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Paper Jam

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. My operative words were "who could have used it." Pelleas couldn't even swing a bronze sword, let alone Gurgurant. And for that matter, neither could Soren.
  2. Gurgurant could just be an heirloom of Daein's royal family. It's not like Ashnard left any heirs who could have used it...
  3. A legit cartridge should show a crossed sword and axe on an off-white background, and the product ID for the English-language, US region version should read AGB-AE7E-USA. I've seen some counterfeits where that was not the case.
  4. I believe he moves to attack you, so the best thing to do would be to somehow lure him into the northeast corner or one of the two spaces immediately adjacent to it, then box him in with a diagonal line of three of your units (i.e. two spaces away from that corner) making sure that none of your units are three spaces away from that corner. This will ensure that he won't have any units outside of Steel Bow range to attack. If that doesn't convince him to attack one of your units with a Steel Bow, nothing will.
  5. To the best of my knowledge, no, the asset value of unsold items is not halved. But if this is your first playthrough, I would advise against trying to do everything perfectly the first time. It doesn't really matter which gem Lyn gets in chapter 15 unless you're trying to get maximum Tactician score in every chapter, and that's not worth worrying about until you've beaten the game at least once.
  6. I find that Rogues are better than Assassins, and you probably already have Rennac anyway, so I think Dr. Tarrasque has the right idea. Besides, if you really want an Assassin, Colm isn't your only option; Joshua and Marisa can also become Assassins.
  7. If you want to bring Rexflame into RD's endgame and you don't want Sanaki to use it (perhaps because Cymbeline is only one Mt point weaker and much lighter), Calill is a solid choice. I'd say she compares favorably to Tormod, to be honest. And she and Largo are probably worth maxing out in PoR too, if you plan to deploy her in the endgame of RD.
  8. Edit: I realize I'm late to the party, but use your high-defense units to protect your low-defense units, and stand your ground where the terrain is to your advantage. Those bridges on the east side of the map, and the mountain pass just southeast of the forts in the middle of the map, make excellent chokepoints. (If nothing else, they'll stop the enemy nomad troopers from dancing circles around your forces.) It is tempting to abandon advantageous terrain for the sake of hunting down a lone enemy who could easily be picked off, but that's the surest way to lose one of your own units.
  9. I'd say Lyn's role has about as much relevance to Eliwood's Tale as vice versa; her role is small, but critical.
  10. I think it might be a good idea to address your specific difficulties. "Units run out of weapons" If your first experience with Fire Emblem was Awakening, this makes perfect sense. Unlike Awakening, not every chapter in Blazing Blade has a shop where you can replenish your supply of weapons, so it is important to pay attention to which chapters have shops. I would suggest making sure you have at least one more Iron weapon of each type than you have characters who can use it. (Cavaliers may be an exception, since they can use two different weapon types, but you WILL want to buy at least one Iron Sword and one Iron Lance in chapter 3, for example.) "and die all the time and it just feels like my army is just BARELY trudging through levels." It's more difficult in the GBA games since there is no way to automatically track the attack range of enemy units, but paying attention to who is in position to attack whom is the best way to make sure that your weaker units don't die. On that note, some units can take more punishment than others, so position your tougher units in front of your weaker units. As you become more familiar with the game, you'll probably come up with some more tricks for making sure that everybody lives. "It feels like I get to levels and am just completely screwed because my army is extremely unprepared." Buying weapons whenever you can and not letting anyone die will go a long way to making your army better prepared. One more thing: Lyn's tale (Prologue through Chapter 10) is intended to be a tutorial, and if anything about it makes you uncomfortable, there is no shame in playing it again and again until you get comfortable. (Full disclosure: That's what I did.) I hope that helps. I see that others have given you advice about which units to use, but honestly, I think everyone does reasonably well. If you measure "doing well" by how many Tactician Stars you get (I assume you're deep enough into the game to know what I'm talking about), don't be afraid to make mistakes. You will learn from them, as I learned from mine. Summary: Buy weapons at every opportunity, and learn how to use your stronger units to protect your weaker units. It's quite a bit different in the GBA games than in the 3DS games.
  11. If you got the Silver Card and the Member Card, the Funds rank should be pretty easy to 5-star even with this oddity. You'll get lots of gold in chapter 31x, with which you can buy an Ocean Seal or a Fell Contract (or three Earth Seals) from the Secret Shop in chapter 32; that will add 25k or 30k to your Funds rank right there.
  12. Did you sell anything in that chapter? That bites into your Funds rank too. (A Red Gem, for example, is worth 5,000 if you keep it, or it can be sold for 2,500; you lose 2,500 if you do sell it.)
  13. My next guess, then, is that the total value of the weapons you used in chapter 25 was probably enough to bring down your Funds value. What is shown on your Rankings screen is your cumulative ranking for the entire playthrough; it's possible to lose Funds rank, even after a 0-requirement chapter, if you used more assets than you gained in that chapter. Although the Funds requirement is no higher after that chapter than before, it's no lower either.
  14. Your Funds rank is determined by dividing the net value of the items you get in any given chapter (value of items and gold gained minus value of items and gold used) by a certain preset value for that chapter, as shown here: https://serenesforest.net/blazing-sword/miscellaneous/rankings/tables/ Using a promotion item subtracts its value from your assets; thus getting the Ocean Seal and using it has the exact same effect on your Funds rank as not getting the Ocean Seal at all. I assume the same happened when you used your Elysian Whip; since it has a value of 10,000, using it subtracts 10,000 from your Funds rank, which might be enough to bring your 5 stars down to 4.
  15. Emphasis mine. If the victory condition does not include defeating the boss, this doesn't apply, and you will spend 12 turns on that chapter no matter what. There are more survival chapters where it doesn't apply (4L, 13x, 15H, 24E/26H, 26E/28H, 29E/31H, and 29xE/31xH) than where it does (17E/18H, 21E/22H).
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