oh right, and I forgot the stupid fucking forcefields don't even lift immediately after Mahnya's death. You just have to keep on waiting for the game to see fit to let you do things.

    At first I thought Genealogy was the original Strand-type FE title. But then chapter 4 came around, and I discovered it was ahead of its time as a thumb-twiddling simulator.

    2 hours ago, ping said:

    I hope Beowulf isn't the kind of husband that feels humilated by a more successful wife. The girl he was trying to impress by offering weapon training is now thoroughly kicking his ass.

    Nah, I think Beowulf would be into it. He couldn't be prouder of his hypercompetent uber-Paladin wife.

    2 hours ago, ping said:

    And it's not as funny as Azura vs. Ike's Str growths, since Dew is just a kid himself, but I still like that Aideen has bigger guns than our thievy boy. Reaching 9 Str (with a base of 0 and no promo gains) is equivalent to a 35% growth, which is almost as good as Bridget (4/11 => 36%) has been growing.

    I wonder - as useless as Strength is for Edain, maybe they gave her a growth so Lester wouldn't be totally up a creek? Since her growths partially determine his, and we're still over a decade from magical Bows happening.

  6. 5 hours ago, Jotari said:

    Total Turns: 893
    Surviving Units: 40
    Overall Rank: E...which is pretty shameful, and I definitely could have done better even with the challenge restrictions if I wasn't so focused on minmaxing. Ultimately, Thracia without staves is entirely doable and not as troubling as I thought. It mainly just invovles different strategies as opposed to warping in an OP unit and storming the enemy castle solo.

    Congrats on making it at all! I am impressed that it was possible, without too much misery.

    In the "challenge run" sphere, I am actually revisiting Genealogy right now, for a "Sigurdless" playthrough. What happens when your main Lord is only allowed to Seize and serve as an Authority bot? Time to find out!

  7. 1 hour ago, lvrossem said:

    Lysithea, Marianne and Rafael just don't spawn? I've made it to turn 13 and these pricks still haven't appeared despite the others spawning at like turn 4

    You need to reach a certain column on the map for the northeast bunch to spawn in. Once you've moved far enough east, they'll spawn the next turn.

    1 hour ago, lvrossem said:

    How do i manage to safekeep Byleth? I can't kill enemies fast enough with the other 3 to prevent Byleth from getting swarmed.

    Hm, maybe you could put Teach in a corner and have a couple other units surround them? That way, even with Pass, the enemy Thieves and Assassins couldn't get to Teach.

  8. 17 hours ago, Acacia Sgt said:

    What? Where did you saw that? Ishtar is the Thunder Goddess, per Heroes.

    Thanks for the catch. I think it was in earlier fanslations. Per the wiki, her Japanese title was "Raijin", which is also the name of a God of Thunder in Shinto. So it's understandable for the fanslation. Obviously,any official localization trumps that.

    16 hours ago, Jotari said:

    What's funny though is that Sanaki actually uses a male term for her class, Kaizer, which was localized as Empress. So in Japan Sanaki uses a male term while Edelgard uses the female, and in English it's reversed.

    Oh yeah, I remember something like that. Very peculiar. Different teams at different times, I guess.

    We've had Kings and Queens, Emperors, an Empress and a Kaizerin. I wonder - will we ever see a Tsar(ina)? A Pharoah? Maybe a Sultan? Would be neat to encounter in a future title.

    16 hours ago, Jotari said:

    but it does seem like Sigurd himself is in the early stages of becoming a god, or at least some kind of folk hero

    I can agree with the "folk hero" aspect, but I'm coming from the perspective of viewing the difference between that title, and "god", as one of kind - not degree. As you and others have pointed out, though, that's not how Jugdral handles its mythology.

    On 3/16/2024 at 11:21 AM, Jotari said:

    Oh, and we literally see Sigurd and Deirdre go force ghost. Which now that I think about it, is perfectly consistent with what we see in Archanea with Medeus, and later Naga, having the ability to persist in some form after death. That wasn't just random ghost for feels, it's Sigurd and Deirdre utilizing a pre established power of their dragon blood. Kaga you magnificent bastard.

    I mean, so does Gharnef, and he doesn't have Dragonic blood (that we know of). So does Camoo. I don't know if the ability to persist beyond death is actually tied to having magical blood.

  9. 7 hours ago, Acacia Sgt said:

    The designer's notes do have this to say:

    In this world, those called heroes are frequently elevated to the level of lower class deities after their deaths; the high-ranking gods are eternal, the ones indicated by the primal religions as the world builders. By the way, the highest god is the sky deity called Yudu (or Gran), but these gods aren’t mentioned ingame. The Twelve Apostles are the newest group among the countless gods of this world, being the most vastly worshipped ones due to their activity in the holy war. They’re called guardian deities, military gods and other aliases.

     

    Thanks for the notes. Apparently, the barrier of entry to divinity in Jugdral is far lower than I had expected.

    7 hours ago, Jotari said:

    Villager:
    “Silesia’s Royal Family’s power is ‘Wind’ as is bestowed by Holsety, the God of Wind. The Velthomer’s power is ‘Fire’ as is bestowed upon them by Fala, the God of Fire. And the Freege’s power is ‘Thunder’ as is bestowed by Tordo, the God of Thunder.”

    Oh yeah, I remember Ishtar being called the "God of Thunder". Which was weird, because A. the notion of someone who currently exists in physical personhood, bring regarded as a god, is still bizarre to me, and B. shouldn't it be "Goddess", anyway? Or is this gonna be an "Emperor Edelgard" scenario, where the masculine form is treated as being gender-neutral? In which case, fine if they want to do it that way. But for the sake of fair play, Brian should get to be the "Goddess of Tomahawks", dammit!

    I was gonna raise the whole "just because the Saints are prayed to doesn't make them divine" point, but it's not like that's the only evidence for your case - far from it. We can still wonder hoemw this stuff'll turn out in any official localization - except for whatever's already in Heroes - but it definitely sounds like, in Sigurd's mind, his great-great-grandfather was actually a god.

  10. 8 hours ago, AnonymousSpeed said:

    Yes, but an alternate translation could say "Mosques" exist, the "Jihadi" Bragi is revered as a "Wali", and "Sheikh Claud" is a "Grand Imam".

    Ziguludo-chan-sama-senpai is indeed the best character in Fire Emblem: Descent of Jihad.

    8 hours ago, AnonymousSpeed said:

    The term "High Priest" itself is usually used for Jesus in Christendom, rather than a mortal authority within the church.

    Fair 'nuff, I was more thinking of terms like "Father" and "Priest", which to me, convey ersatz-Catholicism. ...But on the other hand, "Priest" has been used for female characters as well, which is a big no-no under the Pontiff, so.

    8 hours ago, AnonymousSpeed said:

    These are terms which can be applied broadly to analogous but dissimilar ideas, whereas the Sunday Sabbath is specifically rooted in real-world doctrines. You don't go to Mosque on the weekend. You go on Friday.

    True enough, but on some level... it's kinda arbitrary, isn't it? At least, within a fantasy realm. Like, say there is a religious "day of rest" in Jugdral. If we were using the Gregorian days of the week, then I think it would make the most sense to assign that day to Sunday. Given Jugdral being broadly inspired by Medievel Europe, where Christendom was dominant. Could we make it, say, Wednesday? Sure. But there wouldn't be any real rationale for doing so - at least, not that I can think of.

    5 hours ago, Jotari said:

    That's what I was going for with one crusader holiday each month.

    Fair play! I do think, perhaps, the holidays should last for more than a single day? Perhaps a full week where characters can benefit from it? Not sure if 7 turns is too much. But a single turn feels hyper-specific. Widening the frame would provide the player with more wiggle room, rather than making it a "blink-and-you'll-miss-it" effect.

    5 hours ago, Jotari said:

    Anon is right in saying Jugdral is polytheistic though. That's made pretty clear despite the light christian stylings. The Crusaders themselves are referred to as gods multiple times, very much in keeping with the Roman sense of literally deifying its favourtie Emperors.

    Wait, are they? My understanding was, the Dragons who gave their power at the miracle of Darna (i.e. Naga, Forseti) were revered as gods. Whereas, the Crusaders were holy warriors - saints, perhaps - but not actually divine in their own right. Or did I miss something?

    5 hours ago, Jotari said:

    And if we're going for full flavour, we're almost certainly not going to call them Monday, Tuesday, Wednesday etc. Just like how Shadows of Valentia's months aren't January and stuff, they're Flotsam or something.

    Ah yes, my favorite months: Flotsam, Jetsam, Bedlam, and Smarch.

  11. 3 hours ago, AnonymousSpeed said:

    like these ideas superficially, but on review they impose unnecessarily Christian ideas on the polytheistic Judgrali religion, in the end not being respectful to Christ or the setting or the Sabbath.

    Well, this is one of those tricky territories. Jugdral, like most of Fire Emblem, is heavily inspired by Medievel Europe. Which was, of course, predominantly Christian. While Christianity itself doesn't exist in the game, a lot of the religious elements (outside the doctrine itself) seem to take a heavy cue from Christianity. Were I being more specific, I'd say Roman Catholicism.

    In any case "Churches" exist, the "Crusader" Bragi is revered as a "Saint", and "Father Claud" is a "High Priest"... I don't think it's an overt stretch to imagine that they would keep Sunday as a holy day. Albeit for some other rationale than real-world Christians use. Admittedly, though, Nintendo (of America, specifically) might shy away from any representation that cuts too close to real-world religious practices.

    3 hours ago, Jotari said:

    What about a suitably Jugdralian 12 day week? (No joke, I earnestly want to decimalize our week system and implement a 10 day week system with three days of, one of which being non consecutive, leading towards a common work frame that is less intense but does not kill productivity).

    See, I was thinking each Crusader would get their own month, rather than day-of-the-week. It would line up perfectly with the real world Gregorian calendar. And, maybe the Loptyr Cult could have their own timekeeping method, distinct from what those rebels came up with?

    (A 12-day week concept isn't bad in a vacuum, but it might get confusing to handle. Either you get 12 months of two-and-a-half weeks (30 days) each, or 10 months of three weeks (36 days) each. Or else, the year's length is significantly diffefent from our world.

  12. I was originally not so keen on this idea... but, I think I've started to come around on it. In fact, I think there's a lot more you could do with a "days of the week" system. Namely:

    I. Arena Enemies. Seven days of the week, seven arena enemies. Rather than fighting them all consecutively, I'm envisioning one enemy each day. I feel like that would cut down on the grind - or at least, disperse it over more turns. To make it easier on the player, let's suppose that every chapter begins on a Monday. Tuesday is the "round 2" enemy, Wednesday "round 3", and so on. Thus, there's something keeping the player coming back to the Arena, as well as trying out the Arena from later castles, rather than doing it all from home. And, if they beat Gazzak one Monday, and come back a week later, they'll find Gazzak again... but with a Power Ring this time! That's right, "rematches" of Arena enemies with items buffing them. So serious players can gain more Gold and EXP than ever before - even if they don't want to bother with "take the Paragon Band down, pass it around" strats.

    II. Daily Discounts. The Armorer, the Blacksmith, and the Pawn Shop. All drains on an adventurer's wallet. But what if they could be just a bit cheaper? Instead of spending 5000 on that Silver Sword, it only costs 4000? That's what I'm thinking - a 20% discount on specific pawns, buys, and repairs. Swords on Monday, Tomes on Tuesday, Axes on Wednesday, Bows on Thursday, Lances on Friday, and Staves on Saturday. As for Sunday? They're all closed! Everyone needs a day off, now and then. Speaking of which...

    III. Free Healing on Sundays. Well, on Saturday night, technically. This would apply whether you're in the home castle, or landed on a church. Either way, on Sunday morning, your HP will be full, and it won't have cost a dime. A blessing of Bragi, perhaps? Or a nicety of Naga? Who's to say, really?

    There could potentially be others, like events specific to a certain weekday. Hm... maybe secret events that previously required a certain tile, like Pursuit Ring Arden, could instead demand a specific day within a more general area? Not sure if that'd make things easier, or harder.

    On 3/12/2024 at 6:30 PM, Jotari said:

    I know, but that's not really important or relevant to the events. It's just done to give an impression of the time scale.

    See, this is the part that kind of makes me wince. I'd prefer things happen on a relatively fixed timeline. Seliph's journey isn't just the part we're guiding. It's also time spent between chapters, as well as the "missing arc" between Thracia and Miletos. If he goes substantially faster, or slower, it could have serious geopolitical implications. If they got to Miletos too late, would the children have been hunted already? If we're too early to Thracia, then maybe the Munster arc hasn't even happened yet? Who knows!

    On 3/12/2024 at 6:25 PM, Jotari said:

    Bows at base in addition to swords would really work for him as it would help him reach enemies easier, but, more importantly, it would give him an option for alternative opponents to fight against in the Arena allowing for more easy clears.

    My take is, open up the "ranged arena" to anyone who has a weapon that can attack beyond 1-range. Hand Axe, Flame Sword, Nosferatu? You're all in.

    ...Admittedly, this would actually lock mages out of the "melee arena", unless a "Surge"-style tome were introduced.

    On 3/12/2024 at 2:22 PM, Zapp Branniglenn said:

    And it wouldn't be every FE4 unit across a playthrough. Make it specific units that need the help. Like Arden! I say it should be his birthday month several times throughout Gen 1.

    I am here for anything that gives our boy Arden more love. Maybe "birthday month" could have other bonuses? Like, all weapon kills count for 2 stars, rather than 1, during that month? Or an additional skill, such as Paragon, taking effect. If a month is overkill, perhaps a week would be enough time.

  13. 1 hour ago, lvrossem said:

    Seteth's statue in the Cathedral depicts him with the spear of Assal, but when you recruit him, he can't even equip the damn thing, why??

    Perhaps he's gotten rusty with age? It's common for older characters to fall behind where they were in their prime, both in stats and ranks. Take Marcus, from FE7 to FE6, for example:

    Spoiler

    Ranks

    Swords: A -> D

    Lances: A -> A

    Axes: B -> E

    Stats

    HP: 31 -> 32

    Str: 15 -> 9

    Skl: 15 -> 14

    Spd: 11 -> 11

    Lck: 8 -> 10

    Def: 10 -> 9

    Res: 8 -> 8

    Con: 11 -> 11

    ...Huh. Actually, outside of Strength, his stats are barely changed. Still, FE6 Marcus is far behind where a trained FE7 Marcus would end up. And his ranks, aside from Lances, definitely deteriorated. Seteth has probably experienced the same loss, as he traded his spear for a quill.

  14. 14 hours ago, ping said:

    In most games, it at least has crit mitigation, so that a character with abysmal Lck at least has this constant threat of low% crits looming above their head. At least Genealogy's +1 avo is generally more valuable than the +.5 hit / +.5 avo that I think Lck usually provides.

    Admittedly, I generally like how Genealogy handles crits - both in the "most units can't do it", and "it doubles attack power" senses. So, giving the enemies Luck, and having it mitigate Crit, would make the Critical skill nigh-useless. Unless they reconfigure the formula, so that the skill (and Killer Bow) give an automatic 20 Crit, with the Skill-Luck margin determining any modifiers from there.

    14 hours ago, ping said:

    Well, Sigurd only took three soldiers with him, so there should be plenty left

    I would imagine that Chalphy only has a minimal garrison left - same as Jungby and I assume the other duchies. The prologue unfolds as it does because everybody is blindsided by Verdane's raid and Jungby didn't have adequade defenses to stop it. Azel even says that Sigurd's effort to drive back Verdane is the last line of defense that Grannvale has, because the Isaach war is demanding all its attention, although he of course has ulterior motives (namely, he wants to go on an adventure with that hunk Lex).

    Hey, three soldiers may have been all they had!

    Totally fair motivation re: Azelle. Still kinda wild to think, how the very first chapter beats in "don't let anyone take the home castle!" Only for the second chapter to see... everyone abandon their home castle.

    14 hours ago, ping said:

    Actually, I like that one, contrary to what I said earlier in this post. Maybe even have Claude disappear if you talk to him with Sigurd - if the two are meeting up, the road is clear all the way to Grannvale, so he could even leave Taillte behind because she wants to zap some evildoers, and it's not like Claude needs the extra five turns between Sigurd talking to him and Sigurd seizing Orgahil to gain XP.

    Well, I was thinking of it happening after the flight to Silesse, but before the start of chapter 4. Although, maybe chapter 3 could "end" with Claud and Tailtiu leaving, followed immediately by Rango and Reptor arriving? I dunno.

    As for the interaction, Jotari had a point, that maybe it couldn't be shown, due to it being in Grannvale. I'd be fine with Claud relating the experience to Sigurd at the start of chapter 4. Even in such a case, Claud might not be wholly trusting of Arvis, which he could express to Sigurd as well.

    17 hours ago, Jotari said:

    He didn't conquer Nordion. Just saved it from would be conquerors and...annexed all the land around it.

    Honestly, I've tried to get the enemies to conquer Nordion before. The ones under Clement, by retreating Lachesis as far away as possible. That way, Sigurd can re-seize it, so it becomes a Warp destination. Plus everyone gets an extra 1K next chapter. But I've never tricked the enemy AI into doing it.

    14 hours ago, ping said:

    Dangit, I wanted to make that joke when I read about Rahna's maternal vibes. :lol:

    Well, thank you for providing the portraits, to make this dialogue possible in the first place!

    2 hours ago, ping said:

    Actually, even worse: With only Dew's chip damage, Midir would've brought Dithorba to 1 HP. Of course, since Dithorba is a promoted Falcoknight with the Adept skill, this is not an action I would recommend in a ranked run. Here, Dithorba even does get a proc, but misses one of her attacks. Good job, Dew, for not getting that third L on your record.

    vwpUjam.png

    Bzzt!

    Epic Dew gaming moment.

    Interesting that Dithorba (ah, I remember when she was Deetvar) would switch to the Slim Lance when attacked at range. It weighs her down more than the Silver Sword.

    2 hours ago, ping said:

    UMe7bno.png

    Very useful, indeed. To be honest, I've pretty much given up on Sylvia buying the Leg Ring (and she's certainly not buying the Knight Ring), so I don't care as much for her own arena ambitions with this, but this just seems like a universally strong sword for anybody who can use it.

    Yes! And it didn't crash your game, neither!

    I really like the Shield Sword on anyone using Miracle strats, since being able to control how much damage you take in that regard is a huge boon. Or you can just use it to make someone uncharacteristically bulky.

    2 hours ago, ping said:

    The next pair of secondary characters (after Azel and Lex) that seem gaily shippable to me. Certain Elincia/Lucia vibes, although I doubt that the game will pull a younger brother of Mahnya out of the hat with a more explictly shown attraction to Rahna, just to make sure things don't become too gay.

    Okay but like

    If Mahnya and Rahna got together

    Then like

    Erinys would be Lewyn's aunt.

     

    ...So any other day in Jugdral.

    2 hours ago, ping said:

    So, er, there's the result. Hardly halfway towards whatshisface, Not-Elliot, and all mobile enemies are already dead. Honestly, this map is the one with the worst design thus far, I would say.

    Hey, but thank god a solid third of the map is taken up by a nigh-untraversable mountain that's used to punish players who actually believe in permadeath, right?

    ...RIGHT?

  15. 5 hours ago, ping said:

    (Non-recruitable) Enemies have zero Lck :):

    Of course, I technically can't tell if that is true for arena opponents (other than Holyn), too, but Serenesforest explicitly says that it is the case. Now, I can't quite trust the numbers on that page, since I have found a few mistakes already, but because it's true for enemies on the field, and because I don't think I've seen an arena opponent (other than Holyn) with an odd avoid stat, I think it's pretty safe to assume that Serenes is correct about this.

    Luck continues to be such a garbage stat. Especially in Genealogy. The devs realized it didn't matter, and couldn't be bothered to give any Luck to the enemies.

    5 hours ago, ping said:

    Nobody cares about bachelors.

    ...that's basically it. They're victims of my eugenics program, and specifically of my insistence on giving Patty, Fee, and Ced magical dads.

    Alas, a shame. I've tended to play with the opposite attitude: "if I'm not getting this dude hitched, then I'm free to send him wherever in battle! Screw positioning!" Ergo, I find myself getting more in-field use out of the bachelors than the suitors, who tend to be doomed to follow after their respective prospective paramours.

    5 hours ago, ping said:

    would be feasible (although most likely 100% headcanon) that Rahna herself is the Duchess of Sailane. It's likely that the king of Silesse would've married a noblewoman, so why not a duchess?

    Sure, I'll take it. I like the idea of Rahna having some importance outside of her marriage to the former king. I like to imagine Rahna cleaning up after Sigurd and co in her childhood home, even as Mahnya insists that such behaviors are far beneath a Queen.

    3 hours ago, BrightBow said:

    Yeah, but since she is brainwashed anyway, logically she would have had a different name forced on her. Seeing how the name of the missing wife of Lord Sigurd of House Chalphy would hardly be entirely unknown.
    That would make more sense. But it would also just needlessly complicate things. So I most certainly don't mind this getting streamlined and everyone going by the names we know them as.

    Eh... sometimes, games treat a name as this "all-important detail that a character, even one who has lost all other memories, will surely remember". In this same game, there's Briggid*. In more recent games, Corrin, and Sothis. Even if Manfroy tried to impose a different name upon Deirdre, I doubt it would stick.

    *Me when I forget about Eyvel, but hey, she wasn't in Kaga's head yet.

    5 hours ago, Jotari said:

    No, Sigurd's mother is dead, this is the very chapter that establishes that as he comes to see Lewyn's mom as an adoptive mother in this time (presumably they went on lots of nice picnics together where she ranted about how had a son Lewyn is while Sigurd was thinking "man I'd be so much better a son than that waster").

     

    8 hours ago, ping said:


    zHnmJIB.png: "Oh, Sigurd, it's most assuredly a delight to speak with you. Why, you're like the son I never had!"
    0bD31rF.png: "Ma, I'm right here. Get my wind tome ready, I'm gonna blow shit up with the boys."
    zHnmJIB.png: "Sometimes, I even imagine his voice. The second coming of his father, he'd be!"
    0bD31rF.png: "MOM COME ON ALREADY, I KNOW YOU CAN HEAR ME."

     

    5 hours ago, ping said:

    Well, the enemies of House Chalphy are also busy fighting a war in Isaach. And after Kurth's death, Reptor and Langbalt have an excuse to go kill Byron and Sigurd as a permanent solution, instead of occupying Chalphy's lands. But unless stated otherwise, it would seem likely that during the year that Sigurd spent in Silesse, either of the evil dukes would take it over. They control the king, so they would have the means to do so.

    I meant before Rango and Reptar pulled their UNO reverse treason card. From the invasion of Verdane, to the total conquest of Augustria. Was Chalphy just left unguarded?

    I wonder because - as great as it is to have them along for the ride - it might've made narrative sense for Ethlyn to watch the place once Sigurd absconded. She is, after all, Byron's daughter. Or just leave Arden behind, giving him more time to train everyday. That way, he can repel every conceivable threat to House Chalphy from Arvis, Manfroy, and random Brigands for the next twenty years.

    51 minutes ago, Interdimensional Observer said:

    As if all the castles we see are the only castles to exist.😛

    There's a saying about castles: "if you build it, they will come."

     

    "They" is Sigurd. He hasn't met a castle yet that he hasn't conquered.

    3 hours ago, BrightBow said:

    This seems so awkward. If he made it all the way to Grandbell, why would he flee all the way here instead of his own territory? This also makes it much less believable that Tiltyu is still sticking around.
    Not to mention it's also contrived that it was apparently specifically Reptor who stopped Claude from reaching the king. Alvis is the guy who acts as the king's right hand. Keeping letters or visitors away from the king would be his job. But of course Sigurd can't know yet that Alvis is part of the conspiracy, or he would toss out the invite to his BBQ.

    Valflame-hot take, but I think it'd be better if Claud had spoken to Arvis about it. Arvis would take his allegations seriously, of course, and respond that he's suspected as much. However, he doesn't have enough evidence yet, and needs more time to sway the king. Until then, one of his underlings will keep Claud's seat warm in Edda, while our High Priest keeps on aiding Lord Sigurd in Silesse - until this whole mess can be sorted out, that is! What a swell guy that Arvis is! As an added bonus, Claud briefly caught a glimpse of his bride-to-be: a woman of serene beauty, and striking white hair. Too bad he never caught her name...

  16. 7 hours ago, ping said:

    Do I have some obvious brainfart here, or is Senghor cheating? Both duels are neutral wrt the weapon triangle, and I'm pretty sure that terrain does reduce magic accuracy in Genealogy.

    Senghor is cheating, buuut your calculations are slightly off, because you failed to account for the Luck stat. Remember, Avoid = AS * 2 + Luck. So, if he has 22 Avoid, that doesn't necessarly mean 11 AS. He could have, say, 5 AS and 12 Luck. You can only really know his AS by which units with Pursuit succeed, and fail, at doubling him.

    Anyway, yeah, it does appear that they had certain "combat stats" in mind, and worked backward to adjust their stats accordingly. Thankfully, that does not appear to extend to giving Senghor 29 Attack with the Flame Sword.

    7 hours ago, ping said:

    I recall, the XP requirement for a ranked run is very strict, so I think sending off Quan at Lv.17 easily counteracts his maxed out wife. Not to mention Deirdre at Lv.7, or the crew of Lv.7-8 (Noish, Alec, Arden, Dew - all outleveled by Taillte already) significantly hampering the effort.

    Anecdotally, EXP was the only area I managed to Ace on my latest (subs only) ranked run. But I also did merciless amounys of Arena grinding, gold grabbing, and Paragon passing.

    Alec and Noish, still in the single digits? That's a bruh moment. They're only, like, the second-worst Christmas cavs out there. Ya gotta love 'em!

    9 hours ago, Saint Rubenio said:

    That's a pretty galaxy brain idea. It's not like either of Quan's kids need it.

    The "sicko" part was getting 50 kills on the Steel Lance to begin with. Basically, I need to send Quan on a murderous rampage, and hope he Adepts with uncanny frequency. That said, actually getting 50 kills on something that isn't a Sword is an uncanny feeling.

    9 hours ago, Saint Rubenio said:

    Coulda been executed a lot better, though.

    Just like Eldigan, ay-oh!

    ...What, too soon?

    1 hour ago, ping said:

    The late king and his wife, Queen Rahna, hada single son, Prince Lewyn. The king's greedy younger brother, Duke Daccar, objects to Lewyn being heir to the throne and has confined himself to Zaxon Castle in protest. As if acting in concert, the king's youngest brother, Duke Maios, has set to work raising an army for himself at Thove Castle.

    Weird how the uncles are barely pallete swaps of an Augustrian father-son duo. What's the age difference supposed to be here? And at the very least, they could've been given green hair!

    2 hours ago, ping said:

    zHnmJIB.png: "I know Sailane is perhaps too small to house all of you adequately, and I'm sorry, but please, bear with me for a while longer. I'm doing all I can to hasten your liberty. I've sent letter after letter to Belhalla to advocate for your innocence. As of yet, however, I've still heard nothing at all from King Azmur."

    It's kinda crazy to think that Sigurd and co get a whole-ass castle to themselves. Like, what happened to the previous "Duke of Silaine"? Did he get thrown out on his ass?

    ...Actually, if they wanted to give the enemies any sort of nuance, they could've taken this angle. Make the previous master of Silaine a minor enemy you face, working in concert with Lewyn's uncles to get his domain back.

    2 hours ago, ping said:

    Not sure what Finn was referring to with "all you've done for us". It's been entirely onesidedly Leonster helping out Sigurd, hasn't it?

    Hm... maybe the Gold and the Pursuit Band? Plenty of kills on their weaoons, too. It's been a nice spot of training, these past couple years.

    ...Wait, who's running Chalphy while all this is going on? Byron's at war and/or dying, Sigurd's leading this campaign, and Ethlyn just follows Quan wherever he goes. Do they have a mother who's still alive? I'm just thinking, if not, then it creates a power vacuum at home.

    2 hours ago, ping said:

    The closest group of enemies not preoccupied with the villages is a bunch of Wind Mages led by a status-using Bishop. Good to have Restore on Aideen to counteract him - the only character at the start of the chapter who can resist his spell is Claude, although Erin will join him after promotion, with the Res band still equipped.

    God, I hate "staff-only enemy Bishops". Since Staves don't have a Weight stat, they have an uncanny Avoid rate. Add in some Authority stars, and it gets super unlikely to actually hit them with the Thief Sword. When normally, these kinds of enemies would be "free real estate".

    2 hours ago, ping said:

    As the First Mate mentioned, the Brave Bow is one of three high-end bows that all have their own advantages. Killer vs. Brave Bow seems very dependent on enemy avoid (Killer Bow has 100 hit!) and if Midir can still quadruple with the Brave Bow's higher weight.

    Yeah, they both have their time and place. What's kinda funny is, the Killer Bow's namesake advantage is "negated", in a sense, against flying enemies. Since every bow attack is always critting a flying enemy. The Killer Bow is still good against fliers, of course, but because of its light weight and accuracy - not it's "Killer" effect.

    2 hours ago, ping said:

    This is a bit of an easter egg, since it's not a Talk command and thus doesn't show up in the unit list, either. Apart from giving the player a headache, it also adds a few love points for Sylvia/Lewyn, and even fewer for Erin/Lewyn.

    Love this convo, even if it's easy to accidentally trigger.

    Speaking of secret events with Sylvia, don't forget the Shield Sword event in one if the northeastern villages! It's widely usable, and a great tool for anyone to inherit.

  17. 2 hours ago, RPGuy96 said:

    Specifically, you can't pawn the legendary weapons for cash.  (I wonder if this is because the pawnbroker wouldn't accept it or the unit refuses to follow instructions to pawn it.)  It is not otherwise locked to Shannan, but there's no way to get it to the sword twins except for the glitch Jotari mentioned which I have also never done, despite pairing Ayra and Chulainn on my first playthrough.

    While I think it's the former, I kinda like the second as a headcanon. I like those little details about the characters having their own drive and motivations, beyond just what I (the player) try to make them do. It's why I'm one of the, like, three or four people who prefer Genealogy's "falling in love accidentally" to the "gating it behind an S-support" that the new games all do.

    By the way, it's kind of wild that the Blacksmith is totally cool with repairing Holy Weapons, while the Pawnbroker refuses to touch them. Like, dude. You're ripping me off 20K gold every time I pass the Paragon Ring around. I put your kids through the Academy at Belhalla. You can afford it.

    4 hours ago, Saint Rubenio said:

    Congratulations on successfully failing at finding Finn a sweetheart. Now he gets to sleep with his weapons instead.

    Finn x Silver Lance is the real OTP.

    ...Or if you're a sicko like me, you give him Quan's Steel Lance with 50 kills on it.

    6 hours ago, ping said:

    I do agree with your read being the most likely constellation. Chagall may have jumped the gun, but it's unlikely that Grannvale would've acted to defuse the situation, like, ever, considering that policy is being made by Langbalt and Reptor at the moment.

    Come to think of it - with Reptor and Langbalt approaching at the end of this chapter, it's an interesting question how Eldigan and (a less rash) Chagall would've reacted to that. Would Eldigan have helped Sigurd? It seems likely that he would want to, but it seems equally likely that Chagall would try to seize the moment and launch his reconquest while Grannvale is busy fighting itself.

    The more I've thought about it, the more I've come around to the notion that Chagall - craven may he be, and generally awful all the time - isn't wholly in the wrong at the start of chapter 3. It's a "morally gray" moment for an otherwise "morally black" dude.

    Hard to say, exactly - it would be a quickly evolving scenario. Would Sigurd flee to Silesse, as he does in canon? Try to cut through to Chalphy? Surrender to Rango and Reptor? Or team up with the remaining Augustrians? It's hard to say, especially if he's acting without the knowledge that Father Claud gleaned at the Tower of Bragi (due to either being stopped at Madino Castle, or else getting killed by Pirates in Orgahill).

    6 hours ago, ping said:

    Yeah, it's always worth remembering that Sigurd's actions are those of a conqueror. He always has a good reason - at least to do something, although I've been memeing on his readiness to land on "conquer yet another castle" - but somebody who doesn't know him personally is likely to assume after the fifth castle that Sigurd has been making excuses all along. Heck, Eldigan loses his faith in Sigurd at the end of ch.2.

    He's a fundamentally honorable person who keeps stumbling into an ever-more messed-up situation. He always has the "right reasons", but whether he's doing the "right thing" becomes debatable, at least after aiding Lady Lachesis at Nordion Castle. Taking the fight further into Augustria becomes the turning point, with his horse's brake lines seemingly severed.

    6 hours ago, ping said:

    And speaking of capping, Ethlyn eventually will, close to the end of the map. Not the most inspiring stats, but hey. Good Spd and Def, at least.

    You're also seeing the inventory she will leave with, grabbing the Pursuit Band for Leif and losing the Mend staff. I don't think that one matters all that much, with Lana potentially starting with Recover and Nanna definitely starting with Mend.

    Very impressive, getting Ethlyn to level 30! I think I've only made it to the high 20s with her. You never told us you were going for rankings! ...Or you did, and I missed it.

    As for the inventory, while I'm a fan of Pursuit on either Lewyn or Naoise, I must admit that it will make a big difference for Leif early on. Best of luck to the Leonster defense squad!

    6 hours ago, ping said:

    But at the end of the day, this is probably the first segment where the game really only feels like moving units across the map - Aideen to the Rescue village and then north to meet Bridget; Azel and Lewyn west to say hi to their future wives; Dew first towards Orgahil Castle to steal money and then west to grab the Wind Sword; Raquesis and Beowulf east from Silvail to grab some villages of their own... And during all of that, the only action involves a bunch of, honestly, rather harmless pirates. So, honestly, I'll just fast forward through the rest of the "fight".

     

    So you're saying that they're pirates... who don't do anything? They just stay at home, and lie around?

    6 hours ago, ping said:

    5GvmdZe.png: "Oh, it's so nice to see visitors! How 'bout a little somethin' for yer troubles? Here, take a draught of our secret medicine. Don't be shy! Drink up! Well, how 'bout that? Feel the might swellin' in yer muscles! Oughta make yer work out there so much easier."

    These little goofy touches - conversations or events that give a straight-up stat boost - are one of my favorite aspects of Genealogy. It really serves to make even something like stats feel less abstract, and more linked to the world around them. Moreso, in my opinion, then being gifted an "Energy Drop", or what have you.

    6 hours ago, ping said:

    Stealing without body contact unlocked. Very nice. With the Earth Sword (Raquesis) and Light Brand (Erin) already on appropriate parents for inheritance, I'll probably get this one to Patty eventually, with Seliph getting the slightly worse Bolt Sword, but for now, Dew will hopefully be able to make good use out of this.

    AYRA OVERRATED

    CHULAINN OUTDATED

    LONG HAVE WE WAITED

    MAGISWORD DEW ACTIVATED!

    6 hours ago, ping said:

    Yewfelle is a bit of an odd one. It only gives a total of +20 stat points, as opposed to almost every other Holy Weapon giving +30, and while Str and Spd certainly are very good stats to get that +10 bonus on, the latter is counteracted by the Yewfelle's high weight compared to other bows. But hey, Bridget also gets Renewal! Sure is a great skill for a ranged unit to have...

    It's kinda funny to think that, with 13 Weight and +10 Speed, Briggid will have the exact same speed using it as she will with the Killer Bow. It's a 3-weight weapon with just one +10 boost. Hell, they could've given it 40 Might, and it'd be functionally equivalent to Yewfelle as it is. Enjoy your Holy Weapon with no stat boosts.

    ...Kidding aside, the non-mainline Bows in the game all do something interesting, and none seem to overshadow the others. There's the light and accurate Killer Bow. The ever-Adepting Brave Bow. And the immensely powerful Yewfelle. None of them are broken, but they're all good, solid weapons.

    6 hours ago, ping said:

    yssEGmo.png: "Kehehe... Oh, Langbalt. Such audacity! To think, he personally put an end to that miserable prince and nearly killed Byron for putting up a fight... I've never seen such a bold ploy! And with Arvis using His Majesty's trust, it all worked flawlessly! Convincing the king of anything his hardly a challenge, but to succeed with a tale of this scale takes quite the storyteller... And here we are, with the entirety of House Chalphy framed for the crime! Heh heh... Our victory is all but assured. The throne of Grannvale shall be mine, one way or another. I'll leave no pest who dares interfere with me alive..."


    "Kehehe... Let me narrate my plan to the audience. Kehehe..."

    Reptor: "Boy, I hope nobody is listening into my villainous monologue right now, keh heh heh! That would certainly render my position most precarious, indeedly so!"

    6 hours ago, ping said:

    During Dew's little trip, some new contestants have arrived for the arena. Raquesis crossed paths with Aideen and promptly warped her back to Agusty for promotion, where she grabs Azel's Thunder tome...

    x71N6Hd.png__qiDiAqS.png

    ...which she takes to the arena until Doma ends her run, with Claude exactly copying that feat.

    It's funny to think of how allergic Kaga apparently was to giving skills to your infantry staffbots. In all of generation one, only two playable characters have no skills whatsoever: Edain, and Claud. Even Arden gets Vantage, while Briggid gets Pursuit as a class skill. As a result, Lana and Lester are the only child units who can end up skill-less - most notably, when Claud is their father. Even getting thrown a bone, like Miracle or Renewal, would've been appreciated.

    23 hours ago, Jotari said:

    No, Oifey is canonically with Sigurd the entire time serving as his strategist (Oifey is the player character!). He's even with Sigurd when Shannan shows up to deliver the news  that Deirdre was kidnapped. Promotion boy Oifey is just a gameplay story segregation mechanic. As I said when we were at the prologue, Oifey by now should be older than Finn was back when the game started! Fifteen/Sixteen is not an adult for us, but it would be for the culture of the people in this game.

    What, am I supposed to believe that this is some "teleporting Oifey", who can travel between Sigurd's side and the home castle at will? I doubt that very much!

    Wait, Finn is really that young? His portrait does not convey that very well. He looks to be the same age as Alec or Naoise.

    23 hours ago, Jotari said:

    That could be avoided by making exp gain relative to the amount of money you distribute. So 1 exp for every 100 gold (factoring in level curve for "true exp" and stuff). The current system just encourages me to have units visit villages with the thief in tow so the thief can actually visit the village and then give the money to the true recipient.

    Honestly, village-pillaging is optimally a two-man job regardless. One to rob the Bandit - either by being a Thief, or by using the Thief Sword - and one to kill the Bandit. One to visit the village, and one to... uh... twiddle their thumbs, I guess? Admittedly, with Canto or the Knight Ring, you can visit the village right after killing the Brigand, so that's cool. Anyway, if you're targeting a village without actually robbing the Bandit (at least, at the point in the game where it becomes possible to do so), you're essentially leaving 5K gold on the table.

    More broadly speaking, would the ability to control the amount of gold that Thieves or Partners can give between each other be the worst thing in the world? Sigh... no, it wouldn't. I don't personally see it as necessary, but I could live with it. If such a change enhances some people's enjoyment of the game, then they're not true fans and they don't deserve - ahem, I mean, I would be happy for them. Yes. Sincerely.

  18. On 3/6/2024 at 5:36 PM, Acacia Sgt said:

    I would think the idea behind Pegasus Knights, or just airborne cavalry in general, is to use gravity to further aid the momentum of a lance charge against ground troops. This allows the rider to not be as heavy, which is good when you need to decrease the air resistance when moving and tire the mount less. Hence the classline in FE tending to favor Spd over Str.

    I do wonder whether the stats reflect the rider, or the mount. Like, Strength and Con appear to be directly tied to the rider, since they're the one wielding the weapon. But Speed seems like it would depend moreso on the mount. The rider's personal agility wouldn't affect the mount's ability to dodge attacks, and to gear up for a second attack. As for Defense and HP, that depends on whether the one being hit is the mount, or the rider. I assume that a "Horseslayer" would only do effective damage when targeting the mount; although, ironically, the "Ridersbane" would suggest exactly the opposite effect.

  19. 1 hour ago, Jotari said:

    I'd rather be able to just select a number for the amount thieves give.

    Too easily exploitable, in my opinion. Dew could just give 100 Gold every turn to get 10 EXP for essentially free. Plus, you'd have to come up with an interface to decide the amount, and it'll just take up more time for the action.

    I really like the existing "all-or-nothing" system. It makes the player think "hm, how can I make sure my Thief will still have funds after giving some away?" Stuff like buying weapons or Rings as "collateral", to sell back later. And the fact that the current system rewards clever thinking, like "if I Give between every Arena battle, rather than after three of them, then I'm getting 30 EXP rather than a mere 10!"

    1 hour ago, Jotari said:

    No. Not fine. Make them enemies Kaga! Give them a triangle attack and break my heart having to kill them.

    I wouldn't mind that, although my personal guess is, in the inevitable remake, at least one of the Paladins will be playable. Would be wild to see an "Eva vs. Alva" boss conversation, for instance.

    As it stands, the trio exist in this really weird space. They're Cross Knights... but not the Cross Knights who fought in chapter 1... or in chapter 3. They give Lachesis the Knight Band, once they split up at the end of chapter 2... or do they split up? One of them is the father of substitute units, but those kids' existence doesn't depend on himself surviving, but on Lachesis dying. The Cross Knights are obliterated in chapter 3... but does that include the trio?

    1 hour ago, Jotari said:

    We already have staff bot Claude at that point, so I'd be completely okay with losing Adean for the last castle or two (or three depending on how we count). They were willing to take away Finn, Quan and Ethlyn for two entire chapters.

    Perhaps they would change the Claud x Edain conversation in chapter 5, so that she agrees to leave the battlefield after Lubeck Castle is seized. Would suck to lose the Rescue Staff so early, but hey, it won't be gone for long. Just a couple decades.

    5 hours ago, ping said:

    But she is irresponsible when she foists the responsibility for Seliph on the 10-year-old Shanan

    Thinking on it, why didn't she entrust Seliph to Oifey? He's supposed to be in the home castle as well - if you try promoting anyone, you'll have to go through him. And he's like 15 or so at this point, which is... not an adult, but certainly old enough to babysit.

    5 hours ago, ping said:

    There's two important questions here that we can only speculate over:

    1. How do the Cross Knights feel about all this? Apart from the world's greatest guardsman, we don't see any of them on-screen, so we don't know if their prevailing attitude is "we shall die for Agustria's glory", "Fuck Chagall, we won't die in defense of that moron", or anything in between. I could argue that their loyalty seems to lie with Eldigan more than with Chagall or the central Agustrian government, but that would be purely speculative.
    2. How close was Sigurd actually to negotiate a settlement that would've returned Chagall to full control over Agustria? Both Sigurd and Eldigan act like they both firmly believe in the process, but the chapter's opening narration describes how Grannvale seems to entrench an abusive colonial-like rule over the parts of Agustria that it controls.

    These are fair points, that we don't totally know the answers to.

    In terms of point 1, I do think the Cross Knights are principally loyal to Eldigan, rather than Chagall. Which means they're loyal to House Nordion. Which means Grannvale, who is currently occupying House Nordion, is their sworn enemy - regardless of Eldigan's personal friendship with Sigurd. They may not dislike Sigurd - hell, they probably dislike Chagall more, since he had imprisoned their liege. But at the end of the day, it's Sigurd, not Chagall, who's standing between them and a trip back home.

    If Eldigan were to surrender, or simply stand aside, would the Cross Knights have his back? My guess is, most of them would, but not necessarily all. Some would fight regardless, or return to Chagall, or else abandon the situation. Hardly an ideal situation. And while Sigurd would do no harm to the Cross Knights who aren't fighting him, it's not clear where they'd go from there. Does Eldigan join Sigurd on his bogus journey, to Silesia and back to Grannvale? Does he try to return to Castle Nordion, Grannvale be damned? I don't really know.

    My personal take on #2 is, there weren't really concrete plans to withdraw from Augustria. I don't believe there's any justification for Grannvale's continuing presence in the south, outside of "Sigurd conquered y'all, and we're worried about you being a counter-balancing force to Grannvale". It's not clear that Chagall - or Eldigan - or Sigurd - could've done anything to change their minds. At least, not without any sort of unilateral action. Chagall was the one to take it here, but at some point, someone was gonna have to act. It could've been Eldigan saying "screw Chagall and screw Grannvale, I'm going back to Nordion". Or it could've been Sigurd getting orders to "conquer the rest of the country LOL", and being stuck with an impossible choice.

    But hey, maybe I'm wrong. Maybe in another timeline, atmonth 7, Sigurd would've gotten orders to return to Chalphy. At month 8, the rest of Grannvalean forces would withdraw. And at month 9, Azmur, Chagall, Sigurd, Eldigan, and Arvis would all sit down for a picnic together. Who's to say?

  20. 16 hours ago, ping said:

    It sounds interesting (and challenging!), although I'll have to wait before checking it out. Ruben recommended a blind-ish Thracia run. I think he might hate me

    Me, when I murder Hollace, without ever figuring out who in blazes "Hollace" is supposed to be.

    6 hours ago, ping said:

    I think I would expect a different answer from Deirdre in that case - more along the lines of "Who is Sigyn?" or "You know who my mother was?" The way Deirdre does react reads to me like she isn't surprised to be called "Sigyn's daughter" until she realises that there doesn't seem to be a reason why this complete stranger would know that.

    Possibly. I just think there's still some ambiguity in the wording. Perhaps there are different connotations in the original Japanese? I dunno.

    1 hour ago, RPGuy96 said:

    I like making Patty a competent combat unit, I'm excited to see how this goes.

    Patty feels like one of those cgaracters that there's nary a bad father for (except Claud LOL). They all offer something different, but interesting. I rated Azelle low in my own estimations, but that was more due to him making the worst possible version of Febail, rather than how he impacts Patty.

    3 hours ago, Jotari said:

    An armsthrift ring in Genealogy would be a pretty damn useful skill compared to it's variable use in other games.

    It'd be neat to see it do "(Luck + 20)% to preserve a weapon use", since Luck is even less useful here than it usually is. Maybe even make an "Armsthrift" skill, to go on an underperforming unit? Like Arden in Gen I, and then Asaello in Gen II.

    6 hours ago, ping said:

    It's a bit of a knock on Eldigan that he's knowingly leading them to death. By contrast, Jarod knows that the senate would disappear all witnesses, so he tells his men that while they're going to die anyway, they might as well have their revenge first - the Cross Knights aren't in the same position, despite Chagall's pettiness, and Eldigan doesn't even stop to consider if he can somehow keep them out of this.

    I mean, when Eldigan does try to extricate them from the situation, it ends with his execution. Like, could he surrender to Sigurd - sure. But it's not for granted that the Cross Knights would all follow him. And House Nordion is currently occupied by Grannvale, so Sigurd couldn't let him go reclaim his own territory. Even if he did, he'd quickly be faced by Reptor and Rango. It really feels like a no-win situation for him.

    3 hours ago, Jotari said:

    This is like, such a huge thing to just find in the tower randomly. Like, how did House Bragi lose it in the first place? How did no one check here when it's a holy place? And shouldn't finding it be major world worthy news. Even if the nebulous plot rules stop it reviving anyone useful to the story, it can still revive the dead! That's huge even in a very limited capacity. And his house just somehow lost it and now have just somehow refound it. And why is Claud the only heir to Bragi on the entire continent. What happened to his family? I'm so intensely curious about Edda and its history but the story is so frustratingly ignorant on Claude's family. The one opportunity to expand on it at all they just use for the sake of more incest bait.

    Funnily enough, I had assumed that Claud just... brought the Valkrie Staff with him. I forgot that he picked it up at the Bragi Tower. I don't think it makes a huge difference, either way. The Staff is technically useless to anyone without Major Bragi blood, so it's not as though there was any danger of Mamfroy using it to revive Loptyr.

    Oh, and there are others with Bragi blood, like Silvia. But hers is minor, because, well, there usually isn't more than one major-blooded person of a particular lineage at one time.

    10 hours ago, Jotari said:

    One thing I don't like about the Genealogy Micromanagement is the 50,000 gold cap (or is it 500,000, well the order of magnitude is irrelevant, it's something with a 5).

    Yeah, it's 50,000. I'd be fine with the inevitable remake bumping that up to 99,999. Do a Legend of Zelda style "your wallet can only fit so many digits!". I've never had the biggest issues with the cap, though. If you want a unit to have a lot of wealth, you just need to transform those liquid assets into solid ones, like expensive weapons and Rings. Hell, I basically see the Earth Sword as a 5K Bullion, rather than an actual weapon to be used in battle.

    Oh, and the cap does have a slight benefit, when it comes to your Thief. "Giving" stops at the Gold cap. So, if Quan has 42K, and Dew has 10K, then Dew can "Give" him 8K, and still have 2K left over, to give to someone else. That's 20 EXP, rather than 10.

    10 hours ago, Jotari said:

    So, yeah, Eve died in Chapter 3 or 4, but was specifically fighting with Sigurd. So no, unfortunately, he's not boyfriend of village girl. It seems Eve, Alva and Ava just continued to fight for Lachesis offscreen which included fighting against, and being killed by, their own countrymen. Wherein Sigurd then made sure the children were well looked after. Of course, this is all entirely consistent if you just let Eve die in Chapter 2, but you can still get Jeanne and Tristian if you do let him live. And the fact that you can still get them if you let him die also means they must have been conceived before Chapter 2

    Oh yeah, the three Paladins stayed with Sigurd's army, but as "invisible soldiers". That's fine, I guess.

    Interestingly, though, they say that Tristan and Jeanne left with Oifey in chapter 5. With Shannan, Seliph, and the Sword Twins, this means that there were 7 of them. Lotta rugrats to keep their eyes on. Might've made more sense, canonically, for Edain to lead them. That way, there's an actual adult in the party, and it would pleasantly explain how Edain and her kids made it to Tirnanog. But of course, they didn't want to take her playability away mid-chapter.

    6 hours ago, ping said:

    At the start of the next turn - presumably because Eldigan is in Sigurd's attack range - a conversation triggers:

    I appreciate these games usually not having the "conversation from across the map" that new titles revel in. But these two are still pretty far away to be making small talk.

    6 hours ago, ping said:

    but she should've known better than to foist the responsibility for a baby on a 10-years-old while she is walking from one castle to another

    Yes and no. Her decision to leave Seliph behind, irresponsible as it might seem, probably saved his life. Were she a "responsible mother", taking her son along, we wouldn't have a second generation.

    Anyway the whole "Dierdre is responsible for her own kidnapping" is bullshit, because Manfroy's "villainous rewarp" powers are also bullshit. How do we know that Manny couldn't have just warped to the home castle, and plucked her there? He had no issue warping into Castle Augusty earlier, when Chagall was running it. Ultimately, this kind of rewarp BS is impossible to guard one's self against.

    ...That said, it was dumb for Dierdre to go out, but because she could've been skewered by a Cross Knight, not kidnapped by Dark Wizard McGee. Like, if I cross the street without looking, and get hit by a bus, yeah that's my own damn fault. But if I cross the street without looking, and fall into an interdimensional portal that pops up for mere seconds, I don't think I'm the one at fault for that particular demise.

    6 hours ago, ping said:

    GrhoMTM.png: "Damn it, Duvall! The only reason they're coming is because you lot all went pillaging, against my orders! You've got nobody but yourself to blame!"

    Not even true, LOL. If Sigurd sees a castle, he wants to conquer it. Even a stylish pile of mud, like the one at Orgahill. It's in the blood of every noble.

    6 hours ago, ping said:

    Claude is going to marry Erin, which I expect to be to her son's advantage and to her daughter's... mixed blessing? Fee having lower Str than usual doesn't seem great, but she might be able to do stuff with magic swords, and the improved staff rank could be worth something once she promotes. It's a shame that the Rescue staff is still going to be out of reach for her.

    Claud!Fee's higher Res is a pretty big deal, actually. It means she can comfortably fly around the last couple maps, picking off Loptyr Mages, without worrying about their tomes or Status Staves. Even with her lower Strength, they're usually not surviving a round with her Brave Lance. Or you could give her the Light Brand, and hope she Adepts.

    7 hours ago, ping said:

    Honestly, I enjoyed Chagall as a... let's say medium-sized villain. Minor is selling him a bit short, but you definitely wouldn't think at any point that he'd be the big bad evil guy, either. His scenes with Eldigan were rather unintentionally funny (at least I assume they weren't intended to come across like The Room), but in general, it was good fun to have a weak, petty, cruel man in a position of authority that is wayy too big for his britches. He's a bit similar to BinBla's Narcian in that regard, although he doesn't overstay his welcome as Narcian arguably does.

    He's very reminiscent of Darin to me, with ambitions that outstrip his actual abilities. Not to mention, a dark wizard having his ear. And his death kinda marking the end of the "midgame". All he needs is a son to neglect, and we're good to go!

  21. 16 hours ago, Jotari said:

    Definitely the most moral thing for Sigurd to do here would be to just abandon this war with Agustria entirely and return to Belhalla to investigate his father's death. But, unfrotunately, if he did do that Langbolt and Reptor probably would have had him arrested on the spot and accused of treason with abandoning his post being evidence of his disloyalty. He really was screwed six months from Sunday as soon as he stepped out to rescue Adean. I really should finish that Sigurd choose your own adventure story I started writing.

    Reader, be wary - you choose the treachery!

    Thinking on it, Sigurd had to cross a river to get to Evans Castle. It was the Prologue, and he was already crosding his Tiber.

    16 hours ago, Jotari said:

    Sniff... I can't believe it. My boyfriend died in this blasted war. Damn the Grannvale army... No, no... Damn King Chagall! This is all his fault!

    Shoot. Until now, I was thinking that she could be the mother of Tristan and Nanna.

    Actually, maybe she is? What happened to Eve? Did he die with the Cross Knights? Or was he somewhere else when everything went down? Heck, when were Tristan and Jeanne conceived in all of this?

    16 hours ago, BrightBow said:

    Might also be worth pointing out that the staff has 10 range in this game.

    Yeah, Restore is weirdly high-range here. But with the way status staves work, there aren't many cases where I "need" it. If I do, it's only because I was foolish enough to leave my 16-Res unit in range of a 17-Mag Bishop. Still very useful when that sort of thing happens.

    16 hours ago, ping said:

    Two full paragon arena runs, plus not playing at dondon speed, plus Azelle getting a fair bit of monetary babying in ch.1-2 :lol:

    Damn, can't wait for the inevitable Azelle solo.

    16 hours ago, ping said:

    Eh. More generic than Lex's one. Holyn mentioning Ayra "burning through blades so fast" is a fun little detail, though, her being the only Astra user in the first generation.

    Yeah, while I still think Chulainn is the better partner mechanically, Lex makes a strong case for his compatability with Ayra. It's a fun meeting of personalities.

    17 hours ago, ping said:

    During all this, Beowulf is collecting a fair amount of money - when Sigurd seizes Madino, he's sitting at almost 40k gold, which with a little donation from Dew will be enough to get both the Paragon Band and the Brave Sword for an arena run.

    This is the kind of micromanagement I live for. Never change, FE4.

    17 hours ago, ping said:

    Finn doesn't have that kind of time pressure, although he probably doesn't want to be too close to Silvail when Sigurd seizes Madino.

    Honestly, 14 Cross Knights (led by Eldigan) showing up at once is a great jumpscare for anyone left on the west side of the map.

    17 hours ago, ping said:

    "I am on my way to the Tower of Bragi, on the island to the north-west of here. As an heir to the great Saint Bragi, if I pray at our sacred tower, then the truth shall be revealed to me alone. With this knowledge, I can convince His Majesty of Byron's innocence. You needn't worry, Lord Sigurd."

    Love that Claud's master plan is "imma get some divine revelation that nobody else will be able to corroborate." No jury in Jugdral is gonna convict Reptor and Lombard on secondhand testimony from God. But hey, maybe Azmur could be more easily swayed?

    17 hours ago, ping said:

    (And I can't help but note that Deirdre did know her biological mother's name. Our heroes' ignorance really seems wilful at this point)

    Now, hold on a moment. This doesn't necessarily mean that Dierdre knew Sigyn was her mother's name. If Manfroy had called her "Alice's daughter", she might've had the exact same reaction. If she takes for granted that Manfroy is correct in identifying her parentage, then of course she'd be curious in hearing how he knew her mother - even if she never knew her mother, herself.

    17 hours ago, ping said:

    This is it, men. It's time for us to enter the fray... Perhaps for the last time. I count myself the luckiest commander there is for your years of loyalty to me. The fatherland's fate hinges on this final battle. Do not let Agustria down. Cross Knights! MOVE OUT!"

    Honestly a great antagonist speech. Like a more honorable version of Jarod's, in I-E of Radiant Dawn.

    17 hours ago, ping said:

    And you can't ignore that Eldigan has a +40 hit/avo aura, either.

    Huh - I just learned something new. I had assumed it was "+5 Hit/Avo for every star". Based on Sigurd's two stars granting +10 Hit/Avo. But at least per the wiki, it's actually "+10 Hit/Avo for every star, not counting the first star". So I assumed Eldigan gave +25, not +40. That's... cripes, that is overtuned for Eldigan and the other 5-star generals.

  22. 53 minutes ago, AnonymousSpeed said:

    My favorite therefore goes to FE10, not because of the ability to freely match them but because I don't remember if FE9 had all this. The game actually tell you what the support bonuses are for different characters, and the simplified bonuses are less overwhelming and easier to keep track of. The obvious exception to this is the Earth affinity, which is stinky and broken. Otherwise cool, though.

    I was also thinking of RD on this matter. Because, while it handles supports a world away from 3H, they do share something in common - transparency in their effects. Arguably, RD is even more transparent, since you don't see 3H's "special supports" until you start building them. But likewise, I could say that RD doesn't outright distinguish between +5 and +10 Crit Bond supports. Of course, it is a pretty marginal difference.

    Anyway, I think Earth affinity would feel decently balanced in a 1 RN or "Fates RN" title. But the 2 RN system means that, say, going from 70 Hit down to 25 Hit is actually 82.3 dropping to 12.8. A difference of almost 60 points, rather than the displayed 45.

    15 hours ago, ARMADS!!! said:

    I wonder why they didn't they keep this in SoV, it wouldn't be particularly broken if they did, since we have characters that get 100% crit rate via triangle attack (and for a lot more chapters) in other games anyway.

    Not sure if you knew this, but it still exists... sort of. Alm grants Celica +10 Crit and +20 Dodge, while Celica grants Alm +20 Crit and +10 Dodge. Also it activates within 3 tiles, rather than requiring immediate adjacency.

    14 hours ago, Jotari said:

    I'd guess it's because Alm and Celica can actually be deployed together in regular maps in the post game. Though Alm's critical can get so high her might as well be guaranteed.

    I'm gonna disagree a bit. Not that I doubt Alm can get 100 Crit, with the right weapon and combat art. But rather, the particular case of Royal Sword Double Lion. In my experience, Alm tended to have about 50 Crit with the art, when Celica was fielded. If Celica granted him a guaranteed crit, it would be a game-changer, turning every "could-kill with the right RNG" into a "will-kill". Thabes would become much more consistent and reliable.

    22 hours ago, Jotari said:

    Since Alm and Celica are only playable on the final map (and start on opposites sides of that map), there's not much use to this. But 100% crit rate is broken and awesome and I love it. Genealogy later had something similar with his lover and siblings boost, but that's not gauranteed so not as freely abusable.

    OG Lover crit, apparently.

    Dunno whether this is "hot take" territory or not, but IMO... guaranteed lover and sibling crits wouldn't be overpowered in Genealogy*. Maps are big, positioning is hard. In Gen I, you don't want to overextend Ethlyn due to her frailty, and as for Deirdre, she has no hopes of keeping up with Sigurd. You can start to abuse it more once other pairings happen, but that isn't until chapter 3 at the earliest. In Gen II, a guaranteed crit sounds great on the Sword Twins... but these two also have Astra, and can inherit 50-kill weapons. Killing power isn't what they struggle with. Conversely, it could actually be a meaningful improvement to "Sword Twins at Home" Radney and Dalvin. Throw 'em a bone, would ya Kaga?

    *Admittedly, in my "idealized" version, it would be limited to the first strike when that unit initiates combat. So, if Quan is adjacent to Ethlyn, his first attack would be a guaranteed Crit (unless he misses, or the enemy Pavises, or the enemy has Nihil). If the enemy survives or avoids, and Quan Adepts, his next attack would not be a Crit (since he cannot Crit naturally). Unless he's using a Horseslayer, or a 50* Steel Lance. Finally, if Quan is under attack, even while adjacent to Ethlyn, he wouldn't Crit in return.

  23. 19 hours ago, vanguard333 said:

    I suppose Munchlax could work. A church bell would probably be more fitting than a lantern, since Quasimoto's job in the book was to ring the church bells.

    Hm... if we want the bells of Notre Dame, then maybe a regional variant of Chingling?

    19 hours ago, vanguard333 said:

    If I recall correctly, in the book, the mask covered the whole face; it only covers half the face in the musical because that made it easier for the actors to sing. Other than that, I like the idea, though I'm not sure if Phantump is the best idea for a Phantom of the Opera Pokémon. What would its evolution be?

    I realized after the fact that "Kalosian Phantump" wouldn't make any sense, because Phantump is already from Kalos. But I couldn't resist the pun.

    As for a potential evolution, I'm imagining Phantump, but taller. Maybe flip the trunk around, so the branches point down. Give it arms and legs, and a silken cape. Or one made of leaves? I'm not sure of the typing - it shouldn't stay Ghost/Grass, but I'm not sure what to switch to.

  24. I'm gonna say Three Houses. I know they're controversial in their simplicity, but I like that, and here's why. In most games, with supports, I say "I don't really know what boost they give, but I'll take it!" I broadly get the vibe that my crit is going up, or enemy hit rates are going down, but not in a way that I can directly trace to a specific support. In 3H, though, each support gives small boosts, but they're blatant ones. It's apparent which boosts are active at a given time, based on the Linked Attack window. Sidebar - I like the "linked attack" and "gambit boost" much more than the "existing within 3 spaces", as it makes you really think about which weapon to equip, even if you're not attacking. Anyway, the few attack-boosting supports are reminiscent of the "bond" supports from previous games. They tell you about the existing connection between the characters who get them, and how it can become stronger over time.

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